11. Capitalize any type of points used during design or maintenance of a character, vehicle, etc:
Stress Points, Karma Points, Skill Points, Attribute Points, Design Points, Design Point Value
12. Lowercase other game terms:
+2 target number modifier, 2 successes, burst fire mode, background count, security tally
13. Lowercase game items, gear and wares:
grappling gun, datajack cyberware, cerebral booster bioware, carcerand-plus nanoware, atropine
14. Capitalize corporation and brand names:
Saeder-Krupp, Ares Predator heavy pistol, Gemini nanoware
15. Capitalize underworld syndicates
Mafia, Yakuza, Triads, Seoulpa Rings
16. If a number follows a term, capitalize the term:
Target Number 4, Killer IC-7, Impact Armor 4, Flux Rating 5, Security Tally 8, Rating 4 maglock
TERMINOLOGY
1. A test should always be named after the attribute or rating specifically used (ie., whatever determines the amount of
dice rolled), unless the specific statistic is undefined (ie. a Driving test). Perception Tests, Attack Tests, System Tests
and specific test types (Success Tests, Opposed Tests) are an exception to this rule.
2. Always use the word power after an adept or critter power.
3. Always use the word utility after a decker utility.
4. When referring to a skill, remember to include the in front of it:
The character may use the Athletics skill for this test.
5. Note that many skill names are plural (ie., Pistols skill, not Pistol skill).
NUMBERS
1. Use the N dash (option-dash) to indicate a negative number, continuing number or a subtraction:
3, see pp. 3235 or pp. 1014, (5 3 = 2)
2. Use the M dash (option-shift-dash) for spaces on tables.
3. Follow the Chicago Manual of Style (spell out all whole numbers between one and ninety-nine, as well as any
numbers followed by hundred, thousand, million, and so on"five hundred"except in the following cases:
a. Numbers that pertain to game rules or concepts:
2 Combat Turns, Step 3 damage, numbers expressed in formulas, etc.
b. Whole numbers under one hundred if they appear in the same sentence or paragraph as numbers that should be
expressed numerically:
"All 12 of the snakes were 166 feet long."
c. When a sequence contains several spelled-out numbers that are difficult to read:
"Type all documents on 8 1/2 by 11-inch paper."
d. Do not spell out numbers in hours, degrees, percent; however, do spell out the words "percent" and "degrees"
24 hours, 60 percent, 30 degrees
e. Use 50 in tables, 50 nuyen in text.
General examples:
100 kilometers
10 minutes
10 meters
Target Number 7
3 dice
5 successes
3 turns
2 kilograms
one level
one stage
REFERENCES
1. Shadowrun the game is always italicized, as are product titles
2. References in text should read as follows:
section references in the same book: Section Name, p. XX
book references: p. XX, Book Name
section reference in another book: Section Name, p. XX, Book Name
3. References to tables should not be italicized.
4. Dont reference out of print books or books not yet published.
5. Use the following abbreviations for Shadowrun books:
SR3 (Shadowrun, Third Edition), SRComp (Shadowrun Companion), MITS (Magic in the Shadows), M&M (Man
and Machine), CC (Cannon Companion), CD (Corporate Download), R3 (Rigger 3), Matrix, YOTC (Year of the
Comet), T:AL (Target: Awakened Lands), T:SH (Target: Smuggler Havens), T2 (Threats 2), SONA (Shadows of North
America), T:W (Target: Wastelands), WOTC (Wake of the Comet).
PUNCTUATION
1. When using serial commas, do not place a comma before the and.
Sharon, Mike and Bryan have worked at FASA for ages.
GENERAL STYLE
1. Don't use the terms "adventurers" or "party." Use team, group, shadowteam, runners, players' group, player
characters, etc.
