Bezier curves are of different degrees which is one less than the control
points
Curve always passes through first and the last control point Po and Pn,
Another important property of any Bezier curve is that it lies within the
convex hull (convex polygon boundary) of the control points. This follows
from the properties of Bezier blending functions: They are all positive and
their sum is always 1,
Cubic Bezier curvesare generated with four control points. The four
blending functions for cubic bezier curves, obtained by substituting n = 3
into are
Bezier curve do not allow for local control of the curve shape.
Raster scan
Electron beam is swept one row at a time from top to bottom.as the beam
moves across each row, the beam intensity is turned on and off to create a
pattern of illuminated spots
The stored intensity values are then retrieved from refresh buffer and painted
on the screen one row(scanline) at a time.
As it store intensity information for each screen point it is used for realistic
display
In back and white system each point is either on or off so only one bit/pixel is
needed
Additional bits are needed when color and intensity are varied upto
24bits/pixel and several megabytes of storage are needed for a frame buffer,
here frame buffer is called pixmap
At the end of each scan line ,the electron beam returns to left side of the
screen to begin display of next scan line horizontal retrace.
At the end of each frame the electron beam returns to the top left corner of
the screen to begin the next frame vertical retrace.
Random scan
The electron beam is directed only to the parts of the screen where a picture
is to be drawn
It draws one scan line at a time therefore Random scan systems are also
called vector, stroke-writing, or calligraphic displays.
high quality vector system is capable of drawing 100,000 short lines and each
refresh cycle is delayed to avoid refresh rate greater than 60 frames /sec
raster scan
1. The beam is moved all over the screen one scan line at a time, from top to
bottom and then back to top.
2. The refresh process is independent of the complexity of the image.
3. Graphics primitives are specified in terms of the endpoint and must be scan
converted into their corresponding pixels in the frame. So real time dynamics
is far more computational and requires separate conversion hardware
4. Can display mathematically smooth lines, polygon and boundaries of curved
primitives only by appxomating them with pixel on the raster grid .
5. .Cost is low
6. Has the ability to display areas filled with solid colors or patterns
diagram ..