Daniel Ferro
aka
Daniel Kabrinski
danielkabrinski@gmail.com
Beneath damp sod and old, cold stone,
We plumb the depths without a groan!
Giving no thought to gems in the earth,
We seek a prize of far greater worth!
We crave for battle--salivate dread acid;
What foe dare slumber or stand truly placid?
In daylight and darkness, in sunshine and
gloom,
We bring to each foe his ultimate doom.
Our justice is strict and our sentence is
stern;
Acid will flow and all enemies will burn!
--by: Sheldon J. Young
Credits:
Sarna.net
WarhawkPPC
Field Manual: Crusader Clans
Field Manual: Warden Clans
Operation: Klondike
BattleTech TRO/Other Artists
This book is not official. It was created on
my own time and terms/art are used without
permission from Catalyst, Wizkidz, Topps and
Wizards of the Coast.
SUPPORT THE GAME!!!
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9 11
Clan History
History
The Demise
The Aftermath
11 15
16 - 17
18
62 63
64 67
Availability
68 85
86 - 127
TRO Information
Runner OmniMech
Gunner OmniMech
Dark Wraith OmniMech
Dark Assassin OmniMech
Dark Avenger OmniMech
Deathshrieker OmniMech
Spreadwing VTOL
Mosquito Hovercraft
Carrion Strike Tank
Darkling MBT
Siafu Hovercraft
Scarab Strike Fighter
Praying Mantis Bomber
Cicada Exo Suit
Specialized Infantry
Nightcrawler ProtoMech
Betrayed RL Variants
19 20
21 61
Vengeful Technology
Front Lines: OmniTech
OmniMechs
Battle Armor
OmniVehicles
Conventional OmniFighters
ProtoMechs
Improved EI
Rocket Launcher Munitions
128
Patience
"All units....3"
"2"
"1"
The convoy passes, unaware of the havoc
Kal
6
The Infestation
Clan Blood Spirit has always been a weak
and disgusting Clan but they are a threat to
our existence. They think they understand the
true vision of Kerensky but they preach words
that are clouded with their own wrongful
ambitions. They support the weak and the
useless, especially the sickening not-named
Clan, and always give to others as though they
are martyrs. Alas, they were a perfect
distraction. Other Clans have lost their
trust for Blood Spirits and our Khan made a
move which improved our Clan's image.
Our Khan called for the annihilation of
Clan Blood Spirit. Once again the Council is
disgraceful and refused the trial but that was
not our concern. Everything worked out in our
favor because we fooled the Clans. To improve
our image further we raided and showed Clan
Blood Spirit for years without honor. Our
attacks allowed us to re-supply and strengthen
our forces.
Our act started to pay off! The Clans
honored us. Most of them used us to transport
vital components to and from the Kerensky
Cluster. This worked almost too well! We
spread our Underground further by growing
connections with the Dark Caste and increasing
our supply lines. We even conducted fake
9
The Demise
Clan Star Adder had learned about our
ways from an unknown source and revealed this
to the Grand Counsel in 3059. Those suspected
in the Underground were executed, to prove a
point, that our Clan does not tolerate
treachery. The Grand Council approved our
absorption into Clan Star Adder. They were
rewarded like any stupid dog obeying its
master. Our beloved enemies Clan Blood Spirit
were outraged that they did not receive the
honor. Luckily, we were spared the
humiliation of being absorbed by a weak and
pitiful Clan.
Conspiring with the Dark Caste was seen
as a disgrace to the Clan way but we do not
care. On Dagda the Clans dishonored our
enemies by wasting their usefulness and the
Clans have dishonored us by destroying our
rightful property and pinning us against our
own kind. The Underground has allowed us to
support our Clan like no other and ensured our
survival. Were our actions really
dishonorable or were the other Clans fearful
of our success? Kerensky would not have
killed those willing to help the Clans.
To prove our might we bid our entire
Touman which sealed our fate. Our
reinforcements became stranded and within a
10
"The Vengeful"
We are the elite of the Underground. We
are the silent, the patient and the angered,
waiting for our time to rise and destroy all
the disgraced children of Kerensky.
A Vengeful Trinary is usually 5
heavy/assault OmniMechs and light OmniMechs
supported by Battle Armor, Fighters, Tanks and
Protomechs. A Trinary lacking a full number
of OmniMechs will rely on ProtoMechs to round
them off or simply drop to a Binary. Weaker
formations will rely much more heavily on
ProtoMechs. Only those who are trusted and
prove themselves to Clan Burrock receive the
honor of becoming one of the Vengeful. When
we are present in an Underground operation we
take the highest authority and assist the
operation so we can better supply the area.
Our Vengeful force is growing in size but
it is spread among the Homeworlds making them
appear much smaller than what they are. The
largest infestation, lead by our Khan, resides
on Dagda and is a Cluster in full strength.
Other Homeworlds have smaller formations which
monitor our most precious assets and assist
the local Underground.
14
Command Structure
Our Clan is widespread but ruled by the
Warrior caste, the Vengeful taking the highest
authority. All warriors are respectful to the
lower castes because they need them to
operate. Warriors are split into two classes,
The Vengeful and The Betrayed.
When there is no Vengeful presence the
castes are ruled by the highest ranked
Betrayed warrior. The Betrayed reports to
their superiors when needed otherwise they are
capable of operating independently. If for
any reason there is no warrior presence all
castes report to the Merchant or Pirate
caste as they have better reliability while
operating independently compared to the other
civilian castes.
15
16
Demographics -->
17
Burrock Demographics
Affiliation: Crusader
Capital: None
Population (Clan Space): Unknown
Population growth rate: Unknown
Self-Sufficiency Index: Predominately Crusader
Leaders
Bloodnames
General Bloodnames
Gastopiv
Hutchinson
Marghar
Polczyk
MechWarriors
Military
Holliday
McMillan
Clusters: 10-12
WarShips: None
Pilots
Lamongue
Linn
Van Houten
Elementals
Columbo
Moreau
Nga
18
Vengeful
Technology -->
20
A Brief Overview
OmniMechs -->
22
Design Specifications:
OmniMech
Runner Quad
23
Gunner Quad
25
26
Dark Avenger
27
28
29
Deathshrieker
31
Dark Wraith
33
34
A Brief Overview
A Brief Overview
OmniVehicles -->
38
Design Specifications:
Hovercraft
Mosquito Strike
40
Design Specifications:
Hovercraft
Siafu Strike
Our LBX configuration carries dual LB-5X Autocannons with cluster and slug ammo.
At
range, using its speed, it will position
itself and fire at enemies with slug
ammunition as supporting fire for units with
better weapons. Then, it will use cluster
rounds to hit exposed internal structure.
It
also makes a great speedy anti-aircraft unit.
Like the Artillery configuration it has an
SRM-2.
