Index
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Cover
Introduction & Index
Rules
Advanced Rules
Space Marines
Imperial Guard / Astra Militarum
Orks
Eldar
Chaos Space Marines
Tau
Necrons
Tyranids
Dark Eldar
Sisters of Battle / Adepta Sororitas
Daemonhunters / Grey Knights
Chaos Daemons
Terrain
Cover (forests, ruins, sandbags, etc.): Units with
most models within or behind cover terrain count as
Armored against shooting attacks.
Difficult Terrain (woods, mud, rivers, etc.): Units
may not use Run actions to move through difficult
terrain, and units assaulting through it strike last.
Dangerous Terrain (quicksand, razor wire, mine
fields, etc.): Roll one die for every model that moves
into or across dangerous terrain. The unit takes one
automatic hit for each 1 you roll.
Elevation (cliffs, roofs, ledges, etc.): Units assaulting
targets from higher elevation strike first in the
ensuing melee, and units being shot at from lower
elevation count as in Cover.
Special Rules
Armored: Whenever this unit takes hits roll one
Advanced Rules
Advanced Psykery
When using advanced psykery every round both
players receive power dice, regardless of if they
have Psykers or not. When an enemy Psyker tries to
manifest Psychic Powers you may try and deny its
effects by rolling any number of power dice, trying
to score 4+. If you roll as many successes as your
opponent, then the power effects are not resolved.
Missions
When using the following missions the table and
armies are set up as described in the core rules. You
can either choose any of these or play with a
random objective by rolling one die on this table:
Result
Mission
1
Duel
2
Seize Ground
3
Relic Hunt
4
Sabotage
5
Breakthrough
6
Last Stand
Multi-Player Games
Space Marines
Name [Size]
Captain [1]
Scout Captain [1]
Terminator Captain [1]
Librarian [1]
Techmarine [1]
Scout Squad [5]
Tactical Marines [5]
Terminators [5]
Centurions [3]
Scout Bikers [5]
Bike Squad [5]
Attack Bike Squad [3]
Thunderfire Cannon [1]
Dreadnought [1]
Land Speeder [1]
Drop Pod [1]
Rhino [1]
Razorback [1]
Predator [1]
Land Raider [1]
Quality
3+
4+
3+
3+
3+
4+
3+
3+
3+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Linked Assault Rifle, Power Fist
Pistol, Power Weapon
Pistol, Power Fist
Pistols, Hand Weapons
Pistols, Hand Weapons
Linked Assault Rifles, Power Fists
Linked Flamers, Hurricane Bolters (24, A6)
Linked Assault Rifles
Linked Assault Rifles
Linked Assault Rifles, Machineguns
Thunderfire Cannon (60, A9, Indirect)
Linked Flamer, Linked Assault Rifle,
Dreadnought Fist
Linked Flamer
Linked Assault Rifle
Linked Assault Rifle
Linked Flamer
Autocannon
2x Linked Flamers, Linked Minigun (Rending)
+5pts
+5pts
+35pts
+25pts
+70pts
+30pts
+30pts
+70pts
+70pts
+90pts
+20pts
+60pts
F
Replace one Linked Assault Rifle:
Linked Flamer
+10pts
Storm Shield (Tough(3))
+15pts
Minigun (Rending)
+25pts
Replace all Linked Assault Rifles:
Storm Shields (Tough(3))
+20pts
Equip one model with:
Cyclone Missile Launcher (Missile
+95pts
Launcher)
G
Replace all Pistols and Hand Weapons:
Assault Rifles
Free
Special Rules
Fearless, Hero, Tough(3)
Fearless, Hero, Scout, Strider, Tough(3)
Armored, Fearless, Hero, Tough(3)
Fearless, Tough(3), Psyker(1)
Armored, Fearless, Servo Arm, Tough(3)
Fearless, Scout, Strider
Fearless
Armored, Fearless
Armored, Fearless, Relentless, Tough(3)
Fast, Fearless, Scout
Fast, Fearless
Fast, Fearless, Relentless
Fearless, Tough(3)
Tough(3), Walker
Fast, Flying, Vehicle
Drop Pod, Transport(11), Vehicle
Tough(3), Transport(11), Vehicle
Tough(3), Transport(6), Vehicle
Tough(6), Vehicle
Tough(9), Transport(11), Vehicle
Take one:
Linked Machinegun
I
Multi-Melta
+45pts
L
Replace Autocannon:
Skyspear Missile Launcher (60,
+25pts
A6x)
Icarus Stormcannon (48, A5,
+35pts
Linked)
Demolisher Cannon (24, A12,
+55pts
Indirect)
Whirlwind Missile Launcher (48,
+115pts
A9, Indirect)
Take one:
2x Machineguns
+70pts
2x Lascannons
+145pts
M
Replaced Linked Flamer:
Linked Minigun (Rending)
+20pts
Linked Machinegun
+25pts
Linked Lascannon
+70pts
Lascannon and Linked
+80pts
Plasmagun
Upgrades
A, B
A, B
F
A, B
A, B
A, B, C, G
A, B, D, E, G
F
J
A
A, D
I
K
Cost
30pts
30pts
55pts
65pts
60pts
110pts
120pts
205pts
315pts
125pts
140pts
205pts
250pts
75pts
N, P
H, O, P
M, O, P
L, O, P
O, P, Q
45pts
50pts
65pts
65pts
120pts
175pts
N
Replace Linked Flamer:
Minigun (Rending)
Machinegun
Multi-Melta
Take one:
Linked Flamer
Minigun (Rending)
Machinegun
Multi-Melta
Missile Launcher
Upgrade with:
Open Sides (Transport(6))
O
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Hunter-Killer Missile (Missile
Launcher (Limited))
P
Upgrade with:
Extra Armor (Tough(+3))
+15pts
+15pts
+15pts
+20pts
+35pts
+35pts
+35pts
+95pts
+10pts
+10pts
+10pts
+25pts
+20pts
Psychic Powers
Telekine Dome (1): The psyker and his count as
being in Cover until the end of the round.
Warp Speed (1): The psyker and his unit have get
Fast and Furious rules until the end of the round.
Psychic Shriek (1): Target enemy unit within 18
must take a morale test. If failed the unit takes D3
automatic wounds.
Banishment (1): Target enemy unit within 12
must re-roll blocks until the end of the round.
Prescience (1): Target friendly unit within 12 gets
Linked weapons until the end of the round.
Flame Breath (2): Target enemy unit within 12
takes 2D6 automatic hits.
