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A persona is a fictional character that communicates the primary characteristics of a group of users, identified and
selected as a key target through use of segmentation data, across the company in a usable and effective manner.
This ultimately enables the company to design the best user experience for its customers at all touchpoints, which is a key success factor in todays
business environment.
Example personas
At their simplest, Personas are essentially a thumbnail description of a type of person. Here are two simple examples for a music publisher selling
music clips and sheet music to a business audience.
Persona 1 George: George is a 45 year old violin teacher who has used the Internet for less than a year. He accesses the Internet from home
over a broadband connection. He has never purchased online before, preferring to place orders by phone.
Persona 2 Georgina: Georgina is a 29 year old ad exec who has been using the Internet for 5 years and uses her Macbook, iPad or Android
phone to access the web whatever is to hand.
You can see that these are quite different types of people who will have quite different needs. Some companies simply use personas at this level.
True design personas have a more detailed narrative and summary of customer goals and characteristics as some of the examples later in this post
show.
The best way to understand the power of web design personas is with examples. Here are two classic examples I use in training.
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Positioning statement:
Dulux.co.uk the online destination for colour scheming and visualisation to help you achieve your individual style from the comfort of your
home
Targets:
To increase the number of Unique Visitors from 1M p.a. to 3.5M p.a.
To drive 12% of visitors to a desired outcome (e.g. ordering swatches)
Target audience based on research insights for the user-centred design:
Would be adventurous 25-44 women, online
Lack of confidence:
Gap between inspiration (TV, magazines, advertising) and lived experience (DIY sheds, nervous discomfort)
No guidance or reassurance is available currently on their journey
Colours and colour combining is key
Online is a well-used channel for help and guidance on other topics
12 month decorating cycle
Propensity to socialise
Quality, technical innovation and scientific proficiency of Dulux is a given
6 personas were created with 5 female reflecting the main audience of the site and involvement in the buying process. Each has not only a name,
but a label to characterise them.
Examples of Personas developed:
FIRST TIME BUYER Penny Edwards, Age: 27, Partner: Ben, Location: North London, Occupation: Sales Assistant
PART TIME MUM Jane Lawrence, Age: 37, Husband: Joe, Location: Manchester, Occupation: Part time PR consultant
SINGLE MUM Rachel Wilson, Age: 40, Location: Reading, Occupation: Business Analyst
Each persona is encapsulated by a statement showing how they approach interacting with the brand, for Penny it is summarised by the statement:
Ive got loads of ideas and enthusiasm, I just dont know where to start
A storyboard was developed with illustrates the typical customer journey for each persona and these informed the final design as shown in the
figures below.
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Dulux even extended their use of personas offline into TV ad campaigns based on the original web concepts.
I hope you found this example interesting! You can read original detailed PDF on persona creation.
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The image (doublelclick for a larger example) shows example personas created by design agency cScape for the CIPD for a training directory (used
with client permission). You can see that the definition of the persona includes both business and personal issues and goals along with key
messages or services relevant for this persona. Typical of B2B personas the 8 personas developed in this example encompass a range of company
sizes, personas and responsibilities within the buying unit.
2.
3.
Each scenario is split up into a series of steps or tasks before the scenario is completed. These steps can be best thought of as a series of
questions a visitor asks. These questions identify the different information needs of different customer types at different stages in the buying
process.
The use of scenarios is a simple, but very powerful web design technique that is still relatively rare in web site design. Evidence of the use of
scenarios and persons in sites are when the needs of a range of audiences are accommodated with navigation, links and search to answer specific
questions. Clear steps in a booking process are also an indication of the use of this approach.
The approach has the benefits of:
Fostering customer centricity;
Identifies detailed information needs and steps required by customers;
Can be used to both test existing web site designs or prototypes and to devise new designs
Can be used to compare and test the strength and clarity of communication of proposition on different web sites.
Can be linked to specific marketing outcomes required by site owners.
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Choose one primary persona whom, if satisfied means others are likely to be satisfied
3. Different scenarios can be developed for each persona as explained further below:
Write 3 or 4, for example:Information seeking scenario (leads to site registration), Purchase scenario new customer (leads to sale), Purchase
scenario existing customer (leads to sale).
Once different personas have been developed who are representative of key site visitor types or customer types, a primary persona is sometimes
identified. Wodtke (2002) says:
Your primary persona needs to be a common user type who is both important to the business success of the
product and needy from a design point of view in other words, a beginner user or a technologically challenged
one.
She also says that secondary personas can also be developed such as super-users or complete novices. Complementary personas are those that
dont fit into the main categories or display unusual behaviour. Such complementary personas help out-of-box thinking and offer choices or content
that may appeal to all users.
Get sign off from all key stakeholders in business that these are accurate representations of their audience because if they disagree the
personas wont get used (which is what usually happens).
2.
How personas are presented is also essential: Create pocket cards of people in projects to carry around, place on front of reports and
documents to show who target audiences are, create life-size cut outs. One of our clients is even proposing using actors for a day so that staff
and team members can meet their personas
3.
Personas are used to help those in teams that might never meet the customer. Development team use them to ensure that as specs change
(which they do) in a project life-cycle you dont lose site of who you are designing and building for.
Please share your thoughts or experiences with personas, including negative ones!
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