The LRM configuration is a standard LRM
carrier. Dual LRM-20's gives it plenty of
firepower for its size and it will take
advantage of specialty ammunition depending on
the mission. Like other ranged configurations
41
42
Spreadwing Scout
43
Design Specifications:
Darkling MBT
44
Carrion Strike
is equipped with
Spreadwing Scout,
and TAG. It has
used the same way
reporting data to
A Brief Overview
OmniFighters -->
46
Design Specifications:
Strike Fighter
Scarab Light
47
48
Design Specifications:
Bomber
Praying Mantis
49
Sibkin. Specifically within their preteen and teenage years. They fit nicely into
the cockpit of a ProtoMech without much
adjustment. The Sibkin we have chosen for the
program are those who show plenty of talent
during Sibko training but lack the strength
and endurance to keep up with the others.
They are immediately pulled from the program,
given Enhanced EI, then placed into the
cockpit of a ProtoMech. Training is fast
because they develop a bond with the machine.
When their training is complete they are
shipped off to a Vengeful formation to serve
their Clan. If they survive long enough to
outgrow the cockpit we simply assign them to
an area which corresponds with their
attributes. This can be difficult because
children are vulnerable to the god complex
or attachment to the machine most Clan
ProtoMech pilots suffer. This takes effect
after only a month of use and can stay with
them depending on the Warrior's willpower. We
have had several incidents resulting in
missing limbs and even death. Opposed to
adults, Sibkin can be surprisingly fierce and
responsive while obeying direct orders from
superiors.
Other methods have been researched and
are implemented today. If an OmniMech is not
available we will assign the Warrior a
ProtoMech given he or she is small enough to
50
ProtoMechs -->
51
52
54
56
58
59
G
4
3
4
5
4
4
4
4
4
4
4
6
4
P
5
5
5
6
X
4
5
5
5
4
4
4
Availability
-->
63
64
Semi-Portable Autocannon
Man-Portable Flamer
Grenade Launcher (Regular and Inferno)
Support Machine Gun
Heavy Motar (Regular and Inferno)
Rocket Launcher (LAW)
SRM Launcher (One and two shot)
Support Laser
Land Mines
PA(L) Exoskeletons and components
Sneak Suits (3 System)
Marine Environment Suits
Microlite VTOL
Micro-Copter VTOL
Improved EI and Improved EI Cockpits
Regular and Special Ammunition
ProtoMech Armor and Structure Components
ProtoMech LRM and SRM systems
ProtoMech (Clan Standard) Machine Gun
We lack the ability to produce anything
else despite using ancient designs as an
inspiration. Clan grade components, even some
of the components we produce, come from
battlefield salvage and Underground raid
operations. Most of these low-grade materials
we produce are given to the Betrayed, while,
the more advanced materials are given to the
Vengeful to be utilized on OmniTech. These
materials are what our Clan relies on when it
comes to creating units.
65
66
Vehicles
(Tracked, Hover, Wheeled and VTOL)
Gabriel
Ripper
Beagle
Rotunda
Nightshade
Cyrano
Lightening
Zephyr
Kanga
Chaparral
Thor
Demon
Marksman
Magi
Burke
Fury
Rhino
Puma
APC (Hover, Tracked, and Wheeled)
Heavy APC (Hover, Tracked and Wheeled)
Mobile Headquarters
MASH Trucks (ICE and Fusion)
Cobra Transport VTOL
BattleMech Recovery Vehicle
Engineering Vehicle
Dropships
Manatee
Fury
Jumpships
Scout
Invader
Magellan
While we have a wide-range of equipment
we salvage most of it is not in good
condition. This list is not extensive,
meaning it is possible to see some IIC models
in our formations, but it is uncommon unless a
Warrior can prove a need for his or her
possession. The Underground works hard to
make sure our units are well maintained but
this is at the mercy of how quick they can
salvage materials and deliver components
produced by our Star League facilities.
Personalities &
Formations -->
67
The Acid
8 Clusters/Veteran/Fanatical
CO: Galaxy Commander Marco Polczyk
The Fury
6 Clusters/Veteran/Fanatical
CO: Galaxy Commander Kevin Marghar
The Fury were once a branch of the
Hellbringers until Kevin Marghar was appointed
his position by the Khan. They are
experienced Warriors who have adapted well to
the harsh Burrock way when it comes to
logistics. The Fury are great tactically and
have some of the best Recon units on their
side giving them an edge with intelligence.
Their units consist of BattleMechs supported
by a high number of light reconnaissance
Vehicles and Infantry.
75
The Nightmare
4 Clusters/Veteran/Fanatical
CO: Galaxy Commander Isabelle
The Nightmare serves along side the Swarm
as their elite Fighter support. As a result,
they are widely spread among space assisting
them where needed. Most of them are serving
alongside Scout Jumpships who usually preform
raids and capture enemy cargo vessels.
The Forgotten
18 Clusters/Regular/Fanatical
CO: Galaxy Commander Alexei
The Forgotten is an entry level training
formation suited for garrison duties,
converting new or captured Dark Caste members,
light attack missions, or whatever the
Underground may require at the time so that
76
Support Star
Support Star
Dark Avenger
Gunner + Cicada
Gunner + Cicada
Runner + Cicada