Quality
4+
4+
4+
5+
5+
5+
6+
5+
4+
4+
5+
4+
6+
5+
4+
4+
4+
4+
4+
4+
4+
4+
Equipment
Pistol, Hand Weapon
Assault Rifles
Battle Cannon, Linked Flamer
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Power Weapon
Assault Rifles
Assault Rifles
Assault Rifles
Assault Rifles
Machineguns
Shotguns, Power Weapons
Sniper Rifles (36, A3x, Scope)
Pistols, Power Weapons (Limited)
Linked Flamer
Linked Assault Rifle
2x Linked Flamer
Multi-Laser
Deathstrike Missile, Machinegun
Eagle Rockets (4x Missile Launcher (Indirect,
Limited)), Machinegun
Battle Cannon, Linked Flamer
Earthshaker Cannon (72, A12, Indirect),
Machinegun
B
Replace up to two Assault Rifles:
Flamer
+5pts
Linked Flamer
+10pts
Meltagun
+10pts
Plasmagun
+10pts
Grenade Launcher
+20pts
C
Replace up to two Assault Rifles:
Shotgun
+5pts
Sniper Rifle (36, A3x, Scope)
+30pts
D
Take one:
Weapons Team (Machinegun)
Replace any Machinegun:
Autocannon
Lascannon
Missile Launcher
Mortar (Indirect)
+25pts
+15pts
+20pts
+30pts
+35pts
E
Equip up to two models with any:
Medipack
+10pts
Vox-Caster
+15pts
Battle Standard
+45pts
F
Replace Linked Flamer:
Multi-Laser
Autocannon
Lascannon
Plasma Cannon
Missile Launcher
+10pts
+30pts
+40pts
+40pts
+55pts
Take any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Hunter-Killer Missile (Missile
Launcher (Limited))
Pintle Mount (Machinegun)
I
Upgrade with:
Extra Armor (Tough(+3))
Special Rules
Hero, Officer, Tough(3)
Hero, Officer, Tough(9), Vehicle
Executioner, Tough(3)
Spiritual Leader, Tough(3)
Psyker(1), Tough(3)
Deep Strike, Scout
Furious, Tough(3)
Scout
Fast
Walker
Fast, Transport(11), Vehicle
Tough(3), Vehicle
Transport(11), Vehicle
Tough(3), Vehicle
Vehicle
Tough(9), Vehicle
Vehicle
J
Replace one Pistol:
Plasma Pistol
Replace one Power Weapon:
Power Weapon
Replace up to two Pistols and
Power Weapons:
Flamer
Meltagun
Plasmagun
Grenade Launcher
K
Replace Earthshaker:
2x Stormshard Mortars (Mortar
(Indirect, Rending))
2x Hyra Cannons (Linked Missile
Launcher (Rending))
+5pts
+5pts
+10pts
+10pts
+15pts
+20pts
Free
Free
+10pts
O
+20pts
+25pts
+20pts
Upgrades
A
B, C, E
H, N
A
A
A
A, B, D
A, B, C, O
A, B
D
L
J
F, H, I
H, I, M
G, H, I
H, I
H, I
H, I
Cost
35pts
60pts
255pts
15pts
30pts
45pts
50pts
50pts
75pts
90pts
70pts
95pts
120pts
60pts
30pts
45pts
60pts
65pts
115pts
130pts
H, I, N
H, I, K
240pts
310pts
Psychic Powers
Telekine Dome (1): The psyker and his count as
being in Cover until the end of the round.
Warp Speed (1): The psyker and his unit have get
Fast and Furious rules until the end of the round.
Psychic Shriek (1): Target enemy unit within 18
must take a morale test. If failed the unit takes D3
automatic wounds.
Banishment (1): Target enemy unit within 12
must re-roll blocks until the end of the round.
Prescience (1): Target friendly unit within 12 gets
Linked weapons until the end of the round.
Flame Breath (2): Target enemy unit within 12
takes 2D6 automatic hits.
Orks
Name [Size]
WarbRoss [1]
Bik Mek [1]
Quality
4+
5+
Weirdboy [1]
Painboy [1]
Runtherd [1]
Gretchin [10]
Boyz [10]
Stormboyz [10]
Kommandos [5]
Burna Boyz [5]
Tankbustas [5]
Flash Gitz [5]
Lootas [5]
Nobz [5]
Meganobz [3]
Mek Guns [3]
Warbikers [3]
Deffkoptas [3]
Killa Kan [1]
Deff Dred [1]
Gorkanaut [1]
5+
5+
6+
6+
5+
5+
5+
5+
5+
5+
5+
4+
4+
6+
5+
5+
4+
4+
4+
Morkanaut [1]
4+
Warbuggy [1]
Trukk [1]
Battlewagon [1]
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Power Weapon
Hand Weapon (Poison)
Power Fist
Pistols
Pistols, Hand Weapons
Pistols, Hand Weapons
Pistols, Hand Weapons
Flamers, Power Weapons
Grenade Launchers
Snazzguns (24, AD6), Hand Weapons
Deffguns (48, AD3, Indirect, Piercing)
Pistols, Hand Weapons
Linked Carbines, Power Fists
Bubblechukka (36, AD6)
Linked Carbines, Hand Weapons
Kustom Mega-Blasta (Plasmagun)
Linked Flamer, Dreadnought Fist
4x Dreadnought Fist
Mega-Shoota (36, A3D6), 2x Grenade
Launchers, 2x Linked Machineguns, Flamer
Plasma Cannon, Plasmagun, 2x Grenade
Launchers, 2x Linked Machineguns
Linked Flamer
Machinegun
-
Carbine
+5pts
Linked Carbine
+10pts
Take one Carbine attachment:
Linked Flamer (Limited)
+5pts
Grenade Launcher (Limited)
+5pts
Take any:
Attack Squig (+1 Melee Attack)
+5pts
Ammo Runt (may take three)
+5pts
C
Take one:
Kannon (36, A4)
Lobba (48, A4, Indirect)
Zzap Gun (36, A2D6)
Take up to five
Machinegun (may take four)
Grenade Launcher (may take four)
Killkannon (Multi-Melta)
Upgrade with:
Deff Rolla (Re-roll dangerous
terrain rolls,deals +D6 hits and may
re-roll failed blocks when using
Assault actions)
+35pts
+60pts
+65pts
+25pts
+25pts
+25pts
+30pts
E
Equip one model with one:
Eavy Armor (Armored)
+10pts
Cybork Body (Tough(+3))
+10pts
Mega Armor (Armored, Replace all
+20pts
weapons with a Linked Carbine and
Power Fist)
F
Take any:
Bomb Squig (Grenade Launcher,
+10pts
Limited, Scope, may take three)
Replace up to two Grenade Launchers:
Tankhammer (+12x Melee Attacks)
Free
Special Rules
Fearless, Furious, Hero, Tough(3), Waagh!
Fearless, Furious, Hero, Mek Tools, Tough(3),
Waagh!
