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620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

_____________________________________________ ______________________________________________
Character Name

Player Name

_____________________________________________ ________________ ______________ ______________


Class and Level

Race

Profession

Homeworld

__________ __________ __________ ____________ __________ ___________ ___________ ___________


Size

Age

ABILITY NAME

Gender

ABILITY
SCORE

Height

Weight

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

Eyes

TOTAL

STR
Strength

HP
Hit Points

DEX

Armor Class

AC

Dexterity

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

10 +

+
ARMOR
BONUS

TOTAL

CON

CHARACTER RECORD SHEET

Fur/Feathers/Skin

SHIELD
BONUS

+
DEX
MODIFIER

SIZE
MODIFIER

SPEED

+
NATURAL
ARMOR

DAMAGE REDUCTION

DEFLECTION
MODIFIER

MISC
MODIFIER

INT

Intelligence

WIS
Wisdom

TOUCH

FLAT-FOOTED

Armor Class

Armor Class

INITIATIVE
Modifier

CHA

=
TOTAL

Charisma

SAVING THROWS

BASE
SAVE

TOTAL

MISC.
MODIFIER

ABILITY
MODIFIER

TEMPORARY
MISC.
MODIFIER MODIFIER

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL
(wisdom)

CLASS SKILL?

Constitution

DEX
MODIFIER

MISC
MODIFIER

conditional modifiers

ALIGNMENT

BASE ATTACK

CREDIT RATING

LIRAS

REPUTATION

TOTAL

BASE ATTACK BONUS

MISC
MODIFIER

SIZE
MODIFIER

STR
MODIFIER

MELEE
attack bonus

RANGED
attack bonus

TOTAL

WEAPON

BASE ATTACK BONUS

ATTACK BONUS

DEX
MODIFIER

DAMAGE

SIZE
MODIFIER

MISC
MODIFIER

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

WEAPON

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

WEAPON

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ARMOR

ARMOR BONUS / TYPE

MAX DEX

CHECK PENALTY

SPEED

WEIGHT

NOTES

SKILL NAME

KEY
ABILITY

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

ACTION POINTS

SKILLS

Appraise
int
Balance
dex*
Bluff
cha
Climb
str*
Computer Use
int
Concentration
con
Craft ( _______________) int
Craft ( _______________) int
Demolitions
dex
Diplomacy
cha
Disable Device
int
Disguise
cha*
Drive
dex
Escape Artist
dex*
Forgery
int
Gather Information
cha
Hide
dex*
Intimidate
cha
Investigate
cha
Jump
str*
Knowledge ( ___________) int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen
wis
Move Silently
dex*
Navigate
wis
Open lock
dex
Perform (______________) cha
Perform ( ______________) cha
Pilot (_________________) dex
Pilot ( _________________) dex
Profession ( ___________) wis
Profession ( ___________) wis
Repair
int
Research
int
Ride
dex
Search
int
Sense Motive
wis
Sleight of Hand
dex*
Spot
wis
Survival
wis
Swim
str*
Treat Injury
wis
Tumble
dex*
Use Rope
dex
______________________ ____
______________________ ____

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

FEATS
Campaign

Experience Points

Character Portrait

GEAR
PG.

ITEM

PG.

WT.

TOTAL WEIGHT CARRIED

WT.

Acrobatic

Aircraft Operation*

Alertness

Animal Affinity

Archaic Weapons Proficiency

Armor Proficiency (light)

Armor Proficiency (medium)


Armor Proficiency (heavy)
Athletic
Attentive
Blind-Fight
Brawl
Improved Brawl
Knockout Punch
Improved Knockout Punch
Streetfighting
Improved Feint
Builder
Cautious
Combat Expertise
Improved Disarm
Improved Trip
Whirlwind Attack
Combat Martial Arts
Improved Combat Martial Arts
Advanced Combat Martial Arts
Combat Reflexes
Confident
Creative
Deceptive
Defensive Martial Arts
Combat Throw
Improved Combat Throw
Elusive Target
Unbalance Opponent
Dodge
Agile Riposte
Mobility
Spring Attack
Drive-By Attack
Educated*
Endurance
Exotic Weapon Proficiency*
Far Shot
Dead Aim
Focused
Frightful Presence
Gearhead
Great Fortitude

Guide

Heroic Surge

Improved Damage Threshold**

Improved Initiative

Iron Will

Lightning Reflexes

Low Profile

Medical Expert

Meticulous

Nimble

Personal Firearms Proficiency

Advanced Firearms Proficiency


Burst Fire
Exotic Firearms Proficiency*
Strafe
Point Blank Shot
Double Tap
Precise Shot
Shot on the Run
Skip Shot
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Sunder
Quick Draw

Quick Reload

Renown

Run

Simple Weapons Proficiency

Starship Operation

Stealthy

Studious

Surgery

Toughness**

Track

Trustworthy

Two-Weapon Fighting

Improved Two-Weapon Fighting


Advanced Two-Weapon Fighting
Vehicle Expert
Force Stop
Vehicle Dodge
Weapon Finesse*

Weapon Focus*

Windfall**

______________________________

______________________________

______________________________

*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat,

it applies to a different skill, type of equipment, or weapon type.

**You can gain this feat multiple times. Its effects stack.

TALENTS/ABILITIES
LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

ALLEGIANCES

TALENT

ABILITY

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