Runner + Cicada
Siafu + Cicada
Siafu + Cicada
Mosquito + Cicada
Mosquito + Cicada
Mosquito + Cicada
2
2
2
2
2
Praying Mantis
Praying Mantis
Scarab
Scarab
Scarab
Support Star
Dark Avenger
2/5 Nightcrawler
2/5 Nightcrawler
Runner + Cicada
Runner + Cicada
Siafu + Cicada
Siafu + Cicada
Mosquito + Cicada
Mosquito + Cicada
Mosquito + Cicada
2
2
2
2
2
Praying Mantis
Praying Mantis
Scarab
Scarab
Scarab
77
Support Star
Support Star
Deathshrieker
Dark Assassin
Dark Assassin
Dark Avenger
Dark Avenger
Dark Wraith
Gunner + Cicada
Gunner + Cicada
Runner + Cicada
Runner + Cicada
2
2
2
2
2
Praying Mantis
Praying Mantis
Scarab
Scarab
Scarab
78
Support Star
Support Star
EXT-4E Exterminator
CHP-1N Champion
LNCE25-01 Lancelot
MON-66 Mongoose
HSR-200-D Hussar
2
2
2
2
2
Jump Infantry
Jump Infantry
Motorized Infantry
Motorized Infantry
Motorized Infantry
Zephyr
Zephyr
Gabriel
Gabriel
Gabriel
Sample Unit
Formation -->
79
Support
Darkling +
Darkling +
Darkling +
Spreadwing
Spreadwing
Support
(2)
(2)
(2)
(2)
(2)
Praying Mantis
Praying Mantis
Scarab
Scarab
Scarab
Cicada MG
Cicada MG
Cicada MG
+ Cicada VTOL
+ Cicada VTOL
Support
+
+
+
+
+
Cicada
Cicada
Cicada
Cicada
Cicada
Armor
Armor
Armor
Armor
Armor
MG
MG
MG
MG
MG
Siafu + Cicada MG
Siafu + Cicada MG
Mosquito + Cicada MG
Mosquito + Cicada MG
Mosquito + Cicada MG
81
Star 1
LNCE25-01 Lancelot
WHM-6Rrl Warhammer
WHM-6Rrl Warhammer
Heavy Hover APC + LAW Infantry
Heavy Hover APC + LAW Infantry
(2)
(2)
(2)
(2)
(2)
Kanga (AC)
Kanga (AC)
Kanga (AC)
Gallion (RL)
Gallion (RL)
Star 2
(2) Rotunda (RL)
(2) Rotunda (RL)
(2) Rotunda (RL)
(2) Nightshade
(2) Nightshade
Support
OST-4Drl
OST-2Crl
OST-2Crl
OTT-1Vrl
OTT-1Vrl
Star 1
Ostsol
Ostroc
Ostroc
Locust
Locust
Heavy
Heavy
Heavy
Heavy
Heavy
Hover
Hover
Hover
Hover
Hover
APC
APC
APC
APC
APC
(RL)
(RL)
(RL)
(RL)
(RL)
+
+
+
+
+
Foot
Foot
Foot
Foot
Foot
Infantry
Infantry
Infantry
Infantry
Infantry
Command Assets
Salvage Team
Mobile Headquarters
MASH Truck (ICE) + Paramedic Team
MASH Truck (ICE) + Paramedic Team
Heavy Hover APC + Paramedic Team
Heavy Hover APC + Paramedic Team
Engineering Vehicle
BattleMech Recovery Vehicle
Cobra Transport VTOL + Salvage Team
Cobra Transport VTOL + Salvage Team
Cobra Transport VTOL + Salvage Team
(LAW)
(LAW)
(LAW)
(LAW)
(LAW)
+
+
+
+
+
Manatee
Manatee
Manatee
Manatee
Manatee
(Fighter
(Fighter
(Fighter
(Fighter
(Fighter
Bays)
Bays)
Bays)
Bays)
Bays)
+
+
+
+
+
Fighters
Fighters
Fighters
Fighters
Fighters
+
+
+
+
+
84
(Fighter
(Fighter
(Fighter
(Fighter
Bays)
Bays)
Bays)
Bays)
+
+
+
+
Fighters
Fighters
Fighters
Fighters
TRO Information
-->
85
Clan
274
20.00 tons
Cost:
1,886,500 CBills
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
200 Fusion Engine
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks:
10 - Single (8 in engine)
Heat Sink Locations: 1 LT, 1 RT
Gyro:
Standard
Cockpit:
Standard
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor:
40 points - Standard Armor
Mass
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Front Leg:
R/L Rear Leg:
Internal
Structure
3
6
Armor
Factor
6
6
2
2
1
5
5
5
4
4
2.00
8.50
Configuration
Prime
BV2:
770
Cost:
2,126,500 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
2.00
0.00
2.00
3.00
2.50
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Mass
0.00
86
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: LT
Configuration B
BV2:
359
Tonnage
0.50
1.00
0.50
Mass
0.00
0.00
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Tonnage
1.00
1.00
Configuration C
Cost: 1,991,500 C-Bills
BV2:
356
Tech Rating/Era Availability:
F/X-E-E
Weapons and Ammo
SRM-2
SRM-2
@SRM-2 (50)
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: CT
Tonnage
0.50
0.50
1.00
Mass
0.00
0.00
Configuration D
Cost: 1,954,000 C-Bills
BV2:
559
Tech Rating/Era Availability:
F/X-E-E
Weapons and Ammo
2 ER Small Lasers
ER Small Laser
ER Small Laser
Tonnage
1.00
0.50
0.50
Mass
0.00
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Mass
0.00
87
Clan
380
25.00 tons
Cost:
2,138,021 CBills
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
200 Fusion Engine
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks:
10 - Single (8 in engine)
Heat Sink Locations: 1 LT, 1 RT
Gyro:
Standard
Cockpit:
Standard
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor:
62 points - Standard Armor
Mass
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Front Leg:
R/L Rear Leg:
Internal
Structure
3
8
Armor
Factor
6
10
2
5
1
8
8
6
6
6
2.50
8.50
Configuration
Prime
BV2:
966
Cost:
2,466,146 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
1.00
4.00
0.00
2.00
3.00
4.00
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Mass
0.00
88
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Configuration B
BV2:
692
Tonnage
2.00
2.00
1.00
Mass
0.00
Equipment
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Heat Sinks:
10
Heat Sink Locations: 1 LT, 1 RT
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT
Tonnage
1.00
Mass
0.00
4.00
Tonnage
1.00
2.00
1.00
1.00
Mass
R: H+UL+LL+F
10
0.00
89
Clan
607
40.00 tons
Cost:
3,634,750 CBills
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
240 Fusion Engine
