Susceptible to paralysis.
Allocating Data - nothing at all (counts as a stat buff, but has no buff data)
Limit Cancel - +50% ATK/DEF for 999 turn, use when 50% hp
=====70%, 30%
Heavy Gravion - 500% damage AoE, additional 50% multiplier (First use before Limit
Cancel deals 750% damage, second use deals 825% damage; DEF is 50% more effective
against this attack)
0 % HP Summons LUGINA.
GREEN DRAGON VAERU
Rust Breath - 120% damage AoE, 18% proc chance injury buff
LUGINA
Elle Illumination - 70% HP damage ST; 50% chance to drain entire BB gauge
< 70% HP
Orbit Folia - 140% damage AoE, 3 turn 200% DEF buff, earth buff
< 60% HP
< 55% HP
Inflicts paralysis.
Susceptible to paralysis.
< 25% HP
Instant Menace - 50% ATK/DEF for 2 turns on Lugina only, clear all buffs on player squad
Dragon's Roar - 120% damage AoE, 30% ATK buff for 3 turns, earth/water buff
for 3 turns
< 60% HP
debuffs)
Cosmic Radius - AoE heal 30k-40k; cures all status effects (including stat down
debuffs); status immunity for 3 turns (not including stat down debuffs)
< 50% HP
Hand Over All Your BC! - 130% damage AoE, drains 100% of BB gauge
15% boost to attack, defense, recovery, max HP, and boosts BB gauge fill rate by 25%.
This strategy requires a very specific squad set up that is extremely limited when switching out
units. You will need 2-3 Goddess Idols, 3-5 Fujin Tonics, 3-4 Revives and the following units all
with high SBB levels and decent parameter boosting spheres:
Jewel Floret Rosetta (As both Leaders) - Greatly boosts damage produced during a
Spark and boosts BB gauge.
Magnum Opus Rigness or Fire Goddess Ulkina - Status negater and as an attacker.
Zeus Whip Orna - Adds both Fire and Thunder elements to all allies and boosts Critical
hit rate.
Thunder Savior Shera - Mitigator, boosts all allies attack (80%), and 26 SBB hit count.
Theif God Zelnite, Inferno Goddess Elza, or similar - BB manipulation. Either through
adding BB crystals or high drop rates.
1st turn: Fujin everyone except for one Rosetta and give 2 Angel Idol buffs to Shera and Orna.
Spam all SBB's and normal attack with the other Rosetta lead. Everyone should be alive.
2nd turn: SBB/BB on everyone. Use Zelnite (or equal) accordingly to get max BB gauge on allies.
Gravion should transform to Lugina.
3rd turn: SBB/BB on everyone. Use Zelnite (or equal) accordingly to get max BB gauge on allies.
Farvnil should be defeated. Lugina will summon Zelban, Nalmika, and Rickel.
4th turn: Target Rickel to dispel her ASAP and use SBB/BB on everyone. Use Zelnite (or equal)
accordingly to get max BB gauge on allies. Lugina will transform to Gaia King Lugina. Use one
revive if needed.
5th turn: SBB/BB on everyone. Use Zelnite (or equal) accordingly to get max BB gauge on allies.
More allies will start dying off and more will keep being summoned.
6th turn: SBB/BB on everyone. Use Zelnite (or equal) accordingly to get max BB gauge on allies.
7th turn: Target Altri because he heals and revives allies and use SBB/BB on everyone. Use
Zelnite (or equal) accordingly to get max BB gauge on allies.
8th turn and onwards: Repeat until Gaia King Lugina gets to 10% HP (Can go over). Most of his
allies will be defeated with the exception of possibly Altri and Zelnite. Here he'll use Morta Sky
Garden which will wipe out most of your units. If played well to this point, Shera and Orna will
survive because of the Angel Idol buff. Use your Revives on your most important units. Repeat
the SBB/BB process from this point and proceed to victory.