Fearless, Furious, Psyker(1), Tough(3)
Dok Tools, Fearless, Furious
Furious, Runtherd, Tough(3)
Git Shootaz
Fearless, Furious
Deep Strike, Fearless, Flying, Furious
Fearless, Furious, Scout
Fearless, Furious
Fearless, Furious
Ammo Runt, Fearless, Furious
Fearless, Furious
Fearless, Furious
Armored, Fearless, Furious
Git Shootaz
Armored, Fast, Fearless, Furious
Fast, Fearless, Flying, Furious, Scout
Walker
Tough(3), Walker
Klaw of Gork/Mork, Tough(9), Transport(6),
Walker
Klaw of Grok/Mork, Kustom Force Field, Tough(9),
Transport(6), Walker
Vehicle
Transport(11), Vehicle
Tough(6), Transport(21), Vehicle
+10pts
+15pts
+15pts
I
Replace Bubblechukka:
Kannon (36, A4)
Traktor Kannon
Mega-Kannon (Plasma Cannon)
Zzap Gun (36, A2D6)
Lobba (48, A4, Indirect)
Smasha Gun (36, AD6+4)
+5pts
+20pts
+20pts
+30pts
+30pts
+35pts
J
Replace Linked Flamer:
Grotzooka (18, A4)
Free
Kustom Mega-Blasta (Plasmagun)
Free
Grenade Launcher
+5pts
Machinegun
+10pts
K
Upgrade with any:
Red Pain Job (Fast)
Grot Riggers (Mek Tools)
Boarding Plank
Grabbin Klaw
Reinforced Ram (Re-roll dangerous
terrain rolls, and re-roll failed
blocks when using Assault actions)
Wreckin Ball (This unit deals +D6
hits when using Assault actions)
Ard Case (Tough(+3))
+5pts
+10pts
+10pts
+10pts
+15pts
+20pts
+20pts
L
Replace Kuston Mega-Blasta:
Linked Grenade Launcher
+10pts
Linked Machinegun
+15pts
Take any:
Buzzsaw (Power Fist)
+10pts
Bigbomm
+20pts
M
Replace Pistol:
Kuston Mega-Blasta (Plasmagun)
Kustom Force Field
Shokk Attack Gun
N
Psyker(2)
Cost
50pts
50pts
N
A, E, H
A, E
A, H
F
A, E
A, B, E
B
I
A
L
J, K
D, K
-
55pts
45pts
10pts
60pts
130pts
190pts
80pts
105pts
125pts
150pts
220pts
100pts
95pts
35pts
60pts
85pts
45pts
85pts
320pts
335pts
G, K
K
C, K
30pts
65pts
85pts
Carbines
Upgrades
A, B, E
A, B, E, M
+10pts
+45pts
+70pts
Upgrade Psyker(1):
+15pts
Psychic Powers
Warpath (1): The psyker and his unit get +1 Melee
Attack each until the end of the round.
Frazzle (1): Target enemy unit within 18 takes D6
automatic hits.
Eadbanger (1): Target enemy model within 24
takes D6 automatic hits.
Da Jump (2): The psyker and his unit may
immediately Deep Strike anywhere on the table.
Da Krunch (2): Target enemy unit within 12 takes
2D6 hits. If you roll 10+ the target takes 2D6 more
hits, and this continues until you dont roll 10+
Power Vomit (2): Target enemy unit within 12
takes 2D6+8x automatic hits.
Eldar
Name [Size]
Autarch [1]
Farseer [1]
Warlocks [3]
Avatar [1]
Guardians [5]
Dire Avengers [5]
Weapon Platform [1]
Rangers [3]
Hawks [5]
Scorpions [5]
Warp Spiders [5]
Banshees [5]
Fire Dragons [5]
Harlequins [5]
Wraithguard [5]
Dark Reapers [3]
Support Battery [3]
Windriders [3]
Wraithlord [1]
Wraithknight [1]
War Walker [1]
Vyper [1]
Wave Serpent [1]
Falcon [1]
Quality
3+
3+
3+
2+
4+
3+
4+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
2+
4+
4+
3+
3+
Equipment
Pistol, Power Weapon (Strikes First)
Pistol, Power Weapon
Pistols, Power Weapons
Dreadnought Fist
Pistols, Hand Weapons
Carbines
Minigun
Sniper Rifles (36, A3x, Scope)
Assault Rifles
Pistols, Power Weapons
Plasma Pistols
Pistols, Power Weapons (Strikes First)
Meltaguns
Pistols, Power Fists
Meltaguns
Missile Launchers
D-Cannons (24, A9)
Linked Shotguns
2x Shotgun, Dreadnought Fist
Power Fist, Ghost Glaive (Dreadnought Fist),
Scattershield (Tough(+3))
2x Minigun, Hand Weapon
Minigun, Linked Shotgun
Linked Minigun, Linked Shotgun
Lascannon, Linked Shotgun
Replace Minigun:
Machinegun
Linked Machinegun
Plasma Cannon
Missile Launcher
Special Rules
Fast, Focus, Hero, Tough(3)
Focus, Hero, Psyker(3), Tough(3)
Brothers, Focus
Fast, Fearless, Hero, Monster, Tough(6)
Focus
Focus
Focus, Weapon Platform
Focus, Scout
Deep Strike, Fast, Flying, Focus
Fast, Focus, Scout
Deep Strike, Focus, Teleporter
Fast, Focus
Fast, Focus
Armored, Fast, Furious, Strider
Armored, Fearless
Fast, Flying, Focus
Monster, Tough(3)
Flying, Monster, Tough(6)
Upgrades
E, G
P
E
H
A
G
I
M
K
N
R
B, Q
F, O
J, O
Cost
40pts
95pts
100pts
95pts
80pts
95pts
20pts
140pts
145pts
150pts
155pts
165pts
165pts
175pts
185pts
325pts
250pts
100pts
95pts
140pts
C, O
A, B, C
D, C
A, B, C, L
55pts
50pts
105pts
135pts
K
+15pts
+25pts
+40pts
+60pts
+90pts
Minigun
+10pts
Replace Lascannon:
Autocannon and Minigun
Battle Cannon
+15pts
+145pts
+5pts
M
+5pts
+10pts
+20pts
Minigun
+20pts
Replace up to two Pistols:
Meltagun
+15pts
+20pts
+25pts
+35pts
+55pts
+70pts
Minigun
Q
Free
+5pts
+5pts
+15pts
Power Weapons
+35pts
Take one:
Ghost Glaive (Dreadnought Fist)
Psychic Powers
Flamer
Take up to two:
+10pts
+10pts
+30pts
+50pts
Quality
3+
3+
3+
6+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
4+
3+
3+
3+
3+
3+
3+
3+
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
Pistol, Power Weapon
Power Fists
Pistols, Hand Weapons
Assault Rifles
Hand Weapons
Pistols, Hand Weapons
Pistols, Hand Weapons
Linked Assault Rifles, Power Weapons
Sonic Guitars (Miniguns)
Power Fists (2x each)
Linked Flamers, Power Fists
Linked Assault Rifles
Dreadnought Fist
Power Fists
Dreadnought Fist, Power Fist
2x Power Fists, 2x Dreadnought Fists
2x Plasma Cannons
Battle Cannon, 3x Dreadnought Fists, Power Fist
Linked Assault Rifle
Autocannon
2x Linked Lascannons, Linked Machinegun
Special Rules
Hero, Tough(3)
Armored, Hero, Tough(3)
Psyker(1), Tough(3)
Zombie
Fast, Fearless, Mutations
Fearless, Furious
Deep Strike, Fast, Fear, Flying
Armored
Fearless
Armored, Deep Strike, Tough(3)
Armored, Deep Strike, Relentless, Tough(3)
Fast
Deep Strike, Monster, Tough(3)
Furious, Monster, Tough(3)
Tough(3), Walker
Fast, Tough(6), Walker
Fast, Tough(6), Walker
Tough(3), Walker
Tough(3), Transport(11), Vehicle
Tough(6), Vehicle
Tough(9), Transport(11), Vehicle
A
Upgrade all models with one:
Slaneesh (+3 move on Walk, +6
+10pts
move on Run/Assault)
Khorne (+1A when assaulting)
+10pts
Nurgle (May re-roll failed blocks)
+30pts
Tzeentch (Brothers)
+35pts
I
Upgrade with:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
J
Replace Autocannon:
Linked Lascannon
+25pts
Take one:
2x Machineguns
+70pts
2x Lascannons
+145pts
C
Replace Pistol/Assault Rifle:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
D
E
Replace one Assault Rifle:
Machinegun
+30pts
Autocannon
+55pts
Lascannon
+65pts
Missile Launcher
+80pts
F
G
Replace one Linked Assault Rifle:
Linked Flamer
+10pts
Linked Machinegun
+35pts
H
Equip any model with one:
Machinegun
+35pts
Autocannon
+65pts
Lascannon
+70pts
Missile Launcher
+95pts
+10pts
+35pts
+50pts
+65pts
L
Replace one Dreadnought Fist:
Linked Flamer
Free
Missile Launcher
+75pts
Replace Power Fist:
Linked Machinegun
+30pts
Autocannon
+50pts
Linked Lascannon
+65pts
M
N
Take any:
Dozer Blade (Re-roll dangerous
+10pts
terrain rolls)
Pintle Mount (Linked Assault Rifle)
+10pts
Havoc Launcher (Linked Missile
+120pts
Launcher)
Equip with one Pintle Mount attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Upgrade with:
Extra Armor (Tough(+3))
+20pts
Upgrades
A, B, C
A, B, C, G
A, B, C
F
A, B, C, D, E
B
A, B, C, D
A, B, C, G
K
A
A, H
A, B, D
A, I
A
M
L
N
J, N
N
Cost
30pts
45pts
65pts
90pts
100pts
100pts
125pts
130pts
150pts
165pts
200pts
180pts
205pts
120pts
70pts
120pts
85pts
120pts
195pts
315pts
65pts
120pts
320pts
Psychic Powers
Nurgles Rot (1): All enemy units within 6 take D3
automatic hits with Poison.
