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TDR Manual (Eng{B}) 21/11/02 6:03 am Page 1

Contents
System Requirements
DirectX 7
Installing the game
Launching the game
Still the Quickest Quick Start Guide!!
Ingame Controls
Why Youre Here
Step By Step Guide to Carmageddon TDR2000
Free Driving
New Game
Race Objectives
Race Statistics
Mission Objectives
Saving Games
Power-Ups
Target Lock
Options Screens
Buying New Cars
The Garage
APO
In-Game
Mini Map
Main Map
Carmageddon TDR 2000 Multiplayer Games
SCI Credits
Torus Credits
Music Credits
Contact

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TDR Manual (Eng{B}) 21/11/02 6:03 am Page 2

Please ensure that your PC is capable of playing Carmageddon TDR2000

3. Installing the game

1. System Requirements

Place the Carmageddon TDR 2000 CD in your CD-ROM drive, the Carmageddon TDR 2000
Sold Out Installer should appear automatically.

Minimum Spec:
Intel Pentium II 266 / AMD K6-2 300Mhz
32MB RAM
Windows 95/98
Hardware Accelerated Mode: DirectX 7 supported D3D Accelerated Graphics Card with 8Mb
RAM or above (D3D performance will vary from cardto card)
Software Mode: DirectX 7 supported 8Mb graphics card
210MB hard drive space
DirectX 7 supported soundcard
8 x Speed CD-ROM or above
200MB Swap file
Full Performance Recommended Spec:
Intel Pentium III / AMD K7 / Athlon / 500Mhz
64MB RAM
Windows 95/98
DirectX 7 supported D3D Accelerated Graphics Card with 32Mb RAM or above
210MB hard drive space
DirectX 7 supported soundcard
8 x Speed CD-ROM or above
200MB Swap File

2. DirectX 7
Carmageddon TDR2000 has been optimised for DirectX 7. In order to take advantage of this
optimisation you are strongly advised to install DirectX 7 when prompted to.
Hardware Acceleration
Carmageddon TDR2000 runs in Direct3D. This ensures that the game provides the best performance on the widest range of 3D video cards.
Eng

NOTE: If the Autoplay option has been disabled in Windows, double-click on the My Computer
icon. Now double-click on your CD-ROM drive icon and run the Setup.Now file.
The setup program will guide you through the installation process

4. Launching the game


The very first time you run Carmageddon TDR 2000 it examines the hardware in your PC and
works out the best graphics mode for your machine.
It is possible to override the options the Launcher selects, but we recommend playing the game
in whatever default mode is initially presented to you before selecting any alternate modes.
In the Launcher setup screen, clicking on Options and then selecting Display and clicking on
the Advanced button offers extra options. If you have any performance issues in Direct3D, turning off some of these options may improve the games performance.
NOTE: If you have a video card with the voodoo 1 or 2 chipset, this is referred to as a Secondary
Display Driver.
You may need to install the latest drivers for your graphics and sound cards to secure the best
performance from the game. These drivers are normally available from your card manufacturer
or they may be downloaded from the Internet. (See the 3D CARD SUPPORT SITES in the
readme file)

5. Still the Quickest Quick Start Guide!!


Click on the Carmageddon TDR 2000 Icon in the Start menu and youre only 3 clicks from
mayhem hey, enjoy yourself!
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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 4

6. In-Game Controls
KEY LIST
Default TDR Keys

Action

Return

Recover Youre going to need this one when you manage to flip
yourself on your head
Turn Left
Turn Right
Accelerate
Brake/Reverse
Handbrake
Wheel Spin
Repair Double tap this key for full repair but look out, you pay
for every repair!
Map Dont get lost now!
Cockpit View Get up close & personal
Change Camera Mode
Auto Target Gives you a rolling update on your opponents well-being
(or lack of it)!
Target Cycle Set your sights on any opponent and keep track of their
state of health
HUD On/Off
Select Powerups
Use Power-up
Action Replay On/Off
Mission Reminder
Screen Shot

Left Cursor Key


Right Cursor Key
Up Cursor Key
Down Cursor Key
Space
Z
Backspace
Tab
F6 or C
F1 F9
T
Y
H
AS
Left Alt
Numpad Enter
/
Prt Scr

PgUp
PgDn
N
D
L
M
B

Race Camera Move back & up


Race Camera Move forward & down
Show Car Names Just in case you want to know who youre running into!
Open Doors Great for inflicting a wider damage area.
Mouse Look This lets you take a quick peek in the area around your car
its very handy when youre looking for stuff in the missions.
See what opponent cars are doing
Look backwards much needed when youre being taken from behind!

