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3D Modeling
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Chapter1:
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The lessons covered in this chapter familiarize you with 3D modeling and how you view your
designs as you create them. You also learn the coordinate system and how you can use it to help
you create 3D designs.
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Creating 3D models of your designs helps you to refine your ideas because you can visualize the
relationship of design components. This same visualization of 3D models also helps you
communicate the design idea to others. Because of the need to communicate ideas to others,
every design discipline can use 3D modeling at some point in the design process.
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The lessons in this chapter
lidmethods, commands, and options for creating 3D
Au teach you the
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models. Methods covered include creating
your designs with predefined shapes, using crosstV
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sectional geometry you create, and
combining models to create a new single model.
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Objectives
After completing this chapter, you will be able to:
Explain the differences in 3D model types and how to view and display the models.
Create solid models from primitive shapes.
Create surface and solid models from 2D profile geometry.
Create a composite solid by joining, subtracting, and intersecting solid models.
Describe the 3D coordinate system, and how to define a custom coordinate system, control
the display of the coordinate system icon, and acquire a point in 3D space.
Lesson: Introduction to 3D
Overview
This lesson introduces you to 3D modeling. It starts with an explanation of the types of 3D models you
can create and how you can change your viewing direction in 3D space to look at your designs from
different directions. It then explains the commands you use to change your viewing direction, change
the representation display of your models, and change the number of viewports and their display
within the graphic window.
The reason you create a design is to validate it and to communicate it to others. By creating your
design as 3D models, you are able to do both of these with a lot more clarity.
In the following illustration, the drawing window is split into four equal viewports so the building and
site can be viewed in different directions. Each of the views is also set up to display the geometry
slightly differently based on the designers needs.
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Objectives
After completing this lesson, you will be able to:
Chapter 1: 3D Modeling
Types of 3D Models
In this section of the lesson, you learn about the different types of 3D models you can create to
represent your designs. While learning the differences between the types of models you can create,
you will also learn the benefits of 3D modeling. With the ability to identify the types of models and
their benefits, you will be able to select the proper model type to create based on your criteria and
design requirements.
In the following illustration, the same floor plan is shown as a wireframe, a surface, and a solid model.
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A primary benefit of 3D is the ability to visualize the design. By creating a 3D model, you can actually
see how the different aspects come together. You can then use the 3D model to do a more effective
job of communicating your design to others, not just those with the ability to read 2D blueprints. As
well as seeing the design better, you can extract measurements from your design. Depending upon
the model type, those measurements can include distance, area, volume, and other mass properties.
With solid models you can also check to see if any solid models interfere with each other. Once you
have the model created, you can also generate 2D drawing views for documentation purposes.
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a which of the three model types you created.
The extent of the benefits of a 3D model dependsSon
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Those three modeling types are:
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Wireframe Model The most basic
form for 3D model representation. You draw lines, arcs, and
Vaedges of your design. Though this model type can be useful, it
circles in 3D space to representt the
is often difficult to work with
Nowhen creating a complex model with many edges. When viewing a
wireframe model, you see all of the edges of the model regardless of which side of the model you
are viewing from.
Surface Model A higher level of model representation, since it not only defines the edges of the
design, but also an outer skin to the model. Surface models can add clarity to the display of a
design by hiding all geometry that resides behind a surface. While a surface model can return
values for its surface area, it cannot return mass property information since a surface has no true
thickness, just a length and a width.
Solid Model This model type defines the inner volume, outer surface, and edges of your design
all within a single object. Solid models represent all aspects of a design, and thus are the most
complete representational type of 3D model. You can create solid models from predefined shapes
or from complex outlines. You can combine solid models together to create even more complex
models.
Lesson: Introduction to 3D
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es3D Models
Navigating and Displaying
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As you create 3D models, it is important to view the model from different directions. Your ability to
effectively change the display of your model and the direction from which you view it has a direct
impact on your ability to efficiently create and complete your design. In this next section, you learn
about the different ways you can change the direction from which you view your model, and other
ways you can have it displayed.
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In the following illustration, the same design is being viewed from three different directions. With each
view, you are able to get a better understanding of the design.
Chapter 1: 3D Modeling
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Display Types
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As you add more detail to your model design, your ability to understand what you are looking at with
respect to your model is more dependent on how you display the model. There are three main ways
of displaying a surface or solid model. You can have it display as a wireframe, where only the edges are
displayed but you can see all the edges as if it were a wireframe model. You can have it display in
hidden mode, where all edges are displayed except the ones that cannot be seen based on the current
viewing direction. Or you can display it in a shaded form, thereby only showing the visible faces and
edges of the model based on its current viewing direction. Each of these display modes have slight
variations that change the quality or characteristics of the model display. By selecting a visual style,
you activate one of these uniquely saved display modes to have your model display in that fashion.
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Lesson: Introduction to 3D
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Command Access
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Constrained Orbit
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Chapter 1: 3D Modeling
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Change the view orientation by left-clicking in the drawing area and dragging. Release the
cursor to set the view direction.
3.
Continue to rotate the view until you achieve the required orientation.
4.
Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
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Procedure: Using a Constrained
Orbit in About
le a Specific Object
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The following steps give an overview of viewing
fo 3D models in a constrained orbit based on the
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selection of specific objects.
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Select one or more objects.
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2.
3.
Change the view orientation by left-clicking in the drawing area and dragging. Release the
cursor to set the view direction.
4.
Continue to rotate the view until you achieve the required orientation.
5.
If the orbit does not center on the bounding box of the objects selected, right-click and select
Enable Orbit Auto Target.
6.
Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
Lesson: Introduction to 3D
2D Wireframe
Wireframe
Hidden
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Realistic
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Conceptual
In the following illustration, the same model is being displayed in four different visual styles:
Wireframe, Hidden, Realistic, and Conceptual. The top left, Wireframe, is useful when you want to view
geometry through the model and the lower right, Conceptual, is useful when you want to present an
idea as one in progress.
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Command Access
Visual Styles
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Option
2D Wireframe
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Wireframe
Hidden
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Realistic
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Conceptual
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Lesson: Introduction to 3D
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Switching to a Wireframe display can make the selection process quicker if you are trying to select
edges and corners that are on different sides of a model.
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Setting Viewport Displayl
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In this section of the lesson, you learn how to access the Viewports dialog box, the options for creating
and configuring multiple viewports, and the overall procedure to change viewport display. When
working in 3D, you can increase your productivity by changing the number of viewports displayed
within the drawing area. By creating the appropriate number of viewports in the right viewing
directions for the task at hand, you can view the model from multiple directions at the same time.
You can also start a command in one viewport, then click into another viewport and complete the
command.
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Command Access
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Viewports
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Lesson: Introduction to 3D
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If you make a number of changes, enter a name so that when you click OK, this viewport configuration
is added to the list of named viewports. To apply a saved viewport configuration, click the Named
Viewports tab, double-click a configuration name, and click OK.
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Use to preview the viewport configuration that will be applied after you click OK. Also use to
activate a viewport for further configuration by clicking within the rectangular area of that
viewport. The active viewport is shown with a square drawn just inside its borders.
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Use to have the viewport configuration applied to the active viewport instead of the default
option of Display, which changes the entire drawing window.
Use to have the view direction in the viewports change to common viewing directions.
Use to select a different preset view for the active preview viewport.
Use to set the visual style for the active preview viewport.
