INDICE
TES true eSport..............................................................................................................................p.03
Our Organization...........................................................................................................................p.05
Mission...........................................................................................................................................p.06
Values.............................................................................................................................................p.07
A Multicultural Team.....................................................................................................................p.09
Internet And Social........................................................................................................................p.10
What is esport................................................................................................................................p.11
Starcraft II.......................................................................................................................................p.16
Starcraft II-Team............................................................................................................................p.20
Team Achievements......................................................................................................................p.22
Individual Achievements...............................................................................................................p.23
League of Legends.......................................................................................................................p.24
League of Legends-Team..............................................................................................................p.28
Dota2..............................................................................................................................................p.30
Dota 2-Team...................................................................................................................................p.34
Our Supporters..............................................................................................................................p.36
Contacts..........................................................................................................................................p.37
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OUR ORGANIZATION
OWNER
MARKETING
Michele Mikelino
Florenzi
MANAGER
Nunzio HawkEyes
Soviero
Andrea Bigbogia
Spreafico
Andrea Bonny
Bonifazio
DOTA 2 TEAM
LOL TEAM
CAPTAIN
ADMIN
ADMIN
Aleksandar
Beastyqt Kristic
Marco DrGilbert
Radaelli
Simone Fuffy
Gatto
CAPTAIN
Massimo
Monscream Girardi
SCII TEAM 1
SCII TEAM 2
SCII TEAM 3
MISSION
VALUES
Pride
Ingtegrity
Fun
Passion
Challenge
VALUES
Pride
Passion
Integrity
Challenge
Fun
We are proud of
what we do and who
we are. We all have
a strong sense of
belonging. We are
proud of our Team,
our teammates and
our achievements.
We are determined
to be the best. We
dont just aim high,
we strive for outperformance in order
to achieve the best
results. We have a
strong desire to improve and to win never giving up, despite
obstacles.
We always try to do
the right thing respecting rules. We
respect our teammates, opponents,
sponsors, and treat
them as we want to
be treated.
We create an environment
where
players can improve
skills in order to reach outstanding performances and grow
as players and people.
Supremacy is fun.
Fun is the key factor within our team
environment. A fun
environment makes
players contribute to
their fullest potential.
a multicultural team
Our players are from:
Italy
German
Sweden
United
Kingdom
Romania
Poland
Serbia
Egypt
Canada
Russia
teamextremesupremacy.com
TES_eSport
teamextremesupremacy.com
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facebook
10
WHAT IS ESPORT
Electronic sport (also known as eSports or competitive
gaming) is a term for organized multiplayer video game
competitions. The most common video game genres
associated with electronic sports are real-time strategy,
fighting, first-person shooter, and multiplayer online battle
arena. Tournaments such as the League of Legends World
Championship, The International Dota 2 Championships,
the Battle.net World Championship Series, the Evolution
Championship Series, and the Intel Extreme Masters
provide both live broadcasts of the competition, and cash
prizes to competitors. Although e-sports have long been
a part of video game culture, competitions have seen a
large surge in popularity from the late 2000s and early
2010s. While competitions around 2000 were largely
between amateurs, the proliferation of professional
competitions and growing viewership now supports a
significant number of professional players and teams,
and many video game developers now build features into
their games designed to facilitate such competition. The
increasing availability of online video streaming platforms,
particularly Twitch.tv, has become central to current
eSports competitions. In 2014, sports broadcaster ESPN
broadcast thE International 4 pre-show for the finals,
marking the first time an eSports event had been
simultaneously broadcast on a mainstream channel.
en.wikipedia.org
11
12
GLOBAL NUMBER OF
ESPORTS ENTHUSIASTS
58
2012
89
2014
million
million
145
million
2017
Regular viewers/
Partecipants
Occasional viewers/
Partecipants
Regular viewers
Occasional viewers
Regularly watches
professional and amateur
competitive gaming
Occasionally watches
professional and amateur
competitive gaming
13M 19M
56M
117M
www. newzoo.com/esportsreport
Esports Enthusiasts
Occasional Viewers
13
FREQUENT VIEWERS/ENTHUSIASTS
190
2012-2017
CAGR: +20%
milions
58
89
milion
milion
2012
million
milion
milion
76
465
145
117
million
76
million
2012
2014
million
2014
2017
194
2017
www. newzoo.com/esportsreport
14
15
STARCRAFT II
StarCraft II is a military science fiction real-time strategy
video game developed and released by Blizzard
Entertainment. A sequel to the award-winning 1998 video
game Starcraft and its expansion set Brood war, the game
was released worldwide on July 27, 2010. It is split into
three installments: the base game with the subtitle Wings
of Liberty, an expansion pack Heart of the Swarm, as well
as an upcoming stand alone expansion pack Legacy of
the Void. At the time of its release, StarCraft II became
the fastest selling real-time strategy game of all time,
with over three million copies sold worldwide in the first
month.
