Nicola Doering
ABSTRACT
Virtual Reality technology offers great possibilities for Cognitive
Behavioral Therapy on Fear of Public Speaking: Clients can be
exposed to virtual fear-triggering stimuli (exposure) and are able
to role-play in virtual environments, training social skills to
overcome their fear. This poster deals with the design of a realistic
virtual presentation scenario based on an observation of a real
audience.
INDEX TERMS: J.4 [Computer Applications]: Social and
Behavioral
SciencesPsychology;
I.3.7
[Computing
Methodologies]: Three-Dimensional Graphics and Realism
Virtual Reality
1
INTRODUCTION
* sandra.poeschl@tu-ilmenau.de
+
nicola.doering@tu-ilmenau.de
METHOD
RESULTS
101
Neutral
Anger
0.11
Middle
part of
session
0.23
0.16
0.17
0.34
0.24
0.12
0.24
0.17
0.41
0.24
0.17
0.2
0.32
0.24
0.03
0.17
0.02
0.32
0.04
0.03
0.02
0.01
0.01
0.01
First part
of session
First row
Middle
row
Last row
First row
Middle
row
Last row
First row
Middle
row
Last row
Last part
of session
0.44
4.2
Gesture
Considering gestures, self-grooming is rather common (see table
2). It happens constantly and rather often. Interestingly, neither
very social gestures (like nodding) or very anti-social gestures
(like head shaking) happen very often. Nodding increases towards
the end of a lecture, but not for the last row. This could hint at the
last row not taking part in interactions at the end of the lecture.
Natural audience behavior also seems to be rather friendly in
regard to gestures. Maybe social norms of not openly showing
disapproval lead to the low incidence of shaking ones head.
Table 2. Means of frequency of gestures for one person per row
and per minute
Gesture
Nodding
Selfgrooming
Head
shaking
First row
Middle
row
Last row
First row
Middle
row
Last row
First row
Middle
row
Last row
First part
of
session
0
Middle
part of
session
0.01
0.05
0.03
0.20
0.01
< 0.01
0.01
0.22
0.28
0.3
0.36
0.37
0.34
0.24
0.23
0.26
< 0.01
< 0.01
< 0.01
< 0.01
Last part
of session
[2]
[3]
0.19
[4]
[5]
[6]
DISCUSSION
102
[7]
[8]