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aschcrow

Essence

Concept:
Caste: Endings
Motivation: organize the affairs of deceased solars
Age: 0
Sex:
Hair Color:
Skin Tone:
Totemic Anima:

Personal Pool
Peripheral Pool

Eye Color:

Attributes

Virtues

Strength
Dexterity
Stamina

Temperance

Conviction

Valor

Cause Caste Mark to glow brightly (1 mote)


Cause anima to glow bright enough to read by (1 mote)
Recognize nearby gateways (1 mote)

Motes
1-3
4-7
8-10
11-15
16+

Flawed Fate

Perception
Intelligence
Wits

Limit Break: Seek to cause the greatest endings or


changes to Creation possible

Banner Flare
Caste Mark glitters
Caste Mark burns lightly
Caste Mark burns clearly
Soft Halo
Burning Halo

Willpower

Serenity

Craft
Dodge
Linguistics
Performance
Socialize

123
123
123
123
123

Battles

Archery
Athletics
Melee
Presence
War

123
123
123
123
123

Secrets

Investigation
Larceny
Lore
Occult
Stealth

123
123
123
123
123

Awareness
Bureaucracy
Integrity
Martial Arts
Medicine

123
123
123
123
123

Stealth
Normal
Normal
+2 in dark
Impossible
Impossible

Social Combat
Join Debate 14

123
123
123
123
123

Endings

Journeys

Abilities

Available
Available

Anima

Compassion

Charisma
Manipulation
Appearance

Resistance
Ride
Sail
Survival
Thrown

30 (30) Total /
80 (80) Total /

Attack

Intimacies

15

Dodge MDV 14

Normal / outside of fate


Honesty
Speed Attack/MDV

15

Normal / uma
Deception
Attack/MDV

Rate

Presence

Performance

Investigation

10

10

Common Actions

Common DV Modifiers

Action

Speed

DV

Source

Modifier

Join Debate
Attack
Monologue
Miscellaneous

5
Above
3
5

None
-2
-2
-2

Appearance
Motivation
Virtue
Intimacy

Difference
+/- 3
+/- 2
+/- 1

Arsenal
Name

Speed

Accuracy

Damage

Defence

Rate

Range

Tags

Punch

+1

21

+0

+2

11

Kick

+0

20

+3

-2

Clinch

+0

20

+0

+0

10

C,N,P

Panoply
Name

Soak (B/L/A)

Hardness (B/L)

Natural Soak

Effective

Mob.Pen.

Fatigue

Crafts
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood
Craft - fate

Movement & Health


Move

Specialties
Lore - solars
Awareness - outside of fate
Integrity - uma
Martial Arts - unarmed

Dash

Jump (H/V)

Health Levels

10

16

14

-0

15

12

-1

14

10

-2

12

-4

Yards | Accounts for wound & mobility pen.

Dying

Bashing

Lethal

Aggravated

Combat
Join Battle 14

15

Order of Attack Events


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
: This ability is commonly affected by mobility penalty.
123: Dark numbers indicate known Excellencies for this ability.

Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:

Incap.

Dodge DV 12

Normal / outside of fate

Inspired by Voidstate
http://www.voidstate.com

Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning

Knockdown

15

Stunning

Threshold / Pool

Knockdown

Characters are knocked down if an attack deals more


raw damage than their Knockdown Threshold. Roll
Knockdown Pool (2) to avoid. Rising from prone
requires an action. Prone characters take a -1 external
penalty to all nonreflexive physical rolls.

Stunning

Characters who suffer more health levels of damage


than their Stun Threshold in a single blow must make a
reflexive Stun roll (damage - Stamina) or be stunned
until their attacker next acts. Stunned characters take a
-2 internal penalty to all non-reflexive physical rolls.

Full combat rules on pages 140-158.


