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Caractersticas de escola dos personagens. (http://lasthaiku.wikidot.

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Miguel Otomo Urami
The Yogo Wardmaster School
The school founded by Yogo is known for an unusual style of magic that focuses on special protective charms known as wards.
These are similar to the exorcism wards used by the Toritaka, but are significantly more flexible in their use and application. The
Yogo guard their methods carefully and seldom allow others to study in their dojo; even their shugenja cousins in the Soshi family
know little about the secrets of ward magic.
Yogo Wardmaster [Shugenja]
Benefit: +1 Intelligence
Skills: Calligraphy (Cipher), Etiquette, Investigation, Lore: Theology, Spellcraft, Stealth, any 1 High or Low Skill
Honor: 1.5
Outfit: Robes, Wakizashi, Knife, Scroll Satchel, Traveling Pack, pack of twenty paper wards, 3 koku
Affinity / Deficiency: Yogo Shugenja do not have an elemental Affinity or Deficiency. Instead, they hae an Affinity for all nonVoid spells with the Wards keyword, and a Deficiency for all spells with the Travel or Craft keywords. They may treat certain
spells as having the Wards keyword - see below.
Spells: Commune, Summon, 3 Ward Spells, 3 other spells (may not be Void Spells)
Technique: Way of the Wardmaster - The Yogo are masters at creating wards for later use. When you cast any spell with the
Wards keyword, you may Raise a number of times equal to the spell's Mastery Level to instead place the spell into a paper ward.
Once this is done, the paper ward will hold the spell "latent" until you activate it (as a Simple Action) by placing it on a target.
Only you may activate your wards. The ward sticks to the target and immediately discharge the spell, whose duration is measured
normally from that moment. If an area-effect spell is discharged onto a living target, it will only affect that target.
Placing a paper ward on an unwilling target requires an unarmed melee attack using a roll of Spellcraft / Agility. An active ward
may be physically torn/destroyed, which instantly ends any ongoing spell effects; this requires a Simple Action.
The following spells are treated as having the Wards keyword for purposes of spell selection and use of their technique:
Air - To Seek the Truth, By the Light of the Moon, Benten's Touch, Summon Fog
Earth - Armor of the Earth, Courage of the 7 Thunders, Force of Will, Wholeness of the World
Fire - Extinguish, Fires of Purity, Disrupt the Aura, Haze of Battle, Globe of Everlasting Sun
Water - Reversal of Fortunes, Rejuvenating Vapors, Wisdom and Clarity, Near to Ice

Joo Suzume Arashi


Sparrow Clan - Suzume Bushi School
The Sparrow Clan has never been a martial power, but Sparrow samurai will march into combat when the call comes. At the
foundation of the clan the Suzume were Crane samurai, and their mastery with the katana remains a foundation of the school to
this day. Their fighting style displays much about their philosophy on life, as they will take as much time as needed to make a
perfect strike.
The Suzume Bushi's love of storytelling gives him an insight into battle. He uses that knowledge to see the ebb and flow of
combat, allowing him to strike slower or faster to exploit his opponent's weaknesses. The Suzume Bushi has evolved far from the
clan's roots in the Kakita Bushi School, creating abilities that center on Initiative in unique ways.
Suzume Bushi School
Benefit: +1 Willpower
Skills: Calligraphy, Kenjutsu (Katana), Lore: History, Lore: Theology, Perform: Storytelling, any one Lore Skill, any one Skill
Honor: 6.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack, 3 koku
Techniques
Rank 1: All Things in Time
The Suzume watches the flow of combat to discern the perfect time for assault. At the beginning of the Combat Round, before the
first character has taken his Turn, you may reduce your Initiative by 5 to add +1k0 to all your attack and damage rolls for the
Round.
Rank 2: Purity of Chi
The Suzume's body is filled with disdain for those who indulge in temptations away from the tenets of Bushido. You add +5 to
your Armor TN against creatures and against human opponents with lower Honor.
Rank 3: Wisdom is the Greatest Weapon
The Suzume is a masterful storyteller, captivating audiences with his words. You may spend a Void Point to add your Honor Rank
to any Perform or Lore Skill Roll.
Rank 4: Quiet Spirit, Steady Blade
The serenity of a Sparrow is often mistaken for complacency, but that is far from the case. You may make melee attacks as a
Simple Action instead of a Complex Action while in the Attack Stance.