Use if you have changed settings from the standard configuration. Entering a unique name
and clicking OK saves the viewport configuration as a named viewport.
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Chapter 1: 3D Modeling
2.
3.
Individually activate each viewport and change the view direction and visual style.
4.
5.
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Lesson: Introduction to 3D
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2.
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Chapter 1: 3D Modeling
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5.
6.
Wireframe model
Surface model
Solid model
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Open M_Introduction-to-3D.dwg.
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Press ENTER.
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15.
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Lesson: Introduction to 3D
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Objectives
After completing this lesson, you will be able to:
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Define and identify solid primitives and their importance in creating 3D designs.
Use and create solid box primitives.
Use and create solid sphere primitives.
Use and create solid cylinder primitives.
Use and create solid cone primitives.
Use and create solid wedge primitives.
Use and create solid torus primitives.
Use and create solid pyramid primitives.
Create box, sphere, cylinder, cone, wedge, torus, and pyramid 3D solid primitives.
Create 3D solid primitives to visualize the layout of a room.
Chapter 1: 3D Modeling
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Primitive solid models are predefined geometric shapes provided to you. You have seven basic
primitive solids you can design with: a box, sphere, cylinder, cone, wedge, torus, and pyramid.
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To create these shapes, you only need to supply a creation location and actual size. Once you have
created a solid primitive, you have information available to you such as its volume and other mass
properties. When you have created more than one solid primitive, you can create a more complex
model by combining primitives into a single model. You can also subtract the volume of one model
from another.
For many design needs, you can create and position solid primitives together much as you may have
done with wooden building blocks when you were a child.
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Creating a Solid Box A
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You use the Box command to create rectangular or cube-shaped solid primitives. Since a box is a basic
building block shape, it is an important shape to be able to create. To create boxes efficiently and
based on your design criteria, you will need to know how to access the command and use the
appropriate creation option.
In the following illustration, the solid primitives are being displayed partially transparent so you can
see their initial creation starting plane or point.
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Chapter 1: 3D Modeling
Command Access
Box
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Following the command prompts and a typical workflow, you begin defining the base rectangular
shape by specifying two opposite corners, just like drawing a 2D rectangle. With the base shape
defined, you then specify the height.
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Instead of creating a box based on its default prompts and options, you can select different
suboptions to create the box based on other design criteria.
Option
Description
Center
Use to define the location of the solid primitives geometric center prior to specifying
its size.
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Cube
Length
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Use to create a box with all of its edges equal to a single specified value instead of
specifying three separate values for length, width, and height. You can also place the
cube with its edges not parallel to the X and Y axes of the current UCS.
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Use this option to create the base rectangular shape so its edges are not parallel to the
X and Y axes of the current UCS.
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Specify the base rectangular shapes start position, orientation, and size. Do this by specifying
one corner and then the other corner, or the center point and corner.
3.
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Command Access
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Sphere
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During the creation of a solid sphere, you
t define the position and size of the circular cross section
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through its center. Creating this circular
N cross section is very similar to creating a 2D circle. When you
A
start the command, you are prompted to specify the center of the sphere, then size it with a radius or
diameter value.
Instead of creating a sphere based on its default prompts and options, you can select different
suboptions to create the sphere based on other design criteria.
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Option
Description
3P
Use to define the size of the circular cross section by specifying three points that
reside in the same coordinate system plane or are located anywhere in space.
2P
Use to define the size of the circular cross section by specifying two points in space.
When you specify these points, you supply the location and diameter of the sphere,
even without knowing the location of its center point.
Ttr
Use when you need the circular cross section to be tangent to two different objects
and a specific radius.
Chapter 1: 3D Modeling
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3.
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In the following illustration, the solid primitive is being displayed partially transparent so you can see
its initial creation starting plane.
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Command Access
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Cylinder
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Instead of creating a cylinder based on its default prompts and options, you can select different
suboptions to create the cylinder based on other design criteria.
Option
Description
3P
Use to define the base circular shape by having its circular edge pass through three
points in space. Especially useful when positioning and sizing a cylinder based on
existing 3D geometry.
2P
Use to define the diameter of the circular base using two opposite points on its outer
edge. Especially useful when you do not know the location of the center point or you
are positioning and sizing a cylinder based on existing 3D geometry.
Ttr
Use when you need the circular base to be tangent to two different edges and a
specific radius.
Elliptical
Use when you want the base shape of the cylinder to be an ellipse instead of a circle.
Axis Endpoint
Use to specify the top center point of the cylinder. This sets the cylinder height and
reorients the cylinder so its center axis extends from its base center point to the
selected axis endpoint, in effect, rotating the cylinder to this new alignment.
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1.
2.
Specify the base circular shapes start position, orientation, and size. Do this by specifying the
center point and then the radius or diameter. Or select one of the suboptions and respond to
its requirements.
3.
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Creating a Solid Cone
You use the Cone command to create a triangular shaped primitive with curved sides that transition
in shape from the base to the top. The default base shape is circular but you can also create an elliptical
base. The cone then transitions from its base shape to a point at the top, or to a shape smaller or larger
than its base.
In the following illustration, the solid primitives are being displayed partially transparent so you can
see their initial creation starting plane.
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Chapter 1: 3D Modeling
Command Access
Cone
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Following the command prompts and a typical workflow, you begin defining the base circular shape
by specifying the center point and radius or diameter, just like drawing a 2D circle. With the base shape
defined, you then specify the height. The default direction of height is perpendicular to the base
circular shape.
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Instead of creating a cone based on its default prompts and options, you can select different
suboptions to create the cone based on other design criteria. Except for the option Top Radius, the
suboptions are identical to the options for creating a cylinder primitive.
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Option
Description
3P
S
2P
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Use to define the base circular
shape by having its circular edge pass through
Sa useful when positioning and sizing a cone
three points in space. Especially
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based on existing 3D
d fgeometry.
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Vthea diameter of the circular base using two opposite points on
Use to define
t
o Especially useful when you do not know the location of the
its outer
Nedge.
center point or you are positioning and sizing a cone based on existing 3D
geometry.
Ttr
Use when you need the circular base to be tangent to two different edges and
a specific radius.
Elliptical
Use when you want the base shape of the cone to be an ellipse instead of
a circle.
Axis Endpoint
Use to specify the top center point of the cone. This sets the cone height and
reorients the cone so its center axis extends from its base center point to the
selected axis endpoint, in effect, rotating the cone to this new alignment.
Top Radius
Use when you want a cone shape with a flat top instead of one that comes to
a point. With a smaller radius value than the base, your cone will taper in as it
transitions from the base to the top. With a larger value, you create a cone
that tapers out from the base to the top.
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2.
Specify the base circular shapes start position, orientation, and size. Do this by specifying the
center point and then the radius or diameter. Or select one of the suboptions and respond to
its requirements.
3.
Specify the height to create a 3D cone with a point, or select the Top Radius option.
4.
If you selected the Top Radius option, specify the value for the top radius.
5.
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You use the Wedge command to create a solid triangular primitive with three rectangular faces. When
you create a wedge, you end up with a shape that appears to be half of a box primitive that is split
diagonally from one edge to another. The high side of the wedge is the side opposite the second point
specified when creating the base rectangular shape.
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In the following illustration, the solid primitive is being displayed partially transparent so you can see
its initial creation starting plane. The base rectangular shape was created from point 1 to point 2.
