Update Log:
Your Role As A Soldier ...
His Abilities
Masteries
Runes
Your Items
Pros and Cons
Jungling
Counter Jungle
Ganking
Team Fights
Warding
Best Picks With Amumu
Counters
Champions Similar To Amumu
Amumu Summary
Guide Top
Update Log:
05/05/2015:
# Updated for Patch 5.10
05/05/2015:
# Updated for Patch 5.9
05/05/2015:
# Updated for Patch 5.8
26/03/2015:
#
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#
#
Updated
Updated
Updated
Changed
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28/01/2015:
# Did 5.3 update for the guide
28/01/2015:
# Did 5.2 update for the guide
18/01/2015:
# Did 5.1 update for the guide
02/01/2015:
# Added Azir, Kalista, and Sion to the "Best Picks With Amumu" section
# Added items for "Twisted Treeline - 3vs3", "Howling Abyss - Aram", "Crystal Sc
ar - Dominion"
# Added ability sequence in "His Abilities" section
# Added a "Masteries" chapter - (still need to write)
# Added a "Runes" chapter - (still need to write)
# Added an items end build section in the "Items" chapter
26/12/2014:
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#
Bandage Toss is your "Q", Amumu sends a bandage that will stick to the enemy it
touch and Amumu will pull himself to the enemy touched (I would strongly recomme
nd you put this spell in smart cast mode). Your "Q" also deal a bit of DMG (AP)
80/130/180/230/280.
His "W":
Tantrum is a passive and active ability at the same time (an ability you don't n
eed to do something for it to work and an ability (often a skill shot) where you
need to click on it for it to work). Tantrum's passive is that Amumu take reduc
ed physical (DMG from auto-attacks) and abilities. Tantrum's active when you act
ivate it is Amumu's rage, his get mad and scratch on all nearby enemies dealing
DMG (AP) 75 / 100 / 125 / 150 / 175.
His "R":
Curse of the Sad Mummy is probably one of the most feared ultimate abilities. Cu
rse of the Sad Mummy is an active ability (once you cast it it actives and then
it is on cool-down). Amumu entangles all enemies in range and stun them for 2 se
conds and DMG (AP) them 150 / 250 / 350.
Ability Sequence
1
2
3
11
12
13
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Masteries
Masteries
2/2
2/2
2/2
1/1
3/3
4
14
5
15
6
16
7
17
8
18
10
1/1
1/1
3/3
3/3
1/1
1/1
1/1
1/1
3/3
3/3
1/1
1/1
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Runes
Runes
Greater
9
Greater
9
Greater
3
Greater
9
Seal of Armor
Glyph of Magic Resist
Quintessence of Movement Speed
Mark of Magic Penetration
Guide Top
Your Items
Start:
You will first start with a Hunter's Machete and 2 Health Potion like every jung
le player, most of them at least and your trinket. The Hunter's Machete will pro
vide you with 10 additional damage dealt to monster and 5 damage reduction again
st monsters (not minions). And the Health Potion will restore 150 health over 15
seconds after have used it.
First Back:
For your first back you should back with the money to be able to buy Boots of Sp
eed and a Ranger's Trailblazer. The Boots of Speed will be used later to upgrade
them into Boots of Mobility, Boots of Speed will also provide you with 25 addit
ional movement speed. The Ranger's Trailblazer will be upgraded into a Ranger's
Trailblazer - Cinderhulk, but for the moment it provides you with: Smite deals h
alf damage to all monsters and enemy minions near the target and stuns them for
1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana,
45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana
per second while in combat with monsters.
Second Back:
You will finish your Ranger's Trailblazer - Cinderhulk and you might have enough
money to finish your Boots of Mobility (I am always able to buy both at the sam
e time). The Ranger's Trailblazer - Cinderhulk will give you: 10 Cooldown Reduct
ion, 500 Health. UNIQUE Passive: Tenacity: Reduces the duration of stuns, slows,
taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%. (Unique Pa
ssives with the same name don't stack.) and it will also provide you with everyt
hing the Ranger's Trailblazer provided you with already. The Boots of Mobility g
ives you 25 movement speed and 105 when out of combat for 5 seconds.
End Build:
My usual end build consists of the Ranger's Trailblazer - Cinderhulk, the Warmog
's Armor which gives you 800 Health and a Unique Passive: Restores 1% of maximum
health every 5 seconds. You will also have a Banshee's Veil it will give you: 4
50 Health, 55 Magic Resistance. Passive: +100% Base Health Regeneration. UNIQUE
Passive: Grants a spell shield that blocks the next enemy ability. This shield r
efreshes after no damage is taken from enemy champions for 40 seconds. You will
also have the Abyssal Scepter which provides you with 70 Ability Power, 45 Magic
Resistance and has a unique aura which reduces the magic resistance of nearby e
nemy champions by 20 (in a range of 700). You will also have the Frozen Heart wh
ich provides you with 95 armor, 20 cooldown reduction, 400 mana and has a passiv
e which reduces the attack speed of nearby enemies by 20% (it has a range of 100
0 range). Your last item will be the Enchantment: Homeguard for your Boots of Mo
bility, whenever you are at fountain, you instantly gain full health and mana, a
nd gain a 200% movement speed boost that decays over 8 seconds but the bonus mov
ement speed is lost upon entering combat.
Against hard carry AD:
When an AD champion is very fed on the other team I suggest you build a Thornmai
l or a Frozen Heart or a Randuin's Omen or a Guardian Angel. They will all provi
de you with a lot of armor. The Thornmail 100 armor, the Frozen Heart 95 armor,
20 cooldown reduction, and 400 mana. The Randuin's Omen with 70 armor and 500 he
alth. The Guardian Angel with 50 armor and 45 magic resist and it will give you
a second life once you die regaining a percentage of your health.
Against hard carry AP:
When an AP champion is very fed on the other team I suggest you build a Spirit V
isage or a Abyssal Scepter or a Banner of Command or a Banshee's Veil or a Guard
ian Angel. They will all provide you with a lot of magic resist. The Spirit Visa