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks:
10 - Single (9 in engine)
Heat Sink Locations: 1 HD
Gyro:
GyroStandard
Cockpit:
Standard
Actuators: L: SH+UA R: SH+UA
Armor:
120 points - Standard Armor
Mass
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Internal
Structure
3
12
Armor
Factor
8
20
4
17
2
10
15
10
6
10
4.00
11.50
Configuration
Prime
BV2:
1,307
Cost:
5,040,700 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
1.00
0.50
1.00
4.00
0.50
0.50
0.50
0.00
3.00
3.00
7.50
90
Mass
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Heat Sink Locations: 1 HD
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT
CASE Locations: LT
0.00
3.00
0.00
Configuration B
BV2: 1,157
Tonnage
1.00
1.00
4.00
1.00
1.00
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Heat Sink Locations: 1 HD
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT
CASE Locations: LT
Tonnage
1.00
1.00
4.00
1.00
0.50
0.50
Mass
0.00
3.00
0.00
Mass
0.00
3.00
0.00
91
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Heat Sink Locations: 1 HD
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT
CASE Locations: LT
Tonnage
5.00
1.00
2.00
Mass
0.00
3.00
0.00
92
Clan
785
60.00 tons
Cost:
5,066,000 CBills
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
240 Fusion Engine
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks:
10 - Single (9 in engine)
Heat Sink Locations: 1 RT
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA R: SH+UA
Armor:
168 points - Standard Armor
Mass
Internal
Structure
3
20
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Armor
Factor
9
25
10
20
7
15
20
14
10
14
6.00
11.50
Configuration
Prime
BV2:
1,595
Cost:
6,870,000 CBills
Tech Rating/Era
Availability:
F/X-E-E
0.00
3.00
3.00
10.50
Weapons and
Ammo
Location
Ultra AC/10
RT
LRM-20
ER Medium Laser
ER Medium Laser
SRM-4
@Ultra AC/10 (20)
@LRM-20 (12)
LT
RA
LA
LA
RT
LT
Heat
3 /shot (6.0
max)
6
5
5
3
---
Criticals Tonnage
4
10.00
4
1
1
1
2
2
5.00
1.00
1.00
1.00
2.00
2.00
93
LT
--
Equipment
Actuators: L: SH+UA+LA R: SH+UA+LA
Heat Sinks:
13
Heat Sink Locations: 1 HD, 1 RT, 1 LL, 1 RL
CASE Locations: LT, RT
Configuration A
BV2: 1,880
1.00
Equipment
Actuators: L: SH+UA R: SH+UA+LA
Heat Sinks:
19
Heat Sink Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LL, 2 RL
Jumping MP: 4 Standard
4.00
0.00
Mass
3.00
0.00
Tonnage
1.50
1.00
1.00
2.00
6.00
0.50
1.00
Mass
9.00
Configuration B
BV2: 1,638
Equipment
Actuators: L: SH+UA R: SH+UA
Heat Sinks:
22
Heat Sink Locations: 1 HD, 2 CT, 3 LT, 3 RT, 2 LL, 2 RL
Tonnage
6.00
4.00
4.00
Mass
12.00
Configuration C
Cost: 6,656,000 C-Bills
BV2: 1,623
Tech Rating/Era Availability:
F/X-E-E
Weapons and Ammo
LB 5-X AC
Medium Pulse Laser
ER PPC
Medium Pulse Laser
Medium Pulse Laser
Tonnage
7.00
2.00
6.00
2.00
2.00
94
RT
--
1.00
Equipment
Actuators: L: SH+UA+LA R: SH+UA
Heat Sinks:
16
Heat Sink Locations: 2 LT, 1 RT, 2 LL, 2 RL
CASE Locations: RT
1,665
3.00
0.00
6.00
0.00
Cost:
7,094,000 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
1.00
12.00
4.00
2.00
1.00
Configuration D
BV2:
Mass
Equipment
Actuators: L: SH+UA R: SH+UA
Heat Sinks:
Heat Sink Locations: 2 LT, 2 RT
Mass
13
3.00
95
Clan
782
60.00 tons
Cost:
5,516,000 CBills
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
300 Fusion Engine
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks:
10 - Single (10 in engine)
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA R: SH+UA
Armor:
144 points - Standard Armor
Mass
Internal
Structure
3
20
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Armor
Factor
9
22
7
20
7
8
18
14
10
14
6.00
19.00
Configuration
Prime
BV2:
0.00
3.00
3.00
9.00
Cost:
7,105,200 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
6.00
5.00
5.00
1.00
1.00
1,671
Equipment
Actuators: L: SH+UA+LA+H
Mass
R: SH+UA+LA+H
96
12
2.00
0.00
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
17
Heat Sink Locations: 4 LT, 3 RT
CASE Locations: RT
Configuration B
BV2: 1,717
Weapons and
Ammo
ECM Suite
Tonnage
6.00
3.00
3.00
1.00
Mass
7
0.00
Location
Heat
HD
Criticals Tonnage
1
ER Medium Laser
CT
Ultra AC/20
RT
LT
5
7 /shot (14.0
max)
--
1.00
12.00
3.00
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT
CASE Locations: LT
Mass
0.00
3.00
0.00
Configuration C
Cost: 6,427,200 C-Bills
BV2: 1,632
Tech Rating/Era Availability:
F/X-E-E
Weapons and Ammo
Targeting Computer
ER Large Laser
ER Large Laser
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
20
Heat Sink Locations: 5 LT, 5 RT
Tonnage
2.00
4.00
4.00
Mass
10.00
1.00
97
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT
CASE Locations: LT
Configuration E
BV2:
1,512
Cost:
Tech Rating/Era
Availability:
Tonnage
1.00
12.00
1.00
1.00
LT
--
1.00
Equipment
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Heat Sinks:
10
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT
CASE Locations: LT
Mass
0.00
4.00
0.00
Mass
0.00
5.00
0.00
7,091,200 C-Bills
F/X-E-E
Tonnage
1.00
12.00
2.00
98
100.00 tons
Chassis Config:
Biped
Cost:
9,575,000 CBills
BV2:
1,154
Tech Rating/Era
Availability:
E/X-E-E
Equipment
Internal
Standard
Structure:
Engine:
300 Fusion Engine
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks:
