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PRIMARY SKILLS

SKILL
Character Title
Players Name: ________________
Race: __________________________
Class: _________________________

Level Cool Points Next Lvl


Frenzy

Saved CPs

Weapons

rating level

dice

Stealth
(dex)
Concealment
(per)
Negotiation
(chr)
First Aid
(int)
Piloting
(dex)

Melee:
Magic:

Weapon

SECONDARY SKILLS
SKILL

+ to Hit

DMG: ___________ CT Mod: ____


Range: _________ Weight: _____
Ammo: _________________________
Accessories: __________________
_________________________________

Actions & Attacks


Unarmed:
Armed:

Weapon

rating level

dice

+ to Hit

DMG: ___________ CT Mod: ____


Range: _________ Weight: _____
Ammo: _________________________
Accessories: __________________
_________________________________

Weapon

+ to Hit

Defense
DMG: ___________ CT Mod: ____
Range: _________ Weight: _____
Ammo: _________________________
Accessories: __________________
_________________________________

Physical Magical Mental


+
( ) +
( ) +
( )
HIT POINTS

Armor Class

Weapon

DMG: ___________ CT Mod: ____


Range: _________ Weight: _____
Ammo: _________________________
Accessories: __________________
_________________________________

Attributes
Strength
(

rank

Dice

DMG Modifier: _______________


Weight Allowance: __________
Dexterity
rank
Dice
(

Body Save: ____________________


Toughness: ___________________
Chi: ___________________________
Perception
rank
Dice
(

Armor & Clothing


Armor Rating: _______________

Defense Modifier: ___________


Initiative Modifier: _________
Movement: ___________________
Body
rank Dice
(

COMBAT SKILLS
Unarmed Combat
Specializations

+ to Hit

Spell Time: ____________________


Willpower
rank
Dice
(

Clothing: _________________________
Body Armor: ______________________
Helmet: ____________________________
Amulet: ____________________________
Chain: _____________________________
Shoulders: ________________________
Gauntlets: ________________________
Greaves: ___________________________
Belt: _______________________________
Shield: _____________________________
Boots: _____________________________
Gloves: ____________________________
Cloak: _____________________________
Rings: ______________________________
_____________________________________
_____________________________________
_____________________________________

Resistances

Mental Defense: _____________


Mana: _________________________
Charisma
rank
Dice

DMG

+ to Hit

Dmg mod (long range): _____


Intelligence
rank
Dice
(

+ to Hit

Fluent Languages

Fire: __________ Ice: ____________


Toxic: ______ Electrical: _____
Radiation: __________
Geiger Counter
Radiation Poisoning:

Networks: ____________________
EQUIPMENT (Belt)

Character Description
Physical Beauty: _____ Sex: ___
Height: ______ Weight: _______
Skin Color: ______ Hair: _____
Date of Birth: _____ Age: _____
Origin: _______________________
______________________________


Racial Abilities

Character Traits

Symbol or Tattoo

Class Abilities

Talents

Backpack or Stash

Credits

Bank

Valuables

Hideouts

Total Hideouts
Income

Upkeep


Religious Beliefs
Path: __________________________
Spiritual Influence: _______%
Animal Spirit: ________________

Networks

rating

Vehicle
Speed: _________________________
Handle: ______________________
Armor: _______________________
Shields: ______________________
SHP: _________________________
Mounts: _____________________
Seats: ________________________
Mek Defense Modifier: ______
Weapons & Accessories:

Cybernetics &
Bionetics
Implant

spirit:

Rating

Drain

Vehicle

Reputation

Speed: _________________________
Handle: _____________________
Armor: ______________________
Shields: _____________________
SHP: _________________________
Mounts: ____________________
Seats: _______________________
Mek Defense Modifier: ______
Weapons & Accessories:

Title: __________________________
Chance Known: ______________
Total Reputation Points: ___
ARMETHIAN EMPIRE: systems

Acrux: _________________________
Beta: __________________________
Cygethe: ______________________
Demtatrial: __________________
Glavian: ______________________
Hadar: ________________________
Maga: _________________________
Proximo: ______________________
Sirius: _________________________
Sol: ____________________________
Tekk Ram: _____________________
Vega: __________________________
Wolf: _________________________
DEEP SPACE: __________________
HIVE SPACE: __________________
INNER CORE: _________________
ORG EMPIRE: _________________
ORION NEBULA : _____________
OUTER CORE: _________________
RO SEEDI FEDERATION: ______
SKOG EMPIRE: ________________

