Rounding Off
Arithmetic
Place Value
253.874
Hundreds digit
Tens digit
UNITS DIGIT
Tenths digit
Hundredths digit
Thousandths digit
The digits on the right side of the decimal point are referred with suffix -THS, i.e. Tenths,
Hundredths, Thousandths, etc.
The digits on the left side of the decimal point are Units, Tens, Hundreds and so on.
If a number is to be rounded to any place, then consider the digit on the immediate right of
that place. (For e.g. if 253.8197 is to be rounded to the nearest TENTH, then consider the
HUNDREDTHS digit.)
If the digit on the immediate right is less than 5, then keep the digit as it is and drop all
the digits on the right side of it.
If the digit on the immediate right is more than or equal to 5, then increase the digit by 1
and drop all the digits on the right side of it.
b. Repeating Decimals: Decimal part has some digits repeating infinite number of times.
For e.g.
11
1. Number of Repeating Digits: The longest sequence of different digits in the decimal part
1
of a Recurring Decimal. = 0.14285714285714.... has 6 repeating digits.
7
1 3 6
2. Number of repeating digits depends primarily on the denominator. For e.g. , , , etc.
7 7 7
have 6 repeating digits.
4. Number of repeating digits in inverse of first 5 prime numbers (2, 3, 5, 7 and 11):
2
1
3
1
7
1
and
11
c. Conversion
1 quarter = 25 cents
1 dime = 10 cents
1 nickel = 5 cents
1 yard = 3 feet
1 feet = 12 inches
1 lb = 16 oz
To calculate percent, the reference value (or base value) will go in the denominator, and
quantity to be compared will go in the numerator.
Y
100
X
100
final initial
100 %
initial
p
initial =
100
1 + 100 initial
Overall % change = a + b +
4. Simple interest: SI = P
ab
%
100
R
N
100
P = Principal amount;
Note:
R = Rate of interest;
N = Number of terms.
6. am an = am + n
7.
am
= am n
an
n
8. (am) = amn
9. an =
1
an
an = bn
(1)n = 1
Quadratic Equations
11. For the quadratic equation ax2 + bx + c = 0, solution (or roots) are given by
x=
b2 4ac
b b2 4ac
b + b2 4ac
, i.e. one root is
and other is
.
2a
2a
2a
Discriminant: D = b2 4ac
b
c
and Product of the roots =
a
a
Progressions
n
(a + l)
2
n = Number of terms;
l = Last term;
a(1 r n )
(1 r)
d = Common difference.
n = Number of terms;
r = Common ratio.
When people work together, net rate is sum of the individual rates. Hence, formula
becomes:
(R 1 + R 2 + R 3 + ) Time = Work
Note: If A takes a hours and B takes b hours, then together they take
complete the work.
19. Speed =
ab
a+b
hours to
Distance
Time
Total Distance
Total Time
a+b
2ab
Initial Distance
d
=
Sum of the speeds a + b
22. If two persons travel in same direction, then time taken to catch is given by formula:
Initial Distance
d
=
Difference of the speeds a b
Note: Formulae 21 & 22 are applicable only if two persons A and B start moving at the
same time.
In one revolution, distance traveled by a wheel is equal to the circumference of the wheel.
Hence, if wheel is making N revolutions per minute, the distance traveled per minute, i.e.
Speed = (Revolutions per minute) (Circumference) = N 2r.
23. n! = n (n 1) (n 2) (n 3) () 3 2 1
Note: 0! (factorial of zero) is 1.
n
r
24. = C r =
n
25. P r =
n!
r ! ( n r )!
n!
( n r )!
n!
p! q! r ! ...
where p objects are alike of one kind, q are alike of another kind, r are alike of still another
kind, and so on.
Formulae 28 and 29 are mostly applicable for rearrangement of letters of a word. For digit
problems,
-
If Zero is among the given digits, then it cannot occupy leftmost place unless otherwise
clarified.
Fill the dashes from left to right, except when some condition is given. For e.g. the
condition could be that the units digit is prime or even, etc.
start from left to right except when some condition is given .for example the condition
could be given that the units digit is prime or even. Etc.
Statistics
Sum of the terms can be calculated as: Sum = Mean No. of terms
( x1 x )2 + ( x2 x )2 + ( x3 x )2 + ... + ( xn x )2
; and
n
Difference of each number from mean squared, averaged and then taken square root
is Standard Deviation.
n = Number of terms;
Addition or subtraction of a constant from each value does not affect the S.D. and Range.
Multiplication and Division have a direct effect.
35. Normal Distribution: Symmetric distribution in which 68% of the data is within one S.D.
away from mean and 96% of the data is within 2 S.D. away from mean.
Geometry
36. SUM of any 2 sides > Third side; and DIFFERENCE of any 2 sides < Third side.
37. Sum of all interior angles = 180. Sum of all exterior angles = 360.
38. Area of a =
1
base height
2
3
side2
4
41. Similarity:
Number of diagonals =
n (n 3)
2
2.
Figure
Trapezoid
Parallel sides are called bases and nonparallel sides are called legs.
Quad. in which opposite sides are ||.
