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AAG 2008
Conference Co-Chairs:
Helmut Pottmann,
Vienna University of Technology
Axel Kilian,
Delft University of Technology
Michael Hofer,
Vienna University of Technology
The work is subject to copyright (which lies in the hands of the authors of the respective articles).
All rights reserved, whether the whole or part of the material is concerned, specically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines or
similar means, and storage in data banks.
Printed in Austria
Cover design by Axel Kilian using illustrations by Niloy J. Mitra
and Duks Koschitz.
ISBN 978-3-902233-03-5
The electronic version of the proceedings is available from the conference website
http://www.architecturalgeometry.at/aag08/
Preface
Preface
Last but not least we would like to express our sincere gratitude
to the sponsors of this conference: RFR (Paris) and Waagner Biro
Stahlbau AG (Vienna). Their generous support greatly reduced the
registration fees and thus helped to attract many more, especially
young people to this rst conference on Architectural Geometry.
The conference is also supported by the Austrian Science Fund
(FWF) under grants NFN S92 Industrial Geometry, P18865
Constrained Optimization with Geometric Objects P19214
Discrete Surfaces with Application in Architectural Design, FFG
project Nr. 813391 MLFS Multilayer Freeform Structures and
TU Wien.
We hope that all participants of this symposium as well as the readers of these proceedings will enjoy the program of AAG 2008 and
look forward to a future workshop and conference on Advances in
Architectural Geometry.
Helmut, Axel and Michael
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Abstract
Various approaches to create geometrical shapes by procedural
means are described for applications in art and architecture. Some
examples are given, ranging from conceptual building shapes,
through modular wall elements, to abstract geometrical sculptures.
Keywords: computer-aided design, architectural building blocks,
abstract sculpture, procedurally generated geometry, design for
ease of realization.
1 Introduction
In almost all design tasks today computers are playing an ever
more prevalent role. They allow designers to quickly explore a
much larger solution space; they help predict the final outcome
more accurately; they make redesign tasks less tedious; and they
permit to take realization concerns into account at an earlier stage.
I have had opportunities to work on a variety of quite different
design tasks ranging from integrated circuits and solid state
cameras to mechanical puzzles and institutional buildings. In most
of these designs I focused on their geometrical aspects. In all cases
the computer was used to actively support the creation of
geometric shapes by procedural means; and modularity and reuse
of parameterized components played an important role.
3 Paradigm Extensions
Although Sculpture Generator I is based on only one single
geometrical module that gets bent, stretched, twisted, and reused
in many different ways, it can produce an amazingly wide variety
of different sculptural shapes. After I had the basic program
running in 1995, I introduced several different paradigm
extensions over the following years. The simple biped saddles was
replaced with saddles of higher branching orders (Fig.1c). Affine
stretching of the toroids produced totem-like sculptures (Fig.2a).
Letting the hole-saddle chain loop around the toroidal ring more
than once led to intricate interleaved structures (Fig.2b).
2 Sculpture Generator I
My interaction with Collins started when I encountered a photo of
his Hyperbolic Hexagon (Fig.1a) [COLLINS 1997]. Seeing his
intriguing, highly structured sculptures, I wanted to understand
their underlying generative paradigms. One way to interprete
Figure 1a is to describe it as a ring of six consecutive hole-saddle
combinations, like the ones in the center of Scherks 2nd minimal
surface (Fig.1b) [SCHERK 1835].
Invited Speaker
Carlo H. Squin
EECS, CS Division, University of California Berkeley
10
10 Rapid Prototyping
11 Realization Headaches
One danger with using purely geometrical design tools that are not
tied in with any physical simulation tools or any verification
software for the intended fabrication process is that it is easy to
forget the physical aspects of the emerging construction. In 2006
Collins and I received a commission to scale up the original, 2foot diameter Pax Mundi wood sculpture to the 6-foot level and to
turn it into a bronze sculpture for the H&R Block headquarters in
Kansas City.
11
Invited Speaker
Figure 10: (a) The half-wheel master; (b) final EG-award trophy.
Clearly existing design tools for architects and artists still have a
long way to go. But close interaction between practitioners,
computer scientists, and CAD tool builders should get us there
more quickly.
References
BRAKKE, K. 1992. Surface Evolver. Experimental Mathematics,
Vol. 1, no. 2, pp. 141-165.
BRAKKE, K. 2000. Triply Periodic Minimal Surfaces.
http://www.susqu.edu/brakke/evolver/examples/periodic/
COLLINS, B. 1997. Evolving an Aesthetic of Surface Economy in
Sculpture. Leonardo, Vol. 30, No. 2, pp. 85-88.
COLLINS, B., REINMUTH, S., SCHWALBE, D., SQUIN, C. H., WAGON
S. 2003. Whirled White Web: Art and Math in Snow. Meeting
Alhambra, ISAMA/BRIDGES, Granada, Jul.23-25, pp, pp 383-392.
HAUER, E. 2004. Continua Architectural Screens and Walls.
Princeton Architectural Press.
Conclusion
12
Mark Pauly
ETH Zurich
Figure 1: Various architectural models analyzed and modied by exploiting information on shape symmetries and regular repetitive patterns.
Abstract
data [Pauly et al. 2005], [Thrun and Wegbreit 2005], [Pauly et al.
2008] or images [Muller et al. 2007], [Liu et al. 2008].
Our approach is based on the techniques for nding symmetry information and repetitive structures introduced in [Mitra et al. 2006]
and [Pauly et al. 2008], respectively. We briey describe the central
ideas of these methods, but refer to the papers for a more detailed
discussion. Symmetry and structural repetitiveness can be formalized using the notion of invariance under transformations. We say
that two parts of a 3D model are symmetric, if there
exists a transformation , e.g., a rotation, reection, or translation,
such that . In general, we consider the space of similarity transformations composed of uniform scaling, rotation, translation, and possibly reection. To nd symmetry transformations of
a given shape, we apply a sampling approach illustrated in Figure 2
that has been proposed in [Mitra et al. 2006] and, independently,
in [Podolak et al. 2006].
Keywords: shape analysis, symmetry, repetitive patterns, structural regularity, procedural modeling
Introduction