10 - Single (10 in engine)
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA R: SH+UA
Armor:
240 points - Standard Armor
Mass
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Internal
Structure
3
31
Armor
Factor
9
42
11
30
7
20
32
21
17
21
10.00
19.00
Configuration
Prime
BV2:
0.00
3.00
3.00
15.00
2,452
Cost:
13,040,000 CBills
Tech Rating/Era
Availability:
F/X-E-E
Tonnage
2.00
12.00
5.00
4.00
4.00
3.00
2.00
2.00
1.00
99
Mass
15.00
0.00
Configuration A
Cost: 13,400,000 C-Bills
BV2: 2,337
Tech Rating/Era Availability:
F/X-E-E
Weapons and
Ammo
ER Large Laser
LRM-20
Location
Heat
RT
LT
12
6
7 /shot (14.0
max)
7 /shot (14.0
max)
----
Ultra AC/20
RA
Ultra AC/20
LA
RT
LT
LT
Criticals Tonnage
Equipment
Actuators: L: SH+UA R: SH+UA
Heat Sinks:
20
Heat Sink Locations: 2 CT, 2 LT, 2 RT, 2 LL, 2 RL
0.00
1
4
4.00
5.00
12.00
12.00
3
3
1
3.00
3.00
1.00
Mass
10.00
Configuration B
Cost: 14,235,000 C-Bills
BV2: 2,076
Tech Rating/Era Availability:
F/X-E-E
Weapons and Ammo
2 ER Medium Lasers
LB 10-X AC
LB 10-X AC
LB 10-X AC
LB 10-X AC
@LB 10-X (Cluster) (20)
@LB 10-X (Slug) (10)
@LB 10-X (Cluster) (10)
@LB 10-X (Slug) (20)
Equipment
Actuators: L: SH+UA R: SH+UA
Heat Sinks:
Heat Sink Locations: 1 LL, 1 RL
CASE Locations: LT, RT
Tonnage
2.00
10.00
10.00
10.00
10.00
2.00
1.00
1.00
2.00
Mass
12
2.00
0.00
Configuration C
Cost: 12,817,500 C-Bills
BV2: 2,728
Tech Rating/Era Availability:
F/X-E-E
100
Equipment
Actuators: L: SH+UA R: SH+UA+LA+H
Heat Sinks:
22
Heat Sink Locations: 1 HD, 1 CT, 3 LT, 3 RT, 2 LL, 2 RL
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT
CASE Locations: RT, LA
Tonnage
2.00
0.50
2.00
12.00
12.00
0.50
3.00
Mass
12.00
6.00
0.00
101
Items
0
0
0
0
0
0
0
Internal
Structure
2
2
2
2
Front:
Left / Right Sides:
Rear:
Rotor:
Mass
1.50
3.00
.00
1.00
.00
1.50
3.00
Armor
Value
15
12/12
7
2
Scout
Weapons & Equipment:
1 Active Probe
1 ECM Suite
1 TAG
Loc
Body
Body
Front
Mass
1.00
1.00
1.00
1 LRM 5
CASE Equipment:
TOTALS:
Items & Tons Left:
Front
Body
2
0
5
3
2.00
.00
15.00
.00
Mass
2.00
2.00
1.00
.00
15.00
.00
24
Calculated Factors:
Total Cost:
1,291,406 C-Bills
Battle Value:
401
SRM
Weapons & Equipment:
1 SRM 4
1 SRM 4
1 SRM 4
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Front
Front
Front
Body
Calculated Factors:
Total Cost:
773,906 C-Bills
Battle Value:
603
102
LRM
Weapons & Equipment:
1 LRM 5
1 LRM 5
1 LRM 5
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Front
Front
Front
Body
Mass
2.00
1.00
2.00
.00
15.00
.00
Calculated Factors:
Total Cost:
579,844 C-Bills
Battle Value:
493
Calculated Factors:
Total Cost:
616,406 C-Bills
Battle Value:
837
Rocket Launcher
Weapons & Equipment:
1 Rocket Launcher 15*
1 Rocket Launcher 15*
1 Rocket Launcher 15*
1 Rocket Launcher 15*
1 Machine Gun
1 Machine Gun
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Front
Front
Front
Front
Front
Front
Body
Mass
1.00
1.00
1.00
1.00
.75
.25
.00
15.00
.00
103
Items
0
0
Mass
2.50
8.00
0
0
0
0
.00
1.50
.00
2.50
.50
3.50
Internal
Structure
3
3
3
3
Front:
Left / Right Sides:
Rear:
Turret:
Armor
Value
20
10/10
6
10
Turret
Body
Body
Body
Body
0
0
0
2
1
1
0
1
6
4
3.00
1.00
1.00
.00
.50
25.00
.00
Mass
2.00
.00
24.70
.30
0
0
Calculated Factors:
Total Cost:
1,469,063 C-Bills
Battle Value:
201
Laser
Weapons & Equipment: Loc
1 Medium Pulse Laser
Turret
CASE Equipment:
Body
TOTALS:
Items & Tons Left:
Calculated Factors:
Total Cost:
561,563 C-Bills
Battle Value:
309
LRM
Scout
Weapons & Equipment: Loc
1 TAG
Turret
Mass
1.00
Mass
3.50
104
Turret
Turret
Body
0
0
2
1
0
5
5
2.00
1.00
.00
25.00
.00
Mass
2.50
2.50
1.50
.00
25.00
.00
24
Calculated Factors:
Total Cost:
839,063 C-Bills
Battle Value:
605
SRM
Weapons & Equipment:
1 SRM 6
1 SRM 6
1 SRM 6
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Turret
Body
Calculated Factors:
Total Cost:
977,813 C-Bills
Battle Value:
493
Support
Weapons & Equipment: Loc
1 Active Probe
Turret
Mass
1.00
1 Flamer (Vehicle)
Front
0
1 Flamer (Vehicle)
Front
0
1 SRM 6
Turret
0
1 Machine Gun
Turret
0
1 Machine Gun
Turret
0
CASE Equipment:
Body
TOTALS:
0
Items & Tons Left:
Calculated Factors:
Total Cost:
1,051,875 C-Bills
Battle Value:
282
20
2
1
2
2
1
0
9
1
1.50
.50
2.50
.75
.25
.00
25.00
.00
Mass
1.00
1.00
1.00
1.00
1.00
1.50
.00
25.00
.00
15
100
Rocket Launcher
105
Items
0
0
Mass
3.50
20.00
0
0
0
.00
2.00
.00
.50
4.00
Internal
Structure
4
4
4
4
Front:
Left / Right Sides:
Rear:
Turret:
Armor
Value
20
15/15
10
4
Transport
Weapons & Equipment: Loc
1 Flamer (Vehicle)
Turret
1 SRM 2
Turret
1 SRM 2
1 Flamer (Vehicle)
CASE Equipment:
Infantry Bay
TOTALS:
Items & Tons Left:
Turret
Rear
Body
Body
0
0
1
1
0
1
7
5
.50
.50
.00
1.00
35.00
.00
Mass
3.50
1.50
.00
35.00
.00
0
0
Calculated Factors:
Total Cost:
501,945 C-Bills
Battle Value:
171
Missile
Weapons & Equipment:
1 LRM 10
1 SRM 2
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Body
Calculated Factors:
Total Cost:
654,695 C-Bills
Battle Value:
331
Mass
1.50
1.50
106
Recon
Weapons & Equipment:
1 ECM Suite
1 Active Probe
1 TAG
1 LRM 5
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Body
Body
Turret
Turret
Body
Mass
1.00
1.00
1.00
2.00