Character Background

Vehicle

Cyberboard
Virtual + to Hit

Speed: _________________________
Handle: _____________________
Armor: ______________________
Shields: ______________________
SHP: _________________________
Mounts: _____________________
Seats: _______________________
Mek Defense Modifier: ______
Weapons & Accessories:

Virtual + to Def

Speed: _________________________
Armor: ________________________
Attacks: ______________________
Damage: _______________________
Store: _________________________
Memory: ______________________
HP: ____________________________
Upgrades

Creature Mount
Programs


Spell Book
Spell

Actions Drain

Duration Area

Alchemical Formulas
DMG

CT Mod + to Hit

Chi Abilities

drain

Attack Modes and Modifiers

Cover and Concealment Modifiers


% of Body Covered
25%
50%
75%
90%
100%

Mod. to Defense
+2
+4
+6
+8
-

Single Shot
Shots Fired: 1, Damage Modifier: 0,
# of Attacks: 1, Target: 1, Modifier to Hit: 0
Aimed Shot
Shots Fired: 1, Damage Modifier: 0,
# of Attacks: 2, Target: 1, Modifier to Hit: +2

________________________________________________________________________

Double Shot
(double barrels)
Shots Fired: 2, Damage Modifier: x2 (power dmg),
# of Attacks: 1, Target: 1, Modifier to Hit: 0

Structural Hit Points (SHP)


1 inch thick structure
Glass
Wood
Stone/ Concrete
Steel

S.H.P.
20
30
60
100

Controlled Burst
(full auto wpns & flamers only)
Shots Fired: 10% of clip or 2% of belt,
Damage Modifier: x2 (combo dmg), # of Attacks: 1,
Target: 1, Modifier to Hit: 0

________________________________________________________________________

Heavy Burst
(1 target, full auto wpns & flamers only)
Shots Fired: 25% of clip or 5% of belt,
Damage Modifier: x5 (combo dmg), # of Attacks: 2,
Target: 1, Modifier to Hit: -2
(-1 with recoil suppressor or Strength of 18+)

Fumble Chart
D6
1
2-5
6
d6
1
2-3
4
5

d6
1
2-3
4
5
6

Unarmed Combat
Hit nearby party member or self for 1/2
damage. Hey, it can happen.
Trip or slip, and fall to the ground.
Fall to the ground and lose 1 action.

Heavy Rake
(many targets, full auto wpns & flamers only)
Shots Fired: 25% of clip or 5% of belt,
Damage Modifier: x2 (combo dmg), # of Attacks: 2
Targets: 2 or 3, Modifier to Hit: -3
(-2 with recoil suppressor or Strength of 18+)

Melee Combat
Hit nearby party member or self for 1/2 damage.
Trip or slip, and fall to the ground.
Weapon flies from hand in a scattered
direction. (roll scatter dice)
Weapon is stuck in something nearby.
Making a Strength check to pull the
weapon free takes 1 action.
Weapon breaks, if weapon is magical, it only chips,
unless this is rolled again. In which case it
explodes (2d6x10 dmg) in a 1.5 inch blast radius.
Armed Combat
Shoot nearby party member or self for
full damage. That sucks!
Trip or slip, and fall to the ground.
Weapon flies from hand in a scattered
direction. (roll scatter dice)
Jam (2 actions to unjam the weapon), dud,
or malfunction.
Weapon breaks (backfire). Take d6x10 dmg. 2d6x10
in a 1.5 inch blast radius for energy weapons.

Unload (Full Burst)


(1 target, full auto wpns & flamers only)
Shots Fired: 50% of clip or 10% of belt,
Damage Modifier: x10 (combo dmg), # of Attacks: 4,
Target: 1, Modifier to Hit: -3
(-2 with recoil suppressor or Strength of 18+)
Rake and Unload (Full Burst)
(many targets, full auto wpns & flamers only)
Shots Fired: 50% of clip or 10% of belt,
Damage Modifier: x5 for 2 to 3 targets or
x2 for 4 to 6 targets (combo dmg), # of Attacks: 4,
Targets: 2 to 6, Modifier to Hit: -4
(-3 with recoil suppressor or Strength of 18+)
________________________________________________________________________

Falling Damage
________________________________________________________________________

Hit Points

Status

2 to 1
0

Almost out. Attack/ defend at -2.