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Command Access
Wedge
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Chapter 1: 3D Modeling
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Description
Center
Use to define the location of the solid primitives geometric center prior to
specifying its size.
Cube
Use to create a wedge with all of its edges equal to a single specified value instead
of specifying three separate values for length, width, and height. You can also
place the cube with its edges not parallel to the X and Y axes of the current UCS.
Length
Use this option to create the base rectangular shape so its edges are not parallel to
the X and Y axes of the current UCS.
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a orientation, and size. Do this by specifying
2.
Specify the base rectangular shapes start position,
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one corner and then the other corner, or
fo the center point and corner.
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3.
Specify the height.
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Creating a Solid Torus
You use the Torus command to create a circular tube primitive with its final shape resembling a
doughnut or bicycle inner tube. You create a torus by defining the size and position of two circular
shapes.
In the following illustration, the solid primitive on the left is shown partially transparent so you can see
a representation of the defining sizes and planes for this primitive. The actual torus will appear like the
illustration on the right.
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Command Access
Torus
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Following the command prompts and a typical workflow, you first define the size of the torus by
specifying the center point of the torus and then its radius or diameter. With that size defined, you
then define the size of the solid tube material by specifying its radius or diameter. The radius size of
the torus is measured from the center point of the torus to the center point of the solid tube material.
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Instead of defining the size of a torus by its center point and radius or diameter, you can also define its
size and location in 3D space by using the options Three Points, Two Points, or Tangent to Two Objects
and a Radius.
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Specify the start position, orientation,
size of the torus. Do this by specifying the center
t and
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point and then the radius or diameter.
Or
select
one of the suboptions and respond to its
N
requirements.
3.
Specify the radius or diameter for the solid part of the torus.
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Chapter 1: 3D Modeling
In the following illustration, the two solid primitives on the left are being displayed partially
transparent so you can see their initial creation starting plane. The two solid primitives on the right are
examples of pyramids with more sides than the default value and different top conditions.
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Command Access
Pyramid
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Dashboard:
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N Pyramid Primitives
Options for Creating Solid
Toolbar: Modeling
Following the command prompts and a typical workflow, you begin defining the base polygonal
shape by specifying the center point and then a point on the polygon, much like drawing a 2D
polygon. With the base shape defined, you then specify the height. The default direction of height is
perpendicular to the base circular shape.
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Instead of creating a pyramid based on its default prompts and options, you can select different
suboptions to create the pyramid based on other design criteria.
Option
Description
Edge
Use to specify the length of a flat segment of the polygon base. When picking the
points to define the size of a segment, you also set the position and orientation of the
base polygonal shape.
Sides
Use to change the shape of the pyramid by changing the number of sides from the
default of 4 to any value greater than 2 and less than 33.
Circumscribed /
Inscribed
Use to change which outer point you will define when specifying the size of the base
polygonal shape. With Circumscribed, you size the polygon from the center point to
the midpoint of a flat segment on the polygon. With Inscribed, you size the polygon
from the center point to the endpoint of a polygon segment. Only the option not
active for use will be listed for selection.
Axis Endpoint
Use to specify the top center point of the pyramid. This sets the pyramid height and
reorients the pyramid so its center axis extends from its base center point to the
selected axis endpoint, in effect, rotating the pyramid to this new alignment.
Top Radius
Use when you want a pyramid shape with a flat top instead of one that comes to a
point. With a smaller size value than the base, your pyramid will taper in as it
transitions from the base to the top. With a larger value, you create a pyramid that
tapers out from the base to the top.
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To change the number of sides or specify the edge length of a pyramid, select the
corresponding option prior to specifying the center point.
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You can use the Pyramid command to create objects like hexagon bar stock by specifying the top
radius size to be the same as the base size.
No
28
1.
2.
Change the number of sides for the polygon base if the default value is different than your
current requirements.
3.
Specify the base polygonal shapes start position, orientation, and size. Do this by specifying
the center point and then the radius to a point on the polygon shape that is circumscribed or
inscribed. Or select the Edge suboption and specify the endpoints of one edge.
4.
Specify the height to create a 3D pyramid where the sides converge to a point, or select the
option Top Radius.
5.
If you selected the option Top Radius, specify the radius value for the top.
6.
Chapter 1: 3D Modeling
4.
Completing the Exercise
To complete the exercise, follow the
steps in this book or in the onscreen
exercise. In the onscreen list of chapters
and exercises, click Chapter 1: 3D
Modeling. Click Exercise: Create
Individual Solid Primitives.
Create a Box
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Open M_3D-Solids.dwg.
2.
3.
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29
Create a Sphere
Create a Cone
1.
1.
2.
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Create a Cylinder
1.
2.
3.
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Chapter 1: 3D Modeling
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Create a Wedge
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Create a Torus
3.
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2.
3.
4.
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Create a Pyramid
1.
2.
32
Chapter 1: 3D Modeling
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d6. To locate the edge of a pyramid:
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4.
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Open C_Primitive-Solids.dwg.
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Chapter 1: 3D Modeling
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34
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8.
To create a cylinder:
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12.
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14.
15.
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36
Chapter 1: 3D Modeling
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The following illustration shows a complex solid model created from different cross sections of
geometry.
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Objectives
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Describe the types of models you can create from 2D profiles and the characteristics of models
created from 2D profiles.
Explain the right-hand rule as it pertains to revolving a profile around an axis.
State why you would create solid models from 2D profiles instead of using solid primitives.
Create planar surfaces.
Use the Polysolid command to create 3D solids.
Use the Extrude command to create 3D models.
Use the Presspull command to create 3D models.
Use the Revolve command to create 3D models.
Use the Helix command to create a helical path.
Use the Sweep command to create 3D models.
Use the Loft command to create 3D models.
37
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The phrase models from 2D profiles refers to the solid and surface models you create from selected
2D profiles. These profiles consist of geometry that you draw to represent a contour or slice of the
shape you want to create. In some cases, you have to create profile geometry in a flat plane anywhere
in space; in other cases, you can create geometry that traverses in all directions through space. The
profile is also defined as being either an open loop or closed loop profile. Open loops are profiles
where a single object does not return to its starting point and close itself. Closed loop profiles are
defined by a single object that does return to its starting point.
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The reason open and closed looped profiles are not defined as creating one type of model or the other
is because the resulting model depends upon the selected profile geometry and the model creation
method. The results of model creation from profiles include:
38
A planar surface.
A multiple segmented solid of straight and arc segments.
An extruded surface or solid.
A revolved surface or solid.
A swept surface or solid.
A lofted surface or solid.
Chapter 1: 3D Modeling
Initial 2D Profile
Planar Surface
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Swept
Lofted
39
Surface or Solid
The following chart summarizes the characteristics of the profile geometry and the model type you
create when extruding, revolving, sweeping, or lofting that profile.
Characteristics of 2D Profile
Surface
Solid
X
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A specific example would be to use the geometry in a site plan and create a 3D representation of that
site. You can use the outline of the buildings foundation to create a solid model showing the
buildings location, shape, and size. Then illustrate the grade of the site by generating a surface that is
a loft between the different contour lines.
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40
Chapter 1: 3D Modeling
To determine the positive direction of revolution, start by pointing your thumb in the positive
direction of the axis to revolve around. Then curl your fingers toward your palm. The direction your
fingers curve indicates the positive direction of revolution.
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tothe Planar
Creating a Model
d f Surface Command
S Using
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You use the Planar Surface command to create surfaces in a flat plane. You either draw a rectangular
surface in a flat plane or convert a closed loop planar object into a planar surface. Closed loop planar
objects you can convert include circles, ellipses, polylines, and splines. If you convert a closed loop
object, the DELOBJ system variable determines whether the original object is automatically deleted.
Planar Surface can be used to provide a backdrop for viewing or rendering.
No
In the following illustration, the rectangular planar surface was newly created within the command
and the other surfaces were created from existing closed loop planar objects.
42
Chapter 1: 3D Modeling
Command Access
Planar Surface
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2.
If creating a new rectangular planar surface, specify the first corner. If converting a closed loop
planar object, select the Object suboption.
3.
Specify the other corner of the rectangular planar surface or select the objects to convert to
planar surfaces.
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4.
Select Yes or No to delete or keep the defining objects
or if you are converting an object and the
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3D solids that consist of a rectangular profile and a single line path the rectangular profile follows.
When creating a solid using Polysolid, you first set the width and height values for the rectangle
profile. Then you draw the path of lines and arcs, like drawing a polyline, or select existing geometry
to define the path. Being able to set the size and create the path of the solid is vital to achieving the
proper final results.
In the following illustration, the solid model on the left was created by drawing lines and an arc
segment and the solid model on the right was created by selecting an existing circle. Converting
circles in this manner can be an efficient way of creating tubular solid models.
43
Command Access
Polysolid
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Following the command prompts and a typical workflow, you create a 3D solid by drawing straight
line segments in the same plane that will be located in the center at the bottom of the solid model.
Before clicking the beginning point of the first straight line segment, you should set the height and
width of the rectangular profile.
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In the following illustration, a solid model was created following the center path from left to right. The
defining characteristics of the rectangular profile are also notated.
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Polysolid Options
You can select a variety of suboptions within the Polysolid command to create a model that meets
your design criteria.
Option
Height
Width
Justify
44
Description
Use to set the distance from the plane the path is being drawn on to the top of
the rectangular profile.
Use to set the width of the rectangular profile.
Use to align the rectangular profile relative to the path being drawn. Options are
Left, Center (the default), and Right justification.
Chapter 1: 3D Modeling
Option
Description
Object
Use to make use of existing planar geometry as a path for the rectangular profile.
Arc
Use to create arc instead of straight path segments. Select the Arc suboption
Direction to change the direction the arc is tangent to the last point, so you can
draw the arc in a direction other than its default direction.
Line
Use to switch back to creating straight path segments after selecting the Arc
suboption.
Close
Use to have the last segment automatically connect to the start point of the first
segment.
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The following steps give an overview of creating a solid model using the Polysolid command by
drawing the path within the command.
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1.
2.
Ensure the Height, Width, and Justify suboptions are set according to your design
requirements.
3.
4.
Switch back and forth between the Arc and Line suboptions and specify the next point for the
needed straight and arc segments.
5.
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Procedure: Creating a Solidt Model from Existing Objects Using Polysolid
o
N
The following steps give an overview of creating a solid model based on existing planar objects using
the Polysolid command.
1.
2.
Ensure the Height, Width, and Justify suboptions are set according to your design
requirements.
3.
4.
5.
Select Yes or No to delete or keep the defining objects if the DELOBJ system variable is set to
prompt before deleting or keeping the defining objects.
45
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Command Access
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Extrude
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46
Chapter 1: 3D Modeling
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Extrude Options
Following the command prompts and a typical workflow, you create a 3D model by selecting the
planar profile geometry and then specifying a positive or negative height. You specify the height by
typing in a value or by clicking a point in the drawing. After you specify the height, the model is
created in a direction perpendicular to the plane where the profile geometry resides. You can use the
Extrude commands suboptions to create a 3D model that meets your design criteria.
Option
Description
Direction
Use to specify a linear extrusion direction and distance other than perpendicular to the
plane of the cross-sectional geometry. The face at the end of the extrusion is parallel to
the plane where the cross-sectional geometry resides.
Path
Use to extrude the cross-sectional geometry along other geometry. You can create the
path anywhere in space and the extrude will follow a parallel path starting at the crosssectional geometry. Throughout the path and on the end, the cross section will be
perpendicular to the path and not parallel to its original plane.
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NOTE: This option is very much like the Sweep command except the model is created
based on the position of the cross-sectional geometry and not the path location.
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Taper Angle
Use to have the model get narrower or wider as it extrudes away from the crosssectional geometry. Specify a positive angle value to have the model get smaller and a
negative angle value to have it get larger as it extrudes.
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Surface model was created because the closed loop was not a single object, unlike the other
four examples, where the closed loop was a single object.
Solid model created after specifying a height and following the default workflow.
The results of using the Direction suboption and specifying a direction between two points.
The results of using the Path suboption and selecting the 3D spline shown.
The results of specifying a positive Taper Angle and a height.
47
2.
3.
4.
If the model needs to get larger or smaller as the profile is extruded, select and specify a
taper angle.
5.
6.
If you selected the Direction or Path suboptions, specify the distance and direction of the
extrusion by clicking the two points or selecting the geometry.
7.
Select Yes or No to delete or keep the defining objects if the DELOBJ system variable is set to
prompt before deleting or keeping the defining objects.
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Command Access
Presspull
48
Chapter 1: 3D Modeling
Areas defined as a closed loop but created with multiple individual planar objects.
Areas defined by the intersection of multiple planar objects.
Areas defined by planar faces.
Areas defined by the intersection of planar objects and the edges of a planar face.
In order for the area to be calculated, it must either reside on the current UCS or be part of an existing
face on a solid. Bounded areas that are not on the current UCS and are not part of an existing face are
not selected.
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When you press or pull a bounded area of a face on a 3D model, that solid model becomes a
composite solid if it was not previously defined as one. The pressed or pulled area then
becomes a new consumed solid.
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The following steps describe how to create solids with the Presspull command.
1.
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Surface model was created because the profile geometry was modified to be individual
objects. Unlike the other three examples where the profiles were closed loops.
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Solid model created after defining the axis and revolving 360 degrees.
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Command Access
Revolve
50
Chapter 1: 3D Modeling
Revolve Options
Following the command prompts and a typical workflow, you create a 3D model by selecting the
planar profile geometry, specifying the start and end points for the axis of revolution, and specifying
the total number of degrees the profile revolves. The positive and negative angle of revolution is
determined by the axis of revolution and the right-hand rule of rotation. The positive direction for the
axis of revolution extends from the first axis point you pick toward the second axis point. You can
select different suboptions of the Revolve command to create a 3D model that meets your design
criteria.
Option
Description
Object
Use to revolve the selected profile geometry around a line segment. For purposes of
applying the right-hand rule, the positive direction of the axis extends from the closest
endpoint of the selected line toward the other end.
X/Y/Z
Use to revolve the selected profile geometry around its corresponding axis in the current
coordinate system alignment.
Start Angle
Use to have the profile start revolving and creating a model at a position other than the
plane on which it resides. The angle you specify follows the right-hand rule of rotation
around the defined axis of revolution.
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Draw the 2D profile. Also draw the axis to revolve around if you want to use the Object
suboption to define the axis of revolution.
