EXPERT BOXER
HAIL OF FISTS
EXPERT WRESTLER
Starting at 10th level, you learn three wrestling
maneuvers of your choice, which are detailed
under Maneuvers below. Many maneuvers
enhance an attack in some way. You can use only
one maneuver once per turn. You learn three
additional maneuvers at 15th level.
Saving Throws. Some of your maneuvers
require your target to make a saving throw to resist
the maneuvers effects. The saving throw DC is
calculated as follows:
Maneuver save DC = 8 + your proficiency
bonus + your Strength or Dexterity
modifier (your choice)
IRON JAW
Starting at 15th level you can take blows that would
knock out or kill a regular person. You gain
resistance to bludgeoning damage.
FISTS OF FURY
Starting at 15th level, when you use your Hail of
Fists ability, you no longer suffer disadvantage on
your attack rolls.
MANUEVERS
The maneuvers are presented in alphabetical order.
Backbreaker. When you successfully hit an
opponent with an unarmed attack, you may use a
bonus action to inflict an additional 11 (2d6 + 4)
bludgeoning damage on the same opponent.
Bear Hug. When you successfully hit an
opponent with an unarmed attack, you may use a
bonus action to force the creature to make a
Constitution saving throw. The creature takes 11
(2d6 + 4) bludgeoning damage on a failed save and
half damage on a successful save.
Nerve Pinch. When you successfully hit an
opponent with an unarmed attack, you may use a
bonus action to force the creature to make a
Constitution saving throw. On a failed save the
creature is paralysed for 1 minute.
Piledriver. When you successfully hit an
opponent with an unarmed attack, you may use a
bonus action to inflict an additional 7 (1d6 + 4)
bludgeoning damage. The creature is knocked
prone, and must make a Constitution saving throw.
On a failed save the creature is stunned until the
end of its next turn.
Sleeper Hold. When you successfully hit an
opponent with an unarmed attack, you may use a
bonus action to force the creature to make a
Constitution saving throw. On a failed save the
creature falls unconscious for 1 minute.
Suplex. When you successfully hit an opponent with an unarmed attack, you may use a
bonus action to inflict an additional 9 (1d10 + 4)
bludgeoning damage; the target is knocked prone.