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Character Name:

Alternate Identities:
Player Name:

CHARACTERISTICS

CURRENT STATUS

Char

Base

Cost

Pts.

Roll

10

STR

10

11-

END

10

DEX

10

11-

10

CON

10

11-

10

INT

10

11-

10

EGO

10

11-

10

PRE

10

11-

OCV

Lift

DCV

Phases

OMCV

Total OCV

DMCV

Adjustments

SPD

10

PD

Total OMCV

Total DMCV

ED

Adjustments

+/-

Adjustments

+/-

REC

20

END

20

1/2

10

BODY

10

20

STUN

20

Total Characteristics Cost:

Maximum

EXPERIENCE POINTS

Val

Total Points

20

Total Experience Earned

BODY

10

Experience Spent

STUN

20

Experience Unspent

VITAL INFORMATION
HTH damage

HIT LOCATION CHART

2d6

100 kg

STR END Cost

6, 12
3
+/-

Total DCV
Adjustments

3
+/-

Roll

Area

STUN

3-5

Head

x5

x2

-8

Hands

x1

-6

7-8

Arms

x2

-5

Shoul

x3

x1

-5

Chest

x3

x1

-3

12

Stoma

x4

x1

-7

13

Vitals

x4

x2

-8

14

Thighs

x2

x1

-4

15-16

Legs

x2

-6

17-18

Feet

x1

-8

9
10-11

Combat Skill Levels

Presence Attack

COMBAT MANEUVERS
Maneuver

Current

2d6

Notes:

DEFENSES

Phase

OCV

DCV

1/2

+0

Brace

Disarm

1/2

Dodge

nSTUN To Hit

COMBAT MODIFIERS

Effect

Type

+0

stops attack, abort

Normal PD

0-8

+2

1/2

+2 vs. Rmod

Resistant PD

9-16

-2

-2

+0

can disarm: STR vs. STR

Normal ED

17-32

-4

1/2

+3

vs. all attacks, abort

Resistant ED

33-64

-6

Grab

1/2

-1

-2

grab, do STR

Mental

65-125

-8

Grab By

1/2

-3

-4

Move and Grab

Power

126-250

-10

Haymaker

1/2*

+0

-5

+4 DC to any attack

Flash

Targeting Shot

OCV

Roll

Move By

1/2

-2

-2

STR/2 + v/5

Head (head-shoulders)

-4

1d6+3

Move Through

1/2

-v/5

-3

STR +v/3

High (head-vitals)

-2

2d6+1

+1

+0

Body (hands-legs)

-1

2d6+4

1/2

+0

+0

Low (shoulders-feet)

-2

2d6+7

Leg (vitals-feet)

-4

1d6+12

Block

Set
Strike

Levels Effect

STR or weapon type

SENSES
Perception Roll

Range (m)

OCV

11-

MOVEMENT

Enhanced/Unusual Senses
Type

Full

NCM

Run

12

24

Swim

H. Leap

n/a

V. Leap

n/a

CHARACTER INFORMATION

CAMPAIGN INFORMATION

Name

Name

Height

Weight

Genre

Hair Color

Eye Color

Gamemaster

SKILLS, PERKS, AND TALENTS


Cost

Name

POWERS AND EQUIPMENT


Roll

Cost

Name

Power/ Equipment

Total Powers/Equipment Cost

COMPLICATIONS
Cost

Total Skills, Perks


& Talents Cost

Complication

Total Complications Cost

End

Hero 6th Edition Character Spreadsheet


by Ben Dyer (Hero Boards: Zane_Marlowe)
I. Legal Stuff

Hero System 6th Edition written and designed by Steven S. Long. Hero System 6th Edition is a trademark of DOJ, Inc., used b

You are given permission to distribute and change this spreadsheet as you see fit as long as:
1. You do not infringe on Hero Games trademarks.
2. You do not sell this product (even for the cost of media).
3. All changes you make to the spreadsheet are made public.
4. You give credit to the original author for the original work.
II. Character Sheet Notes
This character sheet is a simplifiec revision of D. Michael Basinger's excellent 5th edition Excel
character sheet. This version attempts to keep the simple appeal of the basic 6th edition sheet in the
6th edition core book. Costs should automatically calculate for characteristics, and for the totals of
characteristics, skills, perks, talents, and powers. Make sure to set the Total Points value for your
campaign to get experience to calculate correctly, and remember that matching complications are not
factored in. Printing areas are already set for the two sheets, which do not quite extend to the very
bottom of the page. The author is available for comments via the Hero Games forum.

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