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Select the objects to be revolved.
ot
N
Define the axis to revolve around.
5.
6.
Select Yes or No to delete or keep the defining objects if the DELOBJ system variable is set to
prompt before deleting or keeping the defining objects.
2.
3.
51
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Command Access
Helix
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Dashboard: 3D Make
control
panel
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Helix Options
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Following the command prompts and a typical workflow, you create a 3D helix by specifying the
center point of the base, the radius or diameter of the base, the radius or diameter of the top, and the
height of the helix. To create a planar spiral using the Helix command, you specify the center point of
the spiral, the outside or inside radius or diameter, the radius or diameter of the opposite of what was
just specified, and a height of zero (0).
Once you understand the impact and use of the Helix commands options, you can identify how they
can assist you in creating your 3D designs more quickly and easily. After setting the options and
creating the helix, you can access and manipulate the values of these suboptions through the
Properties tool palette.
52
Chapter 1: 3D Modeling
Option
Description
Axis Endpoint
Use to specify the top center point of the helix. This value sets the helix height. It also
reorients the helix so its center axis extends from its base center point to the selected
axis endpoint, in effect rotating the helix to this new alignment.
Turns
Use to set the number of revolutions for the helix. You can specify a whole or decimal
value.
Turn Height
Use to set a positive distance between each turn. You can also think of this value as the
pitch between revolutions of the helix.
Twist
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2.
3.
4.
Specify the radius or diameter at the top for a 3D helix. Or, specify the inner- or outermost
radius or diameter for a planar spiral.
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Creating a S
Model
Command
uto theliSweep
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5.
Select a suboption to modify the creation of the helix or specify the height.
You use the Sweep command to create a model that has a more free form or compound shape; that
is, a shape that is not solely linear and does not have a single axis it can revolve around. You create a
swept model by having planar profile geometry follow the path defined by another piece of
geometry. You create a solid model if you select a single closed loop object as the profile. If you select
open loop geometry or a closed loop composed of separate objects as the profile, then you create a
surface model. When selecting the sweep path, you can only select one object but that object can be
an open or closed loop.
No
By sweeping a profile along a path to create a model, you can create a complex model quickly and
easily without having to create and combine multiple models to achieve the required results. You will
be more productive and successful in sweeping profiles along a path if you know how to use the
Sweep command and its options to control the models creation.
53
In the following illustration, the Sweep command was used to create the models. The differences
between them arise from the profiles or paths that were selected or the suboption that was used in
their creation.
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Solid model created by sweeping the square along the helical path shown to the right of
the model.
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Two solid models of the same square profile swept along the same straight line. The difference
occurred when the right model had an angle value set for the Twist suboption.
Solid model created after sweeping the closed loop profile along the spline path.
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Surface model was created because the profile was modified to be individual objects. Unlike
the other three examples where the profile was a closed loop.
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Command Access
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Sweep
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Chapter 1: 3D Modeling
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Sweep Options
Following the command prompts and a typical workflow, you create a 3D model by selecting the
planar profile geometry and then the path that the geometry follows. When the model is created, the
mathematical center point of the cross section aligns with the starting point of the path. The planar
profile geometry also rotates in 3D space so it is perpendicular to the paths starting point. You can
control and change the way the profile is swept along the path by selecting and changing the values
of the different command suboptions.
Once you understand the impact and use of the Sweep commands options, you can identify how to
use them to create your 3D designs more quickly and easily.
Option
Description
Alignment
Use to have the profile geometry maintain its current angle at the start point of
the path instead of it being rotated so it is perpendicular to the start point of the
path. Also set to No if, during the automatic alignment, the profile is getting
flipped or rotated in the wrong direction.
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Base Point
Use to select a point on the profile geometry, other than its center, that you want
to have match up with the path.
Scale
Use to have the profile be a specific factor larger or smaller than the original
profile geometry. Use to create a complex model just by drawing one profile and
one path.
Twist
Use to rotate the profile geometry a specified number of degrees as it travels from
the start to the end of the path. Use to create a complex model just by drawing
one profile and one path.
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Additional ObjectATypes
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In addition to the standard objects
ot that can be swept or used as a path, such as lines, arcs, and circles,
the following objects can alsoN
be used within the Sweep command.
Object Type
Sweep Uses
55
2.
Draw the path for the sweep unless you will be using existing edges of a solid or surface.
3.
4.
5.
Select the suboption Alignment, Base Point, Scale, or Twist to change the models creation
behavior or values from the defaults.
6.
7.
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Select Yes or No to delete or keep the defining objects if the DELOBJ system variable is set to
prompt before deleting or keeping the defining objects.
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When drawing a planar profile in a different alignment in 3D space and a path that traverses
through 3D space, start by creating solid primitives as bounding boxes to your design. You can
then use the dynamic UCS functionality and object snaps to quickly and easily draw the planar
profile and paths in 3D space.
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other cross sections that act as guide rails as it transitions its shape and size between the cross
sections. You create a solid model if you select a closed loop object for the cross sections. If you select
open loop geometry or a closed loop composed of separate objects for the cross sections, then you
will create a surface model.
56
Chapter 1: 3D Modeling
In the following illustration, the Loft command was used to create different models from the same set
of geometry. The differences between them arise from the cross sections, guides, paths, or options
that were used in their creation.
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Input geometry for the different models. Consists of two closed loop cross sections, one a circle
and the other a polyline; and three open loop cross sections, two lines and a spline.
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Surface model created by selecting the open
Saloop geometry as the cross sections and the
r
closed loop geometry as guides.
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Solid model created by selectingathe closed loop geometry as the cross sections and the open
loop geometry as guides. t V
No the closed loop geometry as the cross sections and the spline
Solid model created by selecting
57
Command Access
Loft
Loft Options
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Following the command prompts and a typical workflow, you create a 3D model by selecting a
minimum of two cross-section profiles in the order in which they are to transition from one to the
other. You then control the way the loft transitions from one profile to the other by selecting a
transition method in the Loft Settings dialog box.
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Instead of defining the lofted model with just the cross-section profiles, you can also use guiding
geometry or a path. Once you understand the impact and use of the Loft commands options, you will
be able to use them to create your 3D designs more quickly and easily.
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Option
Description
Guides
S
Path
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e
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Use to control the shape and way the model transitions from one profile
to another. You can select either multiple open or multiple closed loops
as guides but they must intersect each profile. Ensure the LOFTNORMALS
system variable is set to 1 prior to starting the Loft command and using
the Guides option.
Au
ali
V
t
or
f
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o
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Use to select a single object that defines the route to create the model
between the profile. It can be an open or closed loop but it must intersect
each profile.
Cross-Sections Only
58
The default option. Use to create a model that transitions only between
the selected profiles. You control the transition method from one profile
to the other with the options in the Loft Settings dialog box.
Chapter 1: 3D Modeling
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a Prope
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l In
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Ruled Use to create a loft that transitions from one cross section to another in a linear
fashion. When more than two cross sections are selected, you will have an edge at any cross
section between the first and last cross section.
Au
or
f
d
ali
V
Smooth Fit Use when yout select more than two cross sections and you want a smooth
aesthetic transition between
No all of the cross sections.
Normal To Use to have the model transition so its sides are perpendicular to the plane for all
cross sections, for the start and end cross sections only, for the start cross section only, or for
the end cross section only.
