THE CONQUISTADORS
Knight was a powerful weapon in feudal warfare, and against
lightly armoured Indians, who had never seen a horse before, it
was devastating. This is despite the trend towards less reliance
upon armoured cavalry warfare that was developing in Europe.
Since the indigenous natives didnt have access to horses until
later in the Conquest, the mounted Conquistadors roamed
supreme.
But it was in the democratization of the infantry and command
that allowed the Spanish armies to be victorious in battle. Unlike
some European countries, like France, Ferdinand and Isabella
began training the lower classes as halberdiers, swordsmen,
arquebusiers and artillerymen. They would then place these
newly trained soldiers in small close order formations that
anticipated the later development of the Tercios. Also,
commanding officers were selected and promoted more on
military capabilities and achievements in the field, rather than
simply selected based upon a noble birth.
HISTORICAL BACKGROUND
In 1492 the last stronghold of Moorish Andalusia, Granada, fell
to the Spanish Kingdoms of Castile and Aragon. The same year
saw the successful first voyage of Christopher Columbus to the
New World. The end of the Reconquista brought with it the
return of a large amount of newly unemployed ex-soldiers to face
a bleak economic future. The promise of new lands provided
ample recruits to seek their fame and fortune. Combined with a
religious fervor and a new sense of patriotism, these new
explorers displayed a single-mindedness and self assuredness
necessary to eventually conquer an entire world.
The majority of the Conquistadors came from the sheep and
cattle grazing lands of Extremadura in Castile. The poor were
attracted to the New World with the promise of lush green
opulent farmlands that they could own themselves. The minor
nobility, the Hidalgos, to which both Hernan Cortes and
Francisco Pizarro both belonged, were generally men of greater
pedigree than actual wealth. They sought to establish themselves
financially, socially and politically by exploiting opportunities in,
what they thought, was India.
Within a few years the Europeans had conquered and settled
Espanola (modern day Santo Domingo, the island making up
modern day Haiti and the Dominican Republic), Cuba, Jamaica,
Puerto Rico and had even established their presence on the
mainland at Darien (modern day Panama). This required the
brutal pacification of the indigenous native populations of
these islands. Soon the Spaniards needed to expand into the
surroundings of the Caribbean in order to accumulate more and
more slaves to maintain their lucrative farms and haciendas. This
eventually brought them into contact with the Yucatan peninsula
of modern day Mexico.
Militarily, the Spanish army was second to none in Europe. It
was the product of almost 800 years of armed resistance to the
Islamic occupation of Spain. Many of the Conquistadors were
also veterans of the Italian Wars, where Aragons holdings in
Naples were under threat by the French.
As in any late feudal system, the most important component of a
Spanish army was the Mounted Knight or Caballero. These were
generally from the nobility and fought with lances and enjoyed
the benefits of moderate armour. A full bore charge from a
SPECIAL RULES
Veterans
There were many Conquistadors who were veterans of the
Reconquista in Spain and the European wars in Italy. To
represent their great fighting ability they may re-roll all of its to
hit dice rolls once per battle, either for hand to hand combat or
for shooting. Note, the unit must re-roll all of its dice, not just the
failures, and must abide by the second roll. The unit may lose
its veteran status if it has been broken or lost a round of hand to
hand combat and therefore may not benefit from the re-rolls.
Toledo Swords
The thrust of a Spanish rapier would penetrate the cotton based
armour of the indigenous warriors. On a To Wound roll of 6,
the sword was thrust and the enemy troop cannot use an armour
save if they only have cotton armour. The enemy may still use
their shield save (if they have one). This is an In-Book rule that
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Heavy Armour
The option to take Heavy Armour brings with it a -1 movement
penalty for Cavalry and foot troops. This is due to the weight of
the armour, the oppressive heat and humidity of Mexico and
South America and the high altitude of fighting around
Tenochtitlan or Cuzco.
Terror
The horses of the Conquistadors were never seen before by those
of the New World. The use of mounted Knights had an almost
palpable psychological effect upon the indigenous warriors. The
same is true for the trained Mastiff war hounds employed by the
Conquistadors in Mexico and the Caribbean. These dog packs
were used in Cuba and Santo Domingo but no mention is made in
the battles on the mainland. I assume they were present but were
not of militarily significance, and therefore not written about. I
recommend keeping them for completeness. Therefore, horses
and war hounds can be considered to cause Terror in any enemy
unit or individual as per the WAB rulebook, pg. 52. All native
allies of the Conquistadors are considered used to the horses
and dogs and are thereby exempt to the effects of Terror
First or Ferocious Charge
Conquistador Cavalry do not have First Charge or Ferocious
Charge as found in Armies of Chivalry WAB supplement page 5.