.00
35.00
.00
1 Machine Gun
CASE Equipment:
TOTALS:
Items & Tons Left:
Front
Body
0
0
1
0
11
1
.25
.00
35.00
.00
Calculated Factors:
Total Cost:
601,086 C-Bills
Battle Value:
344
Calculated Factors:
Total Cost:
1,158,477 C-Bills
Battle Value:
263
Rocket Launcher
Weapons & Equipment:
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Rocket Launcher 10*
1 Machine Gun
Loc
Turret
Turret
Turret
Turret
Turret
Turret
Turret
Turret
Front
Mass
.50
.50
.50
.50
.50
.50
.50
.50
.75
107
Items
0
0
0
0
0
.00
2.50
.00
1.00
6.00
Internal
Structure
5
5
5
5
Front:
Left / Right Sides:
Rear:
Turret:
Mass
4.50
20.00
Armor
Value
25
20/20
15
16
UAC5
Weapons & Equipment: Loc
1 Ultra AC/5
Turret
1 LRM 5
Turret
1 LRM 5
CASE Equipment:
TOTALS:
Items & Tons Left:
Turret
Body
1
0
5
9
1.00
.00
45.00
.00
Mass
8.00
2.00
1.00
.00
45.00
.00
Calculated Factors:
Total Cost:
1,183,109 C-Bills
Battle Value:
462
LB5X
Weapons & Equipment:
1 LB 5-X AC
1 SRM 4
1 SRM 4
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Turret
Body
Calculated Factors:
Total Cost:
1,377,047 C-Bills
Battle Value:
370
Mass
8.00
2.00
108
Laser
Weapons & Equipment:
1 Medium Pulse Laser
1 Streak SRM 6
1 Machine Gun
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Front
Body
Mass
2.00
4.00
.75
.00
44.95
.05
Calculated Factors:
Total Cost:
1,288,234 C-Bills
Battle Value:
370
Calculated Factors:
Total Cost:
1,097,016 C-Bills
Battle Value:
456
Rocket Launcher
Weapons & Equipment:
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 SRM 4
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Turret
Turret
Turret
Turret
Front
Body
Mass
1.50
1.50
1.50
1.50
1.50
1.50
2.00
.00
45.00
.00
109
Items
0
0
Mass
5.00
12.00
0
0
0
0
.00
2.50
.00
5.00
1.50
6.50
Internal
Structure
5
5
5
5
Front:
Left / Right Sides:
Rear:
Turret:
Armor
Value
30
20/20
14
20
1 ECM Suite
1 SRM 2
CASE Equipment:
TOTALS:
Items & Tons Left:
Body
Front
Body
0
0
1
2
0
5
10
1.00
1.50
.00
50.00
.00
Mass
8.00
8.00
1.50
.00
50.00
.00
50
Calculated Factors:
Total Cost:
2,880,000 C-Bills
Battle Value:
580
LB5X
Weapons & Equipment:
1 LB 5-X AC
1 LB 5-X AC
1 SRM 2
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Front
Body
Calculated Factors:
Total Cost:
2,475,000 C-Bills
Battle Value:
540
Artillery
Weapons & Equipment: Loc
1 Arrow IV System
Turret
Mass
15.00
110
LRM
Weapons & Equipment:
1 LRM 20
1 ECM Suite
1 SRM 2
1 LRM 20
1 Machine Gun
1 Machine Gun
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Body
Front
Turret
Front
Front
Body
Mass
7.00
1.00
1.50
7.00
.75
.25
.00
50.00
.00
Calculated Factors:
Total Cost:
3,256,250 C-Bills
Battle Value:
1,250
UAC
Weapons & Equipment:
1 ECM Suite
1 Ultra AC/20
1 Machine Gun
1 Machine Gun
1 Machine Gun
1 Machine Gun
CASE Equipment:
Loc
Body
Turret
Front
Front
Turret
Turret
Body
Mass
1.00
15.00
.75
.25
.25
.25
.00
TOTALS:
Items & Tons Left:
8
7
50.00
.00
Mass
8.00
8.00
1.50
.00
50.00
.00
Calculated Factors:
Total Cost:
2,988,750 C-Bills
Battle Value:
1,023
UAC5
Weapons & Equipment:
1 Ultra AC/5
1 Ultra AC/5
1 SRM 2
CASE Equipment:
TOTALS:
Items & Tons Left:
Loc
Turret
Turret
Front
Body
Calculated Factors:
Total Cost:
2,225,000 C-Bills
Battle Value:
665
Rocket Launcher
Weapons & Equipment:
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
1 Rocket Launcher 20*
Loc
Turret
Turret
Turret
Turret
Mass
1.50
1.50
1.50
1.50
111
Turret
Turret
Turret
Turret
Turret
Turret
Front
Body
0
0
0
0
0
0
0
0
15
1
1
1
1
1
1
2
0
12
3
1.50
1.50
1.50
1.50
1.50
1.50
2.50
.00
50.00
.00
Calculated Factors:
Total Cost:
2,480,000 C-Bills
Battle Value:
676
112
Mass
10.00
.00
1.00
.00
2.00
2.00
1.00
Recon
Weapons &
Equipment:
1 ECM Suite
1 Active Probe
Loc
Nose
Nose
---
---
---
0
0
Calculated
Factors:
Total Cost:
Battle Value:
Nose
LW
RW
-2
2
----
----
----
0
0
0
---
1.00
0.25
0.25
0.50
Body
0
.00
20.00
.00
Mass
697,693 C-Bills
202
LRM
Armor Value
(Standard
Scale)
7
3/3
3
Nose:
Left / Right Wings:
Aft:
1 TAG
1 Machine Gun
1 Machine Gun
Ammo (MG)
100
C.A.S.E. System
TOTALS:
Tons Left:
Mass
1.00
1.00
Weapons &
Equipment:
1 LRM 5
1 LRM 5
1 LRM 5
Ammo (LRM 5)
24
C.A.S.E. System
TOTALS:
Tons Left:
Loc
Nose
LW
RW
3
3
3
3
3
3
3
3
3
----
0
0
0
---
1.00
1.00
1.00
1.00
Body
0
.00
20.00
.00
113
355,593 C-Bills
382
SRM
Weapons &
Equipment:
1 SRM 6
1 SRM 6
Ammo (SRM 6)
15
C.A.S.E. System
TOTALS:
Tons Left:
Calculated
Factors:
Total Cost:
Battle Value:
Loc
LW
RW
---
---
---
0
0
---
Mass
1.50
1.50
1.00
Body
0
.00
20.00
.00
Calculated
Factors:
Total Cost:
Battle Value:
425,993 C-Bills
299
Rocket Launcher
Weapons &
Equipment:
1 Machine Gun
1 Machine Gun
Ammo (MG)
Loc
Nose
Nose
---
---
---
100
1 Rocket
Launcher 10*
1 Rocket
Launcher 10*
1 Rocket
Launcher 10*
1 Rocket
Launcher 10*
1 Rocket
Launcher 10*
1 Rocket
Launcher 10*
C.A.S.E. System
TOTALS:
Tons Left:
---
0
0
LW
10
10
--
--
0.50
RW
10
10
--
--
0.50
LW
10
10
--
--
0.50
RW
10
10
--
--
0.50
LW
10
10
--
--
0.50
RW
10
10
--
--
0.50
.00
20.00
.00
Body
301,143 C-Bills
294
Mass
0.25
0.25
0.50
114
Mass
20.00
.00
2.50
.00
2.00
4.50
3.00
Armor Value
(Standard
Scale)
20
10 / 10
5
Nose:
Left / Right Wings:
Aft:
Loc
Nose
30
Calculated
Factors:
Total Cost:
Battle Value:
--
--
