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PreSonus | Learn - The Truth About Digital Audio Latency

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The Truth About Digital Audio Latency


By Wesley Elianna Smith
In the audio world, latency is another word for delay. Its the time it takes for the sound from the front-ofhouse speakers at an outdoor festival to reach you on your picnic blanket. Or the time it takes for your finger to
strike a piano key, for the key to move the hammer, for the hammer to strike the string, and for the sound to
reach your ear.
Your brain is wired so that it doesnt notice if sounds are delayed 3 to 10 milliseconds (ms). Studies have
shown that sound reflections in an acoustic space must be delayed by 20 to 30 ms before your brain will
perceive them as separate. However, by around 12 to 15 ms (depending on the listener), you will start to feel
the effects of a delayed signal. It is this amount of delay that we must battle constantly when recording and
monitoring digitally.

When Good Latency Goes Bad


Roundtrip latency in digital-audio applications is the amount of time it takes for a signal (such as a singing voice
or a face-melting guitar solo) to get from an analog input on an audio interface, through the analog-to-digital converters, into a DAW, back to the
interface, and through the digital-to-analog converters to the analog outputs. Any significant amount of latency can negatively impact the performers
ability to play along to a click track or beat making it sound like theyre performing in an echoing tunnel (unless they have a way to monitor
themselves outside of the DAW application, such as a digital mixer or one of our AudioBox VSL-series interfaces).

Whats Producing the Delay: a Rogues Gallery


In practical terms, the amount of roundtrip latency you experience is determined by your audio interfaces A/D and D/A converters, its internal device
buffer, its driver buffer, and the buffer setting you have selected in your digital audio workstation software (Mac ) or Control Panel (Windows ).
Converters. Analog-to-digital converters in your interface transform an analog signal from a microphone or instrument into digital bits and bytes. This
is a ferociously complex process and takes a little more than half a millisecond on average. On the other end of a long chain were about to describe
are the digital-to-analog converters that change the digital stream back into electrical impulses you can hear through a monitor speaker or
headphones. Add another half-millisecond or so.

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PreSonus | Learn - The Truth About Digital Audio Latency

Buffers. A buffer is a region of memory storage used to temporarily hold data while it is being moved from one place to another. There are four of
these in the digital signal chain.
USB Bus Clock Front Buffer
ASIO (Driver) Input Buffer
ASIO (Driver) Output Buffer
USB Clock Back Buffer
Each buffer contributes to the total delay present between the time you play that hot guitar solo and the time you hear it back in your headphones.

Fast Drivers and Slow Drivers


The biggest variable that contributes to how long this process will take is driver performance.
In computing, a driver is a computer program allowing higher-level computer programs
to interact with a hardware device. For example, a printer requires a driver to interact
with your computer. A driver typically communicates with the device through the
computer bus or communications subsystem to which the hardware connects. Drivers
are hardware-dependent and operating-system-specific.
One of the primary goals for engineers who design audio-interface drivers is to provide
the best latency performance without sacrificing system stability.
Imagine that youre playing an old, run-down piano and that there is a catch in the
hammer actionso great a catch, in fact, that when you strike a key, it takes three
times longer than normal for the hammer to strike the string. While you may still be
able to play your favorite Chopin etude or Professor Longhair solo, the feel will be
wrong because youll have to compensate for the delayed hammer-strikes.
You will have a similar problem if the buffer-size setting is too large when you
overdub a part while monitoring through your DAW.

Studio One buffer setting.

Take a Couple Buffers and Call Us in the Morning


A buffer is designed to buy time for the processor; with the slack the buffer provides, the processor can handle more tasks. When the buffer size is
too large, its delaying the dataadding latencymore than is necessary for good computer performance.
But if the buffer size is too small, the processor has to work faster to keep up, making it more vulnerable to overload, so your computer-recording
environment becomes less stable.
Consider this scenario: Youre playing your favorite virtual instrument, trying to add one more pad part to a nearly finished song. All 42 tracks are
playing back, and all of them use plug-ins. And then it happens: Your audio starts to distort, or you start hearing pops and clicks, or, worse, your
DAW crashes because your CPU is overloaded. The 64-sample buffer size you have set, in conjunction with the amount of processing that your song
requires, overtaxes your computer.

If you increase the buffer size, you can get the software crashing to probably go away. But its not that simple.
The more that you increase the buffer size for example, up to 128 samples the more you notice the latency when trying
to play that last part. Singing or playing an instrument with the feel you want becomes extremely difficult because you have
essentially the same problem as with that rickety pianos delayed hammer-strikes. What you play and what you hear back in
your headphones or monitor speakers get further and further apart in time. Latency is in the way. And youre in that echo-y
tunnel again.
Smaller buffer, less delay
(but an unhappy CPU).

