Page 1 of 23
Contents
1.
Introduction.......................................................................................................3
1.1.
1.2.
2.
Fundamentals ...................................................................................................4
2.1.
Projects ................................................................................................................................ 4
2.2.
The Component Modeller Workspace ................................................................................. 5
2.2.1.
Pull-down Menu Bar .................................................................................................... 5
2.2.2.
Model Toolbar.............................................................................................................. 5
2.2.3.
Edit Toolbar ................................................................................................................. 6
2.2.4.
Viewport....................................................................................................................... 6
2.2.5.
View Toolbar................................................................................................................ 6
2.2.6.
Object Bar.................................................................................................................... 7
2.3.
Levels of Decomposition ...................................................................................................... 7
2.4.
Toolbars ............................................................................................................................... 7
2.4.1.
Model Toolbar.............................................................................................................. 7
2.4.2.
Edit Toolbar ................................................................................................................. 8
2.5.
Object Bar ............................................................................................................................ 8
2.6.
Component Browser .......................................................................................................... 10
2.6.1.
Create New Component ............................................................................................ 10
2.6.2.
Copy Component....................................................................................................... 11
2.6.3.
Remove Component.................................................................................................. 11
2.6.4.
Add Component From Library ................................................................................... 12
2.6.5.
Properties .................................................................................................................. 12
3.
4.
Edit Functions.................................................................................................21
4.1.
4.2.
5.
6.
7.
Component Libraries......................................................................................23
Page 2 of 23
1. Introduction
1.1. What is the Component Modeller?
The Component Modeller is a model building element in the <Virtual
Environment>. It allows the user to create a library of components which can
then be placed within the model. Components are geometrical entities and can
be used to model things such as desks, chairs, computers, etc. These can then
be placed in the model by ModelIT. The Component Modeller uses many of the
same drawing and editing tools that are used in ModelIT.
Components can be created by the Component Modeller, imported from a
standard library or from another project. IES provide a number of libraries with
commonly used components. At present the defined colours (RGB) of the
objects within a component are read into Radiance.
Page 3 of 23
2. Fundamentals
2.1. Projects
When the <Virtual Environment> is started up a blank project is initialised and
the ModelIT workspace is activated. To enter the Component Modeller click
on the CompLib button in the ModelBuilder tab. This can be activated at any
point in the creation/editing of the model. For more details of
creating/opening/saving projects see the document General Help Topics
section 3.
The viewport area may be white, with the grid in black, or in any other colour of
the users choice.
Page 4 of 23
Page 5 of 23
2.2.4. Viewport
The viewport window can also be used to show two or four viewports, see the
ModelIT documentation for more information.
2.2.5. View Toolbar
This contains functions mainly associated with viewing models. For more
information on this tool bar please refer to General help topics user guide
section 2.3.4.
Page 6 of 23
The Object Bar and toolbars can be switched on/off and the viewport options
selected from the View pull-down menu. Please refer to ModelIT user guide
section 2.4 for more information.
2.4. Toolbars
The toolbars save you time by enabling you to select some of the most
frequently used commands, without having to select them from the pull-down
menus at the top of the ModelIT window. Each toolbar is described below from
left to right.
2.4.1. Model Toolbar
Colour
Grid Settings
Grid Origin
Locks
Draw Arc
Draw Extruded Shape
Plane
Draw Prism
Page 7 of 23
Draw Pyramid
Draw Sphere
Draw Hemisphere
Draw Cylinder
Component Handle
Component Viewer
Key-in Field
Undo
Redo
Select Object
Measure Length
Measure Angle
Query Co-ordinates
Copy Selection Set
Move Selection Set
Scale Selection Set
Rotate Selection Set
Mirror Selection Set
Refresh Display
Delete
Page 8 of 23
Page 9 of 23
Note that this new component also has the default name Component, it is
advisable to change this to a more meaningful name.
Page 10 of 23
This is useful where minor variations of a component are required e.g. the same
component with different colours applied. Again it is important to change the name of
the component to fit its definition and avoid confusion.
This will delete the current component from the library. A warning message is
displayed:
Note that the last component cannot be deleted i.e. the library must contain at least
one component.
Page 11 of 23
This is probably the most useful of the options. It allows the user to get an existing
component from another model or from a standard library. The following window is
popped-up:
By clicking the File button the user can browse to find an existing component
library. Components can be selected and added to the current component library.
2.6.5. Properties
If you right click a component in the Component Browser and select Properties you
Page 12 of 23
Standard means the component can be placed in ModelIt using the Place
Component button.
CFD means the component can be used in CFD analysis.
Opening adds the component to the Add Opening dialog that is displayed in ModelIT
when an opening is placed at model level.
The Component Modeller Tutorial details how to create an Opening Component for
use in ModelIT.
Page 13 of 23
3. Model Functions
This section looks at functions associated with the Model toolbar. We shall
describe only those options which differ from ModelIT.
Page 14 of 23
(Draw Plane)
Pops-up the following window:
Creates a plane at the given height. This function is not available in ModelIT.
The relevant key-ins for the prism are: x=<x, y>, dx=<dx, dy> and p=<length,
angle>.
(Draw Prism)
Pops-up the following window:
Selecting this command allows you to create a prism shape. Select the point
Page 15 of 23
where one corner of the prism is to be located, then select the point that is at
the opposite corner of the prism. A new prism will then be created with the
defined Plane (m) and Depth (m) values as currently set in the Shape Settings
dialogue box. A prism can be created along any axis.
The relevant key-ins for the prism are: x=<x, y>, dx=<dx, dy> and p=<length,
angle>.
(Draw Pyramid)
Pyramids are created in a very similar way to extruded shapes except that after
completing the perimeter, you will enter a point to define the apex of the
pyramid.
Pops-up the following window:
Page 16 of 23
(Draw Sphere)
Pops-up the following window:
Page 17 of 23
(Draw Hemisphere)
Hemispheres are created in exactly the same way as spheres.
Pops-up the following window:
Page 18 of 23
(Draw Cylinder)
Cylinders are created in a similar way to spheres and hemispheres.
Pops-up the following window:
Page 19 of 23
For details of how to use the functions in the component viewer please refer to
the ModelIT User Guide.
Page 20 of 23
4. Edit Functions
This section looks at functions associated with the Edit toolbar. Again most of
these operate in exactly the same way as in ModelIT.
Page 21 of 23
5. View Functions
All these functions associated with the View toolbar work in exactly the same
way as in ModelIT. For more information on this tool bar please refer to
General help topics user guide section 2.3.4.
Page 22 of 23
6. File Functions
6.1. Import GEM File
Imports a geometry file in the GEM file format into the Component Modeller
and assigns default attributes to the geometry.
7. Component Libraries
There are a few basic components that you can use or edit in the default library.
These standard libraries are installed (by default) at the following location:
\Program Files\IES\apps\Components\
Page 23 of 23