Draft Angles Use to set the transition angle and the percentage of the distance between the
cross sections of the model sides for the start and end cross sections.
59
2.
Draw the guiding geometry or path the cross sections will transition through if you want to
control the lofts creation in this manner.
3.
4.
Select the cross sections in the order in which they are to loft from one to the other.
5.
Specify what will control the transitioning from one cross section to another by selecting
guiding geometry, geometry as a path, or just the cross sections themselves.
6.
If the transition is controlled by the cross section, in the Loft Settings dialog box, specify the
control method.
7.
Select Yes or No to delete or keep the defining objects if the DELOBJ system variable is set to
prompt before deleting or keeping the defining objects.
r
e
pt rty
a Prope
h
C ctual ale
When drawing geometry in 3D space for a lofts profiles, guiding geometry, or path, start by
creating solid primitives as bounding boxes to your design. You can then use the dynamic UCS
functionality and object snaps to quickly and easily draw the geometry in 3D space.
e
lle
e
t
l In
p esk
m
a tod
Au
No
60
Chapter 1: 3D Modeling
ali
V
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or
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3.
r
e
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a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
t
or
f
d
4.
5.
o
e
l
a dashboard, click Planar Surface.
es
R
rOn the 3D Make control panel of the
Open C_Planar-Surfaces.dwg.
6.
61
7.
1.
2.
3.
a Prope
h
C ctual ale
8.
9.
e
lle
e
t
l In
4.
p esk
m
a tod
Au
No
ali
V
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or
f
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10.
62
Chapter 1: 3D Modeling
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al e
5.
6.
7.
8.
12.
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a Prope
h
C ctual ale
e
lle
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t
l In
p esk
m
a tod
Au
No
lid
a
tV
9.
10.
11.
fo
e
rR
o
e
l
13.a Save and close all files.
rS
Create Extruded Solids
1.
Open C_Extruded-Solids.dwg.
2.
63
3.
7.
4.
5.
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p esk
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Au
No
6.
64
a Prope
h
C ctual ale
e
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e
t
l In
ali
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8.
al e
e
rR
Open C_Extruded-Surface.dwg.
2.
Chapter 1: 3D Modeling
3.
6.
7.
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a Prope
h
C ctual ale
4.
5.
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a tod
Au
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No
8.
65
6.
1.
Open C_Revolved-Solid.dwg.
2.
3.
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a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
4.
5.
ali
V
t
Chapter 1: 3D Modeling
e
rR
7.
8.
al e
S
or To revolve the polyline profile:
f
d
9.
10.
66
4.
1.
Open C_Revolved-Surfaces.dwg.
r
e
pt rty
2.
a Prope
h
C ctual ale
e
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e
t
l In
p esk
m
a tod
Au
No
3.
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5.
6.
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67
Open C_Swept-Solids.dwg.
5.
6.
7.
2.
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e
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Sweep 2
Sweep 3
Sweep 4
a Prope
h
C ctual ale
e
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e
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l In
p esk
m
a tod
3.
4.
Au
No
68
Chapter 1: 3D Modeling
ali
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8.
9.
10.
11.
12.
13.
Open C_Helix.dwg.
2.
3.
4.
To create a helix:
e
lle
e
t
l In
p esk
m
a tod
Au
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5.
6.
15.
a Prope
h
C ctual ale
r
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No
14.
1.
69
7.
12.
8.
9.
p esk
m
a tod
Au
No
10.
11.
70
a Prope
h
C ctual ale
e
lle
e
t
l In
Chapter 1: 3D Modeling
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ali
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or
f
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13.
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14.
16.
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15.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
t
or
f
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17.
e
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71
4.
1.
Open C_Loft-Solids.dwg.
2.
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a Prope
h
C ctual ale
Loft 2
Loft 3
Loft 4
Verify that Loft 1 is the current layer.
le Inte
5.
p esk
m
a tod
Au
No
3.
72
Chapter 1: 3D Modeling
ali
V
t
6.
lle
or
f
d
7.
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al e
8.
12.
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pt rty
a Prope
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C ctual ale
e
lle
e
t
l In
p esk
m
a tod
9.
10.
Au
No
11.
lid
a
tV
fo
e
rR
o
e
l
13.a Thaw the Loft 4 layer and make it current.
rS
14.
15.
73
16.
19.
20.
Click OK.
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e
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a Prope
h
C ctual ale
e
lle
e
t
l In
17.
18.
p esk
m
a tod
Au
No
ali
V
t
21.
or
f
d
22.
74
Chapter 1: 3D Modeling
e
rR
al e
Open C_Loft-Surfaces.dwg.
2.
3.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
4.
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75
2.
3.
r
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a Prope
h
C ctual ale
e
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l In
p esk
m
a tod
Au
No
1.
76
ali
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4.
5.
Chapter 1: 3D Modeling
6.
10.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
r
o
f
On the 3D Navigate control
lid
Au panel, select
a
Ornament in the View list.
tV
o
N
9.
r
e
pt rty
8.
11.
7.
al e
e
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77
12.
15.
13.
r
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a Prope
h
C ctual ale
e
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e
t
l In
p esk
m
a tod
Au
No
14.
78
Chapter 1: 3D Modeling
ali
V
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es
R
1' [300]
or
e
al-2'-9" [-850]
2
S
or Click OK.
f
d
16.
17.
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e
pt rty
18.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
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or
f
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79
1.
Open C_Creating-Surfaces-from-2DProfiles.dwg.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
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or
f
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2.
al e
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rR
80
Chapter 1: 3D Modeling
3.
4.
5.
6.
9.
8.
7.
e
lle
e
t
l In
Au
No
r
e
pt rty
a Prope
h
C ctual ale
p esk
m
a tod
lid
a
tV
fo
10.
11.
es
R
13. Zoom
or in on the profile.
e
al
S
r
12.
14.
81
15.
19.
r
e
pt rty
16.
17.
18.
e
lle
e
t
l In
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20. Thaw allolayers.
le
k
a
s
rS
de
o
o
f
t
lid
Au
a
tV
o
N
p
m
a
a Prope
h
C ctual ale
21.
82
Chapter 1: 3D Modeling
1.
Open C_Coil-Over-Shock.dwg.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
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or
f
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2.
o
e
To display the Draw toolbar:
l
a
3.
83
4.
5.
7.
r
e
pt rty
a Prope
h
C ctual ale
8.
6.
Au
No
84
p esk
m
a tod
e
lle
e
t
l In
Chapter 1: 3D Modeling
ali
V
t
or
f
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al e
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rR
3.
a Prope
h
C ctual ale
4.
e
lle
e
t
l In
p esk
m
a tod
Au
Open C_Create-Loft.dwg.
No
1.
r
e
pt rty
ali
V
t
or
f
d
5.
al e
2.
6.
7.
e
rR
85
8.
9.
r
e
pt rty
10.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
86
Chapter 1: 3D Modeling
ali
V
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f
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r
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a Prope
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C ctual ale
e
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e
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l In
p esk
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a tod
S
Objectives
Au
No
ali
V
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or
f
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rR
87
r
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a Prope
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C ctual ale
e
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e
t
l In
p esk
m
a tod
or
f
d
al e
e
rR
To create a composite solid, you combine two or more solids into a single model using a Boolean
operation. Boolean operations for creating composite solids include:
88
Au
ali
V
t
No
Chapter 1: 3D Modeling
In the following illustration, the same set of three solids were used with different Boolean commands
to create the resulting composite solids as shown.
r
e
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a Prope
h
C ctual ale
e
lle
e
t
l In
The original set of three independent solids. The rectangles grips are active to illustrate that
the solid models are all separate.
p esk
m
a tod
al e
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rR
Shows the results of unioning the three separate models. The composite models grips are
active to illustrate the model volume is now defined within this single composite solid.
or
f
d
Shows the results of subtracting the cylinder and cone from the rectangle.