ACTION REPLAY CONTROLS


TDR Keys

Action

.
,
P
R
F
;

F1 F12

Play Forward (Normal Speed)


Play Backward (Normal Speed)
Pause
Rewind to Start
Wind to End
Backward | Frame
Forward | Frame
Change Camera Fancy yourself as a budding director?
Youve got 12 different camera views to play with have fun!
Record On/Off

Enter

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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 6

Why Youre Here


The beginning of the new Millennium was like the end of the last, only worse. A whole lot worse.
Cities swelled, spreading like cancers. Money was made and misery grew. Watched by beaten,
apathetic police, crime spiralled and got its hooks into every aspect of urban existence. But most
people suffering this anarchy wanted the old values. A safe life; a successful life; a happy life. So
something had to give.
The people voted with their feet. They poured their money into new segregated, tightly policed
towns where they could live without fear, watched twenty-four hours a day by CCTV and private
police forces. These walled towns were called Subates. Living in them was a haven of crimeless
luxury for those who could afford it. And many found that they could afford it. The cities were
emptied of people until all that was left was the dross, the dregs, the poor and the scum. Their
hatred of society, each other, the police and the luxurious Subate fortresses drove them to further
excesses of lawlessness.

The Subate bosses, aware that the strike hadnt finished the city-scum, built a wall around the
inner-urban area. They constructed a radiation prison. A burning chemical nightmare in which
gangs were rife, criminality the only life, and murder commonplace. The cops would only venture
into this hell if they considered that the gangs had become capable of manufacturing weapons or
technology which would give them any chance of escape or the ability to directly challenge the
firepower of the cops themselves. Robbed of ever having another chance at happiness, the core
of the urban areas got worse and worse.
Two worlds, but a universe apart. Once peopled by a single race. And no-one ever crosses
between them. It cant be done. It would take a four-wheeling genius with no morals, a killer
instinct and a burning passion to escape. Since the nuking, no such person has existed.
Until now

Soon they had almost total control of the cities and were moving out, threatening the Subates
themselves. The private security forces could not hope to face the wrath of such chaotic desperation and an executive decision was taken. From launchers in low orbit, multiple tactical nuclear
warheads rained down on the inner cityscapes. Millions died, most of whom were innocent. They
were lucky. The survivors, torn and twisted by fallout and mutation, held on in an existence a
hundred times worse than the hellish world theyd made for themselves before the atomic strike.
These beings were no longer officially classed as human. The walking dead, they were denied
medical help and left to suffer their agonising injuries. But life did not leave the cities. The survivors grew in strength and number as more pulled themselves from the rubble and from dens
underground.
Their resentment for those in the Subates turned into obsessive hatred. It was this desire for
vengeance that kept many of them alive. One day they hoped they would be powerful enough to
threaten again the cosy world of the wealthy in their towns.
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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 8

Step By Step Guide to


Carmageddon TDR 2000
TIME
REMAINING

GEAR

New Game

NUMBER OF
OPPONENTS
DAMAGE
INDICATOR

SPEED

TIME LIMITED
POWER UPS

Takes you into campaign mode. This is the main mode of the
game where you get to run races, trash opponents, mow
down the inhabitants and also complete missions which allow
you to unlock the next section of the game. Once you have
completed three races & three missions the next environment
opens up to you.

Race Objectives

USER
CONTROLLED
POWER UPS

MINI MAP
YOU
OPPONENTS

CURRENT
TARGETED
OPPONENT

Free DrivinG
Select this option and you can race in any of the environments & races youve unlocked in
Campaign mode. This time you control the race setting the number of laps you want, the number of opponents and many other features. Its your chance to explore the world the way you
want to, causing as much mayhem as you can along the way.

There are three ways to win.


Demolish all your opponents
Mow down all the inhabitants in the level
Complete the course before your opponents I know this one sounds dull but give it a go.
This time you can really race!
All races are tightly timed but you can get extra time by either wasting an opponent, mowing
down an inhabitant or making it to the next checkpoint in a speedy fashion.
Carmageddon TDR 2000s races are locked into groups that cover one area in the world. To
unlock the next environment, you need to complete 3 races and 3 missions in the current world.

Race Statistics
At the end of every race you are presented with a breakdown of your performance in that race.
You can go back at any time & try to better your own performance!

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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 10

Mission Objectives

Target Lock

Every mission is different and the movie at the start of each explains just what you need to do to
complete that mission. Watch the movie carefully as it gives clues to the location of the missions
goals. Every mission is timed very tightly so you have to be quick. Knowing the map will always
help in a mission as the fastest route isnt always the most obvious one. In nearly all the missions, the next objective is shown on the map. Pressing the TAB button, takes you to a full
screen map. Pressing the TAB button a second time, takes you back to full screen play.

