InformationInformationProcessing
Model of
of
Processing Model
Memory
Memory
Gagnes
Gagnes Information
Information
Processing Model
The Expository
Teaching Model
Inquiry Teaching
Model
Scientific Inquiry
Model
Social Inquiry
Model
Juris-Prudential
Inquiry Model
Suchmans Inquiry
Model
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Sensory
Incoming
information
(sensory input)
pass
through:
Short-term memory
Short-term memory
Long-term memory
Retains information
for only
a fraction of a
Sensory
second but enough to
memory
select
the portion of
information that
arrests ones
attention. (The
information that
caught ones
attention is selected
for longer storage)
Can hold
unrehearsed
information for about
Short-term
5 20 seconds.
Information can be
stored longer if it is
engaged under
rehearsal. (Repetition
of memorizing).
Long-term
Information encoded
may last for weeks,
months or even
years.
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ACTION RELATED
Motivation Phase
Expectancy
Apprehension Phase
Acquisition Phase
Encoding Prestoring
Retention Phase
Memory Retention
Recall Phase
Recall searching
Generalisation Phase
Transfer
Performance Phase
Response
Feedback Phase
Reinforcement
Learning readiness
Motivation
Perception
Conceptualization
Memorizing
Forgetting
Learning transfer
IMPLICATIONS:
Suitably use to teach certain concept and skill during the beginning of the lesson.
Principle and concept are explained verbally, as all the facts are written on the
board, showed on the screen.
Main Strength
Time saving: Enables teacher to finish all related concepts in a shorter period &
pupils merely listen quietly.
Weakness:
More to a lecturing method. (Less effective for primary schools).
6 steps:
1. Formulation of problem by teacher.
2. Formulation of hypothesis by pupils.
3. Define hypothesis.
4. Discuss & confirm validity of the hypothesis.
5. Collect & analyse evidences for the hypothesis.
6. Interpret & derive inference @ conclusion.
2 types:
1. Guided inquiry: Teacher guides pupils to carry out the whole discussion process.
2. Open Inquiry: No guidelines given. Students have to do the discussion
themselves. Interpret & derive inference @ conclusion.
Procedures:
Teacher determines & indicates the problem.
Teacher explains the inquiry process to solve the previous problem.
Students are guided to form hypothesis, follows by the collection of relevant data.
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Guide and if necessary, correct pupils activities which show deviation from
original learning objectives
Students are enforced with good mental exercises through different methods and
approaches.
Students are informed of the objectives and learning outcomes that should be achieved.
6. Inquiry-Discovery Model
Integration of inquiry & discovery method
-
PROCESS:
Identify
research
Collect related
solving
information
topic
Study and
analyze
information
Derive generalization
or conlcusion
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TEACHING PROCEDURES:
1. Identify
research topic
2. Plan strategy for
solving
3. Collect related
information
4. Study and
analyze
Derive generalization
Record the conclusion
information
5. Derive
generalization or
conclusion
BEHAVIOURAL MODEL
Direct Instruction
Model
Behavioural
Model
Programmed
Instruction
Model
Mastery Learning
1.
feedback, monitoring students, grading work and strict classroom rules & regulations.
(Teacher-centered).
2. Mastery Learning
??= Involves learning one concept or topic thoroughly before moving on to a more
difficult one.
Refers to a theory & practice of using remedial teaching based on feedback of pupils
performance to assist them to achieve the learning objectives.
Procedures:
1. Determine learning outcomes by planning explicit learning objective (based on
students performance).
2. Teach pupils with effective teaching method & technique (use of suitable learning
materials to suit different learning styles)
3. Evaluate learning result by diagnostic test & summative test (level of mastering &
achievement)
4. Carry out remedial activities for pupils who have not fully mastered certain skills
& provide enrichment activities for pupils who have mastered the lesson.
SOCIAL MODEL
Simulation Model
Sociodrama
Role Play
Model of Group
Teaching & Cooperative Learning
SOCIAL
MODEL
2. Simulation Model
?? = learning situation occurred in a controlled situation & purposely crafted to resemble actual
situation.