1.00
0
.00
45.00
.00
Mass
1,010,748 C-Bills
685
Gauss
Weapons &
Equipment:
1 Gauss Rifle
Ammo (Gauss) 8
C.A.S.E. System
TOTALS:
Tons Left:
Calculated
Factors:
Total Cost:
Battle Value:
UAC
Weapons &
Equipment:
1 Ultra AC/20
Ammo (Ult
--AC/20) 5
C.A.S.E. System Body
TOTALS:
Tons Left:
Loc
Nose
--Body
15
15
15
--
12.00
1.00
.00
45.00
.00
790,248 C-Bills
660
Mass
12.00
115
Rocket Launcher
Weapons &
Equipment:
1 Machine Gun
Ammo (MG)
100
1 Machine Gun
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
1 Rocket
Launcher 20*
C.A.S.E. System
TOTALS:
Tons Left:
Loc
Nose
--
--
--
---
Mass
0.25
Calculated
Factors:
Total Cost:
Battle Value:
852,110 C-Bills
459
0.50
Nose
--
--
--
0.25
LW
20
20
--
--
1.50
RW
20
20
--
--
1.50
LW
20
20
--
--
1.50
RW
20
20
--
--
1.50
LW
20
20
--
--
1.50
RW
20
20
--
--
1.50
LW
20
20
--
--
1.50
RW
20
20
--
--
1.50
.00
45.00
.00
Body
116
Configuration:
Config Weapons and
Equipment:
Machine Gun
130
0
0
50
50
Armored Glove
Armored Glove
Loc
0
0
1
0
2
1
4
Mass,
kg
10
10
40
5
295
105
Shots Slots
RA
Body
Body
LA
0
0
MG
Loc
RA/MW
M
Shots Slots
50
Mass,
kg
100
LA/APW
M
Sub-Machine Gun
50
TOTALS:
Slots & Mass Left:
Calculated
Factors:
Total Cost:
Battle Value:
Mechanized:
Attacks:
Sub-Machine Gun
TOTALS:
Slots & Mass Left:
Calculated
Factors:
Total Cost:
Battle Value:
5
1
395
5
Configuration:
Config Weapons and
Equipment:
Grenade Launcher
Grenade
Loc
RA/MW
M
LA/APW
M
Shots Slots
Mass,
kg
20
100
50
5
1
395
5
Type/Model:
Equipment:
Chassis Type:
Motive System:
Armor Type:
Manipulators:
Left Arm:
Right Arm:
Loc
Body
130
0
0
0
0
210
25
0
0
0
0
Shots Slots
0
SRM 1 (OS)
Body
Anti-Personnel Weapon Mount RA
(Anti-Personnel Weapon
RA
Space)
TOTALS:
Slots & Mass Left:
2
1
20
5
3
3
400
0
Calculated
Factors:
669,500 C-Bills, Including Trooper Training
Costs of 200,000 C-bills
Battle Value:
7 (35 for 5)
Mechanized:
Can travel on OmniMechs and OmniVehicles
Attacks:
Can perform Swarm and Leg attacks
Armor Value (M/B/E/X): 4/4/5/4, Coverage:
CBT:RPG Data:
Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: -1
Movement Modifiers: Walking: -1, Running: -2,
Sprinting: -3
VTOL: 350 m/turn
Attribute Modifiers: STR: +1, DEX: 0, RFL:
0
Equipment Rating: F/D/E
Total Cost:
Mass,
kg
10
118
Slots Mass, kg
PA(L) Class Humanoid
with HarJel
Ground Movement (3 MP)
Jump Jets (3 MP)
1 Points Standard
Armored Glove
Armored Glove
130
0
0
0
50
75
25
0
0
0
0
Loc
Body
RA
RA
1
1
1
Mass,
kg
100
5
5
RA
LA
LA
LA
Body
Body
1
1
0
6
0
5
0
400
Shots Slots
Calculated
Factors:
544,200 C-Bills, Including Trooper Training
Costs of 200,000 C-bills
Battle Value:
4 (20 for 5)
Mechanized:
Can travel on OmniMechs and OmniVehicles
Attacks:
Can perform Swarm and Leg attacks
Armor Value (M/B/E/X): 4/4/5/4, Coverage:
CBT:RPG Data:
Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: -1
Movement Modifiers: Walking: +3, Running: +6,
Sprinting: +9
Jump: 90 m/turn
Attribute Modifiers: STR: +1, DEX: 0, RFL:
0
Equipment Rating: F/D/E
Total Cost:
119
Wraith
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Scythe
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Stalker
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Type:
Motor
Jump
Foot/Motor
Name:
Banshee
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Shrieker
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Death Blade
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Type:
Foot/Motor
120
Death Stalker
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Name:
Death Scythe
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Microlite VTOL
Death Banshee
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Type:
Name:
Paramedic Team
Armor:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Name:
Primary Weapons:
Secondary Weapons:
Number of Troops:
Damage:
Base Range:
Movement:
Foot/Motor/Jump
None
or Marine Environment Suit
12 Auto Rifles
8 Paramedics
20
6 (.3 per trooper)
1
1 Foot/3 Motorized/3 Jump
Salvage Team
Armor:
Type:
Type:Foot/Motor/Jump
None
or Marine Environment Suit
10 Auto Rifles
None
10 Combat Engineers
5 (.5 per trooper)
1
1 Foot/3 Motorized/3 Jump
121
Nightcrawler Series 2
Weight: 6 Tons
Movement: 6/9/6
Weight: 6 Tons
Movement: 7/11/5
Armor:
Armor:
H: 2
T: 10
RA: 3
LA: 3
L: 5
H: 2
T: 10
RA: 2
LA: 2
L: 5
Weapons (Hunter):
1 Small Laser (RA)
1 SRM-2 (T) + 5 Ammo
1 SRM-1 (T) + 5 Ammo
Cost: 865,200
BV: 200
Weapons (Defiler)
1 ER Medium Laser (T)
Cost: 784,215
BV: 283
H: 2, T: 8, A: 1, L: 5
Weapons (Seeker):
1 Machine Gun (RA) + 20 Ammo
1 LRM-3 (T) + 8 Ammo
1 LRM-2 (T) + 5 Ammo
Cost: 732,434
BV: 239
Weapons (Destroyer):
1 ER Small Laser (RA)
1 Machine Gun (T) + 15 Ammo
1 Machine Gun (T) + 15 Ammo
Cost: 735,899
BV: 192
Weapons (Protector):
1 Machine Gun (RA) + 20 Ammo
1 ECM Suite (T)
Cost: 934,205
BV: 217
Weapons (Sentry):
1 Machine Gun (RA) + 20 Ammo
1 Active Probe (T)
Cost: 934,205
BV: 144
Weapons (Scout):
1 Machine Gun (RA) + 20 Ammo
1 TAG (T)
Cost: 775,205
BV: 126
122
Engine:
160
XL Engine
Walking MP: 8
Running MP: 12
Jumping MP: 0
10 (20) - Double Heat Sink (6 in
Heat Sinks:
engine)
Heat Sink Locations: 2 LT, 2 RT
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA R: SH+UA
