poor the teaching strategy is. This may be proven through the scores of the
students in their assessments.
Based on the data gathered, the researchers tallied that most of the
high school students prefer the traditional way of teaching than the modern
way which uses technology. Some immediately adjust with the strategy that
has been introduced to them, new or old, but some are still having a hard
time. This study specifically deals on the most preferred teaching strategy
among the high school students by the high school teachers.
Null Hypothesis
1. The students do not prefer the teachers to use multimedia.
2. The students do not prefer the teachers to conduct group activities.
3. The students do not prefer the teachers to allow them to take down
notes.
lessons.
Alternative Hypothesis
1. The students prefer the teachers to use multimedia.
2. The students prefer the teachers to conduct group activities.
3. The students prefer the teachers to allow them to take down notes.
Conceptual Framework
Theoretical Framework
Based on the results in our pre-survey, these are the top four most
preferred teaching strategies of the high school teachers by the high school
students of Dominican College of Santa Rosa School Year 2014 - 2015. The
thin arrows pointing inside shows the top four most preferred teaching
strategies. The thick arrows pointing inside shows that the four teaching
strategies are still question marks, because it is not yet proven which among
the four teaching strategies are preferred by the high school students of
Dominican College of Santa Rosa school year 2014 2015.
Definition of Terms
Strategy- a careful plan or method for achieving a particular goal
usually over a
making a judgment
about
something/
the
act
of
assessing
something.
Tally- a recorded count of scores, votes, etc. Modern- of or relating to
the present
developing at a time near
particular
education.
result.
CHAPTER 2
REVIEW OF RELATED LITERATURE
more words than hand-writers did, but the hand-writers ended up with a
stronger conceptual understanding across the board. According to Parlangeli,
Marchigiani and Bagnara, multimedia systems are more and more used in
distance learning. Since these systems are often structured as a hypertext,
they pose additional problems to the user due to the complexity of navigable
paths. In these cases the user has to learn both the structure of the
hypertext and the provided contents. Three studies have been conducted to
test the hypothesis that the level of usability of a system can affect the
learning performance. The first two studies were aimed at evaluating the
level of usability of a system developed as a multimedia distance learning
course. An experiment was then conducted to compare the learning
performance of students using this system to that of other students using
different educational tools.
Obebe (1981) carried out a research on the knowledge of contents and
teaching methods in Social Studies. He discovered that lecture method had
negative effects on students. Such effects include total lack of motivation,
inability to cover the contents of the curriculum, negative attitude towards
the subject and low achievement on the part of the students and teachers.
Seweje (2000) confirmed that the methods adopted by teachers in
most cases include the talk and chalk (lecture) with very little concern for
practical activities. Seweje (2010) explained further that a teacher is
expected to be a facilitator whose main function is to help learners to
become active participants in their learning and thereby making meaningful
several media, by repeatedly selecting what to see and hear next (Agnew,
Kellerman and Meyer, 1996).
Reisman (1994) described multimedia as a ray of computer-driven
interactive communication system, which create, store, transmit and
retrieve, textual, graphic and auditory networks of information.
Multimedia could be interpreted as a combination of data carriers, for
example video, CD-ROM, floppy disks, Internet and software in which the
possibility for an interactive approach is offered (Smeets, 1996; Jager and
Lokman, 1996).
Fetterman (1997) also viewed multimedia as those resources used for
instruction that include one or more media such as graphics, video,
animation, image and sound in addition to textual information. He identified
four important characteristics of multimedia as: 1. Multimedia systems are
computer
controlled;
2.
Multimedia
systems
are
integrated;
3.
The
application design offers new insights into the learning process of the
designer and forces him or her to represent information and knowledge in a
new and innovative way (Agnew et al, 1996).
However, information technology application serves different purposes,
such as knowledge sharing-portal, search engines, public administration,
social service and business solution. Oshodi (1999) posits that awareness
created towards the use of information and communication technology over
the years is increasing in the classroom learning environment in the third
world such that mere verbalization of words alone in the classroom to
communicate ideas, skills and attitude to educate learner is futile.
Omagbemi (2004) supporting this view expressed that access to
multimedia information could stimulate changes and creates conductive
learning environment and make learning more meaningful and responsive to
the localized and specific needs of learners.
Moore (1992) once said, the classroom environment can also have a
big effect on the amount of learning that occurs. Here again, people are
different and have different environmental preferences. Nevertheless,
understand what effects the learning process is important to know. Some of
the common learning styles and environmental factors that should be
considered when attempting to create the best learning conditions are listed
below.