Rank 5: Slow and Deadly


The Suzume strikes when his foes least expect it, even if he must weather the worst of the opponents' attacks. During the Round
following your adoption of the Center Stance, you add +10 to your attack and damage rolls. You do not gain this benefit during
iaijutsu duels.

Gabriel - Toritaka Kushina


The Kuni Witch-Hunter School
The Kuni Witch-Hunters are a small but highly skilled group of mystical warriors who serve the Crab Clan by hunting for mahotsukai and Shadowlands infiltration within the Empire. They travel freely through Rokugan, often disregarding clan borders and
jurisdictions much to the displeasure of local authorities. Samurai from other clans tend to regard Witch-Hunters as
superstitious and ill-mannered louts, but common folk throughout the Empire respect them and seek their aid whenever
supernatural threats arise. Within the Crab Clan they are treated with respect and not a little fear, since their appearance often
betokens the presence of the Taint.
Kuni Witch-Hunter [Monk]
Benefit: +1 Willpower
Skills: Investigation, Jiujutsu, Kenjutsu, Lore: Shadowlands, Lore: Maho, Mediation, any 1 Skill
Honor: 5.5
Outfit: Rugged Clothing, Daisho, Knife, Jade Pendant, Traveling Pack, 3 Koku
Techniques
Rank 1: To See the Darkness
Witch-hunters are taught both to sense the power of Jigoku and to crush those who carry its dreadful mark. You may attempt to
detect the Taint in another person by holding your jade pendant (or another piece of jade) and staring intently at them. This is a
Complex Action and requires your to make a Contested Roll of your Investigation (Interrogation) / Awareness against the target's
Sincerity (Deceit) / Willpower. You gain a +1k0 bonus to this roll for every full Rank of Taint the target possesses. If you succeed
in the roll and the target is Tainted (has at least 1 Rank of Taint), you are able to sense the presence of the Taint and its
approximate strength. If you fail this roll or the target is not Tainted, you gain no information.
In addition, you gain +1k1 to your rolls to resist the Shadowlands Taint and to your attack rolls when attacking a foe who is a
Shadowlands creature or who you know to be Tainted.
Rank 2: To Ride the Darkness
Witch-hunters do not confine themselves to rooting out Tainted men and women - they also learn how to fight the creatures of the
Shadowlands, and spend considerable time studying their strengths and weaknesses. Any time you are confronted by a
Shadowlands creature, you may take a Free Action to roll Lore: Shadowlands / Intelligence at TN 20 to recall either one specific
strength (such as Invulnerability) or one specific weakness (such as jade) for that creature. You choose whether you recall a
strength or a weakness, but the GM chooses the exact information. You may Raise on this roll to learn additional pieces of
information - one strength or weakness per Raise.
Rank 3: To Strike the Darkness
At this rank the Witch-hunter learns to call on the power of purity to guide and strengthen his blows. You may make melee attacks
as a Simple Action when your opponent is a Shadowlands creature or when you know your opponent to be Tainted.
Rank 4:To Repel the Darkness
The Witch-hunter's intense study and spiritual training now gives him access to esoteric powers and makes it almost impossible
for the forces of darkness to deceive him. You gain a +3k0 bonus to all rolls for your Rank One ability to detect the Taint and to
the roll for your Rank Two ability. In addition, you may learn one Kiho. (If the optional rule allowing Kiho for non-Brotherhood
monks is in effect, this Kiho does not count against the maximum number of Kiho you can learn, although it is subject to their
other mechanical limitations such as Mastery Level.)
Rank 5: To Shatter the Darkness
The Witch-hunter is now the true nemesis of Jigoku's forces, able to strike down his enemies with unmatched power. You gain
+4k1 bonus to your attack and damage rolls against Shadowlands creatures and against foes you know to be Tainted. This stacks
with the attack bonus from your Rank One Technique.

