Preface
This guide has been writing specifically for use by the Brave Collective and
Hero Coalition which at the time of writing this guide currently live in the Null
Security Area of Catch. While initially intending to be only a basic guide it has
grown to become a mammoth 9,000+ word document which was written over
a period of two weeks. The tactics and advice are a culmination of over 6
months of experience of ratting in Null Sec space and a lot of research has
been put into trying to make this as comprehensive as possible. This
document for the moment is specifically relating to combating Sansha NPC
pirates that spawn in the Catch area using battleships and is not meant to be
a totally definitive guide to ratting everywhere in the Eve Online universe. If
you are reading this then please bear this in mind before using any of the
fitting outlined below they may not be suitable for you if you rat in a different
area of space.
This guide is designed to be an ever evolving document, it is probably fully of
grammatical errors and spelling mistakes that I will correct and update as I
revise the document further. I welcome any suggestions, thoughts and
feedback on any particular element of this guide that will help improve it.
Please feel free to mail Tiberius StarGazer in game, contact me via twitter
@TiberiusStarGaz. As I am keen to hear from all members of the Eve
Community on how to improve this guide, particularly if you have any
suggestions that may actually go entirely against parts of the guide any
additional content supplied by members of the community will be added to the
guide and appropriate recognition will be given.
Fly Dangerously,
Tiberius StarGazer
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Preface
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Part 4 Profit!
4.1 Loot Reprocessing For Minerals
4.2 Sell modules in doctrines locally
4.3 Salvage is valuable
4.4 Only ship when you absolutely have to
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They do not do Kinetic or Explosive, as a result Shield tanked ships are the
weakest against Sansha weapons (this however does not mean you cannot
use shield ships, just maybe some different tactics) so using Gallente, Amarr
or armour tanked Minmatar ships are the best at the job of tanking incoming
damage.
Ironically Sanshas resistances are also weak to EM and Thermal as there
resistances are as follows
48% Electromagnetic
58% Thermal
68% Kinetic Damage
78% Explosive
As a result you want to be doing as much Electromagnetic damage as
possible. This means ideally you want to be using either Lasers, Mjolnir
Missiles or to a lesser extent EMP Projectile ammunition. Make sure you use
the appropriate drones, in this case Amarr is the best as they do the best EM
damage. Blasters and Rails only do Kinetic and Thermal Damage so they are
not the best choice of weapons for Sansha rats but are usable if youre unable
to use anything else.
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* Clearly not an anomaly like the others but it is a starting point for ratting
and it provides its own special bonuses, more on this in section 1.5.
Depending on the development of the system and its security level will
depend which sites spawn and they can range from a million or two to +40m a
site in bounties and loot. Each one is different from the other and variations of
sized rats will spawn in these. Typically the higher end ones will require a
Battleship or T3 to run, but the lower end ones can be run in cruisers or battle
cruisers.
It is worth noting that while ratting in carriers is cool, in many cases it is
overkill and highly dangerous.
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iv)
Get onto shared comms with your corp/alliance mates quite often an
early warning can be gotten though this. Having a number of eyes
looking at local at any one time can make help make your ratting safer.
Get in your intel channels very important as this can give you some
systems notice if trouble is on the way.
Get your overview set up properly! This is something thats often
missed, open your options and change the colours for neutrals to show
as a colour. Personally all my alliances negative standing contacts are
set up to flash but a neutral contact showing up in local, particularly
when you have a large number of people in system can be very hard to
spot so make sure that neutrals are also set to flash red.
Get into a standing fleet, if you ever do get tackled help will only be a
warp to button away, assuming of course they ship up quickly and then
dont dock and hide in the station.
By following these simple rules then you can greatly improve your chances of
survival and make sure you are able to get your expensive PvE ship out of
harms way and get into a PvP combat ship.
iii)
iv)
Never warp to station, this is a very common thing people do, with the
changes to warp speeds interdictors can warp to a station a lot faster
than your ratting ship can have time to align out and warp then deploy
a bubble on station to catch you. So dont do it. Have a corp pos set up
in system on a moon within 14AU of your home station to warp to. The
likelihood of a hostile entering system having your pos on bookmarks is
virtually nil. On top of that even if they do have the POS bookmarked
and warp to it they will incur the wrath of the POS guns and will give
you a critical helping hand if you are unlucky to get caught. Also with
the station 14AU from your POS you can d-scan the station to see if its
safe to go to or not. It is also a wise idea for the pos to have a hanger
filled with combat ready PvP ships so you can easily switch out and
join the fight if needed.