Parallelogram
Rhombus
= base height
Rectangle
(sum of || sides)
2
(distance between them)
=
(product of diagonals)
= length breadth
= side2 =
diagonal2
360
360
2r
r2
49. Angle subtended by an arc at the center, is twice of the angle subtended by the arc in the
remaining part of the circle. Angle subtended by an arc in the remaining part of the circle
remains constant.
Figure
Volume
Cuboid
l Length
b Breadth
h Height
d=
l 2 + b2 + h2
Surface Area
(C.S.A. Curved Surface Area)
(T.S.A. Total Surface Area)
lbh
2(lb + bh + lh)
a3
6a2
(Body diagonal)
Cube
a Edge length
d=
3a
(Body diagonal)
r2h
C.S.A. = 2rh
T.S.A. = 2r(h + r)
1 2
r h
3
C.S.A. = rl
T.S.A. = r(l + r)
4 3
r
3
4r2
r 2 + h2
(Slant height)
Sphere
r Radius
Hemisphere
r Radius
2 3
r
3
C.S.A. = 2r2
T.S.A. = 3r2
51. In an equilateral or isosceles triangle, altitude, angle bisector and median are same line. (In
an isosceles triangle, the 3 lines coincide only for base.)
Venn Diagrams
Be careful while reading the question. For example, exactly v/s at least, etc. are to be
carefully handled.
Probability
Dice Problems: Count the favourable ways using a tabular approach. Total ways are 36, if 2
dice are rolled.
Coin Problems: If p is the probability of getting heads in a single toss, then
n
nh
Coordinate Geometry
II Quadrant
I Quadrant
x-coordinate negative
x-coordinate positive
y-coordinate positive
y-coordinate positive
III Quadrant
IV Quadrant
x-coordinate negative
x-coordinate positive
y-coordinate negative
55. Distance between 2 points P and Q =
y-coordinate negative
( x1 x2 ) + ( y1 y2 )
2
[difference
i.e.
x1 + x2 y1 + y2
i.e.
,
2
2
y y2
change in y - coordinates
= 1
change in x - coordinates
x1 x 2
58. Equation of a line: y = mx + c, where m is the slope, and c is the y-intercept of the line.
x-intercept is x-coordinate of the point where y-coordinate is zero. Similarly, y-intercept is ycoordinate of the point where x-coordinate is zero.
Reflection about y = x: Interchange the x and y coordinates, and change their individual
signs.
When a point is rotated about origin by 90, then interchange the x and y coordinates,
and sign will depend on the quadrant in which the point finally lies.
60. Functions
Linear Functions: Y = mX + c
If a > 0, parabola opens towards positive y-axis. If a < 0, parabola opens towards
negative y-axis.
If X is replaced by (X k), where k > 0, then graph shifts towards positive x-axis.
If X is replaced by (X + k), where k > 0, then graph shifts towards negative x-axis.
Numbers
Rational Numbers: Number of the form p/q (where p, q are integers and q 0). E.g. 2/3,
7/5
Irrational Numbers: Non-terminating non-repeating decimal. E.g. 2 , 3 5 ,
Numbers (or Real Numbers): Any number which can be represented on number line.
OR
y
is an integer.
x
y is divisible by x.
OR
y is a multiple of x.
To calculate the number of positive factors of an integer, prime factorize the number and
then take the product of one more than the power of each prime number.
63. If a number is divisible by x and by y, then the number must be divisible by least positive
multiple of x and y (typically referred as LCM of x and y).
h) For 11: (Sum of digits at odd places) (Sum of digits at even places) must be a multiple
of 11. E.g. 3280926 (3 + 8 + 9 + 6) (2 + 0 + 2) = 22. Hence 3280926 is divisible by 11.
Similarly, 14641, 823328, etc are divisible by 11.
66. Cyclicity of 2, 3, 7 and 8 is 4; cyclicity of 4 and 9 is 2; and in case of 0, 1, 5 and 6, units digit
remains same no matter what is the power.
If a positive number is multiplied to both sides of inequality, then inequality remains same;
but if a negative number is multiplied to both sides of inequality, then inequality reverses.
Same is the effect of division by a constant.
If product of 2 unknowns is positive, then either both are positive or both are negative.
If product of 2 unknowns is negative, then one of them is positive and other one is
negative.
Never cancel any unknown on both the sides of an inequality. Take all the quantities on one
side and then consider cases.
For a number greater than 1: As power increases, value increases, i.e. x < x2 < x3 < x4 < and
so on. Also, if x is greater than 1, then x < x2. However, x < x2 does not imply that x is greater
than 1.
For a number between 0 and 1: As power increases, value decreases, i.e. x > x2 > x3 > x4 >
and so on.
Modulus/Absolute Value
Modulus of any number denotes the distance of that number from "0" on number line.
To solve modulus based inequalities, there are 3 methods:
Critical Points: |x| = x (if x > 0); and |x| = x (if x < 0). So consider possibilities for the
expression inside modulus, i.e. whether it is positive or negative, and simplify
accordingly by opening the modulus using this rule.
Distance approach: |x a| denotes distance between x and a on the number line.