If you decide youve had enough of a particular opponent and want to focus your destructive
energy on them use the y key to cycle through each opponent until you find your target this is
displayed in the bottom left of the screen in the main game. It tells you how close your target is
to you, what their state of mind is & how much more you have to pound them into submission.
To return to normal automatic targeting hit the t key.

Saving Games

Options Screens
Graphics

You can save a game at the end of each race or mission.

If necessary you can increase the performance of


Carmageddon TDR 2000 by:
Turning off car shadows
Turning off land shadows
Reducing the detail
Reducing the draw distance

Power-Ups
In Carmageddon TDR 2000 you will come across many power-ups in both the races & the missions. Many of these are beneficial and will buy you extra time, give you cash or helpful weapons
of destruction. Some power-ups are also going to hinder more than help. You can learn which is
which to a certain extent by playing the game, although some power-ups are random and then
you just have to hope for the best!
A number of power-ups in the game are also keyboard triggerable, this means you get to chose
when to use them. Use the ; and keys to select which power-up to use if you have picked up
more than one. To actually trigger the power-up use the Alt key. The power-ups are shown as
glowing 3D icons. The "Clock" gives you time bonuses, the "wads of bills" gives you credit
bonuses, the "spanner" gives you vehicle power-ups.

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Sound
This option screen allows you to balance the games sound
effects (Engine Volume) against the CD Audio (Music
Volume). The audio in the game has also been enhanced
either for speakers or headphones and you should select the
appropriate option to benefit from this.

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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 12

Buying New Cars

In-Game
Mini Map

At the end of every race youre taken to the wrecks gallery. If


youve been careful with your money you can buy any of the
cars that you trashed in that race. Theyre not cheap so youll
need to win a few races to buy new cars.

The mini-map is your quick guide to:


The next checkpoint this is shown as a white arrow on the mini-map. You can also see a
white radar pulse, which also helps to indicate your next checkpoint.
The nearest opponent when these cant be seen on the screen theyre shown as a red arrow
on the mini-map. The position of the arrow on the edge of the map gives you an indication of the
direction you need to go in to find that opponent.
In the missions your next objective is also highlighted with a white arrow & a radar pulse.

Main Map

The Garage
GAME ACTION

This is where you keep your vehicles (surprised?) Once you have bought a vehicle, you can
choose to drive it in the next race. Its also the place where you can choose to spend some of
your hard earned cash upgrading your vehicles by buying APO.

YOU
MISSION
OBJECTIVE

APO
This is your cars Armour, Power and Offensive capacity, basically meaning how much damage
you can take, how fast you can go & how much damage you can inflict. APO is shared across all
the cars in your garage. You need to buy slots for each of these options and then spend cash filling those slots. Alternatively you can win slots and gain upgrades by finding power-ups hidden
around the maps. These are usually in hard-to-find locations, so its well worth exploring if you
can buy yourself the time.

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MISSION
OBJECTIVES
AND GAME
INFO

This shows the complete overview of the current area. It also shows you the location of all your live
opponents using a red marker & the remains of the opponents you have trashed using a black marker. The next checkpoint & its number in the sequence can be seen on this map - its also highlighted
by a radar pulse. If you stir up enough trouble for the cops to appear their indicators are blue.
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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 14

Carmageddon TDR 2000 Multiplayer


Games
Free For All
The classic death match scenario! Waste another player and you get one point. Waste yourself
and you lose one point!
Death Race
Its a race - what can we say? First player to complete all their laps wins!
Knockout Race
Race through the checkpoints - the last player through a checkpoint is knocked out of the race.
The last person left is the winner.
Hot Nut!
Like "hot potato". One player gets the bomb the timer on the bomb starts ticking down. They
have to smash into another player to transfer the bomb to them. Whoever has the bomb when
the timer reaches zero gets blown up.
Fox n Hounds
One person is the fox while theyre the fox, they accumulate time. When theyve accumulated
the target amount of time they win. All the other players are hounds. When a hound runs into
the fox, they become the fox.
British Bulldogs
This multiplayer game takes place in a long tube with a safe zone at either end. One player is the
bulldog and he cant go into the safe zones. The other players have to make it from one safe zone
to the other within the target time or they get wasted. If the bulldog touches them as they make
their mad dash to the opposite end of the level, they become bulldogs as well. Eventually, everyone will become a bulldog, the last player to be converted is the winner.
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SCI Credits
Chief Executive
Jane Cavanagh

Script Writing
James Leach

Development & Operations


Director
David Ratcliffe

SCi Webmaster:
Raldwin Macapagal

Senior Producer
Darren Barnett
QA Manager
Marc Titheridge
Lead QA
Dave Isherwood
QA Team
Ben Mason
Bill Bradshaw
Carl Perrin
Joe Best
Joseph Pirocco
Luigi Fusco
Mark Dearsley
Matt Friday
Rob Gossage
Scott Kirkham