Au
ali
V
t
Shows the resulting solid when calculating the intersection between the rectangle and
cylinder.
No
89
In the following illustration, three separate solids were unioned together. The first result (1) shows the
composite solid when the color property for the cylinder is set to something other than ByLayer. The
second result (2) shows the composite solid when all of its component solids have their color
properties set to ByLayer.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
e
rR
The level of detail you create in your designs is usually based on your design needs and available
design time. The following illustration is an example of a floor lamp composed of composite solids.
These composite solids add a slightly higher level of detail and realism to the overall design and
therefore add more realism to a room design when the lamp is added.
p esk
m
a tod
Au
No
90
Chapter 1: 3D Modeling
ali
V
t
or
f
d
al e
r
e
pt rty
a Prope
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C ctual ale
e
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e
t
l In
p esk
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a tod
Au
Command Access
No
ali
V
t
or
f
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Union
91
2.
Select the solid models you want to union, remembering that the properties of the resultant
solid are impacted by those of the first solid selected.
3.
Press ENTER.
r
e
pt rty
a Prope
h
C ctual ale
Upon completion of the command, the first set of selected solids are unioned together and then the
second set of solids are subtracted from the first set. All of the selected solid models are consumed into
that new composite solid. The solids that were subtracted from the first set are no longer available for
future Boolean operations.
e
lle
e
t
l In
In the following illustration, the concept of a new building design is further refined with the
subtraction of another set of solids.
p esk
m
a tod
Au
No
ali
V
t
or
f
d
Command Access
Subtract
92
Chapter 1: 3D Modeling
al e
e
rR
2.
Select the solids you want to keep and have the volume of other solids subtracted from.
3.
Press ENTER.
4.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
5.
p esk
m
a tod
al e
e
rR
rS
o
f
Press ENTER. The second
lid is now subtracted from the first selection set.
Au set of solids
a
tV
o
N
93
r
e
pt rty
a Prope
h
C ctual ale
Command Access
e
lle
e
t
l In
Intersect
p esk
m
a tod
Au
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V
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or
f
d
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No
94
1.
2.
Select the solid models, remembering that the properties of the resultant solid are impacted
by the first solid selected.
3.
Press ENTER.
Chapter 1: 3D Modeling
Checking Interference
You use the Interfere command to determine if two or more solids occupy the same space. This is
useful for locating interferences when you do not want solid models to overlap. It can also help you to
ensure you have the proper amount of overlap for those conditions when you do want them to
interfere, like mechanical assembly press fits.
In the following illustration, the bushing appeared to be too large for the housing so they were
checked for interference. During the process of checking for interference, a solid model of the
interference was created and is shown on the far right.
r
e
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Command Access
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Interfere
Au
ali
V
t
No
or
f
d
al e
e
rR
95
After selecting the solid models for the selection set or sets, the Interference Checking dialog box will
display if an interference is detected. You will also see a red solid model indicating the amount and
location of the detected interference. You can select to keep this separate solid model for future use
like measuring it or using it in a Boolean operation. If no interference is detected, you will be informed
as such on the command line.
The Interfere command has two suboptions to help you select solid models within a block and to view
interference results in the manner you prefer.
Option
Description
Nested Selection
Use when you need to select a solid model that is within a block
definition.
Settings
Use to display the Interference Settings dialog box so you can change the
reporting visual styles and model color when an interference is detected.
r
e
pt rty
In the Interference Objects area, set the visual style, the color of the interference solid, and whether or
not to highlight the interfering pair or the interference. In the Viewport area, set the visual style for all
other solids in the drawing.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
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or
f
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96
Chapter 1: 3D Modeling
r
e
pt rty
a Prope
h
C ctual ale
Use Interference Checking to create a new solid model from overlapping solid models when you
want to keep the selected solid models as individual models (unlike using the Intersect command
where the selected solid models would be consumed into the new composite solid).
e
lle
e
t
l In
p esk
m
a tod
or
f
d
Au
ali
V
t
al e
e
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1.
2.
3.
Press ENTER.
4.
5.
Press ENTER.
6.
7.
If you want the solid models of the intersecting area to remain after you close the dialog box,
clear the option to delete the interference objects prior to closing the Interference Checking
dialog box.
No
97
1.
Open C_MECH-Composite-Solids.dwg.
The drawing displays the solid models similar
to the following illustration. This illustration
also identifies and names the parts for clearer
reference in subsequent exercise steps.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
t
or
f
d
Hose
e
rR
Bushing
o
e
l
aClearance
2.
98
Chapter 1: 3D Modeling
3.
4.
6.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
S
5.
Au
No
ali
V
t
7.
8.
al e
S
or
f
d
9.
e
rR
99
10.
13.
r
e
pt rty
a Prope
h
C ctual ale
14.
e
lle
e
t
l In
p esk
m
a tod
11.
12.
100
Au
No
ali
V
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or
f
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Chapter 1: 3D Modeling
15.
16.
17.
20.
21.
22.
23.
18.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
t
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or
f
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24.
25.
19.
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rR
101
26.
27.
r
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a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
102
Chapter 1: 3D Modeling
ali
V
t
or
f
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1.
Open C_ARCH-Composite-Solids.dwg.
The drawing displays the solid models similar
to the following illustration. This illustration
also identifies and names the parts for clearer
reference in subsequent exercise steps.
r
e
pt rty
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
ali
V
t
No
or
f
d
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Core
Pole
Base
Shade
Ornament
103
2.
4.
5.
r
e
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a Prope
h
C ctual ale
6.
3.
e
lle
e
t
l In
p esk
m
a tod
Au
No
104
Chapter 1: 3D Modeling
ali
V
t
S
or
f
d
al e
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7.
10.
r
e
pt rty
8.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
ali
V
t
or
f
d
al e
11.
9.
e
rR
105
12.
15.
r
e
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13.
a Prope
h
C ctual ale
e
lle
e
t
l In
16.
p esk
m
a tod
Au
No
14.
ali
V
t
or
f
d
Chapter 1: 3D Modeling
17.
106
e
rR
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18.
24.
25.
19.
20.
23.
r
e
pt rty
a Prope
h
C ctual ale
e
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e
t
l In
p esk
m
a tod
Au
21.
22.
No
ali
V
t
or
f
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26.
27.
107
28.
r
e
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29.
a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Au
No
108
Chapter 1: 3D Modeling
ali
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Lesson: Working in 3D
Overview
This lesson describes the 3D coordinate system and how to define a custom coordinate system,
control the display of the coordinate system icon, and acquire points in 3D space.
Being able to adjust the current coordinate system for geometry creation and to acquire the proper
point in 3D space is an important part of being able to create your design as quickly and as efficiently
as possible.
In the following illustration, the same model is shown with different active coordinate systems and
tracking a point in 3D space.
r
e
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a Prope
h
C ctual ale
e
lle
e
t
l In
p esk
m
a tod
Objectives
al e
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rR
rS
o
f
Describe the relationship
u of the Cartesian
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Change the orientation and location
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Change the display of the UCS
o icon.
