* SmartSteamEmu v1.2.9-fix1
*
* by syahmixp
*
***************************************************************
This is a steam client emulator which enables you to play steam
games without STEAM client and play lobby enabled-games or
online multiplayer games on LAN without any internet connection.
This emulator initially intended only for Age of Empires II HD
to enable lobby features without depending on STEAM. Now the
emulator has been updated and can be used with other steam's
game.
Features:
- Run steam game without steam
- Enables play on LAN without internet connection
- Emulates lobby, server browser
- Emulates CS:GO items/inventory
- Stats, Achievements and Save games
- Configurable DLC subscription
- Avatar support
- Plugins support
- UGC/Steam Workshop partial support
Requirements:
- Microsoft(R) Visual C++ 2010 Runtime (x86)
- .NET Framework 4 (SSELauncher only)
- Steam games
How to use:
- Extract all files to game directory or any directory.
- Open SmartSteamEmu.ini and edit as neccessary.
- Launch SmartSteamLauncher.exe and not the game executable.
- To use different configuration file, add configuration file path
to launcher parameter.
- Put your plugins into SmartSteamEmu\Plugins folder. SmartSteamEmu
will automatically load the dll files.
Note:
If your games use cracked version that replace steam_api.dll,
make sure you restore the original steam_api.dll file first.
Some games may require pre-cracked file to run the games, but be
sure steam_api.dll is the original.
Some games such as tomb raider that can host private match
require invite friends function to invite others to join their
private match. Since this emulator didn't have any invite friend
implemented, to JOIN the server press SHIFT+TAB simultaneously.
Plugin Development:
Plugin is simply a dll file to extend or change the emulator or game
behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary().
Additionally the plugin can have SmartInit() and SmartShutdown()
exported function. To get better understanding, download the PDK.
PDK can be downloaded here: http://cs.rin.ru/forum/viewtopic.php?f=20&t=65200
***************************************************************
[Changelog]
Version 1.2.9 (May 25, 2015)
- Fixed crashing when loading file without valid data pointer
- Fixed crashing with payday 2 when buying from contract broker
- Fixed server browser favorites/history may not showing anything
- Fixed other possible crash
Version 1.2.8 (May 24, 2015)
- Added SteamStub/DRM bypasser
- Added partial steam.dll emulation
- Added ParanoidMode - warn if steam is running
- Added remote player manager
- Fixed crash when using SteamAchievementManager (SAM)
- Fixed probable crash at various network location and other places
- Fixed get friend appid return 0
- Fixed lobby owner cannot join own lobby
- Fixed steam_api.dll replacement (SmartSteamEmu.dll renamed to steam_api.dll)
crash
- Fixed server browser favorites and history merged together
- Fixed CS:GO nametag doesn't get removed when applied
- Fixed server browser cannot query some of the master server
- Rewrite leaderboard and added option to disable leaderboard
- Ensure proper cleanup when exiting
- Enable persona state again
- Updated to latest steam interfaces
- Minor changes: Prioritize appid from env than steam_appid.txt, fixed logging,
synchronization
- SSELauncher: Fixed broadcast address and masterserver entry got duplicates ev
erytime you open the launcher.
- SSELauncher: Fixed cancelling game renaming will cause game name to be empty
- SSELauncher: Added option - Disable Leaderboard, Paranoid Mode, Admin passwor
d
- SSELauncher: Set default button on settings page
Version 1.2.7 (May 14, 2015)
- Added player management, allowing to ban user
- Added delay when retrieving or uploading fake leaderboard
- Fixed x64 packet corruption and x86/x64 packet inconsistency
- LAUNCHER: Immediately save all settings
- LAUNCHER: Added player management tab
- LAUNCHER: Added persist options
- LAUNCHER: Fixed desktop shortcut launch loader instead of games
- LAUNCHER: Single Instance
- LAUNCHER: Other minor adjustment and fix
Version 1.2.6 (May 8, 2015)
- Introducing SSELauncher! No more headache configuring games with SmartSteamEm
u
- Fixed hang when joining game, moved public ip query into background thread.