If there is a lack of a POS then a safe spot bookmark will also do, but
keep in mind that hostile players can (and probably will) scan you down,
so have multiple book marks set up, one that takes you off grid (ie
more than 250km) from the station so you can d-scan the station and
warp to it. Then if its not safe warp off to another safe and keep moving
as soon as you see scanner probes! A good scanner can pin you down
in 30 seconds and you potentially can have a tackle ship on you within
60 seconds.
Do not log off in space until your combat timer has run out, you will
have a 5min non-capsuleer timer to run out when you leave a site. If
you manage to evade a hostile player who has managed to attack you,
you will have a full 15min timer to run out before you can log out.
Logging out any time before this timer runs out means your ship is
floating in space and is still vulnerable to be scanned down and
attacked until that timer runs its course.
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3.3 Damage Per Second (DPS) and Applied Damage Over Tank
This may sound like a totally counter intuitive idea, but successful ratting in
null is all about how quickly you can clear your site and how effectively you
can hit the rats. Quite often fitting a ship that can speed / range / burst tank a
site for a short period of time is usually more beneficial than nerfing your down
DPS to be able to sit within 60km of the room and tank all the incoming DPS,
having a totally cap stable ship is not always a benefit, but often can be a
hindrance. A 600 DPS ship should be able to clear a high end Sanctum or
Haven in less than an hour. So where you can avoid damage do. Use speed,
resistances, and range from the NPCs to reduce the damage you received
and refine your fits to do more and more damage until you find the optimal
fitting. The whole goal is to clear sites as quickly as possible to maximise your
income and minimise the time your ship is out and at risk.
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I also attempted to use the Armageddons drones, but as a more PvP centric
bonuses ship it loses half the bonuses that the Dominix enjoys for its drones
making the Dominix the best option for PvE situations.
If however, you use an Amarr battleship for ratting please let me know and I
will be happy to test it out.
Caldari Raven
The raven as far as the suggested battleships in this line up is an odd one, but
it is one of my favourites. It does not have an optimal tank to deal with the
Sansha so you have to give up some elements of the fitting to plug a large EM
hole in the ships damage profile. This detract a bit from the possible DPS
output of the ship. However, the Ravens unique ability to be able to project
damage out to well over 150km when the Sansha usually deal the majority of
their damage at the 3km-60km range means that it can sit far out from a site,
or even orbit it at 140km or more and avoid the majority of the damage. The
Micro Jump Drive will also give it an ability to hop from one point in the site to
the other should the rats start getting a bit to close for comfort. This also
works two fold as any hostile warping in on the site will often find you sitting
many tens or hundreds of kilometres from the site making their task to catch
you that much harder.
By using the Ravens Cruise missiles you can maintain constant (if delayed)
DPS to the rooms battleships. Indeed the Cruise missiles are best used
focusing on the battleships and using your drones to engage the smaller ships
you should be able to find that even with mediocre skills you will be killing
12m ISK worth of ships every 20min. However, drones can be destroyed!
Often the rats will target your drones instead of you in an attempt to get them
off the field. This is particularly true of light drones Vs frigates and the Sansha
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Lows
Rigs
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1 x Gecko
5 x Acolyte II
Pros
Very Long Range Damage
Projection.
Consistent Damage
Application vs Time and
Range.
Range projection adds layer of
safety.
Cruise missiles can focus on
big ISK rats.
Cruise missiles are OK at
hitting Cruisers.
Moderate overall DPS.
Immune to Sansha Tracking
Disruption.
Very Mobile.
Cheap to buy and fit
Easy to train into
Cons
Weak natural tank.
Cruise missiles have trouble
hitting some Cruisers.
Cruise missiles are nearly
ineffective against frigates.
Slow
damage
application
times.
