*
*
*
*
*
*
Charge
Eerie Impulse
Magnet Rise lasts for 8 turns
The following moves gain a x1.3 increase in power:
Explosion
Self Destruct
The following moves gain a x2 increase in power:
Magnet Bomb
The following moves will terminate this field effect:
Mud Sport
Nature Power becomes Thunderbolt
Camouflage changes the user's type to Electric
Cosmic Power
Aromatic Mist
Sweet Scent lowers Defense and SpDef
Wish restores 75% of the user's Max HP (from 50%)
Aqua Ring restores 1/8 Max HP each turn (from 1/16)
The following moves will terminate this field effect:
Whirlwind
Gust
Razor Wind
Hurricane
Defog
Tailwind
*
The following moves will transform this field into a Corrosive Field:
Clear Smog
Smog
*
Prevents use of Selfdestruct and Explosion
*
Nature Power becomes Moonblast
*
Camouflage changes the user's type to Fairy
*
*
*
*
s, which have deal a random increment of damage between x0.8 and x2.5
Strength
Wood Hammer
Dual Chop
Heat Crash
Sky Drop
Bulldoze
Icicle Crash
Body Slam
Stomp
Giga Impact
Pound
Smack Down
Iron Tail
Meteor Mash
Crabhammer
Dragon Rush
Bounce
Slam
Heavy Slam
*
Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts
will always hit high rolls on High Striker attacks.
*
A Pokemon's Attack stage impacts the probability of High Striker rolls
*
The move Acrobatics will always deal double damage.
*
Sound-based attacks receive a x1.5 increase in power.
*
The moves Fly and Bounce gain -1 priority on landing only.
*
The following moves gain a x2 increase in power:
Payday
*
The follow moves gain a x1.5 increase in power:
Vine Whip
Power Whip
Fiery Dance
Petal Dance
*
The length of Encore's effect is doubled.
*
The stat-changing effect of the following moves is amplified:
Dragon Dance
Quiver Dance
Swords Dance
Feather Dance
*
The base accuracy of the following moves becomes 100:
Sing
*
The effect of Rain Dance lasts 8 turns
*
The move Belly Drum increases Defense and Sp. Def by 1 stage each
*
Nature Power becomes Acrobatics
*
Camouflage changes the user's type to Normal
#--------------------------- Burning Field --------------------------------#
"The field is ablaze!"
*
Grounded non-fire types take type-scaling Fire damage at the end of each
turn
*
Created by Grass Pledge + Fire Pledge
*
Pokemon with the following abilities are immune to the field damage:
Magma Armor
Flame Body
Flash Fire
Flare Boost
Water Veil
Heatproof
*
Pokemon in an Aqua Ring are immune to the field damage
*
Pokemon with the following abilities take x2 field damage:
Ice Body
Leaf Guard
Grass Pelt
*
Fire moves from grounded Pokemon increase base power x1.5
*
Grass moves against grounded Pokemon decrease in base power x0.5
*
Ice moves decrease in base power x0.5
*
The following moves will terminate this field effect:
Surf
Muddy Water
Sludge Wave
Gust
Whirlwind
Razor Wind
Defog
Sand Tomb
Water Sport
Water Pledge
Hurricane
Water Spout
Tailwind
*
Sand and Rain weather effects terminate this field effect.
*
The abilities Flash Fire, Flare Boost, and Blaze are activated
*
The base accuracy of the following moves becomes 100:
Will-o-wisp
*
No Pokemon can be frozen
*
The following moves gain double their normal stat-changing effects:
Smokescreen
*
The following moves gain a x1.5 increase in power and apply additional F
ire type damage:
Smack Down
Smog
Clear Smog
*
*
*
*
*
*
Rock Polish
Nature Power becomes Rock Slide
Camouflage changes the user's type to Rock
*
*
*
The following moves gain a boost of x1.2 and have a chance to inflict a
random status condition on any non-poison/steel targets without Immunity, Poison
Heal or Toxic Boost
Gunk Shot
Sludge
Sludge Wave
Sludge
Bomb
*
Effect Spore, Poison Point and Stench's activation chances are doubled
*
Liquid Ooze deals double damage
*
Activates Poison Heal and Toxic Boost
*
Gooey additionally poisons on contact
*
Activates Venom Drench and Venoshock
*
Spit-up gains a x2 boost in power
*
Swallow's healing effect is doubled, curing the user of status at maximu
m stock
*
The follow moves gain a x1.5 increase in power:
Vine Whip
Power Whip
*
The follow moves gain a x1.5 increase in power and deal additional Poiso
n type damage:
Mud Bomb
Mud Slap
Mud Shot
*
The following moves suffer a x0.25 decrease in power:
Magnitude
Earthquake
Bulldoze
*
Nature Power becomes Sludge Wave
*
Camouflage changes user's type to Poison
*
Secret Power may inflict Burn, Paralysis, Freeze or Poison
#--------------------------- Ashen Beach --------------------------------#
"Ash and sand line the field."
*
The following moves stir up ash, lowering all active Pokemons' accuracy
one stage:
Special Flying attacks
Twister
Fire Spin
Leaf Tornado
Razor Wi
nd
Whirlpool
*
Fighting types are immune to confusion
*
Pokemon with the following abilities ignore accuracy and evasion changes
when attacking, unless an opponent has Unnerve
Own Tempo
Sand Veil
Pure Power
Steadfast
*
Activates Sand Veil, Sand Rush and Sand Force
*
The following moves' stat-boosting effect is amplified:
Calm Mind
Sand Attack
Kinesis
Meditate
*
Sand Storm and Sandstream last for 8 turns
*
Psych-up cures the user's status
*
Focus Energy boosts the critical hit rate 3 stages (from 2)
*
The follow moves gain a x2 increase in power:
Mud Slap
Mud Shot
Mud Bomb
*
The follow moves gain a x1.5 increase in power:
Hidden Power
Land's Wrath
Surf
Muddy Water
*
The follow moves gain a x1.3 increase in power:
Zen Headbutt
Stored Power
Aura Sphere
Focus Blast
*
The follow moves gain a x1.2 increase in power:
Psychic
*
Nature Power becomes Mediate
*
Camouflage changes user's type to Ground
*
Secret Power may lower accuracy
#--------------------------- Water Surface --------------------------------#
"The water's surface is calm."
*
Grounded non-water types' Speed is halved, except for Swift Swimmers
*
Ground attacks always fail
*
*
*
*
*
*
*
*
arget
*
*
*
ter
*
*
*
*
*
Muddy Wa
The following moves transform this field into the Underwater field:
Dive
Gravity
The follow moves transform this field into an Icy Field:
Blizzard
Glaciate
Nature Power becomes Whirlpool
Camouflage changes user's type to Water
Secret Power may lower speed
*
*
*
*
*
*
*
*