Armor:
64 points - Standard Armor
Locust LCT-1Vrl
Chassis:
Power Plant:
Cruising Speed:
Maximum Speed:
Jump Jets:
Jump Capacity:
Armor:
Armament:
1 (IS) Medium Laser
2 Rocket Launcher 20
2 Rocket Launcher 15
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
Technology
Base:
Unknown
Unknown
Unknown
Unknown
Mixed
Unknown Standard
Unknown 160 Fusion XL Engine
86.4 km/h
129.6 km/h
None
0 meters
Unknown Standard Armor
575
Equipment
Internal Structure: Standard
20.00 tons
Cost:
2,519,200 CBills
Tech Rating/Era
Availability:
E/X-F-X
Mass
2.00
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Internal
Structure
3
6
5
3
4
3.00
0.00
2.00
3.00
4.00
Armor
Factor
8
10
2
8
2
5
7
Tonnage
1.00
1.50
1.50
1.00
1.00
123
Ost-II Standard
Vlar 300 Fusion Engine
54.0 km/h
86.4 km/h
None
0 meters
Riese 475 Standard Armor
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Ostmann Industries
Terra (destroyed 2777)
Ostmann-L
Ferdinand-a
60.00 tons
Cost: 5,624,960 C-Bills
Tech Rating/Era Availability:
E/X-F-X
Equipment
Internal Structure: Standard
Engine:
300
Fusion Engine
Walking MP: 5
Running MP: 8
Jumping MP: 0
Mass
6.00
19.00
Internal
Structure
3
20
14
10
14
2.00
3.00
3.00
9.00
Armor
Factor
9
22
5
22
5
10
17
Tonnage
1.00
1.50
5.00
1.00
1.50
5.00
1.00
1.00
1.00
124
Walking MP: 5
Running MP: 8
Jumping MP: 0
11 (22) - Double Heat Sink (11 in
Heat Sinks:
engine)
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor:
144 points - Standard Armor
Ost-II Standard
Vlar 300 Fusion Engine
54.0 km/h
86.4 km/h
None
0 meters
Riese 475 Standard Armor
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Ostmann Industries
Terra (destroyed 2777)
Ostmann-L
Ferdinand-a
Mixed
Internal
Structure
3
20
14
10
14
1.00
3.00
3.00
9.00
Armor
Factor
9
22
5
22
5
10
17
60.00 tons
Chassis Config:
Biped
Cost:
BV2:
1,393
Equipment
Internal Structure: Standard
Engine:
300
Fusion Engine
5,423,360 CBills
E/X-E-X
Mass
6.00
19.00
Tonnage
1.50
7.00
1.50
7.00
1.00
1.00
125
Equipment
Internal
Standard
Structure:
Engine:
280
Fusion Engine
Walking MP: 4
Running MP: 6
Jumping MP: 0
10 (20) - Double Heat Sink (10 in
Heat Sinks:
engine)
Gyro:
Standard
Cockpit:
Standard
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor:
188 points - Ferro-Fibrous
Armor Locations: 3 LT, 1 RT, 5 LA, 5 RA
Head:
Center Torso:
Center Torso (rear):
R/L Torso:
R/L Torso (rear):
R/L Arm:
R/L Leg:
Internal
Structure
3
22
15
11
15
Mass
7.00
16.00
0.00
3.00
3.00
10.50
Armor
Factor
9
30
9
21
7
22
20
70.00 tons
Cost: 6,693,183 C-Bills
Tech Rating/Era Availability:
E/X-F-X
126
Tonnage
1.00
0.50
0.50
3.00
3.00
1.00
0.50
0.50
3.00
7.00
7.00
1.00
1.00
0.50
1.00
127
*ProtoMechs (NEW)
2d6
Battle Armor
Nightcrawler Warrior
2
Cicada Zero G
Nightcrawler Scout
3
Cicada VTOL
Nightcrawler Sentry
4
Cicada VTOL
Nightcrawler Destroyer
5
Cicada MG
Nightcrawler Seeker
6
Cicada MG
Nightcrawler Hunter
7
Cicada MG
Nightcrawler Hunter
8
Cicada Grenade
Nightcrawler Seeker
9
Cicada Grenade
Nightcrawler Defiler
10
Cicada VTOL
Nightcrawler Protector
11
Cicada VTOL
Nightcrawler Warrior
12
Cicada Zero G
|
2d6 -------- 2-6 -- 7-9 ----------------------- 10 -12
|
|
2d6
Light/Medium
2d6
Heavy/Assault
2
Dark Wraith C
2
Deathshrieker Prime
3
Dark Wraith Prime
3
Dark Assassin B
4
Dark Wraith Prime
4
Dark Assassin Prime
5
Gunner C
5
Dark Avenger D
6
Runner C
6
Dark Avenger C
7
Runner Prime
7
Dark Avenger Prime
8
Runner D
8
Dark Avenger A
9
Gunner Prime
9
Dark Avenger B
10
Gunner B
10
Dark Assassin A
11
Dark Wraith A
11
Dark Assassin B
12
Dark Wraith B
12
Deathshrieker A
2d6
2
3
4
5
6
7
8
9
10
11
12
OmniVehicles
Darkling UAC5
Carrion Recon
Carrion RL
Siafu LB5X
Siafu RL
Mosquito RL
Mosquito SRM
Spreadwing RL
Spreadwing Scout
Darkling RL
Darkling LB5X
2d6
2
3
4
5
6
7
8
9
10
11
12
C. OmniFighters
Praying Mantis Gauss
Praying Mantis Gauss
Praying Mantis AC
Scarab Recon
Scarab RL
Scarab SRM
Scarab SRM
Scarab LRM
Praying Mantis AC
Praying Mantis RL
Praying Mantis RL
Infantry
Mechanized
Mechanized
Motorized
Motorized
Foot
Foot
Foot
Jump
Jump
Jump
Mechanized
2d6
2
3
4
5
6
7
8
9
10
11
12
Light
OST-7J Ostscout
HER-1S Hermes
MCY-99 Mercury
HSR-200-D Hussar
LCT-1V Locust
LCT-1V Locust
WSP-1W Wasp
STG-3G Stinger
MCY-99 Mercury
HER-1S Hermes
OST-7J Ostscout
2d6
2
3
4
5
6
7
8
9
10
11
12
Assault
KCG-000 King Crab
THG-11 Thug
THG-11 Thug
CRK-5003-1 Crockett
BLR-1G BattleMaster
BLR-1G BattleMaster
BLR-1G BattleMaster
GOL-1H Goliath
HCN-732 Highlander
KCG-000 King Crab
KCG-000 King Crab
2d6
2
3
4
5
6
7
8
9
10
11
12
Vehicles
Rhino
Zephyr
Ripper
Lightning
Gabriel
Kanga
Magi
Nightshade
Beagle
Cyrano
Puma
Medium
SCP-1N Scorpion
WVE-5N Wyvern
KTO-19 Kintaro
WVR-6R Wolverine
SHD-2H Shadow Hawk
PHX-1 Phoenix Hawk
PHX-1 Phoenix Hawk
GRF-1 Griffin
CRB-27 Crab
STN-3L Sentinel
SCP-1N Scorpion
9 -12
|
Heavy
BL-6-KNT Black Knight
BMB-12D Bombardier
HP-1N Champion
CHP-1N Champion
LNC25-01 Lancelot
LNC25-01 Lancelot
FLS-8K Flashman
GLT-3N Guillotine
GLT-3N Guillotine
BMB-12D Bombardier
EXT-4D Exterminator
2d6
2
3
4
5
6
7
8
9
10
11
12
Fighters
Hammerhead
Ironsides
Swift
Trident
Tomahawk
Zero
Spad
Rogue
Gotha
Hellcat II
Rapier
128
- FIN -
129
130