2. Use gamemaster instead of GM or DM.
3. Use though instead of although.
4. Plural for dwarf is dwarfs but plural for elf is elves.
GENDER
1. An attempt should be made to use gender-inclusive language. This means using phrases such as him or her or he
or she, or occasionally using feminine pronouns when describing an undefined person (If the gamemaster wants to
rule otherwise, she may do so. However, do not overuse gender-inclusive language in a single sentencefind
substitutes for pronouns so that the sentence does not become cumbersome. Likewise, do not switch between masculine
and feminine pronouns in a paragraph or examplestick to one gender.
2. Do not use they, them, or their as a substitute since these words are plural and connote more than one person.
For example, do not write: Ask the player their opinion. Instead write: Ask the player his or her opinion.
ABBREVIATIONS
1. The following abbreviations are ok to use:
Attributes: BOD, STR, QUI, INT, CHA, WIL, INIT
Damage Levels: L, M, S, D
IC (intrusion countermeasures)
I/O (input/output)
(artificial
sensory
induction
system
LMG (light machine gun)
AV (anti-vehicular)
BTL (better-than-life)
Mp (megapulse)
ED (electronic deception)
HE (high-explosive)
FORMAT EXAMPLES
Tests
For Success Tests, the target number should appear in parentheses between the skill name and test:
Athletics (6) Test
If a specialization is applicable to the test, it should also be listed in parentheses:
Athletics (Swimming) (6) Test.
For Opposed Tests, the opposing attribute should appear in parentheses between the skill name and test:
Strength (Body) Test
NPC Stats
NPC statistics are always written in the same format; their attributes are listed in the first two lines, followed by
Initiative, dice pools, Karma Pool and Professional rating, and then any skills, spells, metamagic, adept powers, geasa,
cyberware, bioware, nanoware or gear.
6 (7)
4 (7)
4 (6)
Active Skills: Biotech 2 (Cybertechnology Implantation 4), Car 3, Computer 4 (Cybernetics 6), Electronics 6, Etiquette
4 (Corporate 7), Negotiation 8, Small Unit Tactics 4
Knowledge Skills: Corporate Politics 6, Cybertechnolgy 3, Novatech Structure 5, Microtronics 4, Psychology 6,
Renraku Structure 3
Spells: Flamethrower 8, Hot Potato 6
Metamagic (Initiate Grade 3): Centering, Masking, Quickening
Adept Powers: Killing Hands D, Nerve Strike
Geasa: Condition (only at night), Gesture, Talisman (wedding ring)
Gear
A sample gear listing appears below. Ratings, if applicable, are listed after the piece of gear in parentheses. The
specific rating or classification of magical gear also appears in parentheses. Damage Codes (where applicable) are
listed in brackets.
Weapons are the most diverse items and are listed in alphabetical order. Following each weapons name in
brackets is an abbreviation of its class, followed by the firing mode(s), Damage Code, recoil compensation (if any,
including any provided by the characters Strength) and its ammo and reload system. For guns and other ranged
weapons, the range for each weapon is listed below these statistics. Following each range category is the target number
for that range, taking into account any aiming or vision accessories the character may have (the best option is used if
more than one system is available) but not counting for recoil modifications. Melee weapons list the Damage Code and
range (if any) in brackets. Damage Codes for items that do damage based on the Strength of the wielder have already
been calculated. Armor is listed separately, with its rating in brackets. Multiple pieces are listed in alphabetical order.
Cyberware is listed alphabetically within its own section. The name of each piece of cyberware is listed first, with
its grade and rating following in parentheses. Any information in brackets refers to something contained within that
piece of cyberware.
Gear with excessive statistics, such as cyberdecks, remote control decks, vehicles and drones, should be given
their own heading. A deckers cyberdeck is always listed with its MPCP rating and other adaptations in brackets,
followed by attachments and programs with their ratings. Vehicles weaponry affixed to firmpoints and hardpoints is
listed in parentheses; if the vehicle is rigged or customized for remote control, that is also noted in parentheses.
All other gear should appear under a generic Gear heading, with ratings in parentheses.
Note that the normal rules for capitalization apply to listed gear.