= AIM to carry out activity to solve certain problem
2 types of simulation: sociodrama & role play
1. Sociodrama
More like an acting activity
Based on a story which reflects a certain situation involving conflicting issue, for
2. Role Play
Spontaneous act without referring script
Situation usually already set by teacher
Procedures
1.
2.
3.
4.
PERSONAL MODEL
1. Non-directive Teaching Model
Based on Carl Rogers work, he believes that positive human relationships
enable people to grow.
Therefore instruction should be based on concepts of human relations.
THE PHASES:
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Phase 5: Integration
Importance
Teacher helps students to explore new ideas.
Students have freedom to making decisions and choices.
Teacher and students are partners in learning.
Nurtures and moulds students to be the way they are.
Encourages students to think and reflect their uncertain feelings and become better and
be positive.
2. Developing Positive Self-concepts
students.
Activities that help: Group/Individual Presentation, musical performances, stage
performances.
Importance
Gain knowledge and experiences by enhancing their interests in learning through self
concepts.
Teacher shows positive approaches and optimistic reinforcements.
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3. Project Model
Based on the belief that learning would be effective if pupils are interested and ready to
carry out learning activities.
Examples of Project Model:
a. Research Project.
b. Handicraft Project.
c. Educational Visit.
1. Research Project
- In order to implement research project effectively, must follow Principles:
Principles
1. Teacher determines suitable research topic in accordance to the pupils
experience, ability and interest.
2. Aims and procedures must be determined first and pupils are informed about this.
3. Teacher prepares relevant materials (check list, questions to be answered, etc.) to
facilitate pupils.
4. Research should be carried out safely & every pupil should actively involve in
group activities.
5. Teacher supervises and provides guidance to pupils.
6. Teacher discusses the outcomes of research & evaluation should be conducted
after research is completed.
2. Handicraft Project
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3. Educational Visit
Supporting activity
Enables pupils to verify practically in actual situation what they have learned from books
Principles:
(a) Before the visit
1. Identify the place of visit.
2. Obtain permission.
3. Arrange for transport.
4. Conduct briefing session regarding safety, precautions, behaviours, aims of visit
and regulations.
5. Prepare sufficient equipments.
(b) During the visit
1. Divide pupils into several small groups.
2. Every pupil should actively involve.
3. Watch out for pupils safety.
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Importance
Students able to relate their previous experiences to what they are studying.
Fun activities that attract students interests in learning more & apply what they have
learnt.
Theories, facts & hypotheses are brought into practices (I do, I remember &
understand).
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5. Teaching as a Process
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6.
-
technique
For effective teaching, teacher has to be competent, innovative & skillful to plan
and implement teaching process
Teaching
??= assignment actvty which systematically planned, organized, implemented &
assessed by teacher
Characteristics of Teaching:
1. 2 imprtant elements: teacher & student.
2. Teacher: instructor and student: as the learner.
3. Main teaching activities: instruction, follows by training, indoctrination and finally
conditioning.
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Learning
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1. Active involvement
- seeking meaning from Experience.
- allowed to learn by testing their own hypothesis & by learning to reflect on their
own learning processes and outcomes
2. Pattern Recognition & Connectivisme
- Pupils make a selection from the Stimuli.
- Connectivisme: Meaningful learning occurs when new knowledge Is connected to
3.
4.
5.
6.
7.
existing knowledge
Informal learning
Not directly learning
EG: Teacher ask student to think b4 discuss idea
Compelling situation
Interesting + Meaningful Situation
Reinforcement
Giving feedback
Evaluating the learning outcomes
Stimulating environment
Or conducive environment
Reflection
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1. Physical Development
Organize physical educ, game actvties,
practical work according to physical
dvlpment
Avoid teaching such as complex living
skills; IF pupils physical abilities not
mature enough
2. Cognitive Development
Plan interesting & meaningful T&L actvt
Prepare various teaching aids
Primary school pupils: relate concrete
values
Control undesirable behavior & spiritual
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