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Video Game Addiction
Whether your best friends live in Atlanta, Cairo, Yerevan or just a few kilometers away,
get ready for a less expensive face-to-face chat, from the comfort of your living room. With few
clicks, you and tour international friends might choose to converse, about the English premier
league, a blockbuster movie, or a favorite TV show. Nonetheless, this online chat is happening in
video games right now. Friends not only play online games, but also share information. Instead
of the usual leisure, gamers and their best friends are busy slaying dragons, playing FIFA online,
and battling aliens. According to Clark and Scott (2009), hundreds of thousands of people are
playing video game inside the digital living rooms every second. With a click of a remote, friend
or strangers can play and connect with friends globally, in ways that seem like science fiction to
the general public.
Since 1970s and 1980s, video games have transformed from the arcades to family living
rooms. This has led the video game industry to stand on its own, just like banking industry.
University of Pittsburg 2002 report concluded that the video game industry generates over 10.3
million U.S. dollars annually, surpassing the revenues earned by the film industry. As a result,
both young and adult alike have been caught up in what appears to be the next certified global
catastrophic diagnosis: Video game addiction. Currently, ongoing technological advancements
Works Cited
Addiction.com. Alarming Video Game Addiction Statistics. 2013. 16 October 2014
<http://www.addictions.com/video-games/alarming-video-game-addiction-statistics/>.