Casting and Voice


Production
Philip Morris@AllintheGame
Voice Artists
English:
Bradley Lavelle
Laurel Lefkow
French:
Olivier Deslandes
Stephanie Maio
German:
Stefan Boje
Jasmina Samssuli
Spanish:
Luis Soto
Pilar Orti
Italian:
Angelo Cola
Jessica Juffre
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Special Thanks to
Sales & Marketing Bill
Ennis, Dave Clark, Keith
Hodgetts, Jacy Barrett, Chris
Mehers, Ray Livingston
PR Sam Mungo Forrest
Administration Katie
Bundell, Trisha Saunders,
Fern Robertson
Operations & Production
Nicole Beale, Jon Wild
Finance Rob Murphy,
Jennie Taylor, Ian Chapman
Licensing Simon 007 Hewitt
and everyone else who stuck
their fingers into the pie!

TDR Manual (Eng{B}) 21/11/02 6:04 am Page 16

Torus Credits
Managing Director
Bill McIntosh
Administration Director
Pam McIntosh
Producer
Andrew Scott
Project Manager
Chris Brown
Game Designers
Andrew McGinnes
Simon Short
Lead Programmers
Wayne Simmons
Mark Wayland
Steve White
Lead Artists
Ross McRae
Joe Tabor
Programmers
Daniel Collins
Chris Hancock
Martin Klusacek
Luke Ryan
Andrew Scott
Krzysztof Stankiewicz
Additional Programming
Rob Murray

Artists
David Biggs
Stuart Campbell
Ty Carey
Mark Day
Jeremy Geddes
Damien Holder
Marcus Mestrov
Stuart Rogers
Nathan Stone
David Todd
Chris Wise
Concept Art
Damien Holder
Stuart Rogers
Additional Art
Justin Muir
Patrick Ducaud
Sound
Chris Hancock
Greg Hill of Soundwave
Concepts
QA Manager
Brian Uniacke
QA Department
Mick Solomons
David McIntosh
Kim Garoni
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Music Credits
Brad Lewis
Andrew Major
FMV sequence produced by
AUDIOMOTION Ltd
Lead Artist
Ilyas Kaduji
Animators
Jaqui Odell, Francois Baele,
Damien Orio, Ian Deary, Mark
Harrison, Debbie Keys, Bryan
Servante, Mark Wallman
Digital Matts
Dimitri Delacovias
Texture Maps
Bryn Williams
Concepts and Storyboards
Niel Maguire, Bryn Williams

"Techknowledgy", "Hands Up", "Sick" performed by Utah Saints


All tracks written by J Willis
Produced & mixed by Utah Saints
Recorded at Utah Central
Published by Zomba Music Publishers Limited/Notting Hill Music (UK) Limited
(P) 2000 The Echo Label Limited
Taken from the forthcoming Utah Saints album.
http://www.utahsaints.com
"Techknowledgy" contains a sample of "Search and Destroy"
Performed by "Iggy and the Stooges"
Courtesy of Columbia Records by arrangement with Sony Music New Media licensing
Written by James Osterberg and James Williamson
Published by James Osterberg Music/Strait Music/Bug Music Inc/Bug Music Limited
"Hands Up" contains a sample of "Sonnys Burning" by The Birthday Party
Taken from the album "The Birthday Party Hits"
Licensed courtesy of 4AD http://www.4ad.com
Written by Mick Harvey/Nick Cave/Rowland Howard/Tracy Pew
Published by Mute songs Limited

Audio
Des Tongue

"Cama", "Dedicated to Hate", "Eat it Up" by Plague

Post production and Edit


Mick Morris

Produced by Bob Marlette


Published by Chrysalis Songs Inc and Black Lava Music (ASCAP)
Recorded at The Blue Room Studios, Woodland Hills, California

Music Credits
Utah Saints
Plague
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TDR Manual (Eng{B}) 21/11/02 6:04 am Page 18

Contact
For support in the UK you can contact the Sold Out technical support on:
Technical Support
Sold Out Software
122 Southwark Street
London, SE1 0SW
United Kingdom
Support Telephone Number:

+44(0)20 7928 9655

Support Email:

webmaster@sold-out.co.uk

For further product information:


Sold Out Website:
Official Carmageddon Website
Torus Website:

http://www.sold-out.co.uk
http://www.carmageddon.com
http://ww.torus.co.au
NOTICE

Sold Out Software reserves the right to make improvements in the product described in this manual at any time and without notice.
Sold Out Software makes no warranties, conditions or representations express or implied, with respect to this manual or the software title, its quality, merchantability or fitness for any particular purpose. This manual and software are provided "AS IS". In no event shall Sold Out Software be liable for any special, indirect or consequential damages.

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