Lows
Rigs
Drones
Pros
Better at hitting cruisers than
the standard Raven
Longer Damage Projection
Longer Targeting Range
Better overall DPS
Faster than the standard
Raven
Can field a Gecko and four
light drones at the same time
Larger drone bay for spares
Better tank vs Sansha
Cons
Still relies on drones to do
majority of damage to Frigates
Expensive Hull
Dominix
The Dominix uses drones to great effect to combine the power and damage
application of a turret ship, but with the benefit of reduced ammunition costs
and tanking bonuses that are best suited in dealing with the Sansha. The
Sentry drones the Dominix is able to field can project damage almost as far as
the Caldari Raven but is able to apply the damage much better against all
types of NPC ships without fear of tracking disruptions. The ability for the
Dominix to also fit hybrid guns gives it some additional DPS should any ships
get to close.
The best course of action is to warp to a site at 70km, and immediately align
to the pos/safe spot. Once you are pointing in the right direction, stop the ship
and launch drones. When someone comes poking around simply; scoop
drones, activate the micro jump drive, and then warp out using the residual
velocity from the MJD.
To clear the site, drop your sentries and begin targeting the frigates in the
sites. Thankfully unlike human controlled frigates, NPC frigates do not spiral in
to you and burn more or less right at your ship with their micro warp drives on,
this means as soon as they get within range of your sentry drones they can
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Lows
Rigs
Drones
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Pros
Accurate long range damage
application from sentry drones.
The best available resistances.
Able to absorb a large amount
of consistent DPS.
Cap Stable.
Mostly immune to tracking
disruption.
Ability to choose drone types
for particular situations.
Low ammunition costs.
Cons
Lack of mobility
Drones are vulnerable to
attack by NPCs
Majority of DPS applied to
small ships within a narrow
engagement range
Typhoon
The Minmatar Typhoon has the unique ability to combine its bonuses to cruise
missiles with an ability to Armour tank. Exchange a missile velocity bonus to
the with an explosion velocity bonus you will take one of the best features
from the Caldari Raven Navy which allows it to hit smaller targets, but
sacrifice some range. In addition to this the Typhoon has a larger drone bay
and double the bandwidth of the Raven allowing you to carry and additional
Gecko, this is something the Caldari Navy Raven cant boast. Add in the
Armour resistances that are you have a far more capacitor stable ship than
can absorb and repair damage over a longer period of time than raven can
(with my own particular skills I can have a Typhoon rep continuously for 16
minutes before cap becomes and issue).
Similar to the Raven, you warp into the site at 100km and Orbit at about
130km while using your drones to take care of the Frigates and Cruisers and
concentrating your cruise missile fire on the Battleships.
Fitting Highs
Mids
Rigs
Drones
Pros
Better at hitting cruisers than
the standard Raven
Can field two Geckos with
space for five light drones.
Better tank vs Sansha
More Cap Stable for consistent
tanking
Cheap Hull
Faster than all other
battleships
More flexible fitting
Cons
Shorter range than the Raven
Smaller burst rep means its
unable
to
stand
higher
amounts of DPS for longer
periods of time
Cons
More fitting dedicated to
damage modules means less
cap stable
Lack of special bonuses for
drones means more fitting has
to be given over to drone
damage amplifiers.
Part 4 Profit!
4.1 Loot Reprocessing For Minerals
As weird as it may sound, all those lovely modules you get while ratting in a
site are often just not worth moving to sell. Often a module will be worth more
than its ISK value in minerals particularly when you take into consideration the
time, effort, risk and ISK involved in jumping it back to highsec. While I will
often collect a lot of the modules, when the time comes I use a helpful
application called Eve Refinery to assess the value of my modules in my local
trade hub and then make a decision of if I should crunch it up or sell it. The
useful part of the Eve Refinery application is that you can put into it current
ISK values of minerals both in highsec or customise them for minerals that
maybe your local industrialist types are buying from the alliance. If it shows
they are not worth moving, refine them, sell them or even better, use it to
manufacture the BPCs you may have found from ratting in belts, these
typically (although there are some exceptions) are far more valuable to
manufacture, even with mediocre skills, and then ship to highsec. Remember,
modules often take up a lot less space than minerals when shipping, so make
sure you are not wasting ISK on shipping minerals out you can sell locally.
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Notes
Initial publication of the guide.
First pass review by Drunklies
Contributors
Thank you to all the people who have helped me complete this guide
Drunklies
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