Weapon Virus (1): Target enemy unit within 24
takes one automatic hit for every 1 it rolls when
shooting until the end of the round.
Hysterical Frenzy (1): Target friendly unit within
12 has Strikes First, Piercing Melee or +1 Melee
Attack until the end of the round (pick one).
Doombolt (2): Target enemy unit within 18 takes
2D6x automatic hits.
Slaaneshs Overload (2): Target enemy unit within
24 takes D6 automatic hits and must take a
morale test, regardless of casualties.
Tzeentchs Firestorm (2): Target enemy unit within
24 takes D6 hits, and for each Wound suffered
from this the unit takes an additional D3 hits.
Tau
Name [Size]
Commander [1]
Cadre Fireblade [1]
Ethereal [1]
Kroot Carnivores [10]
Kroot Hounds [5]
Krootox Squad [3]
Vespids [5]
Fire Warriors [5]
Pathfinders [5]
Stealth Team [3]
XV8 Crisis Suits [3]
XV88 Broadside [1]
Quality
3+
4+
4+
5+
5+
5+
4+
4+
4+
3+
3+
3+
3+
Piranha [1]
Devilfish [1]
Hammerhead [1]
Gun Drone Squad [5]
Sniper Drone Team [3]
Marker Drone [1]
Inhibitor Drone [1]
Accelerator Drone [1]
Shield Drone [1]
Gun Drone [1]
Recon Drone [1]
Missile Drone [1]
4+
4+
4+
4+
4+
-
Equipment
2x Burst Cannons (18, A2)
Rifle, Power Fist, Markerlight
Hand Weapon
Assault Rifles, Hand Weapons
Hand Weapons
Multi-Lasers, Power Weapons
Carbines
Rifles
Carbines, Markerlights
Burst Cannons (18, A2)
2x Burst Cannons (18, A2)
Linked Heavy Rail Rifle (60, A6x), Linked
Plasmagun
Heavy Burst Cannon (18, A4), Linked Missile Pod
(36, A4), Power Weapon
Burst Cannon (18, A2), 2x Gun Drones
Burst Cannon (18, A2), 2x Gun Drones
Railgun (72, A6x), 2x Gun Drones
Linked Carbines
Sniper Rifles (36, A3x, Scope), Markerlights
Markerlight
Linked Carbine
Burst Cannon (18, A2)
Missile Pod (36, A4)
Take up to two:
Marker Drone
Gun Drone
Shield Drone
Missile Drone
+20pts
+20pts
+30pts
+60pts
Special Rules
Crisis Suit, Hero, Support, Tough(3)
Hero, Support, Tough(3)
Hero, Inspirational
Scout
Scout
Scout, Tough(3)
Fast, Flying
Support
Scout, Support
Deep Strike, Flying, Scout, Support
Crisis Suit, Support, Tough(3)
Monster, Support, Tough(3)
Deep Strike, Flying, Monster, Support,
Tough(9)
Fast, Flying, Vehicle
Flying, Tough(3), Transport(11), Vehicle
Flying, Tough(3), Vehicle
Flying, Support
Flying, Support
Drone
Drone, Inhibitor
Accelerator, Drone
Drone, Shield
Drone
Beacon, Drone
Drone
K
Replace Heavy Burst Cannon:
Ion Accelerator (72, A6)
+120pts
Replace Linked Plasmagun:
Linked Fusion Blaster (18, A6x)
+5pts
Linked Missile Pod (36, A4)
+30pts
B
Replace any Burst Cannon:
Rifle
Free
Flamer
+5pts
Heavy Burst Cannon (18, A4)
+10pts
Fusion Blaster (18, A6x)
+15pts
Missile Pod (36, A4)
+35pts
L
Upgrade with any:
Automated Repair System
Disruption Pod (Tough(+3))
Point Defence Relay (Support)
Flachette Discharger
D
Replace Hand Weapon:
Equaliser (Power Weapon)
+5pts
Honor Blade (Power Fist)
+10pts
E
Replace one Burst Cannon:
Fusion Blaster (18, A6x)
+15pts
F
Replace one Carbine and Markerlight:
Ion Rifle (30, A3)
+10pts
Rail Rifle (30, A6x)
+20pts
Take one:
Inhibitor Drone
+15pts
Accelerator Drone
+20pts
Recon Drone
+20pts
G
Replace Burst Cannon:
Fusion Blaster (18, A6x)
+10pts
H
Replace 2x Gun Drones:
Linked Fusion Blaster (18, A6x)
Free
Linked Missile Pod (36, A4)
+5pts
Take up to two (Devilfish, Piranha) or
up to six (Hammerhead):
Seeker Missile
+20pts
I
Replace Railgun:
Ion Cannon (60, A6)
+10pts
J
Replace Linked Heavy Rail Rifle:
2x Linked Missile Pod (36, A4)
+10pts
Take one:
Seeker Missile
+20pts
+10pts
+20pts
+25pts
+30pts
Upgrades
A, B
A
D
A, C
A, F
A, C, E
A, B
A, J
Cost
60pts
45pts
70pts
150pts
55pts
105pts
95pts
90pts
140pts
100pts
180pts
185pts
A, K
185pts
G, H, L
H, L
H, I, L
A
-
60pts
90pts
140pts
100pts
195pts
-
Necrons
Name [Size]
Necron Lord [1]
Destroyer Lord [1]
Ctan Shard [1]
Cryptek [1]
Necron Warriors [5]
Immortals [5]
Lynchguard [5]
Flayed Ones [5]
Praetorians [5]
Deathmarks [3]
Scarab Swarms [5]
Tomb Blades [3]
Wraiths [3]
Destroyers [3]
Spyder [1]
Command Barge [1]
Stalker [1]
Ghost Ark [1]
Annihilation Barge [1]
Doomsday Ark [1]
Monolith [1]
Quality
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
A
Take any:
Power Fist (Limited)
Mindshackle Scarabs
Sempiternal Weave (Armored)
Resurrection Orb
Tachyon Arrow (Lascannon
(Limited))
Equipment
Staff of Light (Power Weapon, Shotgun)
Warscythe (Power Fist)
Power Fist
Staff of Light (Power Weapon, Shotgun)
Assault Rifles (Gauss)
Assault Rifles (Gauss)
Power Weapons
Power Weapons
Rods of Covenant (Flamers, Power Weapons)
Sniper Rifles (36, A3x, Scope)
Power Weapons (Gauss)
Linked Assault Rifles (Tesla)
Power Weapons
Miniguns (Gauss)
Hand Weapon
Minigun (Tesla)
Multi-Melta
5x Assault Rifles (Gauss)
Minigun (Tesla), 5x Assault Rifles (Gauss)
Plasma Cannon, 5x Assault Rifles (Gauss)
Multi-Melta, 4x Minigun (Tesla)
+5pts
+10pts
+10pts
+10pts
