L
Leve
els
To design for visual comfo
ort, you need to
o know how to measure
e light. The
T
me
easureme
ent and perception of lig
ght can be
b an in--depth to
opic, and
d effectivvely
ana
alyzing d
daylight requires
r
being precise wiith the te
erms and
d metricss used.
Jum
mp down to
o...
- Ba
asic Metriccs
- Lu
uminous Flux & Inten
nsity = light from a so
ource
- Illuminance = light falling on a su
urface
- Co
omfortable
e Illuminatiion Levels
- Lu
uminance = light refle
ected by a surface
- Otther Meassures
- Da
aylight Facctor
- Da
aylight Auttonomy
- Usseful Daylig
ght Illumin
nance
Bassic Metrics
The
e "brightne
ess" of light can mean differentt things: fo
or example, the amou
unt of lightt coming from
f
a lig
ght source is luminou
us flux (lum
mens), the amount off light fallin
ng on a surface is illu
uminance (lux),
(
and
d the amou
unt of lightt reflected off a surfacce is lumin
nance (cd/m
m2).
The
ese quantitties are diffferent beca
ause the fa
arther a surface is fro
om a light source
s
the
e less light that
fallss on the surface, and
d the darkker a surfacce is, the less
l
incide
ent light it reflects. This
T
is beca
ause
ligh
ht follows the inversse-square law. For example,
e
a point sou
urce like a candle that causess an
illum
minance of 1 lux on an object one mete
er away wo
ould cause
e an illumin
nation of 1/4
1 lux on the
sam
me object tw
wo meterss away, or 1/9
1 lux on the object when it is 3 meters away.
a
Illumination
(ftcd)
Full Daylight
(lux)
1,000
10,752
Overcast Day
100
1,075
10
107
10.8
0.1
1.08
0.01
0.108
0.001
0.0108
0.0001
0.0011
Twilight
Deep Twilight
Full Moon
Quarter Moon
Starlight
Footcandles
50
Characteristics of Activity
Representative Activity
100 - 150
10-15
200
20
300
30
500
50
750
75
1000
100
Detailed electronics
assembly, drafting, cabinet
making, supermarkets
1500 -2000+
150200+
In daylighting
d
g analysis, you
y often want to map
m illumin
nation overr the space
e to see ho
ow light fallsoff as you ge
et farther from
f
windo
ows and other
o
light sources. The imagess below sho
ow a graph of
worrk surface illuminancce levels ch
harted ove
er a sectional visual rendering.. These gra
aphics help
p to
sho
ow whetherr work surffaces are achieving
a
a
adequate
lighting levvels as wells as helpin
ng to visua
alize
the contributing light so
ources.
Lum
minance = Light Refle
ected by a Surface
Lum
minance is the light re
eflected offf of surface
es and measured in candelas
c
p square meter
per
(cd//m2), or Nits (in impe
erial units)..
Lum
minance is what we perceive
p
wh
hen lookin
ng at a scene, or whe
en using a camera. Th
he quality and
inte
ensity of th
he light tha
at reaches our eye does
d
depen
nd on the material
m
prroperties of
o the surfa
aces
(collor, reflecta
ance, textu
ure).
Lum
minance va
alues are often used to study th
he visual quality
q
of a space. Vissual softwa
are renderings
(i.e. 3ds Max) are based on this an
nd can give
e designerss a very go
ood idea off how the space
s
will look
l
based on their choices of
o light sou
urces and materials.
m
While luminan
nce is really useful fo
or understa
anding qua
alitative me
easures of the success of a dessign,
it iss not a goo
od measurre of light quantity. Because
B
the human eye
e can ad
djust for a huge range of
illum
mination le
evels over 3-4 orderss of magnitude, from
m bright da
aylight in the
t 10s off thousand
ds of
lux (1000s off fc), to me
ere 10s of lux (single
e-digit fc), a visual re
endering of
o a bright and a not-sobrig
ght space are
a difficult to measu
ure. Can yo
ou tell by looking at the visual rendering
gs that there is
ove
er 100 time
es more light intensityy on the wall
w in the d
day image than in the
e night ima
age?