Crawl 1/2 movement. Atk/ def at -4.
-1 to -2 Conscious, no movement, only
faint speech.
Unconscious, loose 1 HP every 10
rounds.
Coma, loose 1 HP every 5 rounds.
Coma, loose 1 HP per round.
Dead if not revived within 2 rounds.
Dead if not saved within 1 round.
Instantly killed. (Roll Spiritual
Influence) If failed, you may be
resurrected.
Instantly Killed. (Roll Spiritual
Influence) If failed, you are unable to
Resurrect. Your soul passes into the
Spirit World (the 6th Dimension). Look
to page 251 to find out what type of
spirit you become.
Any main characters in a story are
allowed a Spiritual Influence roll at
the point of their death.

-3 to -4
-5 to -8
-9 to -10
-11 to -14
-15 to -50
-51 to -200

-201

Reminder:

When a creature falls a certain distance, damage is


applied to the victim. Impact armor does not absorb fall
damage. Only your Toughness will help you here. If a
distance is no more than 25 feet. The character may make a
dexterity check in order to half the damage.
Length of Fall
10 - 12
13 - 24
25 - 39
40 - 60
61 - 84
85 - 99
100 - 199
200

Stories
1
2
3
4-5
6-7
8-9
10-19
20

Damage
2d6
4d6
6d6x2
6d6x5
6d6x10
6d6x20
2d6x100
3d6x100

Falling in Spikes: Ex: Roll 2d6 to see how many spikes hit the
poor fool. The damage is 3d6x the number of spikes that hit.
8
6

3
1

Roll a d8+d6 for scatter


1= at your feet!
2= 2 away
3= 4 away
4= 6 away
5= 8 away
6= 10 away

Combat Situation Modifiers

Magic Fumbling Table

When attacking and defending, there are many


different situations characters will get into. These are
modifiers to attack. GMs do not have to use all these rules.

% Roll
01-16
17-26

Situation
Above Target (10+ feet)
Behind Target
Called Shots
Down Position (laying down to fire)
Extreme Range
Heavy Haze
Held
Large Target
Laying Prone (on ground)
Long Range
Magical Darkness
Natural Darkness
Point Blank Range
Point Blank Range (burst)
Shooting While Running
Small Target
Stunned
Target Moving (over 40mph)
Unskilled in Firearms
Unskilled in Heavy Weaponry

Modifier
+1 attack
+1 attack
-3* attack
+2 defense
-6 attack
-2 attack
-4 defense
+2* attack
-1 defense
-3 attack
-4 atk/def
-3 atk/def
+2 attack
+3 attack
-2 attack
-2* attack
-2 atk/def
-4 attack
-3 attack
-3 attack

27-39

* These modifiers may be altered to fit certain situations


that may arise. The GM alters modifiers as they see fit.

90-94

40-54

55-67

68-80

81-89

________________________________________________________________________

Sorcery Combat Modifiers


Casting while running
Combat spell at point blank range
Casting a different color spell (colored mage)
Casting their own color spell (colored mage)
Enemy defense verse mental/ illusion spells
Casting with 0 mana points

Modifier
-2 to hit
+2 to hit
-1 to cast
+3 to cast
no def
-2 to cast*

*Caster takes 2 Hit Points for every mana drained below zero

95-99

00

Result
Spell fizzles, pops, and has no affect.
Spell causes an extra d6 points of drain, yet
does nothing more than that.
Magical energy envelopes the caster, and all
within a 15 radius of the caster become the target
of the spell with no chance to defend. Lol!
Magic energy flows to the head, caster must make
a body save or lose consciousness for a d4 rounds.
If the body save is made, the caster is stunned for a
d4 actions.
Magical energy envelopes all within a 15 radius.
The caster and their close friends will all take
4d6x2 dmg. The caster must make a body save or
lose consciousness for a d4 rounds. If the body
save is made, the caster is stunned for a d4 actions.
Spell effect blows up in the casters face, the
caster becomes the target without a chance to
defend, and an armor class of 0.
The gremlyns of the spirit world rip through a
portal and drag the caster into the astral realm
without a chance to defend. The GM must
elaborate on a colorful scenario. Of course, the
caster will have to battle the gremlyns once they
reach the spirit realm. There are always at least
2d6 gremlyns.
The energy of the spell becomes very destructive.
It will cause a cataclysm (refer to character class
abilities) after the caster is reduced to 0 mana.
caster must make a body save or lose consciousness
for a d4 rounds. If the body save is made, the
caster is stunned for a d4 actions. The spell is
completely forgotten and must be re-learned. Yes,
that means you buy it again. Ha ha ha!
The caster must make a body save or die. If the body
save is made, the caster is unconscious for a d4
rounds, and the spell is forgotten.
You are dead. Just kidding, the caster gains 1 point
of intelligence and 1 point of willpower to their
attributes. Who knows why... but its real cool.