Weapons: AK-97 [AR, SA/BF/FA, 8M, RC 3 (4), 38 (c) w/2 extra clips, folding stock, gas vent 3, smartgun link]
Range (TN): 050 (2), 51150 (3), 151350 (4), 351500 (7)
Colt American L36 [LP, SA, 6L, RC 0, 11(c)]
Range (TN): 05 (4), 615 (5), 1630 (6), 3150 (9)
Concussion Grenade [12M Stun]
Sword [8M, +1 Reach]
ADVENTURE FORMAT
Each adventure should break down into the following chapters (#2 heads):
Preparing to Play: This chapter introduces the adventure. It should include a Background Story section that gives
a breakdown of the events leading up to the adventure and an overview of the adventure itself. It may also include a
Timeline section, perhaps as a table, that discusses any events that need to occur in a certain order.
Scenarios: Every adventure includes various encounters, from getting hired to fighting the gargoyle to negotiating
for more money because the run was harder than expected. These encounters are called scenarios. A series of scenarios
makes up an adventure. See Scenario Format below.
Picking Up the Pieces: This chapter wraps up the adventure and aftermath, and so appears at the end. It should
include four sections:
Its a Wrap deals with potential fallout, player questions, future developments, plot ideas and other items that wrap
up the adventure (or explain why it doesnt get wrapped up).
Awarding Karma contains guidelines for awarding Karma to individual player characters.
Legwork. At any time during an adventure, the player characters might search for information using their contacts,
various Matrix connections or even astral space. Because players may choose to do this at any time, all of the possible
searches and results are gathered together in the Legwork section. Having all the information in one place makes for
easy gamemaster reference.
Cast of Shadows includes descriptions, background information and game statistics for important non-player
characters in the adventure. These characters have fully fleshed-out histories as well as complete statistics, just like
player characters.
SCENARIO FORMAT
Each scenario includes the following subsections, which help gamemasters deal with the information necessary to
run the scenario.
What's Up, Chummer?: This section offers a synopsis of the action in the scenario for use as a quick reference
and overview. It also tells you how a given scenario connects to those before and after it.
Tell It To Them Straight: Generally written to be read out loud, this section is what the gamemaster tells the
players.
Hooks: This section offers hints on mood and other features that set the stage for the scenario. It also reminds the
gamemaster of twists and hidden information that the player characters may or may not discover.
Behind the Scenes: This section includes the bulk of the information for the scenario. It lays out for the
gamemaster what needs to be set in motion and how subsequent actions unfold. It also covers how non-player
characters react to the player characters actions. Depending on the individual scenario, Behind the Scenes may include
maps, descriptions of important items, information that player characters can gather through legwork, statistics for nonplayer characters or critters, and information on what the player characters discover.
Pushing the Envelope: This section details things the gamemaster can do to make the scenario more of a
challenge (and/or more dangerous) to the characters.
Debugging: This section offers solutions to potential problems the gamemaster may encounter in a scenario.
LEGWORK FORMAT
The following is an example contact information table that may appear in the Legwork section.
Note that if the target number for all appropriate contacts is the same, it should be listed in parentheses before the
colon. If two or more contacts have different target numbers, the target number for each contact should appear in
parantheses after the contact.
TEKLON ELECTRONICS
Appropriate Contacts (TN 4): Corporate, Law Enforcement, Matrix search
or
Appropriate Contacts: Corporate (TN 4), Law Enforcement (TN 5), Matrix search (TN 5), Street (TN 6)
Success
Results
TekLon lost a lot of business during the corp war. Some investment company pulled out.
Lakeview International Holding Company pulled their backing. TekLons owners didnt know how
deep they were in to this company.
Lakeview was actually a Fuchi shell company; Novatech and Renraku are both claiming
investment ownership.
6+
Next week, TekLons supposed to announce its revolutionary microtronics circuitry. That should
save their bacon.