They do receive their normal charge benefits however. This is
due for the following reasons:
1) The only recorded full cavalry charge by the Conquistadores
was on the open plain at the battle of Otumba. Most cavalry
combat did not consist of full Cavalry charges.
2) The horses available to the Conquistadors were locally bred in
Cuba and Santo Domingo and were not the typical European
warhorse.
3) The Conquistador cavalry charges were more skirmish-like
and not the tightly ranked affairs as seen in the plains of Europe
and Asia.
Black Powder
The guns of this period were the relatively primitive smoothbore
matchlock arquebus. They were little more than bronze or iron
tubes strapped to a curved wooden stock. A triggering lever
pushed a saltpeter soaked (match) into the powder within the pan.
The ignition of this powder further ignited the powder within the
tube thereby propelling the projectile from the barrel.
The Arquebus has the following characteristics as seen in the
Armies of Chivalry supplement:
Range+24
Strength 4/3 (the strength of the gun is 4 at half range and less)
Save modifier -2/-1
Move or Shoot
However, this, to me, seems very powerful, especially against
poorly armoured natives. Reading Cortes and Bernals
chronicles, one finds that blackpowder weapons were not as
dominant in the battlefield as a modern reader would expect. As
an In period rule I suggest the player uses the weapon profile
below:
Range=16; Strength 3; Save Modifier= -1; Move or Shoot.
First Shot.
Because the Arquebus smoothbore was clean at start of battle
the 1st shot gets -1 to the to Hit roll. The subsequent 3 firings
roll as normal.
Formations
All Conquistador foot troops are considered close order and
count a rank bonus up to +3. Conquistador Cavalry is considered
Open Order and do not get a rank bonus. Conquistador cavalry
may skirmish and may reform into an ordered unit if a musician
is present. Indigenous allied formed units are also Open Order
and have a rank bonus of +2. Skirmishers are, of course, skirmish
order and have the usual benefits and limitations of skirmishers
in WAB.
Renaissance Phalanx
Conquistador pikemen were not commonly employed, as the
indigenous armies did not deploy cavalry troops. Pizarro, and
others are thought to have used pikemen in the Peruvian Civil
Wars and I have included them here for completeness. A
Renaissance phalanx follows the following rules (as found in
Armies of Chivalry WAB supplement page 7).
Movement and Manoeuvre
1. The Renaissance Phalanx may wheel normally during a
march or a charge move.
2. The Renaissance Phalanx is allowed the following
manoeuvres: about face (turn through 180 degrees) and
adjust its ranks (change formation).
3. The Renaissance Phalanx is incapable of a 90 degree left or
right about face
4. The Renaissance Phalanx can never change facing in
subsequent combat rounds when engaged on its flank or
rear.
5. The Renaissance Phalanx may reform.
6. A Renaissance Phalanx may not automatically FBIGO at
will unless it outnumbers the enemy unit 2:1
Combat
1. The Renaissance Phalanx must have at least 16 models and
have a minimum +1 rank bonus.
2. The Renaissance Phalanx may charge and still fight in two
ranks.
3. All hand to hand attack by units or characters on foot
against the front of the Renaissance Phalanx suffer a -1 to
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ARMY COMPOSITION
Each formed unit may have a Leader, Standard Bearer and
Musician at +5 points each
ALLIES
At least 25% of your total army cost must be spent on indigenous
allies. The Conquistador portion of the Conquistador army is
treated like a separate army and, therefore, must include an Army
General. Command figures are all +5 pts each, in addition to their
normal cost.
SPANIARDS
Please note: Points spent on all Conquistador Characters,
Cavalry, Infantry and Auxiliaries can only total up to a
Maximum of 75% of the entire army point cost.
1.
2.
3.
4.
CHARACTERS:
up to 25% of the points available to the Conquistadors. (375 pts
of a 2000 pt army)
CAVALRY:
0-1 Unit of Cavalry only.
The Cavalry unit may only contain up to 10 figures.
Command models and mounted Characters count towards the 10
Cavalry maximum.
