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last updated on July 8, 2015 at 22:07:27 PM
Abomination Dragonspawn
Dwarf or Gnome
167
Abomination Mutations
d%
1-5
instincts
Mutation Effect
Extra eyes
6-10
11-15
16-20
21-25
26-30
Additional
arm
Extremely
muscular
Extremely
agile
Extremely
tough
Adapted
speed
66-70
Resistant
Resistance to one
scales
damage type.
Enhanced
metabolism
As trolls regeneration
trait.
Unarmed attacks deal
+2 Strength
+2 Constitution
succeed at a
Constitution saving
Venemous
71-75
secretions
Advantage on saving
76-80
Constitution saving
throw (DC 8 + Strength
31-35
odor
bonus + proficiency
bonus) or be poisoned
Enhanced
81-85 breath
86-90
36-40
41-45
presence
Razor
claws
46-50 Tentacles
51-55
Carapace
of scales
56-60 Animal
As dragons frightful
presence trait, 30 foot
radius.
Unarmed attacks deal
weapon
dice of damage.
Magically
talented
91-95
Light
refraction
attackers have
disadvantage on attack
rolls against you.
dragonspawn for 1
hour.
Frightful
Magically
resistance
effects.
proficiency bonus) or
be poisoned until the
dragonspawns next
turn.
dragonspawn that
starts its turn within
10 feet of it must
succeed at a
throw (DC 8 +
Constitution bonus +
start of the
abomination
Noxious
Wisdom (Perception)
Roll twice
more, re96100
rolling
results of
96 or
above.
168
Common
Uncommon
Rare
Very Rare
16
Legendary
32
Variant Magic
Leeching
As a bonus action, any sorcerer or wizard can leech
magic from any magic item she is touching. The
wizard gains a number of spell slot levels from the
magic item leeched, which can be used as normal.
The amount of spell slot levels gained varies by
magic item rarity. The wizard determines how many
spell slot levels to leech at the time of leeching.
Consumable magic items, such as potions and
scrolls are immediately destroyed when leeched and
only impart one spell slot level, regardless of what
169
170
Ogre Titans
Titan
Ogre Titan by ?
The Transformation
For an ogre (as well as oni) to undergo the
transformation to titan, a large amount of
fresh, pure, elven blood is required, specifically
that of at least ten adult elves. The blood must
come from the bodies no more than three
hours before the ritual is performed. The blood
is placed in a specially prepared iron cauldron
and mixed with a number of other ingredients,
mostly special plants and some ground
minerals such as quartz from the Valley of
Crystal (see The Odyssey of Gilthanas for more
information on this valley), and gemstones.
Transmutation and necromantic magic are
required to infuse the components within the
171
Degeneration
The power a titan commands is immense, but
it is not permanent. One month after their
transformation, a titan must make a hard (DC
20) Constitution saving throw or begin
physically degenerating, transforming into a
monster with none of the titan powers, all
within 5 days of failing this saving throw. The
next day, the titan must make another
Constitution saving throw, this time at very
hard (DC 25) difficulty, or else succumb to
degeneration. Every subsequent day the
Constitution saving throw increases by one
degree until it is impossible to resist the
degeneration.
The only method of forestalling this
degeneration is to undergo the transformation
once again, or to take a sustaining elixir that
must be consumed during the new moon and
requires the blood of but a single elf. Unlike
the transformation, the blood need not come
from a single elf, and once bottled, stores well
and can be used up to a year after its
containment.
Should the titan completely degenerate, she
does not simply revert to her original form. She
not only loses all the benefits of being a titan,
but also suffers a -3 penalty to Strength,
Constitution, and Intelligence, as well as a -6
penalty to Charisma.
Ogre Titan by ?
Degenerate Titans by ?
172
Sample Titan
Innate Spellcasting. The titans innate spellcasting ability is
The titan below used to be an ogre, prior to his Charisma. It can cast the following spells, requiring no material
Transformation.
components.
At will: magic missile, stone shape (Unlike the spell, you are
capable of finer mechanical detail. The DC is determined by the
complexity of the design).
Heightened Senses. The titan has advantage on Wisdom
(Perception) checks.
Inscrutable Intellect. The titan has advantage on saving
throws against Enchantment spells and effects.
Actions
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one
target. Hit: 18 (3d8 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach
10 ft. or range 30/120 ft., one target. Hit: 15 (3d6 + 5) piercing
damage.
Ogre Titan by ?
Ogre Titan
Wis
11 (0)
Cha
11 (0)
Skills Perception +3
Damage Resistances necrotic
Senses darkvision 60 ft., passive perception 10
Languages Common, Giant, Titan
Challenge 7 (2,900 XP)
173
Shapechanger
True lycanthropy does not exist on Krynn, but
certain bloodlines exist among the various
common races that allow individuals to take
on the aspects of certain animals.
Shapechanger
Shapechangers adhere to all the rules regarding
lycanthropes, save that they may only assume
animal form and do not possess the curse of
lycanthropy. The werebear, weretiger, and werewolf
correspond to known shapechanger bloodlines on
Krynn.
Crocodile by ?
Crocodile by ?
Owl. The ch
char
character
arac
ar
acte
ac
terr ca
te
can
n tr
tran
transform
ansf
an
sfor
sf
orm
or
m in
into
to a g
gia
giant
iant
ia
nt
owl (use g
gia
giant
iant
ia
nt e
eag
eagle
agle
ag
le s
sta
stats).
tats
ta
ts).
ts
). T
The
he c
cha
character
hara
ha
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ra
cter
ct
er g
gai
gains
ains
ai
ns a
Dexterity
erit
ity
it
y of 1
17
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higher.
gher
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er.. At
er
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tack
ta
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and
nd damage
dam
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amag
am
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roll
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the
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rall
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apon
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on
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are ba
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is hi
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higher
gher
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the
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characters
char
ch
arac
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ter
te
rs
r
s Strength
Stre
St
reng
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ng
th and
and Dexterity.
Dex
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teri
te
rity
ri
ty..
ty
174