________________________________________________________________________

________________________________________________________________________

Examples of Actions and Attacks

Cool Point Distribution

This will give you an idea of how actions or


attacks may be used. There is also a Frenzy list available. This
tells if you may burn frenzy under each situation.
Situation
Draw a sword
Draw a gun
Load a gun
Unjam a gun
Shout a few words
Fire a shot
-a controlled burst
-a heavy burst
Use first aid
Get a potion from belt
-drink potion
-throw potion
Get grenade off belt
Throw grenade
Cast an energy sphere
Cast a fireball
Cast a healing spell

Act./ Atk.
1 melee action
1 armed action
2 armed actions
2 armed actions
0/1 magic attack
1 armed attack
1 armed attack
2 armed attacks
16 unarmed act.
1 unarmed action
1 unarmed action
1 melee attack
1 unarmed action
1 melee attack
1 magic attack
2 magic attacks
2 magic actions

Frenzy
no
no
no
no
yes
yes
yes
no
no
no
yes
no
yes
yes
yes
no

Subject
Hit Points
Skill Rating

CPs
1
*As rating

Mana
Chi
Frenzy
Resistances
Skill Slot
Networks
Attribute

1
1
1
2
10
5
As attribute **

Increase
1 max point to HP.
1 to the rating,
which raises lvl
and dice by 1.
2 max to mana.
2 max to chi.
2 points to frenzy
1 resistance
1 skill slot gained
1 network point
1 point to the
Attribute

* As rating means, if you have a skill rating of 2, you would


spend 3 to make it 3. ** As attribute means if you have a
Dexterity of 16, you must spend 17 to go to 17 Dex. Remember
that if you posses enough saved cool points to jump a rating,
you must pay the difference. For instance, going from rating
2 to 4 requires you to actually spend 7 cool points on it.


Attribute
47
810
1113
1415
1617
1819
20
21
22
23
24
25
26
27
28
29
30
3132
3334
3536
3738
3940
4142
4344
4546
4748
4950
5152
5354
5556
5758
5960
6162
6364
6566
6768
6970
7172
7374
7475
7677
7879
8081
8283
8485
8687
8889
9091
9293
9495
9697
9899
100101
102103
104105
106107
108109
110112
113114
115116
117118
119120
121122
123124
125126
127128
129130
131132
133134
135136
137138
139140
141142
143144
145146
147148
149150
151152
153154
155156

Skill Level or Att. Rank


1

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

Dice
d4
d6
d8
d10
d12
2d6
d8+d6
2d8
d10+d8
2d10
d12+d10
2d12
d20+d6
d20+d8
d20+d10
d20+d12
d20+2d6
d20+d8+d6
d20+2d8
d20+d10+d8
d20+2d10
d20+d12+d10
d20+2d12
2d20+d6
2d20+d8
2d20+d10
2d20+d12
2d20+2d6
2d20+d8+d6
2d20+2d8
2d20+d10+d8
2d20+2d10
2d20+d12+d10
2d20+2d12
3d20+d6
3d20+d8
3d20+d10
3d20+d12
3d20+2d6
3d20+d8+d6
3d20+2d8
3d20+d10+d8
3d20+2d10
3d20+d12+d10
3d20+2d12
4d20+d6
4d20+d8
4d20+d10
4d20+d12
4d20+2d6
4d20+d8+d6
4d20+2d8
4d20+d10+d8
4d20+2d10
4d20+d12+d10
4d20+2d12
5d20+d6
5d20+d8
5d20+d10
5d20+d12
5d20+2d6
5d20+d8+d6
5d20+2d8
5d20+d10+d8
5d20+2d10
5d20+d12+d10
5d20+2d12
6d20+d6
6d20+d8
6d20+d10
6d20+d12
6d20+2d6
6d20+d8+d6
6d20+2d8
6d20+d10+d8
6d20+2d10
6d20+d12+d10
6d20+2d12
7d20+d6
7d20+d8