Lets look at our piano example again, this time with a fully functioning baby grand and not that antique piano in desperate
need of repair. For simplicitys sake, lets pretend that there is no mechanical delay between the time your finger strikes the
key and the hammer strikes the string. Sound travels 340 meters/second. This means that if youre sitting one meter from the

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PreSonus | Learn - The Truth About Digital Audio Latency


Larger buffer, more stable
CPU...but more delay.

hammer, the sound will not reach your ears for a little more than 3 ms. So why does 3 ms not bother you a bit when youre
playing your grand piano, but a buffer setting of 2.9 ms (128 samples at 44.1 kHz) in your DAW make it virtually impossible
for you to monitor your guitar through your favorite guitar amp modeling plug-in?

Decoding Latency
As mentioned earlier, roundtrip latency is the amount of time it takes for a signal (such as a guitar solo) to get from the analog input on an audio
interface, through the A/D converters, into a DAW, back to the interface, and through the D/A converters to the analog outputs. But you can only
control one of part of this chain: the input latencythat is, the time it takes for an input signal such as your guitar solo to make it to your DAW.
This is where driver performance enters the picture. There are two layers to any isochronous driver (used for both FireWire and USB
interfaces). The second layer provides the buffer to Core Audio and ASIO applications like PreSonus Studio OneTM and other DAWs.
This is the layer over which you have control.
To make matters worse, you usually are not given this buffer-size setting as a time-based number (e.g., 2.9 ms); rather, you get a list
of sample-based numbers from which to choose (say, 128 samples). This makes delay conversion more complicated. And most
musicians would rather memorize the lyrics to every Rush song than remember that 512 samples equates to approximately 11 to 12
ms at 44.1 kHz! (To calculate milliseconds from samples, simply divide the amount of samples by the sample rate. For example, 512
samples/44.1 kHz = 11.7 ms.)
The buffer size that you set in your DAW (Mac) or in your devices Control Panel (Windows) determines both the input and the output
buffer. If you set the buffer size to 128 samples, the input buffer and the output buffer will each be 128 samples. At best, then, the
latency is twice the amount you set. However, the best case isnt always possible due to the way audio data is transferred by the
driver.
For example, if you set your ASIO buffer size to 128 samples, the output latency could be as high as 256 samples. In that case, the
two buffers combine to make the roundtrip latency 3117 samples. This means that the 2.9 ms of latency you set for your 44.1 kHz
recording has become 8.7 ms.
The analog-to-digital and digital-to-analog converters in an audio interface also have latency, as do their buffers. This latency can range from 0.2 to
1.5 ms, depending on the quality of the converters. An increase of 1 ms of latency isnt going to affect the quality of anyones performance. However,
it does add to the total roundtrip latency. For our 128-sample example setting, adding 0.5 ms for each converter brings the roundtrip latency to 9.7
ms. But 9.7 ms is still below the realm of human perception, and it shouldnt affect your performance.

So Where Does the Extra Delay Really Come From?


The culprit is that first mysterious audio-driver layer that no one ever discusses. This lowest layer has no relationship to audio samples or sample
rate. In the case of USB, it is a timer called the USB Bus clock. (There is a similar clock for FireWire processes but we will only discuss the USB Bus
clock here.)
The USB Bus clock is based on a one-millisecond timer. At an interval of this timer, an interrupt occurs, triggering the audio
processing. The problem that most audio manufacturers face is that without providing control over the lower-layer buffer, users
cannot tune the driver to the computer as tightly as they would like. The reason for not exposing this layer is simple: The user
could set this buffer too low and crash the drivera lot.
To get around this, most manufacturers fix this buffer at approximately 6 milliseconds. Depending on the audio driver, this could be
6 ms input latency and 6 ms output latency. But like the ASIO buffer discussed earlier, even if these buffer sizes are set to the
same value, the resulting output latency can differ from the input latency.
For our example, lets keep things simple and say that latency is 6 ms in both directions. Our mystery is solved: With most audio interfaces, there is
at least 12 ms of roundtrip latency built into the driver before the signal ever reaches your DAW, in addition to the 9.7 ms latency we calculated
earlier.
Thus, you set 2.9 ms of delay in your DAW and end up with 21.7 ms of roundtrip latency. (All of the numbers in our examples are based on
averages. However, some manufacturers are able to optimize driver performance to minimize these technical limitations.)

Overcoming the Problem


Many audio-interface manufacturers have solved the problem of monitoring latency through a DAW by providing zero-latency monitoring solutions
onboard their interfaces.
One of the earliest solutions was the simple analog Mixer
knob on the front panel of the PreSonus FirePod. This
allowed users to blend the FirePods analog (pre-converter)
input signal with the stereo playback stream from the
computer. This basic monitoring solution is still available on
such interfaces as the PreSonus AudioBox USB, AudioBox
22VSL, and AudioBox 44VSL. Another solution, used in the
PreSonus FireStudio family and many others, is to include
an onboard DSP mixer that is managed using a software
control panel.
While both of these solutions resolve the problem of latency
while monitoring, they provide a flat user experience by
giving control only over basic mix functions like volume,
panning, solo, and mute.

