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9/9/2015

WEEK 1
Disampaikan Oleh:
FENTY EKA MUZAYYANA AGUSTIN, MKom

STANDAR KOMPETENSI
 Mahasiswa dapat memahami konsep interaksi manusia dan

komputer dan menggunakannya dalam merancang interface


pada perangkat lunak.

Deskripsi Mata Kuliah


Mata kuliah IMK bertujuan agar mahasiswa memiliki kemampuan:
 Memahami manusia sbg sbr dy terpenting dlm membangun sistem
 Memahami & menerapkan

1.
2.

3.

4.
5.

konsep desain sistem interaksi


pembuatan model arti desain sistem interaksi
pembuatan notasi dan dialog dari desain sistem interaksi
pembuatan analisis dan desain sistem interaksi
pembuatan dokumentasi pada sistem interaksi

Andrews, Keith, HUMAN-COMPUTER INTERACTION,


Lecture Notes, Graz University of Technology, 2011.
Stanton, Neville A., W. O, The Handbook Of Task
Analysis For Human-Computer Interaction, Lawrence
Erlbaum Associates Publishers, London, 2004.
Oviatt, Sharon, Handbook of Human-Computer
Interaction: Chapter of Multimodal Interfaces,
Lawrence Erlbaum Associates Publishers, New Jersey,
2002.
P. Insap Santoso, Interaksi Manusia dan Komputer :
Teori dan Praktek, Andi Offset, Yogyakarta, 2004.
Surbakti, Irfan, Interaksi Manusia dan Komputer, Buku
Ajar Jurusan Teknik Informatika Fakultas Teknologi
Informasi ITS, 2006

9/9/2015

Form  40%
 Kehadiran
 Tugas Individu + Kelompok
 Keaktifan di Kelas

UTS  30%
UAS  30%
E-mail: fentyema@gmail.com
SMS/WA: 0813 9961 4763
 Fb: difa fenty agustin





..\SAP KBK IMK Versi_1_19022012.docx

Interaksi  menurut KBBI (Kam. 2001:438)


 Hal yang saling melakukan aksi, berhubungan,

mempengaruhi, antarhubungan.

Manusia  sebagai pelaku aksi terhadap


sesuatu
 Komputer  sebagai pelaku aksi terhadap
sesuatu
 Interaksi Manusia dan Komputer  Keadaan
yang melibatkan aksi antara manusia dengan
komputer
 Kata kunci  Saling Melakukan


9/9/2015

FIKIR
Easy Learning
PSIKIS
FISIK
User Friendly
V = Visual
A = Auditory
K = Kinaesthetic
O = Olfactory
G = Gustatory

Comfortable

Input

Process

Output

9/9/2015

Antropol
ogi &
Sosiologi

Desain
Industri

Linguis
tik

Ilmu
Komputer

IMK

Ergono
mik

Perancan
gan grafis
&
tipografi

Psikolo
gi
Teknik
Elektron
ika

Human-computer interaction is a
discipline concerned with the design,
evaluation and implementation of
interactive computing systems for
human use and with the study of major
phenomena surrounding them.
[ ACM SIGCHI Curricula for Human-Computer
Interaction ]

9/9/2015




Important issue
Combination of
 Ease of learning
 High speed of user task performance
 Low user error rate
 Subjective user satisfaction
 User retention over time

Two Crucial Errors


Assume all users are alike
Assume all users are like the designer

1.
2.
3.