Created with Anathema 2007-2015
http://anathema.sf.net

Threshold / Pool

Common Actions
Action

Speed

DV Pen

Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive

Varies
5
Varies
5
3
3
0
3
5
5
5
5

None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special

Exalted 2007-2015 by CCP hf


http://www.white-wolf.com

Endings

Secrets

Battles

Serenity

Journeys

Colleges
The Captain
The Gull
The Mast
The Messenger
The Ship's Wheel
The Ewer
The Lovers
The Musician
The Peacock
The Pillar
The Banner
The Gauntlet
The Quiver
The Shield
The Spear
The Guardians
The Key
The Mask
The Sorcerer
The Treasure Trove
The Corpse
The Crow
The Haywain
The Rising Smoke
The Sword

Astrology
Astrology

Triggers

1. Prayer Phase
Charms (varies)
Lengthy Prayer (+1-3 dice)
Create Petition (+1/3 dice)
Cosignatures (+1 die per cosigner)
Countersignature (+3 dice)
2. Roll for Effect
Compose Plans (+dice per successes)
Compute Horoscopes (+dice per successes)
Ritual Behavior (+3 dice)
Multiple Sidereals (+helpers Essence dice)
3. Effect Phase
Choose Effect
Roll for Paradox

Simple: +1 Paradox
Intelligent: +3 Paradox

Scope
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Individual
Individual Alone
Small Group or Clique
Extended Family or Hamlet
Clan or Village (Censure)
Town or Neighborhood (+1 Paradox, Censure)
City (+1 Paradox, Censure)
Principality or Prefecture (+3 Paradox, Censure)
Kingdom or Dominion (+3 Paradox, Censure)
Local Region (+3 Paradox, Censure)
Astrological Direction (+3 Paradox, Censure)

Ascending and Descending Destinies


Artless Prodigy Blessing: -1 TN, +1 DV
Blissful Idiot Blessing: -1 diff, +1 success on opposed rolls, +1 DV
Hound-Chases-Rabbit Blessing: Gain temp. Willpower on successful relevant
rolls
Fortified Spirit Blessing: +1 Virtue
Sloped-Floor Curse: +1 TN, -1 DV
Ruin Without Failure Curse: +1 diff, -1 DV
Heart-Piercing Curse: Lose temp. Willpower on failed relevant roll
Name Destroying Curse: -1 Virtue

Resplendent Destiny
Resplendent Destinies may spend Effect Points on Scope, Duration, or
Endurance.

Duration
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

A Month
A Season
A Year
10 Years
20 Years
60 Years
140 Years
260 Years
600 Years
1000 Years
2000 Years

Scope must always use exactly two Effect Points, regardless of Essence.
Endurance is used to fuel Resplendencies, and is bought one-for-one with
Effect Points.
The Resplendent Destiny ends immediately when Duration expires or
Endurance reaches zero. The exact identity may never be recovered or
resumed.

Connections

Frequency
1.
2.
3.
4.

Weekly
Daily (+1 Paradox)
Once per Scene (+1 Paradox, Censure)
Anytime (+3 Paradox, Censure)

Resplendency Paradox Dice


Every out-of-character act: 1
Every month you live in a location where you've had a dozen
known resplendent destinies in the last decade: 1
Character wearing a resplendent destiny activates anima
banner...
...at the 4-7 level or above: 1
...at the 8-10 level or above: +2
Confusing meeting as the Exalted self with someone you've
had contact with as a resplendent destiny: 1
Confusing meeting wearing a resplendent destiny with
someone you've had contact with as a past resplendent destiny:
2
...and they conclude you're one resplendent destiny imitating
another: +1
...and they conclude you're a supernatural being: +2

Resplendent Destiny
College:
Name:
Effect Dice:
Duration:
Effects:

Paradox
Current Effects:
See pages 210 - 211 for full rules

Acquaintances/Familiars

Trappings:

Resplendent Destiny
College:
Name:
Effect Dice:
Duration:
Effects:

Trappings:

