GRADE:
Grade 4
SUBJECT: Physical Education
TEACHERS: Mr. Heinz-Christopher U. Elorde
TERM 1:
UNIT TOPIC
CONTENT
STANDARD (CS)
ESSENTIAL
QUESTION(S)
PERFORMANCE
STANDARD (PS)
ENDURING
UNDERSTANDING
SKILLS
ASSESSMENT
(EVALUATION)
ACTIVITIES
RESOURCES
STRATEGIES
F = FORMATIVE
S= SUMMATIVE
June September
CS:
The learner . . .
demonstrates
understanding of
participation
and
assessment
of
physical activities
and
physical
fitness
PS:
The learner . . .
participates and
assesses
performance in
physical activities.
assesses physical
fitness
AT LEVEL OF
KNOWLEDGE
AT LEVEL OF
KNOWLEDGE
AT LEVEL OF
KNOWLEDGE
A1. Explains in
an oral manner
the
nature/backgroun
d of the games
A1. Identification
test/Mini-Essays
B1. Describe in 5
sentences the
physical activity
pyramid.
B2. List the
indicators for
fitness in the
physical activity
pyramid
B2. Identify
health and skill
related fitness
components
A2. Identification
test/Mini-Essays
B. Write an essay on the
Philippine physical activity
pyramid and explain the
importance of each level
to our lifestyle.
http://www.thephysical
educator.com/
K to 12 Curriculum
Guide
PHYSICAL
EDUCATION
(Grade 1 to Grade 10)
AT LEVEL OF
PROCESS
AT LEVEL OF
PROCESS
A. Distinguish
A. Drawing project
orally the different
skills involved in
B. Oral recitation
the game
A. Illustrate by
drawing sports
that are related to
targeting
AT LEVEL OF PROCESS
A1. Perform the
appropriate skill used in
each target game
A2. Make a drawing of
example of a target game
A3. Site orally some
example that are located
in each level in the
physical activity pyramid
A. Practice by
group the
mechanics of a
target game
B. Compare the
different levels at
the physical
activity pyramid
AT LEVEL OF
AT LEVEL OF
UNDERSTANDIN UNDERSTANDIN
G
G
A. Design a sport
that is related to
target sports
B. Construct your
own physical
activity pyramid
A. Practical test
AT LEVEL OF
UNDERSTANDING
A1. Practice and perform
the sport that is related to
target sports
B. Drawing/essay
B1. Create your own
physical activity pyramid
AT LEVEL OF
PRODUCT OR
PERFORMANCE
A1. Perform a
target game that
the students had
come up with.
A1. Demonstrate
the proper way of
executing the
skills on each
target game
AT LEVEL OF
PRODUCT OR
PERFORMANCE
A1. Group
Activity/practical
test
AT LEVEL OF PRODUCT
OR PERFORMANCE
A. Practical test