Robi Cozma
Player Character Notes
Matt Egger
March 27, 2015
1
1.1
Class Features
Level
1
5
10
15
20
Favored Enemy
Undead
Bonus
+2
1.3
1.4
Level
3
8
13
15
Favored Enemy
Undead
Adaption
Natural Armor +2
Humanoid (dwarf ): darkvision 60 ft., defensive training, greed, hatred, hardy, slow and
steady, stability, stonecunning, weapon familiarity.
2
2.1
Feats
Endurance
Level
1: Human
1
2: Combat Style
3
3: Ranger Bonus
5
6: Combat Style
7
9
10: Combat Style
11
13
14: Combat Style
15
17
18: Combat Style
19
Feat
Precise Shot
Point Blank Shot?
Rapid Shot
2.4
Rapid Shot
Endurance
3
3.1
Traits
Chance Survivor (Campaign)
2.2
3.2
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30
feet.
2.3
3.3
Precise Shot
You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in
the woods or because your parents often left you in
the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to
understand, even when you turn your mind to other
devotions and tasks.
Benefit: Pick a class when you gain this trait.
Your caster level in that class gains a +2 trait bonus
as long as this bonus doesnt raise your caster level on the save. Leaping into a lake or magically extinabove your current Hit Dice.
guishing the flames automatically smothers the fire.
4.4
Equipment
4.1
Armor
flask and pour the holy water out onto the target.
Thus, you can douse an incorporeal creature with
holy water only if you are adjacent to it. Doing so is
A bane weapon excels against certain foes. Against
a ranged touch attack that does not provoke attacks
a designated foe, the weapons enhancement bonus
of opportunity.
is +2 better than its actual bonus. It also deals an
A direct hit by a flask of holy water deals 2d4 points
extra 2d6 points of damage against such foes.
of damage to an undead creature or an evil outsider.
Price +1 bonus
Each such creature within 5 feet of the point where
the flask hits takes 1 point of damage from the splash.
4.3 Other
Temples to good deities sell holy water at cost
(making
no profit). Holy water is made using the
4.3.1 Alchemists Fire
bless water spell.
You can throw a flask of alchemists fire as a splash
weapon. Treat this attack as a ranged touch attack 4.4.2 Enlarge Person Potion
with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every This spell causes instant growth of a humanoid creacreature within 5 feet of the point where the flask hits ture, doubling its height and multiplying its weight
takes 1 point of fire damage from the splash. On the by 8. This increase changes the creatures size cateround following a direct hit, the target takes an ad- gory to the next larger one. The target gains a +2
ditional 1d6 points of damage. If desired, the target size bonus to Strength, a -2 size penalty to Dexterity
can use a full-round action to attempt to extinguish (to a minimum of 1), and a -1 penalty on attack rolls
the flames before taking this additional damage. Ex- and AC due to its increased size.
tinguishing the flames requires a DC 15 Reflex save.
A humanoid creature whose size increases to Large
Rolling on the ground provides the target a +2 bonus has a space of 10 feet and a natural reach of 10 feet.
4.2.2
Robis mother, Miri was a hedge witch, surreptitiously employing her craft to protect and heal the
villagers. She taught some of her craft to her twin
daughers, Sana and Melina as well as Robi. He show
some promise, but it was clear hed never follow in
his mothers footsteps.
It was a happy, if meager childhood. Robi was
cared for by his mother, watched over by his sisters
and taught by his father. All that ended when his
mother fell ill when he was 8. Seeing how serious it
was, Luka left for Ravengro to find an experienced
healer. He returned a day too late.
Afterward, the family was never the same. They
struggled financially after losing his mothers income.
While his sisters found work where they could, Robi
had to spend his days hunting and gathering to feed
his family.
This led to his meeting Durgash, a half-orc cleric of
Gorum. Robi stumbled upon his hidden hovel while
scavening in the foothills far south of the village. After a tense first meeting, the two became friends.
Durgash was an outcast because of his mixed
parentage. He spent his days and nights scraping by
and killing all the undead he could find. He resented
his peoples servitude to the Whispering Tyrant and
their association with the undead. He passed his personal crusade and faith in Gorun along to Robi.
Large Weapon
1d3
1d4
1d6
1d8
2d6
2d8
3d6
2d6
3d6
3d8
4d8
5.2
Early Adulthood
Robi began to find work guiding explorers/adventures to and through local undead
Table 5: Medium/Large Weapon Damage
heavy areas and haunts. Luka didnt approve of this
work and was suspicious of where Robi was learning
his trade. Durgash supports Robis career and
supplies him with intel.
5 Background
In his late teens, Robis sisters leave for Calipahs
to improve their lot in life. They keep in touch by
5.1 Childhood
touch for a few years, but Robis not much of a writer
Robi was born into a lower class, but stable family in and they loose touch.
southern Canterwall. The village, south of Ravengro,
After returning from an expedition into northern
near the Virlych border was extremely small.
Virlych, Robi found that father had previously folHis father, Luka, was a game warden for the local lowed him to Durgashs camp and organized lynchlord, a successful merchant now retired near the ing party while he was away. Robi is overwhelmed
village of his birth.
by guilt and anger. After a argument with Luka that
6
5.3
Adulthood to Present