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Describe how to change the coordinate systems dynamically while in a geometry creation or
modification command.
Acquire a point in 3D space by tracking or filtering from other points.
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Computer-aided drafting and design (CADD) systems base their positioning of points in 3D space on
the Cartesian coordinate system. The Cartesian coordinate system is composed of three axes (X, Y, and
Z) at 90 degrees to each other. These intersecting axes define the origin point for the coordinate
system and three flat planes. The origin point is the location where each axis value is 0 (zero). The three
planes are defined by pairs of axes which create the XY, XZ, and YZ planes.
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There is one preset coordinate system and you cannot change it. This coordinate system is referred to
as the world coordinate system (WCS). When you begin to create 3D models, you will find working
only from the WCS to be challenging at times. To make it easier to create and modify geometry, you
can define a user coordinate system (UCS). You can define a UCS at any place or orientation in space
and you can define as many as you need. When you define a new UCS, you define a new origin location
and direction for the X, Y, and Z axes. The way you define a new coordinate system depends on the
geometry you have created and the geometry you are trying to create or modify. In some cases, you
will have the coordinate system automatically change based on a flat face you hover your cursor over.
In other cases, you will manually reorient and reposition the coordinate system. This manual
adjustment can be as simple as moving the origin to a new location, reorienting it by picking three
points in space, or rotating its alignment around one axis.
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By default, the drawing displays an icon to help you visualize the orientation of the current coordinate
system and its origin location. This default icon labels the X, Y, and Z axes and also color codes them:
Red for the X axis, green for the Y axis, and blue for the Z axis.
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The following illustration illustrates the planes defined by the different axes of the Cartesian
coordinate system. Plane 1 is the XY plane defined by the X and Y axes. Plane 2 is the YZ plane defined
by the Y and Z axes. Plane 3 is XZ plane defined by the X and Z axes.
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Example of the Need to Change the CoordinateroSystem
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When creating a 3D design, you sometimes need to create solid or 2D geometry starting on a face that
is not in line with the world coordinate system (WCS). In those cases, you need to define your own
coordinate system to achieve the needed results. In the following illustration, the icon shows the axis
orientation for the WCS. The different geometry was drawn on the different faces of the models by
changing to a user coordinate system. For example, the circle was drawn on the angled face using
standard 2D drawing procedures after the coordinate systems X and Y axes were set in alignment with
the edges of the face.
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Command Access
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Instead of defining a new UCS based on the default prompts and options, you can define the UCS
based on other criteria. The following options are some of the most frequently used for defining
a new UCS.
Icon
Option
Description
World
Named UCS
Use to display the UCS dialog box, save a UCS, and activate a
saved UCS.
Previous
Face
Object
View
Origin
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No axes.
Apply
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Changing the UCS Icon Display
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While creating a 3D model, you may encounter times when you want the coordinate system icon to
display a certain way, in a specific location, or not at all. To change the display of the coordinate system
icon, you need to access the Ucsicon command and apply the options available for changing its
display. This section of the lesson covers how to access the command, its options, and the standard
procedure for its use.
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In the following illustration, the UCS icon is shown in two different locations. Where it is set to display
at the 0,0,0 point for the three axes, the display of the icon is visually disruptive to the model view. In
the illustration on the right, it is forced to display in the lower-left corner of the viewport where it does
not disrupt the model view.
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Command Access
UCSICON
Description
On
Off
All
Use when you have your drawing window split into multiple viewports. Select this option
before one of the other options to have that option apply to all viewports.
Noorigin
Use to have the UCS icon always display in the lower-left corner of the viewport.
Origin
Use to have the UCS icon display at the origin location of the current coordinate system.
If the origin is too close to the edge of the viewport or outside of the area being
displayed, the UCS icon then displays in the lower-left corner.
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Properties
Use to display the UCS Icon dialog box
Sa and set the style, size, and color of the UCS icon.
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Procedure: Setting the UCS Icon
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The following steps give an overview
No of setting the display of the UCS icon.
1.
2.
Select properties to change the style, size, or color of the UCS icon.
3.
4.
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In the following illustration, a circle is shown being created on a face that was not in alignment with
the coordinate system when the command was initially executed. The UCS was dynamically defined
based on the highlighted face.
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You specify points in 3D space in much the same manner as in 2D space, except you supply a third
value for the Z axis. If you want to type in an absolute or relative coordinate value, you include a Z value
by entering the coordinate as X,Y,Z. You can also track in 3D space by combining the settings for
running object snap, object snap tracking, and polar tracking or ortho. When tracking through a point
not on the current coordinate systems XY plane, you track parallel to one of the current coordinate
system axes. Another useful method of acquiring an exact location in 3D space is to use coordinate
filters. Through the use of filters, you specify a point by combining the X, Y, and Z values from other
specified point locations.
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You will find the process of creating your design in 3D easier and quicker if you can quickly establish
the correct location in 3D space for your design geometry.
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In the following illustration, the start point for a new line is being tracked in the positive Z direction.
No
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Description
.X
Use to snap to a point and only return its X value and then specify or filter for the Y
and Z values.
.Y
Use to snap to a point and only return its Y value and then specify or filter for the X
and Z values.
.Z
Use to snap to a point and only return its Z value and then specify or filter for the X
and Y values.
Chapter 1: 3D Modeling
Option
Description
.XY
Use to return the X and Y values of an existing point. You then specify or filter for the
Z value.
.XZ
Use to return the X and Z values of an existing point. You then specify or filter for the
Y value.
.YZ
Use to return the Y and Z values of an existing point. You then specify or filter for the
X value.
If you are using point filters for the X or Y value but specifying the remaining coordinate
values, you need to enter a value as a placeholder for the X or Y. So if you are using the .X filter
and you want to enter an absolute Y and Z value, you need to enter a value for X. For example,
the Y and Z values both need to be 5 and the X filter for the required corner returns 11.65.
When prompted for the YZ, you enter 1,5,5. The 1 in this case acts as a placeholder and is
automatically substituted with 11.65. In this case, 1 was used as the placeholder but any
number could be used.
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The following steps give an overview for using 3D Tracking to acquire points.
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To use point filters, you must first be prompted by a command to specify a point.
2.
Decide what you already know or have available to you in geometry of the drawing and what
you are trying to find regarding the new point being specified.
3.
Execute the proper point filter based on what you decided in the previous step.
4.
Specify an absolute value or snap to another point to return its corresponding coordinate
value.
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To create a circle:
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M_Tracking-with-Object-Snaps-in-3D.dwg.
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Chapter Summary
In this chapter, you were introduced to the 3D environment and learned the commands and methods
for creating 3D models. During the process of modeling your ideas, you decide which creation method
achieves your required results. You then execute the commands and options to create solid primitives,
solid or surface models from 2D profiles, or a composite model from multiple solid models to
represent the design.
Having completed this chapter, you can:
Explain the differences in 3D model types and how to view and display the models.
Create solid models from primitive shapes.
Create surface and solid models from 2D profile geometry.
Create a composite solid by joining, subtracting, and intersecting solid models.
Describe the 3D coordinate system, and how to define a custom coordinate system, control the
display of the coordinate system icon, and acquire a point in 3D space.
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