Cavalry are considered Open Order and have no rank bonus.
INFANTRY
At least 50% of the points available to the Conquistadors must be
spent on Cavalry and Infantry. (At least 750 pts of a 2000 pt
army)
Swordsmen
Halberdiers
Pikemen
Arquebusiers
Crossbowmen
A single unit of Arquebusiers or Crossbowmen may be taken for
every unit of Spanish foot soldiers, (Swordsmen, Halberdiers and
Pikemen) of equal or greater size.
AUXILIARIES
Up to 25% of the points available for Conquistadors. (Up to 375
pts of a 2000 pt army) may be taken.
CHARACTERS
0-1 GENERAL.
M WS BS S T W I A Ld Points
Cortes
4
5
5
4 3 3 6 3 10
140
General 4
5
5
4 3 2 6 2
9
115
Equipment: Hand weapon. May have Toledo Sword (+2pt), light
armour (+3pts), shield (+2pts) or buckler (+1pt). May wear heavy
armour (+4 pts), -1 to Mv penalty. May have lance (+3pts) or
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M WS BS S T W I A Ld Pts
Halberdier 4
3
3
3 3 1 3 1
7
8
Equipment: Halberd. May have light armour (+2pts). May have
heavy armour (+3 pts) at -1 Mv.
Special Rules: Halberds
0-1 PIKEMEN
CAUDILLO
M WS BS S T W I A Ld Points
Captain 4
4
4
4 3 2 5 2
8
60
Equipment: Hand weapon. May have Toledo Sword (+2pt), light
armour (+3pts), shield (+2pts) or buckler (+1pt). May wear heavy
armour (+4 pts), -1 to Mv penalty. May have lance (+3pts) or
Thrusting spear (+2pts) if mounted. May have Halberd (+3pts)
or a double handed broadsword (+3pts) if dismounted. May ride
Horse (+10pts).
May be Army General (+25pts). May be ASB (15pts).
I
4
A
2
Ld
7
M WS BS S T W I A Ld Pts
HandGunner 4
2
3
3 3 1 3 1
7
8
Equipment: Arquebus. Range=16; Strength 3; Save Modifier= 1; Move or Shoot. May have light armour (+1pt).
Special Rules: Blackpowder. First Shot. Move or Shoot. For each
Handgunner Unit an equally sized or larger Pikemen, Halberdier
or Swordsman Unit must be taken.
M WS BS S T W I A Ld
Crossbowmen 4
2
3
3 3 1 3 1
7
Equipment: Crossbow Range=30; Strength 4; Save Modifier= 1; Move or Shoot. and hand weapon. May have light armour
(+2pts).
T
3
HANDGUNNERS
CROSSBOWMEN
M WS BS S
Priest 4
3
3
3
Equipment: Toledo Sword.
M WS BS S T W I A Ld Pts
Pikeman 4
3
3
3 3 1 3 1
7
8
Equipment: Pike. May have light armour (+2pts). May have
heavy armour (+3pts) at 1 Mv.
Points
70
Special Rules: Toledo Sword. Hatred Rules #2 and #3. Any unit
he is with Hates any unit containing Priests and Characters as the
Christian Friar cannot discriminate between any of the fancy
suit wearers.
INFANTRY
0-2 Infantry units may be upgraded to Veteran at (+1pt).
Swordsmen Veterans cost (+2pts).
CAVALRY
0-1 CABALLERROS
M WS BS S T W I A Ld Points
Mounted 8
4
4
3 3 1 4 1
7
23
Equipment: Toledo Sword. Horse. May have light armour
(+3pts), shield (+2pts) or buckler (+1pt). May wear heavy armour
(+4 pts), -1 to Mv penalty. May have lance (+3pts) or Thrusting
spear (+2pts).
Special Rules: Open Order. Terror. Toledo Sword.
SWORDSMEN
M WS BS S T W I A Ld Pts
Swordsmen 4
4
3
3 3 1 4 1
7
8
Equipment: Toledo sword. May have shield (+2pts) and light
armour (+3pts). May have heavy armour at (+4 pts) at -1 Mv.
May have 2 handed Broadsword at (+3pt) but may then not have
shield.
