Hit Points
Weapons
Primary Melee Weapon
Current
Class
Base:
Total
THAC0 Dam S/M
Dam L
Type Speed
Size
Weight
THAC0
Melee
Dam L
PB
Type Speed
Inc 1 Inc 2
Size
Weight
Ammunition
Mod: 0
Constitution
Base:
Total
Ranged
Total
Strength
Total
Mod: 0
Wisdom
Base:
Mod: 0
Level
Base
Total
Charisma
Base:
Mod:
Alignment
Benefit
Benefit
Mastery
Abilities
To-Hit Adjustment:
Defense Adjustment:
Damage Adjustment:
Weight Allowed:
System Shock:
Maximum Press:
Resurrection Survival:
Open Doors:
Regeneration:
Reaction Adjustment:
Number of Languages:
Benefit
Reaction Adju
Loyalty Base:
Movement
Benefit
Base:
Light:
Heavy:
Moderate:
Run x3:
Run x4:
Thief Skills
Benefit
Climb Walls:
Move Silently:
Detect Noise:
Hide in Shadows:
Pick Pockets:
Open Locks:
Ability Scores
Defense
Race
Total
AC
0
Base:
Type
Mod: 0
Intelligence
Mod:
Total
Petrify / Polymorph
Shieldless:
Breath
Rear:
Spells
Experience
Mod: 0
Misc
Suprised:
Base:
Race
Adjusted AC
Total
Base
Total
Dexterity
Charisma
Saving Throws
Buffed:
Body Armor
Notes
Unarmored:
Shield
Abilities
efense Adjustment:
t Point Adjustment:
System Shock:
Spell Immunity:
surrection Survival:
n Save Adjustment:
Bonus Spells:
Regeneration:
Spell Failure:
mber of Languages:
Spell Immunity:
Name
Slots
Stat
Mod
Ring 1
Boots
Reaction Adjustment:
Movement
Item
Heavy:
Severe:
Jog:
Run x5:
Thief Skills
Pick Pockets:
Open Locks:
Read Languages:
Find/Remove Traps:
Equipment
Helm
Neck
Body Armor AC
Shield
Cloak
AC
Bracers
Ring 1
Ring 2
Boots
Belt
Weight
Gear
Item
Wgt.
Item
Currency
Wgt.
Item
Wgt.
CP:
SP:
GP:
PP:
First Level
onus Spells:
Name
Second Level
onus Spells:
Name
onus Spells:
Nam
Third Level
onus Spells:
Name
Fourth Level
onus Spells:
Name
Fifth Leve
onus Spells:
Name
Fifth Level
nus Spells:
Name
Sixth Level
onus Spells:
Name
Seventh Level
onus Spells:
Name
Spells Per D
Seventh Level
Spells Per Day:
Name
Quantity
First Level
x Spells per Level:
Name
Second Level
nce To Learn:
Quantity
Name
nce To Learn:
Quantity
Nam
Third Level
x Spells per Level:
Name
Fourth Level
nce To Learn:
Quantity
Name
Fifth Leve
nce To Learn:
Quantity
Name
Fifth Level
Name
Sixth Level
nce To Learn:
Quantity
Name
Seventh Level
nce To Learn:
Quantity
Name
Seventh Level
Eigth Level
nce To Learn:
Name
Quantity
Name
Ninth Level
nce To Learn:
Quantity
Name
nce To Learn:
h Level
nce To Learn:
Quantity
First Level
School
Name
Sphere
Range
Duration
Area of Effect
Component
Casting Time
Saving Throw
Details
Source