Lum
minance re
enderings are
a useful for undersstanding qualities
q
likke light disstribution and
a
glare, but
not for underrstanding if
i the spacce has eno
ough light for its inte
ended use.Glare is determined
d
d by
com
mparing the extremess of lumina
ance value
es that an occupants
o
s eye will se
ee from a given vanttage
point.
Mea
asures Use
ed in Daylig
ghting Dessign
Based on these measurres, lighting
g designerrs use som
me addition
nal metrics like daylig
ght factor and
dayylight autonomy to help
h
them optimize and
a
comm
municate th
he quantityy and quality of daylight
with
hin a space
e. This is im
mportant because
b
th
he availability of dayylight can change
c
a lot through
hout
the day based
d on sky co
onditions.
Day
ylight Facto
or
The
e actual illu
uminance levels in a space from
m daylighting can varry greatly a due to th
he cloud co
over
and
d position o
of the sun. To deal with
w these highly
h
varia
able sky co
onditions, some
s
build
ding codes and
dessign briefs use daylig
ght factors as the design
d
criteria instea
ad of illum
minance on
n the working
plan
ne.
Dayylight facto
ors are exxpressed as
a the percentage of naturall light falling on a work surface
com
mpared to that which
h would ha
ave fallen on
o a completely unobstructed horizontal surface un
nder
sam
me sky con
nditions. The daylig
ght factor is analyzed at a point,
p
but these values are often
o
averaged acro
oss an entire room orr visualized
d on a grid.
A daylight
d
factor of 5%
% on an in
nternal surrface mean
ns that it received 1/20th
1
of the maxim
mum
available natu
ural light.
For reference
e, a room that has a DF of le
ess than 2% is conssidered poorly lit. Ro
ooms with
h DF
betw
ween 2% a
and 5% are
e considere
ed ideal for activities that comm
monly occu
ur indoors.. With daylight
facttors of mo
ore than 5%
%, it is important to
o take into
o account thermal
t
re
equirementts (see hum
man
thermal comffort) becau
use large areas of glazing
g
can
n result in
n heat losss during th
he winter and
ove
erheating in
n the summ
mer.
Dayylight facto
ors are ge
enerally calculated using a standard ove
ercast sky in order to
t represent a
worrst-case scenario to be
b designe
ed for (see
e Sky Cond
ditions, abo
ove). The distribution
d
n of light in
n an
ove
ercast sky d
dome is asssumed to consist off uniform horizontal
h
bands thatt get brigh
hter at the top
(or higher solar altitude)). Due to this uniform
m sky, and the fact th
hat the dayylight facto
or is calcula
ated
as a percenta
age, the on
nly parame
eters that affect dayylight facto
ors are the
e geometryy of the ro
oom
dessign and th
he materials it is made
e of. It won
nt depend
d on buildin
ng orientattion or loca
ation.
Day
ylight Autonomy (DA)) and Usefful Daylightt Illuminan
nces (UDI)
Day
ylight Auttonomy (D
DA) is the percentag
ge of workking hourss when lighting need
ds are mett by
dayylight alone
e. It is mea
asured by comparing
c
g daylight illuminance on a workplane to the minim
mum
requirement o
over time. This is a very
v
popula
ar metric and
a can tell you how
w often ligh
hts need to
o be
on to
t meet sp
pecific illum
mination re
equirementts.
Use
eful Daylig
ght Illumiinances (U
UDI) also measures
m
a percenta
age of tim
me that a space
s
rece
eives
ade
equate dayylight, but it also qu
uantifies when the lig
ght levels are too high and to
oo low. UD
DI is
based on three standard bins (w
which broadly line-up
p with com
mfortable illuminatio
on levels cited
c
abo
ove).
Less than 1
100lux is in
nsufficient daylight
Between 1
100 lux and
d 2000 lux is useful da
aylight
More than
n 2000 lux is
i too mucch daylight and can re
esult in visual and the
ermal disco
omfort