v3.0
ORKS
CODEX: ORKS
MODEL AVAILABILITY
MOB RULE
BOSS NOB
18 Points
WS
4
4
4
Boss Nob
Boss Meganob (upgrade)
Boss Kommando (upgrade)
WARGEAR:
Slugga
Choppa
Stikkbomb
BS
2
2
2
S
4
4
4
T
4
4
4
W
3
3
3
I
3
3
3
SPECIAL RULES:
A
3
3
3
Ld
7
7
7
Sv
6+
2+
6+
Unit Type
Infantry (Character)
Infantry (Character)
Infantry (Character)
BOSS KOMMANDO:
May upgrade to a Boss Kommando for 4 pts, gaining the
Move Through Cover, Stealth and Infiltrate special rules.
A Kommando Nob may not be upgraded to a Boss
Meganob, take a Rokkit pack or a Warbike but can
otherwise take any options below. In a team lead by a
Boss Kommando, you may take more than five
Kommandos.
Inspiring Presence
Ere We Go!
Furious Charge
Da Boss*
OPTIONS:
May take items from the Melee Weapons and Ranged
Weapons lists.
May take any of the following:
- 0-3 Ammo runts
3 pts each
- eavy armour
4 pts
- Cybork body
5 pts
- Gitfinda
5 pts
1
- Rokkit pack
10 pts
1
- Warbike
15 pts
- Attack squig
15 pts
May take items from the Ork Armoury, including
Leader and Boss Nob items.
1
These pieces of wargear are mutually exclusive.
BOSS MEGANOB:
A Boss Nob may be upgraded to a Boss Meganob for 22
pts. A Boss Meganob replaces all his wargear with Mega
armour, twin-linked shoota, power klaw and a
stikkbomb and has only these options:
May replace twin-linked shoota with:
- Kombi-weapon with rokkit launcha
5 pts
- Kombi-weapon with skorcha
5 pts
May replace both weapons with two killsaws for
10 pts.
May take items from the Ork Armoury, including
Leader, Boss Nob and Meganob items.
ORKS
v3.0
BOSS MEK
30 Points
WS
4
Boss Mek
WARGEAR:
Slugga
Choppa
Meks tools
Stikkbomb
BS
2
S
4
T
4
W
3
I
3
SPECIAL RULES:
A
3
Ld
7
Sv
6+
Unit Type
Infantry (Character)
OPTIONS:
Inspiring Presence
Ere We Go!
Furious Charge
WEIRDBOY
45 Points
WS
4
Weirdboy
WARGEAR:
Weirdboy staff
BS
2
S
4
T
4
W
3
I
3
SPECIAL RULES:
A
3
Ld
7
Sv
6+
Unit Type
Infantry (Character)
PSYKER:
Inspiring Presence
Ere We Go!
Furious Charge
Psyker (Mastery Level 1)
Waaagh! Energy
OPTIONS:
May take items from the Ork Armoury, including
Leader and Weirdboy items.
KAPTIN
Kaptin
WARGEAR:
Snazzgun
Stikkbomb
Gitfinda
Bosspole*
22 Points
WS
4
BS
2
S
4
T
4
W
3
I
3
SPECIAL RULES:
A
3
Ld
7
Sv
6+
Unit Type
Infantry (Character)
OPTIONS:
Inspiring Presence
Ere We Go!
Furious Charge
ORKS
v3.0
BOYZ MOB
30 Points
WS
4
Ork Boy
WARGEAR:
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
Slugga
Choppa
Stikkbomb
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
The entire Squad may replace their sluggas with
shootas for 5 pts.
The entire Squad may take eavy armour for 20 pts.
One Ork Boy in the Squad may replace their ranged
weapon with:
- Big shoota
5 pts
- Rokkit launcha
5 pts
GRETCHIN MOB
15 Points
WS
2
Gretchin
WARGEAR:
BS
3
S
2
T
2
W
1
I
2
SPECIAL RULES:
Grot blasta
A
1
Ld
5
Sv
-
Unit Type
Infantry
Squad (5 Gretchin)
Cowardly*
RESTRICTION: You may only take as many Runtherds as there are Gretchin Mobz in your team.
10 Points
RUNTHERD
WS
4
Runtherd
WARGEAR:
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
Grabba stick
Slugga
Stikkbomb
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
Ere We Go!
Furious Charge
Herder*
RESTRICTION: You may only take a maximum of five Burna Boyz in your team.
BURNA BOY
Burna Boy
16 Points
WS
4
BS
2
S
3
WARGEAR:
SPECIAL RULES:
Burna
Stikkbomb
Ere We Go!
Furious Charge
Mob Rule
T
4
W
1
I
2
A
2
Ld
7
Sv
6+
Unit Type
Infantry
ORKS
v3.0
RESTRICTION: You may only take a maximum of five Tankbustas in your team.
TANKBUSTA
13 Points
WS
4
Tankbusta
WARGEAR:
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
Rokkit launcha
Stikkbomb
Tankbusta bomb
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
Up to two Tankbustas in your team may replace their
rokkit launchas with tankhammers for 15 pts each.
Ere We Go!
Furious Charge
Mob Rule
Tank Hunters
Glory Higs
RESTRICTION: You may only take a maximum of five Kommandos in your team.
KOMMANDO
10 Points
WS
4
Kommando
WARGEAR:
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
Slugga
Choppa
Stikkbomb
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
One Kommando in your team may replace its Slugga
with one of the following weapons. If you have five or
more Kommandos then a second model may also do
so:
- Big shoota
5 pts
- Rokkit launcha
5 pts
- Burna
15 pts
Ere We Go!