The game revolves around three species: the Terrans,
human exiles from Earth; the Zerg, a super-species of
assimilated life forms; and the Protoss, a technologically
advanced species with vast mental powers.
Since its launch, StarCraft II has become asuccessful
e-Sport with many leagues of ongoingtournaments.
Developer:
Publisher:
Platforms:
Release date:
Blizzard Entertainment
Blizzard Entertainment
Microsoft Windows, OS X
July 27, 2010
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17
18
19
STARCRAFT II TEAM
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FROM
ID
PLAYER
Beastyqt
Aleksandar Krsti
Believe
John Lagousakos
CoolTea
Denis Markow
DaNa
Radoslaw Danowski
Elazer
Mikolaj Ogonowski
Fraer
Igor Turchin
Guru
Szymon Niecig
RACE
I decided to join TeS because, after a long period of inactivity, they gave me a second
chance. Just when I was far from my best form they decided to support me. Since I have
become a player for TeS, thanks to the teams help, I have greatly improved my skills. My
goal is to go as far as I can in the premier league
Aleksandar Beastyqt Krsti
Starcraft II Captain
21
TEAM ACHIEVEMENTS
2015
ICC9
2014
Italian Clan
Championship 9
1st Place
Russian Starcraft
Team League 7
4th Place
2nd Place
Russian Starcraft
Team League 6
4th Place
22
INDIVIDUAL ACHIEVEMENTS
Main events 2015
Earnings: 5000$
Twitch viewers: 25.000
Diord: 49-64th
Mark: 49-64th
Ruinblaster: 65-80th
Venividivins; 49-64th
Online events
Cooltea won cup 450
Miszu cup 465
Beastyqt cup 471
23
LEAGUE OF LEGENDS
League of Legends (LoL) is a multiplayer online battle arena
video game developed and published by Riot Games. It is a
free-to-play game that is supported by micro-transactions
and inspired by the mod Defense of the Ancients for the
video game Warcraft III: The Frozen Throne.
League of Legends was generally well received at release,
and it has grown in popularity in the years since.
In January 2014, the game had 27 million active daily
players, 7.5 million concurrent players at peak times, and
67 million active monthly players.
24
IMM
LOL
25
26
27
28
FROM
TBD
ID
PLAYER
ROLE
Bonny
Andrea Bonifazio
Marksman
Vanez
Edoardo Cassai
Top Laner
Baxauer
Djordje Lapcevic
Mid Laner
Qu4ntumMelia
Jasper Thijsseni
Jungler
TBD
TBD
TBD
I have gladly accepted the proposal that TeS made me, to become part of their association
and to have a leading role in the creation process of the LoL team. While doing this, I could
count on a well organized and efficient organization. Our first goal is to reach the European
Challenger Series and partecipate to as many major tournaments as possible with one goal
in mind: to win. However, we dont set ourselves limits, always looking for progressively harder
and harder challanges, without fearing anyone, sure that, with commitment, we can achieve
anything.
Andrea Bonny Bonifazio
League of legends Captain
29
DOTA 2
Dota 2 is a multiplayer online battle arena video game, the
stand-alone sequel to the Defense of the Ancients (DotA)
Warcraft III: Reign of Chaos and Warcraft III: The Frozen
Throne mod. The game is available exclusively through
Valves content-delivery platform, Steam.
As of June 2014, Dota 2 has become the most actively
played game on Steam, with daily peaks of over 800,000
concurrent players. In February 2015, Dota 2 became the
first game on Steam to have over one million concurrent
players.
30
A screenshot of Dota 2
31
32
IMM
CHAMPIONSHIP
33
DOTA 2 TEAM
34
FROM
ID
PLAYER
ROLE
HawkEyes
Nunzio Soviero
Support
CilaH-
Romeo Mazzoleni
Carry
Focus
Lorenzo Casini
Offlane
Toretan
Edoardo Brignola
Support
Xonnorel
Patrizio Lucentini
Mid
The reason that brought me and my team towards the decision of joining TeS was their
desire of increasing the range of games, after achieving such notable results on Starcraft
2. Despite being part of the association only since march, we already feel we are part of
the group, thanks to the management that is very close to the playersand their needs
Reliability and competency are the characteristics which, above all, have impressed us,
because in these values we see ourselves. Our goal is to bring TeS into the European
competitive scene of DotA 2.
Nunzio HawkEyes Soviero
DOTA 2 Captain
35
OUR SUPPORTERS
TES official Facebook page
4,169 Likes
2,564 Followers
6,733 Likes
6,723 Likes
36
CONTACTS
teamextremesupremacy.com
teamextremesupremacy@gmail.com
TES_eSport
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