+20pts
C
Exchange Minigun (Tesla):
Minigun (Gauss)
Free
D
Equip all models with:
Dispersion Shields (Armored)
+15pts
E
Replace all Rods of Covenant:
Voidblades (Dreadnought Fists)
+20pts
and Particle Casters (Shotguns)
F
Take one:
Linked Minigun
+30pts
G
Equip any model with one:
Whip Coils (Strikes First)
+5pts
Shotgun
+10pts
Linked Flamer
+20pts
H
Replace one Minigun/Multi-Melta:
Lascannon
+40pts
I
Take up to two:
Entropic Touch (Rending Melee)
Grand Illusion (May re-deploy D3
units after Scouts are deployed)
Sentient Singularity (Enemy units
may not deep strike within 18)
Lord of Fire (Enemiess within 12
using Flamers/Meltas roll one die
before shooting, on 1 they take
one automatic wound)
Swarm of Spirit Dust (Armored)
Gaze of Death (+D6 Melee Attacks)
Times Arrow (Strikes Fist, even
against units with Strikes First)
Writhing Worldscape (Enemies
count all terrain as dangerous, and
take hits on results of 1-2)
Pyreshards (18, A8)
Moulder of Worlds (24, A6)
Transdimensional Thunderbolt
(24, A10x)
+10pts
+10pts
+10pts
+10pts
+10pts
+15pts
+15pts
+15pts
+50pts
+50pts
+60pts
J
Take up to two:
Seismic Crucible (Units assaulting
the cryptek and his unit reduce
their movement by D6)
Chronometron (Once per round
the cryptek or a model in his unit
may re-roll one die of any kind)
Ether Crystal (Enemy units Deep
Striking within 18 take D6 hits)
Nightmare Shroud (Once per round
one enemy unit within 18 must
take a morale test)
Veil of Darkness (Once per round
the cryptek and his unit may Deep
Strike anywhere)
Gaze of Flame (Units assaulting the
cryptek and his unit get the Strikes
Last rule in the ensuing melee)
Lightning Field (Units assaulting
the cryptek and his unit take 2D6
automatic hits before melee starts)
Solar Pulse (Once per game all
friendly units get Armored until the
end of the round)
Timesplinter Cloak (The cryptek
and his unit count as Armored)
Harp of Dissonance (Once per
game one enemy unit within line
of sight automatically fails all
blocks until the end of the round)
Special Rules
Hero, Robot, Tough(3)
Hero, Flying, Robot, Tough(3)
Fearless, Hero, Necrodermis, Tough(3)
Hero, Robot, Tough(3)
Robot
Armored, Robot
Robot
Deep Strike, Robot, Scout
Fearless, Flying, Robot
Deep Strike, Robot
Fearless, Tough(3)
Fast, Flying, Robot
Armored, Fast, Fearless, Flying
Flying, Robot
Hive, Monster, Tough(6)
Resilient, Tough(3), Transport(1), Vehicle
Resilient, Tough(3), Vehicle
Resilient, Tough(3), Transport(11), Vehicle
Resilient, Tough(3), Vehicle
Resilient, Tough(3), Vehicle
Deep Strike, Resilient, Tough(9),
Transport(21), Vehicle
+5pts
+5pts
+15pts
+15pts
+15pts
+15pts
+20pts
+25pts
+30pts
+50pts
K
Replace all Assault Rifles (Tesla):
Linked Assault Rifles (Gauss)
Free
Miniguns
+35pts
Equip all models with any:
Shadowlooms (May re-roll failed
+5pts
blocks when in cover)
Nebuloscopes (Scope)
+15pts
Shield Vanes (Tough(3))
+35pts
Upgrades
A
A
I
A, J
B
D
E
K
G
H
F
C
H
C
-
Cost
45pts
35pts
35pts
40pts
110pts
125pts
80pts
95pts
195pts
145pts
90pts
85pts
95pts
135pts
95pts
75pts
80pts
115pts
125pts
165pts
210pts
Tyranids
Name [Size]
Hive Tyrant [1]
Quality
2+
Equipment
Dreadnought Fist
2+
3+
3+
3+
4+
5+
5+
5+
5+
4+
4+
4+
4+
4+
4+
4+
6+
3+
3+
3+
3+
3+
3+
Mawloc [1]
Mycetic Spore [1]
3+
4+
A
Equip with any:
Adrenal Glands (+1A when
assaulting)
Toxin Sacs (Poison in Melee)
+5pts
+10pts
B
Equip all models with any:
Lash Whips (Strikes First)
+15pts
Power Fists (Rending)
+70pts
C
Take one:
Devourer (Linked Carbine)
Deathspitter (18, A3)
Heavy Venom (36, A6x)
Stranglethorn (Plasma Cannon)
+10pts
+25pts
+55pts
+70pts
D
Take one:
Electroshock (12, A10x)
Shreddershard (12, A5, Rending)
Desiccator (12, A5, Piercing)
+30pts
+30pts
+30pts
Acid Blood
Regeneration
+5pts
+10pts
F
Replace all Power Fists:
Dreadnought Fists (Rending)
+40pts
G
Replace Acid Spray:
Fleshborer Hive (18, A10)
Rupture Cannon (Lascannon)
+35pts
+50pts
H
Any model may take one:
Spinefists (Linked Pistol)
+5pts
Devourer (Linked Carbine)
+10pts
Deathspitter (18, A3)
+15pts
I
Upgrade with:
Wings (Fast, Flying)
+10pts
J
Equip all models:
Spinefists (Linked Pistols)
+10pts
Upgrade all models with any:
Wings (Flying)
+10pts
Deep Strike
+10pts
K
Equip all models with any:
Adrenal Glands (+1A when
+10pts
assaulting)
Toxin Sacs (Poison in Melee)
+20pts
Special Rules
Hero, Monster, Psyker(2), Synapse,
Tough(3)
Monster, Tough(3)
Hero, Monster, Psyker(1), Spawn,
Synapse, Tough(6)
Hero, Monster, Synapse, Tough(3)
Synapse, Tough(3)
Fast, Scout
Strider
Fast, Strider
Fast, Flying
Fearless, Tough(3)
Tough(3)
Brothers, Synapse, Tough(3)
Deep Strike, Tough(3)
Armored, Tough(3)
Armored, Fast, Scout, Tough(3)
Fast, Flying, Synapse, Tough(3)
Tough(3)
Deep Strike, Fearless
Acid Blood, Tough(3)
Monster, Tough(6)
Monster, Tough(6)
Acid Blood, Monster, Tough(6)