Change attitude of software professional


Draw upon fast accumulating body of knowledge
regarding H-C interface design
Integrate UI design methods & techniques into
standard software development methodologies
now in place

Improving Interfaces
Know the User!
Physical abilities
Personality differences
Cultural diversity
Special needs

- Cognitive abilities
- Skill differences
- Motivation

Predominant theoretical frameworks or


scientific world views
 e.g., Aristotelian, Newtonian, Einsteinian
(relativistic) paradigms in physics
 Understanding HCI history is largely about
understanding a series of paradigm shifts
 Not all coming on next slides are really
paradigm shifts, but you get the idea


9/9/2015

Cards,tape -> VDU


Mainframe -> PC
Glass tty -> WIMP
interface
 Commands ->
Direct manipulation
 Direct manipulation
-> Agents










Visual ->
Multimedia
Linear -> Web-like
Desktop ->
Ubiquitous, Mobile
Single user -> CSCW
Purposeful use ->
Situated use

Digital computer grounded in ideas from


1700s & 1800s

Technology became available in the 1940s


and 1950s

1960 - Postulated man-computer symbiosis

Couple human brains


and computing machines
tightly to revolutionize
information handling

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Immed
Time sharing
Electronic I/O
Interactive, realtime system
Large scale
information
storage and
retrieval

Intermed

Long-term

Combined speech
recognition,
character
recognition, lightpen editing

Natural language
understanding
Speech recognition
of arbitrary users
Heuristic programming

Mid 60s

Computers too expensive for individuals

increased accessibility
interactive systems, not jobs
text processing, editing
email, shared file system

Pendahuluan

-> timesharing

Need
for
HCI

19/26

SketchPad - 63 PhD thesis at MIT










Hierarchy - pictures & subpictures


Master picture with instances (ie, OOP)
Constraints
Icons
Copying
Light pen as input device
Recursive operations

Pendahuluan

20/26

Inventor
of mouse


Landmark system/demo:
 hierarchical hypertext, multimedia, mouse, high-res display, windows, shared

files, electronic messaging, CSCW, teleconferencing, ...

Alan Kay

Dynabook - Notebook sized computer loaded with multimedia and can


store everything

Personal
computing

Pendahuluan

Desktop
interface

21/26

9/9/2015





More suitable medium than paper


Sutherlands Sketchpad as landmark system
Computers used for visualizing and
manipulating data

System is more powerful if its easier to use


Small, powerful machines dedicated to individual
Importance of networks and time-sharing
Kays Dynabook, IBM PC





Personal Computers
70s IBM PC
Text and command-based
Sold lots

Xerox Star - 81, Star, Apple


Lisa 82, Apple Macintosh 84
PCs with GUIs,






Windows, Icons, Menus, Pointers


Can do several things simulataneously
Familiar GUI interface
Xerox Alto, Star; early Apples

Metaphor

All use is problem-solving or learning to some extent


Relating computing to real-world activity is effective learning mechanism

File management on office desktop


Financial analysis as spreadsheets

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Coins and explores notion of direct manipulation of interface


Long-time Director of
HCI Lab at Maryland
82 Shneiderman describes appeal of graphically-based
interaction
 object visibility
 incremental action and rapid feedback
 reversibility encourages exploration
 replace language with action
 syntactic correctness of all actions
WYSIWYG, Apple Mac

Mode is a human communication channel


 Not just the senses, e.g., speech and non-speech audio
are two modes
Emphasis on simultaneous use of multiple channels for I/O

Hypertext Ted Nelson

Computers can help people, not just business


Coined term hypertext
Think of information not as linear flow but as interconnected nodes
Bushs MEMEX, Nelsons hypertext
Non-linear browsing structure
WWW 93




MIT machine architecture & AI group 69-80s


Ideas:
 wall-sized displays, video

disks, AI in interfaces
(agents), speech recognition,
multimedia with hypertext

Mark Weiser
Introduced notion of calm technology
Its everywhere, but recedes quietly into background

CTO of Xerox PARC

9/9/2015





Actions do not always speak louder than words


Interface as mediator or agent
Language paradigm

CSCW

Computer-Supported Cooperative Work


No longer single user/single system
Micro-social aspects are crucial
E-mail as prominent success but other groupware still not widely used

Person is no longer user of virtual device but


occupant of virtual, computationally-rich
environment
 Can no longer neglect macro-social aspects
 Late 90s - PDAs, VEs, ...


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