Special Rules: Toledo Swords
AUXILIARIES
0-1 NEGRO SLAVES/ CIMAROONS
Slave
M
5
WS
2
BS
2
S
3
T
3
W
1
I
2
A
1
Ld
5
0-1 HALBERDIER
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Pts
10
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Sv
Points
3
If a War Wagon hits anything but the best and most level of
terrain consider its axle broken and now it is immobile for the
duration of the battle. That includes going uphill, downhill, into
Points water hazards, etc.
50
War Wagons may never charge, countercharge, march, flee or
fire and flee.
Turning and wheeling cost 2 Mv penalty. The War Wagon may
contain up to 5 Conquistador Infantry crewmen from the
Swordsmen, Halberdiers, Arquebusiers and Crossbowmen list
only.
If the Misfire dice is rolled on the first roll, then the cannon has
(surprise) misfired. Roll a D6 and consult the following chart:
1-3
4
5
6
WS
BS
0-2 BRIGANTINES
W
Ld
PTs
Pack6/4
2
2
3 3 1 3 1
7
6
master
WarHound 6/4
3
3
3 3 1 3 1
4
5
Equipment: Hand Weapon. Dogs have sharp teeth and these
count as hand weapon! May have between 4-8 hounds.
The pack master can ride a pony (+5pts) to increase Mv to 6.
Otherwise, if on foot, movement is 4 (the dogs move at the same
rate as their handler).
He can be given light armour for (+1pt) and Javelins (+1pt). For
Ld tests use the pack master Ld. The pack master cannot be
targeted individually. If shooting at the pack you hit a dog on D6
roll of 1-5 and hit pack master on 6 roll. If he dies, the dogs test
future tests on their Ld value.
Special Rules: Terror, Skirmishers
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War canoes move 6 and may move and turn in any direction. If
a canoe touches a brigantine the Aztecs have successfully
assaulted the ship. Any Aztecs, within the 8 charge range (the
normal 10charge distance -2 penalty for climbing up the boat)
of a Brigantine crewmember, are in hand to hand combat. The
first combat gives the Spanish crew a +1 combat resolution due
to higher ground. If the brigantine, during its normal forward
or backward movement, contacts a canoe, then the canoe sinks,
and the crew are considered drowned or otherwise considered out
of action.
Make sure you use a clearly delineated Lake Texcoco region with
dangerous shallow areas, islands (with appropriately stationed
Aztec warriors) and causeways (also brimming with brave Aztec
warriors!).
ALLIES
All Psychological and Leadership testing for the Allies must only
be done against the Ld value of the Allied Army General.
Allies may not use the Break Test re-roll benefit from the
Conquistador Army Standard Bearer as they have no concept of
the significance of the Christian Standard.
The Conquistadors do not take a Ld test at the death of the allied
Tlatoani or Apusquipay as do the Allies, however, the entire
army takes a Ld test at the death of the Conquistador Army
General.
The Inca Allies are only to be used for Peruvian Civil War lists.
The Inca Allies may use Huacas, Gunacas and Hill fortifications
as per the Inca lists. Tlaxcalteca Allies may use their specific
Special Rules.
REFERENCE WORKS
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INTERNET LINKS
WAB Forum
http://wabforum.co.uk
Cronofuss informative site
http://www.chronofus.net/php/index.php?c=6&sid=47ca8bf
18c30f8b947344692fcf0a623
and
http://www.chronofus.net/wargames/aztecs/army.htm
Total
500pts
Total Army
2000pts
http://www.balagan.org.uk/war/iberia/1494/painting_guide.htm
SPECIAL THANKS
Many thanks to WAB Forum members for providing the
template and their great support.
Sample 2000pt Conquistador Army
Conquistadors
Conquistador Army General- L. armour, shield, lance, horse133pts
Army Standard Bearer- Toledo Sword, L. armour, shield, horse112pts
8 Caballeros- L. armour, shield, lance, horse- 248pts
493pts
Christian Priest- 70pts
14 Swordsmen- shield, l. armour, full command- 197pts
267pts
15 Swordsmen- shield, l. armour, full command- 210pts
210pts
20 Halberdiers- l. armour, full command- 215 pts
215pts
10 handgunners
80pts
10 crossbowmen
100pts
10 crossbowmen
100pts
10 Negro slaves/Cimaroons- 5 archers upgrade
35pts
Total
1500pts
Tlaxcalan Allies
Tlaxcalan Tlatoani- Maquahuitl, shield, armoured war suit, atlatl85pts
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