Fast, Monster, Tough(6)
Monster, Tough(6)
Devour, Fast, Monster, Tough(6)
Mycetic Spore, Transport(21), Vehicle
L
Upgrade one model with:
Broodlord Training (Tough(3),
+50pts
Psyker(1), Hand Weapon(Rending))
Upgrades
A, C, D, E, I
Cost
175pts
A, F
A, D, E
260pts
430pts
A, B, E
A, B
K, L
K
K
K
A, J
A
H
A, B
A, C, E
A, E
A, E
A, E
A, D, E, G
115pts
150pts
115pts
90pts
110pts
130pts
90pts
120pts
145pts
70pts
105pts
140pts
150pts
200pts
30pts
175pts
75pts
90pts
90pts
100pts
120pts
A, E
-
120pts
65pts
Psychic Powers
Dark Eldar
Name [Size]
Archon [1]
Succubus [1]
Haemonculus [1]
Ur-Ghuls [2]
Lhamaeans [2]
Sslyth [2]
Medusae [2]
Warriors [5]
Wyches [5]
Bloodbrides [5]
Incubi [5]
Grotesques [5]
Wracks [5]
Mandrakes [5]
Razorwing Flock [3]
Clawed Fiends [3]
Khymeras [5]
Scourges [5]
Hellions [5]
Reavers [3]
Cronos [1]
Talos [1]
Raider [1]
Venom [1]
Ravager [1]
Quality
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
4+
4+
4+
5+
4+
4+
4+
4+
4+
3+
3+
4+
4+
4+
Equipment
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Power Weapons
Pistols (Poison), Hand Weapons (Poison)
Carbines (Poison), Power Weapons
Linked Flamers
Pistols (Poison), Hand Weapons
Pistols (Poison), Hand Weapons
Pistols (Poison), Power Weapons
Power Weapons
Power Weapons
Power Weapons (Poison)
Carbines, Power Weapons
Power Fists
Power Fists
Power Weapons
Carbines (Poison)
Carbines (Poison), Power Weapons
Assault Rifles (Poison), Hand Weapons
Linked Flamer, Power Fist
Linked Assault Rifle (Haywire), 2x Power Fists
Dark Lance (36, A6x)
Machinegun (Poison), Linked Assault Rifle (Poison)
3x Dark Lances (36, A6x)
A
Replace Hand Weapon:
Hand Weapon (Poison)
Power Weapon (Poison)
Power Weapon (Deadly)
Replace Pistol:
Blast Pistol (6, A6x)
Corrosive Whip (Hand Weapon,
Strikes First, Poison)
Blaster (18, A6x)
Equip with:
Webway Portal (The hero and his
unit get the Deep Strike rule)
B
Equip with any:
Private Stash (Drugs)
Ghostplate Armor (Armored)
Clone Field (May re-roll blocks)
+5pts
+10pts
+35pts
+5pts
+10pts
+15pts
+35pts
C
Replace one Pistol and Hand Weapon:
Razorflails (Linked Power Fist)
+5pts
Hydra Gauntlets (Power Fist,
+10pts
Piercing)
Shardnet and Impaler (Linked
+20pts
Power Fist, Piercing)
D
Take up to two:
Vexator Mask (Fear)
Liquifier Gun (12, A2D6)
Scissorhand (Power Fist (Poison,
Rending))
Hexrifle (36, A3x, Scope, Deadly))
H
Replace one Pistol:
Blast Pistol (6, A6x)
+5pts
Grenade Launcher
+20pts
Replace one Hand Weapon/Power Weapon:
Hand Weapon (Poison)
+5pts
Power Weapon (Poison)
+10pts
I
Equip one model with one:
Power Weapon (Poison)
+15pts
Corrosive Whip (Hand Weapon,
+15pts
Strikes First, Poison)
Hexrifle (36, A3x, Scope, Deadly))
+80pts
J
+5pts
+10pts
+10pts
+10pts
+20pts
+30pts
+80pts
Special Rules
Fast, Fearless, Hero, Pain, Tough(3)
Dodge, Drugs, Fast, Hero, Pain, Tough(3)
Drugs, Hero, Pain, Tough(3)
Armored, Court, Fast, Furious
Court, Fast, Pain
Armored, Court, Fast
Court, Fast, Pain
Fast, Pain
Dodge, Drugs, Fast, Pain
Dodge, Drugs, Fast, Pain
Fast, Pain
Drugs, Pain, Tough(3)
Drugs, Pain
Armored, Fast, Fear, Pain, Scout, Strider
Flying, Tough(6)
Furious, Tough(3)
Armored
Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Monster, Pain, Tough(3)
Monster, Pain, Tough(3)
Fast, Flying, Transport(11), Vehicle
Fast, Flying, Tough(3), Transport(6), Vehicle
Fast, Flying, Vehicle
Take one:
Power Fist
Replace one Power Fist:
Chain Flails (Piercing in Melee)
Linked Liquifier Gun (12, A2D6)
Ichor Injector (Deadly in Melee)
Replace Linked Assault Rifle:
Linked Heat Lance (18, A8x)
Stinger Pod (24, A5)
Linked Machinegun (Poison)
+15pts
Free
+5pts
+55pts
+15pts
+20pts
+45pts
K
Equip one model:
Grenade Launcher
+25pts
Replace one Power Weapon:
Power Weapon (Poison)
+5pts
L
Replace up to two Carbines:
Assault Rifle (Haywire)
+10pts
Shredder (12, A5)
+10pts
Blaster (18, A6x)
+15pts
Heat Lance (18, A8x)
+20pts
Mechinegun (Poison)
+35pts
F
Replace one Power Weapon:
Liquifier Gun (12, A2D6)
+10pts
Equip one model with one:
Hand Weapon (Poison)
+10pts
Scissorhand (Power Fist (Poison,
+30pts
Rending))
Power Weapon (Poison, Deadly)
+40pts
M
Replace one Assault Rifle:
Blaster (18, A6x)
+10pts
Heat Lance (18, A8x)
+20pts
G
Replace all Pistols:
Assault Rifles (Poison)
Replace one Pistol:
Shredder (12, A5)
Blaster (18, A6x)
Machinegun (Poison)
Dark Lance (36, A6x)
Upgrade all models:
Trueborn (+1A in Melee)
O
Replace Linked Assault Rifle:
Machinegun (Poison)
+30pts
+25pts
+10pts
+15pts
+35pts
+35pts
+15pts
P
Take any:
Spirit Vortex (12, A5)
Spirit Probe
+20pts
+40pts
Upgrades
A, B
A, C
A, D
G, H
C, H
C, H
E
F, I
F, I
H, L
K
H, M
P
J
N, Q
O, R
N, Q, R
Cost
30pts
35pts
30pts
45pts
50pts
55pts
60pts
110pts
135pts
150pts
135pts
140pts
130pts
175pts
75pts
75pts
90pts
125pts
170pts
100pts
75pts
95pts
85pts
95pts
140pts
Q
Take one (Raider) or any (Ravager):
