Class:
Background:
Race:
Height:
Hair:
Alignment:
LEVEL
Gender:
Weight:
Eyes:
Faith:
Skin:
Age:
Size: Medium
Skills
Abilities
ABILITY
MODIFIER
STR
10
STRENGTH
DEX
10
CON
10
CONSTITUTION
INT
10
INTELLIGENCE
10
WIS
10
CHA
WISDOM
CHARISMA
Proficiency
Bonus
INSPIRATION
SAVING THROW ADVANTAGES / DISADVANTAGES
Limited Features
SR
MAX. RECO-
FEATURE
+2
USAGES
VERY
LR
Ability save DC
USED
NOTES / TOOLS
SKILLS
PROF.
BONUS
SAVING THROWS
DEXTERITY
SAVING THROW
= 8+ PROFIENCY
+
BONUS
MODIFIER
MAX. RECO-
FEATURE
USAGES VERY
USED
Acrobatics (DEX)
Arcana (INT)
Athletics (STR)
Deception (CHA)
History (INT)
Insight (WIS)
Intimidation (CHA)
Investigation (INT)
Medicine (WIS)
Nature (INT)
Perception (WIS)
Performance (CHA)
Persuasion (CHA)
Religion (INT)
Stealth (DEX)
Survival (WIS)
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PR0F
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
PROF
EXP
Remarkable Athlete
VISION
10 Passive Perception
DEX
Combat
Defense
AC
AC
ARMOR
BONUS
MAGIC
2+
SHIELD
BONUS
DEXTERITY
MOD
+
+
WOUNDS
CURRENT MAX HP
TEMP.
RESISTANCE
HP
MAX HIT POINTS
MISC
MOD 1
MISC
MOD 2
HALF DAMAGE
Attacks
ATTACKS
ACTION
PER
PROF
Heal
DISADV.
MAGIC
STEALTH
MAGIC
WEAPON / DESCRIPTION
ABILITY
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Reset Ammo
HIT
DICE
DIE
DC10
II
II
III
D
LEVEL
CON
USED
DE
III
S
AT
OW
HS
AVING THR
Re
Reactions
Bonus Actions
MAXIMUM OF 1 BONUS ACTION PER TURN.
Opportunity Attack
AMMUNITION
Health
10
10
Initiative
SPEED
ENCUMBERED
SPEED
MISC.
PROF
ABILITY
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Player:
Add Features
Features
Background
PERSONALITY TRAITS
Racial Traits
IDEAL
BOND
FLAW
Class Features
Armor:
Weapons:
L
Li
Light
Si
Simple
M
Medium
Ma
Martial
He
Heavy
avy
O
Other:
Shi
Shields
Feats
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment
# WHT.
ADVENTURING GEAR
ADVENTURING GEAR
# WHT.
Background Feature
Languages
51 100 lb.
STR 5
Experience
PLATINUM
PIECES
CARRYING
CAPACITY 2
GOLD
PIECES
SUBTOTAL
HEAVILY ENCUMBERED
101 - -20 FT. SPEED
DISADVANTAGE WITH:
150 lb. CHECKS, ATTACKS, SAVES
STR 10 THAT USE STR, DEX, CON
ELECTRUM
PIECES
SILVER
PIECES
PUSH/DRAG/LIFT
151 - SPEED
300 lb.
STR 15-30
5 FT.
TOTAL WEIGHT
0 lb.
COPPER LIFESTYLE:
PIECES
0 Lev 1
300 Lev 2
900 Lev 3
2,700 Lev 4
6,500 Lev 5
14,000 Lev 6
23,000 Lev 7
34,000 Lev 8
48,000 Lev 9
64,000 Lev 10
85,000 Lev 11
100,000 Lev 12
120,000 Lev 13
140,000 Lev 14
165,000 Lev 15
195,000 Lev 16
225,000 Lev 17
265,000 Lev 18
305,000 Lev 19
355,000 Lev 20
1 PP = 10 GP
1 GP = 10 SP
1 EP = 5 SP
1 SP = 10 CP
DAILY PRICE:
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
SUBTOTAL
ENCUMBERED
CHARACTER:
Status
Possessions
Exhaustion
Magic Items
EFFECT (CUMULATIVE)
Speed halved
Speed reduced to 0
Death
LEVEL
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Overrun
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
Action
GEAR
# WHT.
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage. Opponents
smaller than you have disadvantage.
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
Attack
(Acrobatics) check. Can only start grapple with opponents that
are up to one size larger than yourself.
Together with a melee attack you can mark the target of that
Melee
attack. Until the end of your next turn, make one opportunity
Attack
attack against the marked target with advantage without
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
Move
action, but can only move half speed unless opponent is two or
more sizes smaller than you.
TOTAL WEIGHT
TOTAL WEIGHT
Other Holdings
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Hide
# WHT.
Background
Character History
Character Portrait
Appearance
Reset Portrait
Enemies
Organization Symbol
Reset Symbol
Name:
Race:
Height:
Companion
ABILITY
10
10
10
10
10
MODIFIER
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
SAVING THROW
BONUS
Skills
Gender:
Weight:
Age:
Size: Medium
Attacks
Passive Perception
ATTACKS
ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Speed
Defense
Health
Heal
WOUNDS
DC10
MISC.
CHARISMA
TEMP.
AC
Initiative
DE
III
S
AT
OW
HS
AVING THR
HIT DICE
LEVEL
Features
II
III
HP
MAX HIT POINTS
DEX
+ 0
II
DIE
CON
USED
Annotations
Notes
10
CHA
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes