ACCESSORIES
Cost
Avail.
WEB
U. Points
PAGE
44
Type
BOOK
SV
COMMENTS
Common
500
3,000
Gain Swim speed = 1/2 land speed, reroll Swim take better, take 10 on Swim
75
Armor reinforcement
SV
45
Armorplast
Common
900
SV
42
Bayonet ring
Common
+100%
melee wpn small or smaller can be mounted as a bayonet on ranged wpn of at least medium size; melee wpn increases in damage
dice by 1 step
75
Beam splitter
1200
pistols, rifles, heavy weapons, exotic ranged that deal energy damage; 1/encounter when using Power Blast feat deals +2 dam for
every point from Atk
60
Beckon call
SV
43
Bipod
60
Blade lock
SV
40
Cheater
SV
45
Climbing claws
SV
40
GI
68
60
SV
45
SV
43
Double trigger
Common
800
SV
40
Droidification
Any
Licensed
2000
SV
41
Dual gear
Any
Common
75
Durasteel bonding
SV
41
Electrograpple handle
Any
Common
100
0
DR2 v. piercing
Weight -50%
Any
Illegal
500
Common
200
Gain Climb speed = 1/2 land speed, reroll Climb take better, take 10 on Climb, claw attack as beast of your size
Cloaked
Any
Licensed
750
Componentization
Concealed compartment
Any
L
1/2
X
X
Diagnostics system
0
Common
Licensed
500
Break item into 2/4 component pieces based on size, full rnd to assemble; used for smuggling a weapon or equipment
single object of Fine size
+2 equipment to Treat Injury to heal wearer, Mechanics to fix suit
+2 bonus when aiming using Careful Shot instead of only +1
Turn gear into droid
1000
2000
melee slashing wpns; own DR5 & +1 die dam on crit added after crit
1000
60
Electrum detail
75
SV
41
Enhanced energy
projector
Environmental sealing
Any
SV
45
Environmental systems
SV
41
60
Fiber cord
if disarmed, weapon can not be taken by disarmer, but you are still disarmed
60
Force-Activated
SV
46
Gyro
75
Hair trigger
3000
Common
400
Common
600
Any
Common
200
Common
250
1200
+5 stability bonus
ranged wpns with trigger; 1/encounter when using Rapid Shot, reroll dam and keep better
CR
140
Helmet package
Common
4000
SV
46
Holoshroud
Restricted, Rare
5000
+10 equipment to conceal items, Deception to disguise; situational bonuses against; energy for 20 rounds
4000
ranged wpns with power pack; doubles number of shots, if Tech Spec dam mod then dam is +3
75
SV
46
Integrated equipment, 1
Common
200
SV
46
Common
2000
SV
46
Integrated equipment,
10
Integrated equipment, 2
Common
500
SV
46
Integrated equipment, 5
Common
1000
60
Interlocking hilt
SV
46
Internal generator
Common
1000
Swift to activate; can power 10 devices with no duration forever; can power one device with duration for 4x duration,
recharge 1 duration/hour; +10 kgs, +5 to detect wearer with scanner
SV
43
Ion charger
Licensed
3000
melee wpn; +2d6 ion damage; does not stack with Rapid Strike or similar feats
GW
50
SV
46
Ion shielding
Jump servos
*
A
1
1
Common
1000
100
protects host from ion damage; *can only be added to a cybernetic prosthesis
Can treat any jump as running, reroll Jump take better, take 10 on Jump
SV
41
Memory upgrade
Any
Common
4000
SV
41
Any
Common
16000
76
Memory upgrade,
advanced
Mesh underlay
SV
41
Miniaturized
Any
Common
500
One size smaller, weight halved, one smaller damage die if melee weapon
SV
43
Missile load
Military
250
energy balls, ion grenades, & stun grenades only; convert grenade into missile to
fire from missile launcher; increase damage dice by 50%
SV
43
Military
3000
SV
43
Neutronium
reinforcement
Overload switch
M/R
Military
500
SV
46
Powered exoskeleton
Licensed
4000
60
Pressure grip