- Fixed cs:go unable to join game (kicked, must join through lobby)
- Fixed player not removed when disconnected, visible in server browser
- Fixed some crash when querying server
- Fixed favorites server browser save duplicates entry
- Fixed creating minidump might causes memory corruption
- Fixed hanging when exiting
- Fixed stats may not be loaded by some games
- Fixed sending wrong packet when querying other stats
- Fixed HTML surface interface unable to be retrieved using steam api replaceme
nt
-
- Fixed game server doesn't transmit moddir, causing some game to ignore the se
rver
- Fixed game server listed as "Friend"
- Fixed some game waiting for auth ticket response forever
- Fixed logon response transmit too early, some game just missed it
- Fixed authentication problem causes some game unable to join the server
- UGC behaviour changed
Version 1.1.9 (February 11, 2015)
- Storage(save games) now can be changed to app data (default).
- Ability to use your computer name/account name for persona name.
- Updated to latest steam interface.
Version 1.1.8 (September 7, 2014)
- Automatically find interface version based on original steam_api.dll
- Fixed remote storage increasing file count
- Fixed remote storage file stream memory leak
- Fixed rare crash when using as steam_api.dll replacement
Version 1.1.7 (August 14, 2014)
- Fixed UGC crash.
- Fixed some games save UGC on wrong path.
- Added more API for plugins.
Version 1.1.6 (August 13, 2014)
- Added UGC/Steam Workshop partial support.
- Fixed plugins search path when turning on SeparateStorageByName.
- Fixed default avatar doesn't get loaded when turning on SeparateStorageByName
.
Version 1.1.5 (August 7, 2014)
- This version introduces plugins development kit.
Version 1.1.4 (August 6, 2014)
- Added missing SteamUtils007 interface.
- Added plugins support.
- Fixed exception log doesn't give exact problem.
Version 1.1.3 (July 27, 2014)
- Added steam_api.dll replacement partial support
- Added x64 build (Untested)
- Added manual steam id support
- Updated interface
Version 1.1.2 (January 1, 2013)
- Fixed local user data folder doesn't get created
- Fixed cs:go crash when starting with -steam parameter
- Updated interface
Version 1.1.1 (October 23, 2013)
- Fixed resident evil 6 multiplayer disconnect
- Fixed avatar loading only accept absolute path
- Fixed stats interface causing crash
- Fixed others doesn't received lobby update
- Fixed closing audio device when in-game voice disabled
- Fixed lobby member limit always return zero
- Fixed lobby initialization
- Fixed lobby gives incorrect data when retrieving game server
- Fixed lobby signal received when user not in lobby
- Fixed crash when retrieving stats with empty key
- Updated interfaces
Version 1.0.6 (May 14, 2013)
- Fixed most memory leaks
- Fixed crash on exit for some games
- Fixed issue around lobby and game server
- Fixed remote storage quota false report
- Fixed crash on some games due to HTTP emulation
- Fixed socket deadlock causing networking failure
- Fixed corrupted save game issue
Version 1.0.5 (Mei 8, 2013)
- Fixed remote storage bug causing some games doesn't work properly
- Fixed language doesn't properly detected by some games
Version 1.0.4 (Mei 7, 2013)
- Reworked the networking
- Added SHIFT+TAB to join lobby (emulate invites)
- Added avatar support
- Added more logging output
- Added partial IPC support
- Added game server steam id support
- Added alternate socket listen port
- Implemented some missing interfaces and functions
- Fixed lost pid causes new game process failed to launch
- Fixed crash when requesting lobby list
- Fixed lobby doesn't delete some lobby data
- Fixed some memory and handle leaks
- Fixed invalid peer's steam id on some games
- Fixed remote storage cache causing file count increases
- Fixed aggresive discovery loop
- Fixed cannot connect to secure server, plugin detected
Version 1.0.3 (April 27, 2013)
- Added logging enable/disable support
- Added DLC configuration
- Added configuration support for boolean value "true/false" or 0/1
- Added option to create secure/insecure server
- Fixed some games cannot found lobby again
- Fixed incorrect p2p data length given to games causing crash on some games
- Fixed p2p handshaking causes some games to wait
- Fixed remote storage give incorrect file count due to cache deduplication
- Fixed remote storage give directory names to game
- Fixed achievements bug
- Fixed game waiting for data due to unimplemented method
Version 1.0.2 (April 26, 2013)
- Added remote storage support
- Added per user directory for stats/achievements/storage/save games support
- Added launcher persistent mode
- Added Support for absolute path on "Target" launcher settings
- Added some logging
- Added app id verification before launch
- Added support to turn on low violence
- Added support to change language
- Fixed some lobby issue
- Fixed some games doesn't found any lobby
- Fixed some games fail to launch due to incorrect pid given
- Fixed some games fail to launch caused by no app id found
- Remove lobby app id verification