Flavia Kitsuki Sakura


The Kitsuki Investigator School
Even among the Dragon, the methods and beliefs imparted at the Kitsuki School are unusual. Alone in the Empire, the Kitsuki
believe in the importance of evidence, something that most others cannot comprehend. The sensei of this unusual School place
tremendous emphasis on developing the family's trademark powers of observation, honing them to a razor point, so much so that
those trained in its Techniques possess a nearly infallible memory, perfect recall, and an almost inhuman attention to detail. Very
little escapes the eye of a trained Kitsuki investigator.
Although their primary role is as the court representatives of the Dragon, the Kitsuki Investigators obviously make excellent
magistrates, and their strengths lie in a gathering information both from the environment and from other people.
Kitsuki Investigator School [Courtier]
Benefit: +1 Perception
Skills: Courtier, Etiquette (Courtesy), Investigation (Interrogation), Kenjutsu, Meditation, Sincerity, any one Lore Skill

Honor: 5.5
Outfit: Traditional Clothing, Wakizashi, Knife, Calligraphy Set, Traveling Pack, 5 koku
Techniques
Rank 1: Kitsuki's Method
The Kitsuki are masters of investigation and perception, noticing the most minute and telling details with merely a glance. You
gain a Free Raise on all your Investigation Skill Rolls. However, while the Kitsuki are trained for investigation and diplomacy,
unlike other courtiers they do not wholly neglect the ways of the warrior. In a skirmish, you add your Perception Trait Rank to
your Armor TN.
Rank 2: Wisdom the Wind Brings
The Kitsuki skill at noticing small details makes it very difficult to deceive them. Anyone making a Social Skill Roll for the
purpose of lying to you or otherwise deceiving you, or making a Feint or Disarm Maneuver against you in a skirmish, must add +5
to their TN for each of your Kitsuki Investigator School Ranks.
Rank 3: Know the Rhythm of the Heart
The Kitsuki study a secret methodology known as Ichi Miru, or "first look," which allows them to size up another person in
almost a single glance. After speaking with someone for a few moments, you can roll Investigation (Notice) / Perception against a
TN of their Intelligence x 5. A success grants you a true and accurate, if simple, picture of their personality and motivations. For
example, you might perceive that a boisterous ronin is actually a calculating man who is trying to put on the picture of being a
rude, simple fellow.
Rank 4: Finding the Path
The Kitsuki has learned the art of uncovering and tracking others' social connections and networks of alliances. By conversing
with someone for a few minutes, you can make a Contested Roll of your Investigation (Interrogation) / Intelligence against their
Etiquette (Courtesy) / Intelligence to identify one of their allies or enemies. Each successful Raise you make on this roll will
identify another of their allies or enemies (you choose whether you learn an ally or an enemy - the GM chooses which specific
person is revealed).
This technique can be used against each specific person once per day.
Rank 5: The Eyes Betray the Heart
Kitsuki's method allows its master practitioners to see through even the most practiced falsehoods and tricks. At this rank, any
knowing attempt to lie to you (as opposed to unwittingly passing on false information) will almost certainly fail. You
automatically make a Contested Roll of your Investigation (Interrogation) / Perception against the liar's Sincerity (Deceit) /
Willpower, whether or not you suspect them of lying. Further, if you already known someone is lying to you, you gain a bonus of
+5k0 on this Contested Roll, and my call Raises on the roll in an attempt to make them inadvertently give away more information
than they intended (GM's choice what information they reveal).

Rafael Isawa Akira


The Isawa Shugenja School
The Isawa are the greatest shugenja in the Empire, and while the family would never claim this openly, the behavior of those who
have trained in their prestigious School bears this out. Fortunately, most others recognize the truth of it as well, and accept it with
varying degrees of resentment or resignation. The Isawa are nearly twice as a large as the next largest shugenja family in the
Empire. Indeed, there are so many among their ranks that they are nearly the size of a typical bushi family. That so many among
them are born with the gift to speak with the kami has allowed teh family to diversify into numerous areas of magical
specialization, but the core of their power has always been the Isawa Shugenja School. It is literally the oldest School of its kind in
Rokugan, and the Isawa have been struggling to master the secrets of the universe for more than a thousand years.
The Isawa Shugenja has no particular specialization, but instead are constructed around the premise that being the finest at spellcasting in general. their ability to choose an Affinity without a corresponding Deficiency, and their unrestricted Free Raise on all
Spell Casting Rolls of their Affinity, make them extremely competent and the equal of virtually any other shugenja character.
Isawa Shugenja School
Benefit: +1 Intelligence
Skills: Calligraphy (Cipher), Lore: Theology, any one Lore Skill, Medicine, Meditation, Spellcraft, any one High Skill
Honor: 4.5
Outfit: Robes, Wakizashi, any 1 weapon, Scroll Satchel, Traveling Pack, 5 koku
Affinity / Deficiency: Isawa shugenja may select any element of their choosing, including Void, as their Affinity. They do
not have a Deficiency.
Technique: Isawa's Gift - There are no greater masters of the shugenja tradition than those among the Isawa. You gain a Free
Raise on all Spell Casting Rolls for spells of the element which you chose as your Affinity.
Spells: Sense, Commune, Summon, 3 spells of any one element, 2 spells of any other element, 1 spell of a third element, and
1 spell of a fourth element.

