Examples
1. Dilution/Concentration-keep direction same and make vectors
longer or shorter
2. Rotation-leaves magnitude the same and rotates the vector
about the origin
3. Shear-Eliminates on element while growing another
4.
Projection- Outputs the shadow of a vector onto the
coordinate planes or axis-flattens out a vector onto an axis
1.9 Matrix of linear Transformation
Find the image of arbitrary vector
Putting something in standard form is recomposing a vector from x1
and x2 form
E1=(1,0,0), E2=(0,1,0), E3=(0,0,1)
Determinants
Det(ab)=(deta)(detb)
3.2
3.3
Properties of determinants
Cramers Rule
U+V=V+U
There is a zero vector 0 in V such that u+0=0
For each u in v there is a vector u in V such that u+(-u)=0
C(u+v)=cu+cv
(c+d)u=cu+du
Basis
Coordinate Systems
The coordinate vector V depends not only on the chosen basis, but
the order in which the basis elements appear
4.5
4.6
Change of Basis
-Unit vector=
1
x
xix
x y
-Express means you dont multiply it out
6.2 Orthogonal Sets
Determine if a set of vectors are orthogonal Multiplying each
component and adding should equal zero
Orthogonal Projection
yiu1
u1
u1 iu1
yiu1
u1
u1 iu1
z y y