Resplendent Destiny

Resplendent Destiny

Resplendent Destiny

College:
Name:
Effect Dice:
Duration:
Effects:

College:
Name:
Effect Dice:
Duration:
Effects:

College:
Name:
Effect Dice:
Duration:
Effects:

Trappings:

Trappings:

Trappings:

Backgrounds

Possessions

Languages

Cult

Skytongue, Old Realm, Flametongue, High Realm, Low


Realm, Riverspeak, Seatongue

Salary
Backing
Allies
Artifact

Experience

Connections
Sifu

0 total - 110 spent = -110 banked

celestial manse

First (Ability) Excellency


Fateful (Ability) Excellency
Second (Ability) Excellency

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

First (Ability) Excellency

1 m per die

Reflexive (1/2)

Instant

Add up to (Essence) dice to Ability rolls.

Ex2, 183

Second (Ability) Excellency

2 m per success

Reflexive (1/2)

Instant

Add up to (Essence) successes to Ability rolls.

Ex2, 184

Fateful (Ability) Excellency

1 m +1m for each


decrease

Reflexive (1/2)

Instant

Reduces the Target Number for successes on Ability


rolls.

Sid2, 127

Invisible Motion

10 m, 1 wp, 1 lethal hl

Simple (6, -2)

One day

Combo-Basic, Prayer Strip, Shaping

Sid2, 155

Inexorable Advance

4 m, 1 wp

Simple (6, -2)

One scene

Combo-Basic, Obvious

Sid2, 153

Unswerving Juggernaut Principle

5m

Simple

Indefinite

Combo-Basic, Obvious

Sid2, 153

Burn Life

None

Permanent

Permanent

Virtue (Conviction)

Sid2, 153

Forgotten Earth

1m

Reflexive

Instant

Combo-OK

Sid2, 153

Permanent

Permanent

Obvious

Sid2, 153

Generic Charms

Athletics

Forward Thinking Technique

(+5m)

Awareness
Wise Choice

6m

Simple (5, -0)

Instant

Combo-OK

Sid2, 174

Expected Pain

2 m (+2m)

Reflexive (2)

Instant

Combo-OK

Sid2, 173

Supernal Awareness

4m

Simple

One scene

Combo-OK, Stackable

Sid2, 174

Inevitable Pursuit

4 m, 1 wp

Supplemental

Instant

Sid2, 175

Prior Warning

6m

Simple (4, -0)

Five hours

Combo-Basic

Sid2, 173

Paralyzed Mandarin Infliction

5m

Simple

One story

Combo-OK, Compulsion

Sid2, 177

Terminal Sanction (2x)

8 m, 1 wp

Simple

One scene

Combo-Basic, Compulsion, Maiden, Servitude, Virtue


(Temperance)

Sid2, 176

End Debate

10 m, 1 wp, 1 lethal hl

Simple

Instant

Combo-Basic, Compulsion, Obvious, Prayer Strip,


Virtue (Temperance)

Sid2, 178

Underling Invisibility Practice

4m

Simple

Indefinite

Combo-OK, Illusion

Sid2, 176

Icy Hand

1m

Simple

Five days

Combo-OK, Compulsion, Touch

Sid2, 176

Destiny-Knitting Entanglement

2m

Reflexive

Instant

Combo-OK, Shaping

Sid2, 141

Elemental Vision

None

Permanent

Permanent

Social, Virtue (Compassion)

Sid2, 140

Duck Fate

10 m

Reflexive (2)

Instant

Combo-Basic

Sid2, 143

Avoidance Kata

2m

Reflexive (2)

Instant

Combo-Basic, Illusion, Shaping

Sid2, 143

Absence

2m

Reflexive (2)

Instant

Combo-OK

Sid2, 143

Creation-Preserving Will

None

Permanent

Permanent

Sid2, 179

Unwavering Well-Being Meditation

5m

Reflexive (2)

