RAY CHEUNG
01
STARTING POINT
Combining interests
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An app?
02
CHANGE
Orbs
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03
HOW
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What to do?
The Problem
04
RESEARCH
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05
RESEARCH pt.2
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RESEARCH pt.3
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RESEARCH pt.4
With my storytelling
networking idea firmly set, I
began researching existing
apps not entirely related to
photography, but to develop
a better understanding of the
visual and functional aspects I
would need to consider.
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RESEARCH pt.5
NEW
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09
RESEARCH pt.6
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RESEARCH pt.7
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Skeuomorphic vs Flat
Upon further research, the
Skeuomorphic vs Flat design
debate was a large topic
within recent times. Whilst the
trend of flat design had grown
rapidly, it was important to my
app development to research
into what caused the transition,
as this would offer insight into
why the wider audience has
opted for this new style.
However it would have been reckless to immediately consider flat design as the
best visual style for my app. My priority was instead to consider the best way to
make the app functionally effective. From here, I could then consider the best
visual style suited for my target audience of a modern generation and to ensure
the brand worked in harmony. As a result, flat design was an influence but in no
means a straightforward solution for what I wanted to produce.
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NAME TEST
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At the time my concept was still focused on morphing the photos into an
alternate illustrative object. The name needed to capture the key aspects of the
app, ranging from growth and change of the orbs to being clear that it was a
photographic app. A balance had to be found between being too literal and dull, or
too abstract and confusing. The result was a combination of three details.
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FEEDBACK
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75%
Felt the name was not
effective
New goals
Modern
Friendly
Sophisticated
Simple to use
Both genders
Overall the branding should
come across as friendly and
not too serious. It should also
be aimed at a young adult
audience so it must retain an
element of sophistication.
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BRAND NAME
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NAME DEVELOP
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15
TYPEFACE
After consideration of a
number of typefaces, I decided
upon a lowercase usage of
Bariol as it synergised with my
goals entirely. The rounded
appearance complimented
the visual style of the apps
assets and details whilst
giving off a friendly feel. As a
result the font also gives off
a sophisticated and modern
appearance. Making the
decision became a sum of
realising what the brand was
trying to communicate and to
the specific target audience.
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LOGO RESEARCH
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LOGO IDEAS
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LOGO DEVELOP
Friendly
Photography
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LOGO OUTLINE
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Using circles
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APPLY COLOUR
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PROFILE
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NAVIGATION
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FINE TUNING
Incorporate a brands
assets in a refined,
unobtrusive way.
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PROFILE
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CAM RESEARCH
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VERSION ONE
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FINAL CAMERA
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INITIAL HOME
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The visual consistency needed to be clear as
this location would be where the user spends a
lot of their time. Every detail had to be aligned
perfectly with extra care for considering the
target audience. From here the user can like,
comment and evoply whilst not distracting from
the primary purpose of viewing whats been
posted recently by friends.
HOMEPAGE
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FINAL HOME
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DISCOVER
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FUNCTION
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REFINE
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GROW
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Scaling
A maximum limit of
175% the original size
will maintain balance and
prevent the space from
being too overwhelmed.
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ANIMATION
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ADJUSTMENTS
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FINAL DISCOVER
Swap Animation
Navigation Animation
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evoto
Heading into the FMP I had a much clearer understanding of my positioning, strengths
and weaknesses. Yet perhaps the most daunting step for me was deciding to design an
app, something I had never done before. It became a new learning experience into an
area that had so much depth and detail but I feel I managed to pull through. Through a
combination of areas I loved working in, both digital and branding, I initially spent a long
time considering just what it was my app would focus on as it needed to have a unique
flair to it. However after researching into a random area in which I did not have much
experience in, I learnt of just how much depth there was to photography and the still
world and memories they capture.
From here I began to build my concept from the ground up, starting with the idea that
whilst traditionally photos can create stories and therefore responses, they have not
been considered in the app format as visual conversation starters to be responded with
through photos, just like a telling of unpredictable and exciting stories sitting with a
group of friends.
I began the branding process after initial research and it was quite difficult from what I
was used to in the past. However after strongly establishing that my app was aimed at
a modern, broad audience of both genders and a young adult age group, I decided upon
a visual style that would be suitable by using a bold and stimulating orange alongside a
sophisticated gray. The most exciting part once I had my branding set was making sure
each part of the app was consistent, making sure to fully manipulate graphic elements
appropriately.
Feedback was an important part of the process and it helped a lot in making sure my
decision choices were still in line with my target audience. Gathering feedback from the
group of 30, 15-25 year olds was even more important as my app did not have a physical
form and instead would require extra care to ensure the user could understand how it
would operate.
To further reflect I feel there could be room for improving the animation quality, creating
more transitions once I had a stronger technical capability in that area. I had set the
groundwork by learning the basics of After Effects and this could open up potential in
the future for more web based work and design. Understanding how to manipulate a
variety of the Adobe softwares was also a strong learning experience by choosing the
appropriate program for each section.
To summarise, the FMP has been a crucial stepping stone for me, not only as a
culmination of my learning over the years, but as a personal achievement in my
confidence to create work that I am proud of. Ive been told that my work in the past
has been visually quite strong but this has always been let down by my inability to
realise that and take pride in it. However with the completion of this project, I now have
a stronger belief in myself to output work whilst being considerate of many important
design details such as research and the target audience.
EVALUATION
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BIBLIOGRAPHY
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