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Ability Scores

Hit Points

Weapons
Primary Melee Weapon

# Atk A. Mod D. Mod

Current

Class

Base:

Total
THAC0 Dam S/M

Dam L

Type Speed

Primary Ranged Weapon

Size

Weight

# Atk A. Mod D. Mod

THAC0
Melee

THAC0 Dam S/M


Range

Dam L

PB

Type Speed

Inc 1 Inc 2

Size

Weight

Ammunition

Mod: 0

Constitution
Base:

Total

Ranged

Total

Strength

Total

Mod: 0

Wisdom
Base:

Mod: 0

Level

Base

Total

Charisma

Base:

Mod:

Alignment

Weapon Proficiency, Techniques, and Styles


Weapon, Style, Technique

Benefit

Benefit

Mastery

Abilities
To-Hit Adjustment:

Defense Adjustment:

Damage Adjustment:

Hit Point Adjustment:

Weight Allowed:

System Shock:

Maximum Press:

Resurrection Survival:

Open Doors:

Poison Save Adjustment:

Bend Bars / Lift Gates

Regeneration:

Reaction Adjustment:

Number of Languages:

Missile Attack Adjustment:

Maximum Spell Level:

Benefit

Reaction Adju

Loyalty Base:

Movement
Benefit

Base:

Light:

Heavy:

Moderate:

Run x3:

Run x4:

Thief Skills

Benefit
Climb Walls:
Move Silently:

Detect Noise:
Hide in Shadows:

Pick Pockets:
Open Locks:

Ability Scores

Defense

Race

Total

AC

0
Base:

Type

Mod: 0

Intelligence
Mod:

Total

Petrify / Polymorph

Shieldless:

Breath

Rear:

Spells

Experience

Mod: 0

Misc

Rod, Staff, and Wand

Suprised:
Base:

Race

Adjusted AC

Total

Base

Paralyzation, Poison, and


Death Magic

Total

Dexterity

Charisma

Saving Throws

Buffed:

Body Armor

Notes

Unarmored:
Shield

Non-Weapon Proficiency, Talents, and Languages

Abilities

efense Adjustment:

Spell Learning Chance:

t Point Adjustment:

Spells Per Level:

System Shock:

Spell Immunity:

surrection Survival:

Magic Defense Adjustment:

n Save Adjustment:

Bonus Spells:

Regeneration:

Spell Failure:

mber of Languages:

Spell Immunity:

ximum Spell Level:

Max Number of Henchmen:

Name

Slots

Stat

Mod
Ring 1

Boots

Reaction Adjustment:

Movement

Item

Heavy:

Severe:

Jog:
Run x5:

Thief Skills
Pick Pockets:
Open Locks:

Read Languages:
Find/Remove Traps:

Equipment
Helm

Neck

Body Armor AC

Shield

Cloak

AC

Bracers

Ring 1

Ring 2

Boots

Belt

Weight

Gear
Item

Wgt.

Item

Currency
Wgt.

Item

Wgt.

CP:
SP:
GP:
PP:

First Level
onus Spells:
Name

Second Level

Spells Per Day:


Quantity

onus Spells:
Name

Spells Per Day:


Quantity

onus Spells:

Nam

Third Level
onus Spells:
Name

Fourth Level

Spells Per Day:


Quantity

onus Spells:
Name

Fifth Leve

Spells Per Day:


Quantity

onus Spells:
Name

Fifth Level

nus Spells:
Name

Sixth Level

Spells Per Day:


Quantity

onus Spells:
Name

Seventh Level

Spells Per Day:


Quantity

onus Spells:
Name

Spells Per D

Seventh Level
Spells Per Day:
Name

Quantity

First Level
x Spells per Level:

Name

Second Level

nce To Learn:

Quantity

x Spells per Level:

Name

nce To Learn:

Quantity

x Spells per Lev

Nam

Third Level
x Spells per Level:

Name

Fourth Level

nce To Learn:

Quantity

x Spells per Level:

Name

Fifth Leve

nce To Learn:

Quantity

x Spells per Level:

Name

Fifth Level

x Spells per Level:

Name

Sixth Level

nce To Learn:

Quantity

x Spells per Level:

Name

Seventh Level

nce To Learn:

Quantity

x Spells per Level:

Name

Seventh Level

Eigth Level

nce To Learn:

Name

Quantity

x Spells per Level:

Name

Ninth Level

nce To Learn:

Quantity

x Spells per Level:

Name

nce To Learn:

h Level
nce To Learn:

Quantity

First Level
School

Name
Sphere

Range

Duration

Area of Effect

Component

Casting Time

Saving Throw
Details

Source

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