Instant

Combo-OK, Social

Sid2, 178

Preservation of Resolve

2 m +2 per point of
MDV

Simple

One scene

Combo-OK, Social

Sid2, 178

Auspicious Prospects for Battles

1m

Simple

Instant

Combo-Basic

Sid2

Auspicious Prospects for Endings

1m

Simple

Instant

Combo-Basic

Sid2

Efficient Secretary Technique

2m

Simple

One Miscellaneous
Action

Sid2, 162

Research Assistant Invocation

5m

Simple

Five days

Obvious

Sid2, 163

Embracing Life Method

10 m, 1 wp, 1 lethal hl

Simple (DA, -1)

Five days

Combo-OK, Compulsion, Shaping, Virtue


(Compassion)

Sid2, 163

Thought-Swiping Distraction

5 m, 1 wp

Reflexive

Instant

Combo-OK, Illusion

Sid2, 164

Name-Pilfering Practice

5m

Simple

Indefinite

Combo-Basic, Crippling, Touch

Sid2, 164

Bureaucracy

Craft

Dodge

Integrity

Investigation

Larceny

Medicine

Martial Arts

Integrity

Bureaucracy

Awareness

Stealth

Occult

Lore

Larceny

Investigation

War

Presence

Melee

Athletics

Archery

Socialize

Performance

Linguistics

Dodge

Craft

Thrown

Survival

Sail

Ride

Resistance

Generic Charms

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

Sidereal Shell Games

6m

Simple

One scene

Combo-Basic, Crippling, Touch

Sid2, 164

Masque of the Uncanny

7 m, 1 wp

Supplemental

One Disguise

Combo-OK, Shaping

Sid2, 165

Avoiding the Truth Technique

3m

Supplemental

Instant

Combo-OK, Illusion, Virtue (Conviction)

Sid2, 163

5m

Simple

Instant

Combo-OK, Emotion, Virtue (Compassion)

Sid2, 145

Methodology of Secrets

5m

Reflexive

Until Next Sleep

Sid2, 166

Of the Shape of the World

5m

Simple

Instant

Combo-OK

Sid2, 167

Earth and Sky Bargin

10 m, 1 wp, 1 lethal hl

Simple

Indefinite

Obvious, Prayer Strip

Sid2, 186

Invocation of the Storm-Following Silence

5 m, 1 wp

Simple

Varies

Combo-OK, Obvious, Shaping, Virtue (Valor)

Sid2, 185

Terminate Illness

5m

Simple

Instant

Combo-OK, Touch, Virtue (Conviction)

Sid2, 185

Smooth Transition

3m

Supplemental

Instant

Combo-OK, Virtue (Valor)

Sid2, 184

Deferred Wounds

Special

Simple

Indefinite

Combo-OK, Touch

Sid2, 185

Peacable Conclusion

3m

Simple (3, -1)

One scene

Combo-OK, Touch, Virtue (Valor)

Sid2, 184

Mark of Exaltation

3m

Reflexive

One scene

Combo-OK, Obvious, Virtue (Compassion)

Sid2, 169

Telltale Symphony

5m

Simple (5, -0)

One hour

Combo-Basic

Sid2, 169

None

Permanent

Permanent

Virtue (Compassion)

Sid2, 146

5m

Simple

One story

Combo-OK, Shaping, Touch

Sid2, 157

Ox-Body Technique (3x)

None

Permanent

Permanent

Stackable

Sid2, 127

Someone Else's Destiny

4m

Reflexive

Indefinite

Combo-OK

Sid2, 128

Water and Fire Treaty

5 m, 1 wp, 1 bashing
hl

Simple

Indefinite

Combo-OK, Touch

Sid2, 127

2m

Simple (DA, -1)