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PreSonus | Learn - The Truth About Digital Audio Latency

Anyone who has ever recorded using one of our


StudioLive mixers (anyone who has ever tracked with any
mixer, for that matter) knows how important it is to be able to
record a track while hearing effects (as well as compression
and equalization). For example, if reverb on a vocal is going
to be part of the final mix, its almost impossible to record
the vocal dry phrasing and timing are totally different when you cant hear the
duration and decay of the reverb.
The developers at PreSonus were intrigued by the idea that they could conceivably
provide the user with some level of control over the USB Bus clock buffer and perhaps
offer another way of monitoring outside the DAW (while adding effects and reverb).
After much experimentation, they discovered that most modern computers can easily
and stably perform at a much lower USB Bus clock buffer than previously thought. On
average, a 2 to 4 ms USB Bus clock buffer offers both excellent performance and
stability. On a powerful computer like a fully loaded Mac Pro, theyve been able to
lower this buffer to the lowest USB Bus clock setting possible: 1 ms.

Old-skool solution: Just grab some of the analog signal before it goes into
the A/D converters and send it back to your headphones. It works but you

Given these discoveries, not giving the user control over the USB Bus clock buffer and
cant hear any effects or reverb.
telling them that the only latency controls available are the ASIO and Core Audio
buffer sizes seems at best duplicitous, and at worst a failure to provide customers with the best latency performance a modern computer can provide.
This is where AudioBox VSL-series interfaces enter the picture. This new series of interfaces takes advantage of these technological discoveries and
provides users with the ultimate monitor-mixing experience, withoutincluding expensive onboard DSP and the proportional cost increase to
customers.

Tracking with Reverb and Effects... without Being in a Tunnel


The Virtual StudioLive software that comes with our AudioBox 22VSL, 44VSL and 1818VSL interfaces looks like and performs like the Fat
Channel on our StudioLive 16.0.2 mixer.
You get compression, limiting, 3-band semi-parametric EQ, noise gate, and high-pass filter. Weve even included 50 channel presets from the 16.0.2
just to get you started. Plus you get an assortment of 32-bit reverbs and delay, each with customizable parameters.

Optimizing AudioBox VSL Software


AudioBox VSL monitoring software runs between the USB Bus clock buffer and the
ASIO/ Core Audio buffer on your computer, so it is only subject to the latency from the
USB Bus clock buffer.
Unlike many manufacturers, PreSonus did not fix this buffer at 6 ms; rather, AudioBox
VSL offers a choice of three buffer sizes. To reduce the confusion of presenting the
user with two types of buffer settings, these USB Bus clock buffer settings are labeled
Performance Mode.
This setting is available from the Setup tab in AudioBox VSL, and it directly affects the
amount of latency you will hear in monitor mixes from AudioBox VSL software.
At the Fast setting, AudioBox VSL runs at a USB Bus clock buffer setting of 2 ms,
while Normal sets the buffer to 4 ms, and Safe sets it to 8 ms. So when you set your
AudioBox VSL to run at the Fast USB Bus clock buffer setting, roundtrip latency will be
approximately 3.5 ms, including the time it

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AudioBox 44VSL Virtual StudioLive mixer and Fat Channel

PreSonus | Learn - The Truth About Digital Audio Latency

takes for the A/D D/A converters to change analog audio to 1s and 0s and back to analog again.
To optimize these buffer settings for your particular computer:
Begin by creating a monitor mix in AudioBox VSL and setting the
Performance mode to Fast.
Listen carefully for pops and clicks and other audio artifacts at a variety of
sample rates.
Now load the AudioBox VSL with compressors, EQs, reverbs, and delays.
If you hear audio artifacts, raise the Performance mode to Normal. On most
machines, Normal will provide the best performance with the most stability. If
you have an older machine with a slower processor and a modest amount of
RAM, you may need to raise this setting to Safe. Keep in mind, however, that
even at 9 ms, AudioBox VSL is running at a lower latency than monitoring
through most DAWs at the best ASIO/ Core Audio buffer settingand the
best buffer setting will not work on a slower computer anyway.
Once you have Performance mode tuned, the next latency component of the
driver to tune is the ASIO buffer size (Windows) or Core Audio buffer size
(Mac). This time, load a large session into your DAW and experiment with
CPU Performance Meter in Studio One 2 Artist DAW (comes free with
the buffer settings. Again, you are listening for pops and clicks and other
AudioBox VSL interfaces).
audio artifacts.

If your DAW includes a CPU-performance meter (as Studio One does), you can use this to help you find the best buffer setting for your computer.
No matter how you set your ASIO/Core Audio buffer size, the monitoring latency in VSL is not affected. So you can set this buffer fairly high and
lower it only when you are playing virtual instruments. Keep in mind that its still important to determine the lowest threshold at which your DAW can
still perform stably.

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