Raphael Akodo Shizui


The Ikoma Lion's Shadow School
Although many modern Ikoma no longer recall it, or have chosen to forget, the first Ikoma was not a particularly honorable man.
He served his lord Akodo with great distinction and loyalty, but the means by which he executed his duties are frequently omitted
from any historical record. Most Ikoma do not consider this an issue, but there are some among them who understand this

omission is a means of protecting the family's honor, as the first Ikoma was a ruthless, pragmatic individual who would gleefully
embrace dishonorable tactics as a necessary means of completing his duties.
The Ikoma Lion's Shadow are a small and extremely secretive group within the Ikoma family who remember exactly who and
what Ikoma was, and they celebrate his memory. They consider themselves extremely practical individuals who exist as a sort of
foil to the dire machinations exercised by the Scorpion and other unsavory individuals. Although they frequently are called upon
to sacrifice their honor for the sake of their clan, they do so willingly and without regret, and almost always with the greater Lion
Clan remaining completely ignorant of their activities.
Ikoma Lion's Shadow [Bushi]
Benefit: +1 Awareness
Skills: Courtier, Etiquette, Kenjutsu, Investigation (Notice), Sincerity, Stealth, any 1 High or Low Skill
Honor: 3.5
Outfit: Traditional Clothing, Daisho, any 1 weapon, Calligraphy Set, Traveling Pack, 5 Koku
Techniques
Rank 1: No Boundaries
Those who walk the path of Ikoma choose a life of self-sacrifice and questionalbe actions in order to serve the clan as their
founder did. You do not lose Honor for using Low Skills if they are used directly for the goals or glory of the Lion Clan (subject to
GM judgement). As a Free Action you may target a number of opponents equal to your School Rank; you gain a bonus of +1k0 to
the total of all attack rolls and Contested Rolls made against these opponents. This bonus may be activated a number of times per
day equal to your School Rank, and lasts until the end of the day.
Rank 2: The Lion Cannot Fail
The first true lesson of the great Ikoma is that surrender is never an option, and failure can be overcome regardless of
circumstances. You gain a bonus of +1k0 to all Skill Rolls using School Skills.
Rank 3: The Spirit of Ikoma
Although many among the Lion remember him differently, the followers of the Lion's Shadow know that Ikoma was a warrior
who cared for victory first, and the means of attaining that victory second. Once per Round, you may lose three points of Honor as
a Free Action to add +2k1 to your attack, damage, and Contested Social Skill Rolls until the end of the Round.
Rank 4: The Quiet Lion's Claws
Although their principle battleground is that of the court, those who bear the name Lion's Shadow are sons of Ikoma first and
foremost, and carry the ferocity of their ancestor within their veins. You may make melee weapon attacks as Simple Action instead
of a Complex Action.
Rank 5: Ferocious Determination
The wrath of a disciple of Ikoma is terrible to behold. You may spend a Void Point to take a Free Action to makea Contested Roll
of your Courtier / Awareness versus against an opponent's Etiquette (Courtesy) / Awareness. If you win the roll, you have shaken
his resolve by reminding him of his past failings. The opponent subtracts a penalty equal to your Awareness plus the opponent's
own Honor Rank from the total of his attack and Contested Social Skill Rolls against you for a number of hours equal to your
School Rank. This technique does not work against those who possess no Honor Rank (animals, oni, etc).

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