Enhanced Aethersails (+3 move
+5pts
on Walk actions, +6 move on Run/
Assault actions)
Shock Prow (May re-roll failed
+5pts
blocks in melee)
Night Shields (Tough(3))
+20pts
Grenade Launcher
+25pts
R
Take one:
Grisly Trophies (Friendly units
within 6 get Fearless)
+30pts
Quality
3+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Power Weapons
Power Weapons
Power Fists
Assault Rifles
Assault Rifles
Assault Rifles
Assault Rifles
Linked Pistols
Eviscerators (Power Fists)
2x Dreadnought Fists, 2x Linked Flamers
Linked Assault Rifle
Exorcist Missile Launcher (48, AD12x)
A
Replace one Pistol/Assault Rifle:
Shotgun
+5pts
Assault Rifle
+5pts
Plasma Pistol
+10pts
Flamer
+15pts
Meltagun
+15pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pst
Plasmagun (Limited)
+5pts
Condemnor (Linked Assault Rifle,
+10pts
Poison against units with Psykers)
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Special Rules
Faith(Passion), Fearless, Hero, Martyr, Tough(3)
Fearless, Hero, Martyr
Conclave, Fast
Armored, Conclave
Conclave
Faith(Light)
Faith(Guidance)
Faith(Fusillade), Scout
Faith(Hand)
Faith(Deliverance), Flying
Faith(Spirit), Fast, Fearless, Furious
Furious, Rage, Tough(3), Walker
Tough(3), Transport(11), Vehicle
Tough(6), Vehicle
Plasmagun
+20pts
Equip with:
Rosarius (Tough(+3))
+10pts
Replace Pistol:
D
Replace one Assault Rifle:
Linked Flamer
+10pts
Machinegun
+30pts
Multi-Melta
+30pts
E
Replace Linked Assault Rifle:
Linked Flamer
+10pts
Linked Machinegun
+30pts
Linked Multi-Melta
+30pts
F
Replace one Linked Pistol:
Linked Flamer
+15pts
Linked Meltagun
+20pts
G
Replace any Assault Rifle:
Linked Flamer
+10pts
Machinegun
+20pts
Multi-Melta
+20pts
H
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Hunter-Killer Missile (Missile
Launcher (Limited))
Extra Armor (Tough(+3))
+10pts
+10pts
+20pts
+20pts
Upgrades
A, B
A, B
A, C, D
A, C, G
A, C
A, C, D
A, F
E, H
H
Cost
40pts
25pts
50pts
55pts
55pts
80pts
80pts
95pts
105pts
105pts
165pts
105pts
55pts
155pts
Quality
3+
4+
3+
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
3+
3+
3+
2+
Equipment
Linked Assault Rifle, Power Weapon
Pistol, Hand Weapon
Pistol, Power Weapon
Pistol, Power Fist
Pistols
Pistols, Hand Weapons
Power Weapons
Linked Hand Weapons
Power Fists
Pistols, Power Weapons
Power Weapons
Power Fists
Pistols
Linked Assault Rifles, Hand Weapons
Linked Assault Rifles, Hand Weapons
Pistol (Poison), Linked Power Fist (Poison)
Linked Shotgun (Scope), Power Fist
Linked Flamer, Power Fist (Rending)
Sniper Rifle (36, A3x, Scope), Plasma Pistol,
Power Fist
2x Dreadnought Fist
A
Replace Pistol:
Pistol (Poison)
Condemnor (Linked Assault Rifle,
Poison against units with Psykers)
Incinerator (18, A6)
Plasmagun (Rending)
Sniper Rifle (36, A3x, Scope)
Lascannon
Replace Hand Weapon:
Hand Weapon (Poison)
Upgrade with any:
Terminator Armor (Armored)
3x Servo-Skull
Psyker(1)
B
Cost
120pts
A, C
H
C
B, C
F
E
D
D
-
20pts
100pts
70pts
45pts
45pts
45pts
50pts
55pts
55pts
55pts
55pts
75pts
230pts
245pts
60pts
60pts
80pts
85pts
170pts
+25pts
+25pts
+30pts
+50pts
+5pts
+10pts
+15pts
+40pts
+10pts
C
Replace one Pistol:
Plasma Pistol
+5pts
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
D
Replace one Linked Assault Rifle:
Minigun (Rending)
+25pts
Incinerator (18, A6)
+25pts
Plasmagun (Rending)
+25pts
Replace any Hand Weapon:
Halberd (Power Weapon)
+5pts
Falchions (Linked Power Weapons)
+10pts
Staff (Power Weapon, Ward)
+15pts
Daemon Hammer (Power Fist)
+10pts
Equip all models with:
Teleporters
+15pts
Replace any Power Fist:
+15pts
+15pts
+40pts
F
Upgrade any model with one:
Linked Flamer
+15pts
Multi-Melta
+25pts
Lascannon
+55pts
Psychic Powers
+45pts
+45pts
+55pts
+10pts
+30pts
+40pts
Upgrade Psyker(2):
Psyker(3)
+10pts
+10pts
+15pts
Upgrades
-
G
Take up to two:
Linked Minigun (Rending)
Linked Plasmagun (Rending)
Linked Incinerator (18, A6)
Upgrade with any:
Teleporter
Linked Dreadnought Fist
Dreadnough Fist (Rending)
+5pts
+10pts
Flamer
Meltagun
Plasmagun
Machinegun
Multi-Melta
Lascannon
Special Rules
Aegis, Armored, Fearless, Hero, Psyker(1),
Tough(6)
Hero, Tough(3)
Aegis, Fearless, Psyker(2), Tough(3)
Aegis, Armored, Fearless, Servo Arm, Tough(3)
Beacon, Warband
Warband
Warband
Armored, Warband
Warband
Warband
Armored, Warband
Warband
Brothers, Warband
Aegis, Brothers, Deep Strike, Fearless
Aegis, Armored, Brothers, Deep Strike, Fearless
Fast, Fearless, Furious, Tough(3)
Fast, Fearless, Scout, Tough(3)
Armored, Fast, Fearless, Tough(3)
Fast, Fearless, Tough(3)
+15pts
Imperial Force
When using this army you may take any of the
following vehicles and their respective upgrades
from the Space Marines and the Imperial Guard
armies: Dreadnought, Rhino, Razorback, Land
Raider and Chimera. Vehicles bought this way cost
+15pts and have the Aegis and Resilient rules.