10
Aztlan
B
background count
Ballistic armor
banishing
Barrier rating
base bandwidth
base time
Bear shaman
bioweapon
bitstream
Blue host
Body dice
booby trap
C
Centering skill
Centering Test
centering technique
changeling
combat maneuvers
Confederated American States (CAS)not Confederate American States
chipjack
chipslots
chokepoint
combat options
Combat Pool dice
Combat Turn
11
combat spell
combat utility
commlink
Complex Action
Condition Monitor
contact range
D
Damage Code
Damage Level
databank
database
datacore
data files
datajack
dataline
datapath
datareader
datasteal
datastore
datastream
datatrail
datawork
dataworm
deck modesdefault mode, bod mode, evasion mode, etc.
deed ordeal
degrees (spell out)
Delayed Action
detection spell
12
E
eco-terrorist
elemental
elemental effects
elf
elven is the adjective
Elvish is the language, not the singer
e-mail
enchanting (Enchanting skill)
Essence rating
Euro-Wars
event trigger
Exclusive Action
exclusive spell
F
fetish focus
fire elemental
firefight
first bonding
13
foci (plural)
focus formula
Force
Free Action
G
gamemaster, not GM
geas/geasa
genetech
goblinization
grade of initiation; but Grade 1, Grade 4, etc.
grid
guardian spirits
gun-cam
H
Hacking Pool dice
handset
hardcore
headware
health spell
hearth spirit
heavy weapons
hell hound
hermetic
hermetic circle
Hidden Circle
High Prince
host
14
hotwire
houngan
IJ
Impact armor
ingentisization
Initiate Grade rating
initiate
initiation
Initiative total
injury modifier
intrusion countermeasures (IC)
jackpoint
K
Karma (as opposed to karma as destiny)
Karma awards
Karma cost
Karma Points
Karma dice
L
lifestyle (but Luxury lifestyle)
local telecom grid (LTG)
loa
log-on
M
Mafia (but mob)
15
mage
mageblade
Magic attribute
Magic rating
magic (unless referring to specific Magic attribute)
magical group
magician
mana spell
masking power
master persona control program (MPCP)
material link
Matrix
material link
materialization power
melee combat
metahuman
metamagic
metaplanes
Mind Probe spell
minigun
N
nature spirits
Negotiation skill
O
operational utility
Opposed Test
optical-chip encoder
16
P
paladins
Panicbuttons
panVITAS = paraVITAS
paraglider
passcode
passive alert
paydata
persona
persona chip
persona programs
personal domain
physical attributes
Physical damage
Place (on the metaplanes)
player character, never pc
Power Level of the Damage Code
power focus
powers (e.g. illusion, low-light, vision enhancement)
primary effects
Q
Queen spirit
17
quest
quester
R
R&D
railgun
ranged combat
Restoration
ritual of change
ritual of summoning
ritual sorcery
roll-out screen
roleplaying
rotor craft
S
Saeder-Krupp
samurai (pl)
satlink interface
secondary effects
security code
security tally
semiballistic
sensor range
Seoulpa Ring
Serious damage
shaman, but Rat shaman
shamans (pl)
shielding (spell defense)
18
Simple Action
simsense
situation modifier (not situational)
Sixth World
skill (but Whips skill)
Skill Points
skill rating
skillwires
Sorcery skill
specializations
spells (but Levitate spell)
spell defense
spell focus
spell formula
spellcasting
sprawl
Street lifestyle
Strength Minimum
storage memory
Stun damage
suborbital
subsystem (but Access subsystem, Control subsystem, etc.)
system operation (but Analyze Host operation)
T
target modifier
target number
Task Pool
t-bird
19
telecom
Threshold
Tir Tairngire
Tr na ng
Tong
totems
capitalize names of totemsWolf, Dog, Mouse, etc.
totem advantage
totem modifiers
toxic shaman
Triad
troll
U
UGE (unexplained genetic expression)
unarmed combat
underbarrel
upgrade
uplink
utility programs
V
vehicle control rig (VCR)
vidphone
voiceprint
W
wage mage (2 words)
wards
20
watcher spirits
wendigo
western dragon
wetware
wetwork
workstation
wujen
Wuxing
YZ
Yakashima
Yakuza
Yamatetsu
Yucatn
Zeta-ImpChem
21