Furious Charge
Mob Rule
Infiltrate
Move Through Cover
Stealth
RESTRICTION: You may only take a maximum of five Stormboyz in your team.
STORMBOY
WS
4
Stormboy
WARGEAR:
9 Points
BS
2
S
3
T
4
W
1
I
2
A
2
Ld
7
Sv
6+
Unit Type
Jump Infantry
SPECIAL RULES:
Ere We Go!
Furious Charge
Mob Rule
Slugga
Choppa
Stikkbomb
Rokkit pack
RESTRICTION: You may only take a maximum of three Warbikers in your team.
WARBIKER
Warbiker
18 Points
WS
4
BS
2
S
3
WARGEAR:
SPECIAL RULES:
Slugga
Choppa
Warbike
Ere We Go!
Furious Charge
Mob Rule
T
5
W
1
I
2
A
2
Ld
7
Sv
4+
Unit Type
Bike
ORKS
v3.0
RESTRICTION: You may only take a maximum of two Mek Gunz in your team.
MEK GUN
18 Points
WS
2
Mek Gun
Gretchin
WARGEAR:
BS
3
S
2
T
7
2
W
2
1
I
2
SPECIAL RULES:
A
1
Ld
5
Sv
3+
-
Unit Type
Artillery
Crew (3 pts to replace)
OPTIONS:
RESTRICTION: You may only take a maximum of three Lootas in your team.
LOOTA
Loota
WARGEAR:
Deffgun
Stikkbomb
16 Points
WS
4
BS
2
S
3
T
4
W
1
I
2
A
2
Ld
7
Sv
6+
Unit Type
Infantry
SPECIAL RULES:
Ere We Go!
Furious Charge
Mob Rule
NOB
Nob
WARGEAR:
Slugga
Choppa
Stikkbomb
18 Points
WS
4
BS
2
S
4
T
4
W
2
I
3
SPECIAL RULES:
Ere We Go!
Furious Charge
OPTIONS:
May take items from the Melee Weapons and Ranged
Weapons lists.
May take any of the following:
- Ammo runt
3 pts
- eavy armour
4 pts
- Cybork body
5 pts
- Warbike
15 pts
May take items from the Ork Armoury.
A
3
Ld
7
Sv
6+
Unit Type
Infantry
ORKS
v3.0
MEGANOB
40 Points
WS
4
Meganob
WARGEAR:
Twin-linked shoota
Power klaw
Mega armour
Stikkbomb
BS
2
S
4
T
4
W
2
I
3
SPECIAL RULES:
A
3
Ld
7
Sv
2+
Unit Type
Infantry
OPTIONS:
Ere We Go!
Furious Charge
DEFFKOPTA
30 Points
WS
4
Deffkopta
WARGEAR:
BS
2
S
3
T
5
W
2
I
2
SPECIAL RULES:
A
2
Ld
7
Sv
4+
Unit Type
Jetbike
OPTIONS:
May replace twin-linked big shoota with:
- Twin-linked rokkit launcha
- Kustom mega-blasta
May take any of the following:
- Bigbomm
- Buzzsaw
Ere We Go!
Furious Charge
Mob Rule
Hit & Run
Scout
FLASH GIT
Flash Git
WARGEAR:
Snazzgun
Stikkbomb
Gitfinda
Gitpole*
free
free
15 pts
25 pts
22 Points
WS
4
BS
2
S
4
T
4
W
2
I
3
SPECIAL RULES:
A
3
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
Ere We Go!
Furious Charge
MEK
Mek
WARGEAR:
Slugga
Choppa
Meks tools
Stikkbomb
15 Points
WS
4
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
Ere We Go!
Furious Charge
Mob Rule
ORKS
v3.0
RESTRICTION: You may only take a maximum of two Killa Kanz in your team.
KILLA KAN
50 Points
WS
2
Killa Kan
WARGEAR:
Big shoota
Kan klaw
BS
3
S
5
FA
11
SA
11
RA
10
SPECIAL RULES:
I
2
A
2
HP
2
Unit Type
Vehicle (Walker)
OPTIONS:
Cowardly Grots!
free
5 pts
5 pts
5 pts
5 pts
10 pts
DOK
30 Points
WS
4
Dok
WARGEAR:
Urty syringe
Doks tools*
BS
2
S
3
T
4
W
1
I
2
SPECIAL RULES:
A
2
Ld
7
Sv
6+
Unit Type
Infantry
OPTIONS:
Ere We Go!
Furious Charge
Mob Rule
ORKS
v3.0
The Boss Nob is louder and larger than any of dem orva
orksies! Increases the Nobs inspiration radius from 6
to 12.
Range
S
AP Type
Kaptins Sword
User
3
Melee, Inspiring*
*Inspiring: If the Kaptin has caused at least 1 Wound to the
enemy during an Assault phase, he and any friendly models in
the same combat may re-roll Morale checks during that phase.
Type
Assault 1, One Shot
Blast, Flamer*
*Flamer: Has the Flamer special rule as described in the core
Kill Team rules.
Pokkit Rokkit
Range
12
S
5
AP
4
The bigger the hat, the better the Kaptin! A Kaptins Hat
grants the model +1 to their Leadership value.
Range
S
AP Type
Buzzer Squig
8
2
Assault 1, One Shot
Stikkbomb
Blast, Buzzing*
*Buzzing: Any model that is hit by this weapon must
immediately take a pinning test with a -2 modifier.
THUDBOMB 2 pts
Thudbombs count as a Krak Grenade. A model may take
more than one Thudbomb, in contradiction with the Kill
Team armoury rules.