C OLLABORATIVE D ESIGN
1.1. INTRODUCTION
Collaborative design enable designers located geographically in various parts of the world through
Internet tools. The designers may be of different knowledge domains and located at disparate
and geographically far and distant places, anywhere around the world. The participation in
product design must take place in real time as well as off line simultaneously or concomitantly.
The need for collaborative design has arisen only in the last decade and due to two main reasons.
First reason is to adopt the modern concept of design for product life cycle in order to reduce
the lead times of new or redesigned products. This is of great importance and has a valid
connection to the current scenario of globalized economies. Lead time is the total duration of
time from the ideation of the product to the actual introduction of the product into the market.
In the olden days, customers were much more conservative, brand conscious and were complacent
to use the same Cinni or Usha fan repeatedly over the years. Even if the first fan failed, the
customers would again purchase the product of the same brand. This was because there were
not many manufactures in the market to drive the competition and quality forward. In contrast
to that, in the current markets, customers have been offered with an array of options of high
quality products to choose, in any product category. The companies have already begun to think
about themselves as placed in a global market and are enthusiastically vying to produce better
quality and less costly products to stay in the market. This has lead to what is called dynamic
markets, in which the customers tastes keep changing fast because the customers are now
habituated to upgrade or change their needs at a much more rapid phase. This has necessitated,
in general, a need for lesser lead time for any product. If the lead time is high, the idea will die
away and cease to be relevant to the customers tastes even before it can see the light of the
market.
In collaborative design technology, the designers need not physically meet at a meeting
place to participate in the design of the product. They can give their contribution by sitting in
their office room, using their desktop computer both in on-line and off-line modes. This has enabled
Collaborative Design
Communication
Media
Collaborative
Design
Workbench
Process
Management
Exploration
Space
Fig. 1.1: The basic framework of CDW showing the four components or functions
Information sharing requires that the CDW should support representation and access of
shared design information to each of the participant and their respective computer applications.
Communication media represents shared workspace that can be evaluated by number of modes
in which the communication among designers is possible. One mode of communication is the
exchange of design information generated among designers. In order to ensure consistency,
designers have to refer to this information, to update their own solution states. A second mode
of communication is the informal exchange of ideas through conversation, gesturing and rough
sketches. The focus in this view of the shared workspace is on the visual interaction of the
designers and the graphical representation of the design solution. The process of planning,
managing and controlling design activities has been identified as a key requirement for the
development of computer-integrated design applications. Process management function of the
CDW includes management of information into various versions or the software coding thereof,
management of the server, installation and maintenance of the client software on designers
desktops, management of the accent control system, networking and security issues. The
management and administration of the CDW should be carried out in a way that the designer
faces little problem in the process of his full participation. One of the most inefficient process
management is denial of access to certain portions of the design information to the designer.
This may result in undue delay in design decision making or poor quality design semantics,
which makes a debated designer to hardly focus on his work.
The CDW should also be so designed as to serve as an exploration space for new ideas
than merely making available a record of various versions of the design as it proceeds through
the various stages of collaborative design. The function of exploration space is to expand
possibilities of new design solutions and even misunderstanding of others opinion as catalyst for
nucleation of new ideas. For example, any suggestion on revolving of a new chair being designed
can lead to multiple ideas for creative chair as either oscillating about a horizontal axis or
revolving about a vertical axis. Similarly, for another example, suggestion of a remote nature
of function of a robot being designed for welding in toxic environments can lead to multiple ideas
such as like the robot being controlled by a remote controller or virtual reality controller or the
operation being conducted in a remote environment or in an airborne vehicle.
Collaborative Design
type the same in textual form or embed them as a audio link, thus resulting in more design
semantics. The intensive information exchange via audio-video conferencing between the parties
during a CDW session would rather result in a valuable amount of the semantic information
that is properly documented. Video conferencing only allows meetings to take place while the
participants are in remote locations, but does not provide any additional facilities for recording
or formalizing the meeting and hence is not suitable for collaborative design. This is because
the designers describe their design semantics verbally, through video and audio channels, and
this information is not included in the final design document. To be able to record and extract
this information, a CDW tool should be able to provide means for keeping track of designers
activities, indirectly forcing them to record the semantics that stand behind their design solutions.
If properly put to use through appropriately designed CDW software, the existing highly powerful
and fast computer media not only can allow us to document more design information, but also
can give the opportunity to keep the whole design documentation in electronic form, available
for further use and processing.
Collaborative Design
Database
System
(MS Access)
CAD Package
(Pro/Engineer)
Executable
Front End and
GUI
Design
Engineer 3
Design
Engineer 1
Design
Engineer 2
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The front ends main menu, which was created in MS Access shows two options. The
designer can choose any category or ancillary applications. The parts button takes to the list
of the various products whose designs are available in the repository.
The different parts of the designs which are stored in the repository can be the screw,
bearing, nut, bolt etc. if the design being carried out is of a mechanical system.
What is important is to identify the distinguishing features of each part that can uniquely
yet completely define the part. For example, the pitch diameter, pitch, material, type and length
are features for screws. The code developed for screws should contain information of the values
for all these features. If the type of screw is not changing, only pitch will differentiate between
various screws in the parametric geometric design. This aspect must be properly taken into
account while building the code.
The Access forms for some sample parts are shown below. They are bolt, nut and screw.
The present workbench allows for updating the database for each category of parts with respect
to their respective part features.
Collaborative Design
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Thus, in addition to building the initial database of parts, the database can be updated
whenever a new design that is not similar and not derivable from the existing drawings is
encountered. The CAD model of the part should also be stored in the repository with the same
code. The get figure button enables retrieval of the CAD model in a CAD package depending on
the format it is stored in. Pro/Engineer and IGES were used in the present workbench.
Whenever a new product is to be designed, retrieving the design that is nearest to it from
the repository is not any easy task. This is because there is rarely an exact match in the
database. Therefore, some kind of grouping and coding are required.
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cataloguing have been introduced. In static method, the components are grouped according to
their static features such as shape, size and weight considerations. For example, one simple
classification of components is rotational and prismatic parts, which is based on the general
shape and more minute features such as hole, slot and keyway etc. are not taken into
consideration.
The second method of grouping components is based on its function in addition to static
features and hence, it is named as functional method. The superiority of functional method
over static method can be understood by distinguishing between a super-elastic ball and a lollipop.
Leaving out the stick in the latter, both are essentially spherical, almost equal in size and weight.
But the functionalities are different. Since functionality affects a whole lot of design decisions,
including material, manufacturing methods, packaging and shipping methods, it is very
important to observe that static features are insufficient information with respect to which the
components can be stored.
The functional method of grouping of components can be based on the following component
features:
(1) Dependent functionality
(2) Dependent mobility degrees of freedom
(3) Material related characteristics density
(4) Prime mover
(5) Size, weight and shape constraints.