Attribute
157158
159160
161162
163164
165166
167168
169170
171172
173174
175176
177178
179180
181182
183184
185186
187188
189190
191192
193194
195196
197198
199200
201202
203204
205206
207208
209210
211212
213214
215216
217218
219220
221222
223224
225226
227228
229230
231232
233234
235236
237238
239240
241242
243244
245246
247248
249250
251252
253254
255256
257258
259260
261262
263264
265266
267268
269270
271272
273274
275276
277278
279280
281282
283284
285286
287288
289290
291292
293294
295296
297298
299300
301302
303304
305306
307308
309310
311312
313314
315316

Skill Level or Att. Rank


81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150

151

152

153

154

155

156

157

158

159

160

Dice
7d20+d10
7d20+d12
7d20+2d6
7d20+d8+d6
7d20+2d8
7d20+d10+d8
7d20+2d10
7d20+d12+d10
7d20+2d12
8d20+d6
8d20+d8
8d20+d10
8d20+d12
8d20+2d6
8d20+d8+d6
8d20+2d8
8d20+d10+d8
8d20+2d10
8d20+d12+d10
8d20+2d12
9d20+d6
9d20+d8
9d20+d10
9d20+d12
9d20+2d6
9d20+d8+d6
9d20+2d8
9d20+d10+d8
9d20+2d10
9d20+d12+d10
9d20+2d12
10d20+d6
10d20+d8
10d20+d10
10d20+d12
10d20+2d6
10d20+d8+d6
10d20+2d8
10d20+d10+d8
10d20+2d10
10d20+d12+d10
10d20+2d12
11d20+d6
11d20+d8
11d20+d10
11d20+d12
11d20+2d6
11d20+d8+d6
11d20+2d8
11d20+d10+d8
11d20+2d10
11d20+d12+d10
11d20+2d12
12d20+d6
12d20+d8
12d20+d10
12d20+d12
12d20+2d6
12d20+d8+d6
12d20+2d8
12d20+d10+d8
12d20+2d10
12d20+d12+d10
12d20+2d12
13d20+d6
13d20+d8
13d20+d10
13d20+d12
13d20+2d6
13d20+d8+d6
13d20+2d8
13d20+d10+d8
13d20+2d10
13d20+d12+d10
13d20+2d12
14d20+d6
14d20+d8
14d20+d10
14d20+d12
14d20+2d6


STRENGTH ATTRIBUTE
Att
1
2
3
49
1014
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84

Mod
3
2
1
none
none
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
+21
+22
+23
+24
+25
+26
+27
+28
+29
+30
+31
+32
+33
+34
+35
+36
+37
+38
+39
+40
+41
+42
+43
+44
+45
+46
+47
+48
+49
+51
+52
+53
+54
+55
+56
+57
+58
+59
+60
+61
+62
+63
+64
+65
+66
+67
+68
+69
+70

Wt
vl
vl
vl
l
m/2vl
h/2l
h
h
h
h
vh/2m
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh/2h
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh/2vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
vh
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DEXTERITY ATTRIBUTE
Att
Mod
Move
1
3
1
2
2
1
3
1
1
414
none
none
15
+1
+1
16
+2
+1
17
+3
+1
18
+4
+1
19
+4
+1
20
+5
+2
21
+5
+2
22
+5
+2
23
+5
+2
24
+5
+2
25
+6
+3
26
+6
+3
27
+6
+3
28
+6
+3
29
+6
+3
30
+7
+4
31
+7
+4
32
+7
+4
33
+7
+4
34
+7
+4
35
+7
+4
36
+8
+4
37
+8
+4
38
+8
+4
39
+8
+4
40
+8
+5
41
+8
+5
42
+8
+5
43
+9
+5
44
+9
+5
45
+9
+5
46
+9
+5
47
+9
+5
48
+9
+5
49
+9
+5
50
+10
+6
51
+10
+6
52
+10
+6
53
+10
+6
54
+10
+6
55
+10
+6
56
+10
+6
57
+10
+6
58
+10
+6
59
+10
+6
60
+11
+6
61
+11
+6
62
+11
+6
63
+11
+6
64
+11
+6
65
+11
+6
66
+11
+6
67
+11
+6
68
+11
+6
69
+11
+6
70
+12
+7
71
+12
+7
72
+12
+7
73
+12
+7
74
+12
+7
75
+12
+7
76
+12
+7
77
+12
+7
78
+12
+7
79
+12
+7
80
+13
+8
81
+13
+8
82
+13
+8
83
+13
+8
84
+13
+8