One journey

Combo-OK

Sid2, 132

Soft Presence Practice

4 m, 1 wp

Simple

One scene

Combo-OK

Sid2, 170

Subordinate Inspiration Technique

1m

Supplemental

Instant

Combo-Basic, Illusion

Sid2, 171

Walking Outside the Fate

5 m, 1 wp

Simple

Indefinite

Sid2, 171

Celestial Godbody Understanding

None

Permanent

Permanent

SotM, 88

Withering Paw Strike

4 m, 1 wp

Simple

Instant

Combo-OK, Touch

SotM, 86

Walking in the Footsteps of Ten Thousand


Things

10 m, 1 wp, 2
permanent xp

Simple

One scene

SotM, 86

Four Halo Golden Monkey Realignment

8 m, 1 wp

Reflexive

One scene

Obvious

SotM, 88

Monkey Tail Distraction Strike

2m

Simple

Instant

Combo-OK

SotM, 85

Flowing Mirror of Opposition Technique

1m

Reflexive (1/2)

Instant

Combo-OK, Obvious

SotM, 86

Body of War Meditation

4 m or 6 motes

Simple

One scene

Obvious, Stackable

SotM, 86

Four Halo Golden Monkey Palm

3 m, 1 wp

Supplemental

Instant

Combo-OK, Obvious

SotM, 87

Celestial Monkey Form

5m

Simple (3, -1)

One scene

Form-Type (MA)

SotM, 86

Draw Forth Every Shard

2 m per duplicate, 1
wp

Simple

One scene

Combo-Basic, Obvious, Stackable

SotM, 132

Ripple in the Silvered Glass

6 m, 1 wp

Reflexive (5)

Instant

Combo-OK

SotM, 130

Draw Forth One Shard

15 m, 1 wp + later
expenditure

Simple

Instant

Combo-Basic, Obvious, Touch

SotM, 132

The Mirror Does Not Lie

10 m, 1 wp

Reflexive (3)

One scene

Combo-Basic

SotM, 131

Obsidian Shards of Infinity Form

10 m

Simple

One scene

Form-Type (MA), Obvious

SotM, 131

Reaching Through the Mirror

8 m per target

Simple

One scene

Combo-Basic, Obvious

SotM, 131

Black Shards Fall Like Ice

10 m

Simple

Instant

Combo-Basic, Obvious

SotM, 130

Echoes of Infinity

10 m, 1 wp

Reflexive

One scene

Combo-OK

SotM, 133

Vanished within the Glass

15 m, 1 wp

Supplemental

Indefinite

Combo-OK, Touch

SotM, 132

Breathing on the Black Mirror

20 m, 1 wp

Simple

Instant

Combo-Basic, Obvious, Shaping

SotM, 133

Shattering the Balance

8 m, 1 wp

Supplemental

Instant

Combo-OK, Compulsion, Sickness

SotM, 131

Larceny

Linguistics
Favorable Inflection Procedure
Lore

Medicine

Occult

Performance
Heart-Brightening Presentation Style
Presence
Presence in Absence Technique
Resistance

Ride
Yellow Path
Stealth

(Celestial) Celestial Monkey Style

(Sidereal) Obsidian Shards of Infinity Style

(Sidereal) Prismatic Arrangement of Creation Style


Prismatic Arrangement of Creation Form
(TAO)

10 m, 1 wp

Simple (3, -1)

One scene

Obvious

SotM, 137

Demesne and Manse Form (CHUNG TING)

12 m

Simple (6, -2)

One scene

Form-Type (MA), Obvious

SotM, 137

Five Jade Fury

10 m

Reflexive (1)

Five actions

Knockback, Obvious

SotM, 134

Charm Redirection Technique

7m

Supplemental

Instant

Obvious

SotM, 135

God Ways

6m

Simple

Indefinite

Obvious

SotM, 136

Demesne Emulation Practice

6 m, 1 wp, 1 lethal hl

Simple

One scene

Combo-OK, Obvious

SotM, 137

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

(Sidereal) Prismatic Arrangement of Creation Style


Deadly Starmetal Offensive

5m

Simple

Five actions

Obvious, Shaping

SotM, 134

Astrology Interruption Method

10 m, 1 wp

Reflexive (1)