SV
43
Pulse charger
2500
0
1
Military
As above, but +4
threshold v. stun +5
any equipment; +5 DR, +10 HP, +100% weight; if pierce or slash, 19-20 threat range
any energy wpn (max 1 size greater than you) except grenades/explosives; turn weapon into imp. thrown wpn
(-5 attack) with 2sq burst, double dice; destroys weapon
Swift to activate; +2 equipment to Str, energy cell 20 rounds, +5 kg
lightsaber deactivates if no longer held
2000
any blaster wpn; -1 attack, +1 damage/die; has only half shots from power pack
+10 kg; +10 equipment to Fort v. radiation attacks, -5 damage Radiation attacks; can make Endurance check against
radiation condition
SV
46
Radiation shielding
Common
400
SV
SV
SV
SV
SV
SV
SV
SV
43
47
44
47
41
41
47
44
w
w
X
X
X
X
w
X
Rangefinder
Rangefinder, armor
Rapid Recycler
Ready harness
Recognition system
Remote activation
Repulsorlift
Retractable stock
R
A
R
A
Any
Any
A
R
1
1
1
1
1
0
1
0/1
Licensed
Licensed
Military
Common
Common
Common
Common
Common
200
500
500
500
200
100
1000
100
any ranged wpn; no penalty to attack at short range; does not stack with scope
As rangefinder, but for weapon mounts
any blaster that only has single shot (no burst or slash wpns); can add autofire mode;
Retrieve equipment as move; halve weight for encumbrance
Device doesn't work for anyone but owner; owner can disable
Can activate with comlink as swift
Activate as swift; hover 1m off ground; ignore difficult terrain; halve falling damage; energy cell 10 rounds
any pistol/rifle or pistol-like or rifle-like exotic wpn; See rules on SAGA 125; 0 slots for rifles, 1 for pistols
SV
41
SV
SV
SV
47
47
47
X
X
X
SV
47
SV
47
SV
SV
SV
SV
SV
CR
CR
42
44
44
42
42
140
140
X
w
X
X
X
w
w
J
K
60
76
X
w
SV
SV
47
47
X
X
J
SV
60
47
w
X
Any
Common
A
A
A
1
1
3
Restricted
Military
Military
5000
20000
1000
Restricted
5000
Swift to activate; gain SR 5; DC 20 Mechanics and three swifts to restore 5 SR; energy cell 10 rounds
Military
6000
When hit with melee, grab, or grapple, attacker takes 1d6 electrical and 2d6 electrical stun; energy cell 20 minutes;
discharge takes 1 minute off duration
Silverplate
Slinker
Sniper switch
Spring loaded
Storage capacity
Targeting scope
Targeting scope,
low-light
Trapped grip
Tremor cell
Any
R
R
Any
Any
R
R
1
1
0
1
0
0
0
Common
Licensed
Licensed
Common
Common
Common
Common
2500
1000
500
300
100
100
1000
L
M
0
1000
A
A
0
1
Common
Common
2000
5000
Restricted
0
1000
Vacuum seals
Vacuum seals,
advanced
Waterproof casing
Weapon mount
L
A
600
Secret
compartment
Shadowskin
Shadowskin, reflec
Shield generator,
SR 10
Shield generator,
SR 5
Shockweb
+5 equipment to Stealth
+10 equipment to Stealth
As SR 5, but SR 10
Slugthrowers and missile weapons only; Ignores cover; can fire at total cover at +0 mod
Autofire-only gains single-fire; loses bracing bonus
any equipment that can be held or used in 1 hand; can ready as swift; with Quick Draw, draw /1 round as free
Can hold any number of items smaller than gear size up to gear's weight
Reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
Low-light ignores concealment, reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses
beyond point blank
advanced melee or melee exotic wpns that require power pack; wpn size medium or smaller; can set stun as swif & does stun dam =
to normal dam
As integrated equipment, but for weapons; light gains 2 slots, medium 3, heavy 4 two-handed weapon is 2 slots, one-handed 1,
light 1/2