BODY ATTRIBUTE
Att
T
HP
BS
15
0
0
18
16
0
+1
17
17
0
+2
16
18
1
+3
15
19
2
+4
14
20
3
+5
13
21
4
+6
12
22
4
+7
11
23
5
+8
10
24
5
+9
10
25
6
+10
10
26
6
+11
10
27
7
+12
10
28
7
+13
10
29
8
+14
10
30
8
+15
9
31
9
+16
9
32
9
+17
9
33
10
+18
9
34
10
+19
9
35
10
+20
9
36
10
+20
9
37
10
+20
9
38
10
+20
9
39
10
+20
9
40
11
+20
8
41
11
+20
8
42
11
+20
8
43
11
+20
8
44
11
+20
8
45
11
+20
8
46
11
+20
8
47
11
+20
8
48
11
+20
8
49
11
+20
8
50
12
+30
7
51
12
+30
7
52
12
+30
7
53
12
+30
7
54
12
+30
7
55
12
+30
7
56
12
+30
7
57
12
+30
7
58
12
+30
7
59
12
+30
7
60
13
+40
6
61
13
+40
6
62
13
+40
6
63
13
+40
6
64
13
+40
6
65
13
+40
6
66
13
+40
6
67
13
+40
6
68
13
+40
6
69
13
+40
6
70
14
+50
6
71
14
+50
6
72
14
+50
6
73
14
+50
6
74
14
+50
6
75
14
+50
6
76
14
+50
6
77
14
+50
6
78
14
+50
6
79
14
+50
6
80
15
+60
6
INTELLIGENCE ATTRIBUTE
Att
Spell TimE
FL
13
nomagic
0
46
d4years
1
79
2d12months
1
1012
2d8months
1
1314
2d4months
2
1517
2d6weeks
3
1820
1d6weeks
4
2129
2d8days
5
3039
d8+d6days
6
4049
2d6days
7
5059
d12days
8
6069
d10days
9
7079
d8days
10
8089
d6days
11
9099
d4days
12
10009
d3days
13
11019
d3days
14
12029
d3days
15
13039
d3days
16

WILLPOWER ATTRIBUTE
Att
Men Def
Mana
13
2
0
46
1
0
715
0
0
1618
+1
+2
1920
+2
+5
21
+3
+6
22
+3
+7
23
+4
+8
24
+4
+9
25
+5
+10
26
+5
+11
27
+6
+12
28
+6
+13
29
+7
+14
30
+7
+15
31
+8
+16
32
+8
+17
33
+8
+18
34
+8
+19
35
+9
+20
36
+9
+20
37
+9
+20
38
+9
+20
39
+9
+20
40
+10
+20
41
+10
+20
42
+10
+20
43
+10
+20
44
+10
+20
45
+10
+20
46
+10
+20
47
+10
+20
48
+10
+20
49
+10
+20
50
+11
+30
51
+11
+30
52
+11
+30
53
+11
+30
54
+11
+30
55
+11
+30
56
+11
+30
57
+11
+30
58
+11
+30
59
+11
+30
60
+12
+40
61
+12
+40
62
+12
+40
PERCEPTION ATTRIBUTE
Attribute
Dmg Mod
2024
+1
2529
+2
3034
+3
3539
+4
4044
+5
4549
+6
5054
+7
5559
+8
6064
+9
6569
+10
7074
+11
7579
+12
8084
+13
8589
+14
9094
+15
9599
+16
100(+10)
+17
CHARISMA ATTRIBUTE
Attribute
Networks
14
0
59
5
1014
10
1519
15
2024
20
2529
25
3034
30
3539
35
4044
40
4549
45
5054
50
5559
55
6064
60
6569
65
7074
70
7579
75
8084
80

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