From View - Toolbars change the Standard to Large Tool Set. Also set visible Measurements,
Solid tools (in Pro version only), Styles and Views. See the toolbar below, and study the tools by
hovering over them to see the large tooltips.
Otherwise if you start the picking in arbitrary point for example in XY-plane, it is not snapped to
anything, and the subsequent measures may be exact on the given length accuracy, but the starting
point is not accurately on top of any specific point. This may lead that you will see ~ -sign in the
front of measurement.
You can turn on and off the Guides from the View | Guides, but notice that if you hide them, also
newly created guides remain invisible.
2 Creating a shape
2.1 Constraining to some axis and picking dimension from other feature
Start the Line Tool. When drawing a line, pressing the Shift-key will lock the axis of the tool
movement to current direction. Then it is easy to pick a constraint from other shape already in the
model.
In the image below I have created 3 Guide lines in exact positions: 100mm both in X and Y axis, and
20mm in Z-axis.
And draw a rectangle starting from 0,0 and ranging to 100, 100. You can give exact measures for
lengths of the rectangle from keyboard too, during the the command.
Pull the face upwards and either pick the height from existing feature, or give exact measure from
the keyboard.
You can select the whole entity from any feature by clicking three times.
The group is correctly oriented outside in, when the whole group is colored to white. If the group or
some face is inside out, the default color for such features is blue-greyish as shown in the image on
the right below.
Pick the first point to show the rotation origin point, then a second point for reference. After that
either give the rotation angle from keyboard or pick the new angle.
Pick a reference point, which you want to move to a new location. Pick the new position to end the
command.
During the movement you can give the length of the move from the keyboard.
2.10 Setting orientation to model the part for importing to Tekla Structures
For the 3D part to be oriented for importing it to Tekla Structures and using it there as a beam with
Middle, Right, Left, Top, Bottom positioning, you need to place the volume of the group in SketchUp
so that the group lies along positive X-axis (red), and halfway on both Y- (green) and Z-axes (blue).
Any other location and orientation will produce an offset in Tekla Structures, which may be difficult
to fix in later modeling process.
See correctly oriented beam-like part in the images below:
Hover over the curve you want the shape to follow and you will see the end result interactively.
Notice however that the end of the part changes slightly in orientation, which you may need to fix by
for example modeling over and cutting material away.
Use the Push pull tool to remove the extra material away.
4 Advanced
4.1 Solidity issues
Note if you first start the command from the toolbar and then start to select the entities to be
Unioned in the model, the cursor directly tells, whether the entity is a solid or not. In this case you
at least has to make the faces to one group.
Sometimes this is not enough but the entity is missing faces or has some tiny cracks in it so that a
solid cannot be created. For these more difficult cases there are solid checking tools available as
SketchUp Extension Warehouse, such as Solid Inspector (requires one additional library:
TT_Lib2).
Some parts for used example in MEP applications will not be modeled as solids, and these can be
also imported into Tekla Structures. Note however that then volume cannot be calculated nor
entirely reliable clash checking cannot be done for such half-open entities as shown below.
Sometimes SketchUp is not able to show the volume, but the part is still successfully imported as a
solid to Tekla Structures. See for example the torus case in the images below.
Modeled as a real polygonal object this has more than 1200 faces, compared to 12 it has as a surface
treatment part in Tekla Structures, so 100 times less.
Create a sandbox mesh on top of the box. Set the mesh grid spacing to fit evenly to the box
dimensions.
Select the mesh, explode it, select all the entities and make them into a group. Inspect the entity to
verify that it is proper solid at this point. Select the group, and start editing it from pop-up menu.
Start the Smoove tool to manipulate the mesh. Set the smoove radius to match the need and edit the
grid.
Below is one finished example, which shows that the entity is still a solid after editing it.
Alternatively if you have contour data of the terrain, the mesh can be created from contours.
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SketchUp