Chaos Daemons
Name
Bloodthirster [1]
Lord of Change [1]
Great Unclean One [1]
Keeper of Secrets [1]
Herald of Khorne [1]
Herald of Tzeentch [1]
Herald of Nurgle [1]
Herald of Slaanesh [1]
Bloodletters [5]
Pink Horrors [5]
Plaguebearers [5]
Daemonettes [5]
Nurglings [3]
Bloodcrushers [3]
Flamers [3]
Beasts [3]
Fiends [3]
Flesh Hounds [5]
Screamers [3]
Plague Drones [3]
Chaos Furies [5]
Seekers [5]
Daemon Prince [1]
Soul Grinder [1]
Blood Throne [1]
Seeker Chariot [1]
Hellflayer [1]
Burning Chariot [1]
Skull Cannon [1]
Quality
2+
2+
2+
2+
4+
4+
4+
4+
4+
4+
4+
4+
5+
4+
4+
4+
4+
4+
4+
4+
4+
4+
2+
3+
4+
4+
4+
4+
3+
Equipment
Lash (12, A3x), Dreadnought Fist
Power Fist
Power Fist (Poison)
Power Fist (Strikes First)
Power Weapon
Hand Weapon
Hand Weapon (Poison)
Hand Weapon (Strikes First)
Hand Weapons
Fists/Claws
Fists/Claws
Fists/Claws
Power Fists
Power Weapons
Flamers, Hand Weapons
Power Fists (Poison)
Hand Weapons
Hand Weapons
Power Weapons (Rending),
Slashing Attack
Power Weapons
Fists/Claws
Power Weapons
Dreadnought Fist
Autocannon, 2x Dreadnought Fist
Shredder (+D3 hits on assaults)
Flayer (+D6 hits on assaults)
2x Linked Flamer
Battle Cannon
Upgrade Psyker(1):
Psyker(2)
Psyker(3)
+20pts
+35pts
Upgrade Psyker(2):
Psyker(3)
+20pts
B
Take one:
Locus of Abjuration (The herald
and his unit get the Armored rule
against Psychic Powers)
Locus of Wrath (The herald and his
unit get the Hatred rule)
Locus of Fury (The herald and his
unit get the Fast rule)
C
Take one:
Locus of Conjuration (The herald
provides +1 power dice per round)
Locus of Transmogrification (If the
herald joins a unit with Horrors it
may place D3 markers instead of 1)
Locus of Change (The herald gets
+D6 melee attacks)
D
Take one:
Locus of Virulence (The herald and
his unit have Poison Melee attacks
on hit rolls of 6)
Locus of Fecundity (The herald gets
the Tough(3) rule)
Locus of Contagion (Roll one die
before melee, on a 6 the herald
and his unit get +2 melee attacks)
+15pts
+15pts
+20pts
+10pts
+10pts
+10pts
+5pts
+10pts
+10pts
Take one:
F
Take one:
Locus of Grace (The herald and his
unit get the Strider rule)
Locus of Beguilement (The herald
and his unit get Linked weapons)
Locus of Swiftness (The herald and
his unit get the Strikes First rule)
G
Take one:
Blood Banner (Once per game this
unit moves +6 when assaulting)
+10pts
+10pts
Special Rules
Deep Strike, Flying, Furious, Hero, Monster, Tough(6)
Deep Strike, Flying, Hero, Monster, Psyker(2), Tough(6)
Deep Strike, Hero, Monster, Psyker(1), Tough(9)
Deep Strike, Fast, Hero, Monster, Psyker(1), Tough(6)
Deep Strike, Furious, Hero, Tough(3)
Deep Strike, Fast, Flying, Hero, Psyker(1), Tough(3)
Armored, Deep Strike, Hero, Tough(3)
Deep Strike, Fast, Hero, Tough(3)
Deep Strike, Furious
Deep Strike, Horrors
Armored, Deep Strike
Deep Strike, Fast
Armored, Deep Strike, Scout, Tough(3)
Deep Strike, Fast, Furious, Tough(3)
Brothers, Deep Strike, Fast, Flying, Tough(3)
Armored, Deep Strike, Tough(3)
Deep Strike, Fast, Tough(3)
Deep Strike, Furious, Scout, Tough(3)
Brothers, Deep Strike, Fast, Flying, Tough(3)
Armored, Deep Strike, Fast, Flying, Tough(3)
Deep Strike, Flying
Deep Strike, Fast
Deep Strike, Monster, Tough(3)
Deep Strike, Resilient, Tough(3), Walker
Deep Strike, Transport(1), Tough(3), Vehicle
Deep Strike, Fast, Vehicle
Deep Strike, Fast, Vehicle
Deep Strike, Fast, Vehicle
Deep Strike, Fast, Tough(3), Vehicle
H
Take one:
Blasted Standard (Once per game
this unit deals 2D6 hits to a unit it
targets for psychic powers)
Brothers
I
Take one:
Plague Banner (Once per game this
unit gets Poison melee weapons)
J
Take one:
Rapturous Standard (Once per
game if this unit is in melee the
enemy must re-roll successful hits)
+10pts
+35pts
+5pts
+10pts
K
Equip all models with one:
Linked Pistols (Poison)
+20pts
Power Weapons (Poison)
+40pts
Power Weapons (Rending)
+55pts
L
Upgrade all models with one:
Slaneesh (+3 move on Walk, +6
+10pts
move on Run/Assault)
Khorne (+1A when assaulting)
+10pts
Nurgle (May re-roll failed blocks)
+15pts
Tzeentch (Brothers)
+35pts
M
Upgrade with:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
N
Take one:
Baleful Torrent (18, A6)
Multi-Melta
Plasma Cannon (Indirect)
Take one:
Linked Dreadnought Fist
+10pts
+35pts
+55pts
+70pts
+35pts
+35pts
+90pts
+25pts
+10pts
+15pts
+5pts
O
Upgrade with:
Horror Crew (Enemy units within
6 must re-roll morale tests)
+10pts
Upgrades
A
A
A
B
C
D
F
E, G
E, H
E, I
E, J
E, G
-
Cost
110pts
145pts
160pts
145pts
25pts
60pts
35pts
25pts
85pts
65pts
75pts
70pts
95pts
85pts
150pts
125pts
70pts
130pts
190pts
E, I, K
L
E, J
L, M
L, N
O
-
115pts
75pts
100pts
70pts
140pts
30pts
30pts
40pts
50pts
255pts
Psychic Powers
Nurgles Corruption (1): Target enemy unit within
12 takes D6 automatic hits with Poison.
Bolt of Change (1): Target enemy unit within 24
takes one automatic hit with Piercing, and for
each Wound suffered from this the unit takes an
additional D3 hits with Piercing.
Acquiescence (2): Target enemy unit within 18
gets Strikes Last until the end of the round.
Plague Wind (2): Target enemy unit within 12
takes 2D6 automatic hits with Poison.
Lash of Slaanesh (2): Target enemy unit within 24
takes D6 automatic hits with Rending.
Fire of Tzeentch (3): Target enemy unit within 24
takes 2D6 hits, and for each Wound suffered from
this the unit takes an additional D3 hits.