Instant

Obvious, Touch

SotM, 136

Soul Fire Shaper Form

15 m

Simple (6, -3)

One scene

Form-Type (MA), Obvious

SotM, 136

Flickering Moonsilver Approach

10 m

Reflexive (1)

Five scenes

Combo-OK, Obvious

SotM, 134

Games of Divinity Form (WU JI)

7 m, 1 wp

Simple

One scene

Emotion, Form-Type (MA), Obvious

SotM, 137

(Type) Exalt Ways (YOU PAN)

10 m, 1 lethal hl

Simple

Five actions

Obvious, Touch

SotM, 136

Spell-Shattering Palm (LI)

12 m

Reflexive (5)

Instant

Combo-OK, Obvious

SotM, 136

Sequential Charm Disruption

5 m cost of charms
affected, 1 wp

Supplemental

Instant

Obvious

SotM, 135

Four Magical Materials Form

15 m

Simple (3, -1)

One scene

Form-Type (MA), Obvious

SotM, 134

Orichalcum Sheathing Stance

5 m, 1 wp

Reflexive (1/2)

Five actions

Obvious

SotM, 134

Secrets of Future Strife

3m

Supplemental

Instant

Combo-OK

Sid2, 180

Joy in Adversity Stance

5m

Reflexive (2)

One scene

Combo-OK

Sid2, 182

Metal Storm

7 m, 1 wp

Extra Action

Instant

Combo-OK, Obvious

Sid2, 183

Flight of Mercury

2m

Supplemental

Instant

Combo-OK

Sid2, 181

Death-Parrying Stroke

4m

Reflexive (7)

Instant

Combo-OK, Obvious

Sid2, 182

Life-Severing Blow

5m

Supplemental

Instant

Combo-OK

Sid2, 183

Blade of the Battle Maiden

5 m, 1 wp

Reflexive (1)

One scene

Combo-OK, Obvious

Sid2, 182

Violet Bier of Sorrows Form

6m

Simple

One scene

Combo-Basic, Form-Type (MA), Emotion, Obvious

Sid2, 182

Permanent

Permanent

Prayer Strip

Sid2, 184

(Celestial) Violet Bier of Sorrows Style

Conclusion-Pursuing Approach

(+10m, 1hl)

(Celestial) Wood Dragon Style


Spirit Wracking Method

4 m, 1 wp

Supplemental

Instant

Combo-OK, Crippling, Obvious

DB2, 211

Mind-over-Body Meditation

2 m per hl

Simple (5, -1)

Instant

Combo-Basic, Obvious

DB2, 211

Wood Dragon Vitality

2m

Reflexive (7)

One action

Combo-OK, Leader

DB2, 211

Wood Dragon Succor

3 m per hl

Simple (5, -2)

Instant

Obvious, Touch

DB2, 213

Wood Dragon Form

5m

Simple (5, -1)

One scene

Form-Type (MA), Obvious

DB2, 211

Spirit Rending Technique

8 m, 1 wp

Simple (5, -1)

Instant

Combo-OK, Obvious

DB2, 212

Soul-Marking Strike

3m

Supplemental

One scene

Combo-OK, Crippling, Stackable, Touch

DB2, 211

Enthralling Blow Attack

8 m, 1 wp

Simple

Instant

Combo-OK, Compulsion, Touch

DB2, 211

Unbreakable Fascination Kata

4 m, 1 wp

Simple

Varies

Combo-Basic, Compulsion, Obvious

DB2, 211

Soul Mastery

10 m, 1 lethal hl

Simple (6, -2)

(Ess) actions

Combo-Basic, Obvious, Shaping, Touch

DB2, 213

Eyes of the Wood Dragon

2m

Simple (4, -1)

Special

Combo-OK

DB2, 210

Death-Pattern Sensing Attitude

0, +1m to use effect

Simple

One scene

Combo-Basic

DB2, 212