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The Spread Multiple

West Coast Offense

www.TopGunQBacademy.com

Multiple West Coast


Spread Offense

Derived from Urban Meyer, although most of the


terminology is from Sid Gilman / Joe Gibbs / Colorado
State University (Sonny Lubick)
Passing offense: Single-side receiver across backs
routes are called protection is called
Run game is set up with Series Number based on
number of backs and position of backs helps the line
with line-calls and blocking schemes
Formations are called with descriptive one-syllable
names for easy learning and repeating
Everyone is told what to do in the play call (no
memorizing)
Each motion receiver / back is given a tag call to go in
motion we motion into the called formation

Overview

Introduction
Philosophy of the system
Play-calling Philosophy
How the run game is set up
How the passing game is set up
Basic Spread pass protection
Incorporating two separate sets of
progressions
The formations system
How motions are called
How shifts are called
How the play-calls are made
Practice / Installation Philosophy
How the call sheet is set up and used

Introduction

As a teaching philosophy, this is a complete


offensive system that is very logical and simple
to comprehend by both players and coaches
This system allows you to spend quality time
teaching fundamentals, because you dont have
to spend an inordinate amount of time running
plays to teach the system as well as specific
plays to the players
Once the language of the system is learned and
installed, the possible play-calls and formations
are virtually endless

Introduction (cont)

Easy to understand and easy for players and


coaches to learn
Simple to install in a short period of time
Allows a team to make adjustments at
anytime during a game
Extremely flexible

Note of Interest It turns out that this is very


close variation of Sid Gilmans system. Joe
Gibbs (New Redskins Head Coach) runs a
similar system Extremely flexible for shifts,
motions and multiple formations!

Philosophy of the System

Use a system where a coach can teach efficiently with


high quality instruction teaching becomes a priority
Create a precision-timed passing game with explosive
capabilities, i.e. vertically push the ball downfield
We also have to go into any given season being able
to beat the bump & run defender consistently we
use our own innovative techniques
Be able to physically run the ball effectively by doubleteaming at the point of attack (the inside and outside
zones are also included)
Have the capability to make immediate adjustments
during a game
Create an offense that is hard to prepare for because it
is so multifaceted
Use multiple formations and a multitude of plays
Take what the defense gives us most all of the time
Spend quality time teaching individual technique every
practice

Play Calling Philosophy

Make sure the players are fundamentally sound


Spread the ball around to many players
Call plays that get the players in a position to
succeed if they make big plays, its a plus
Put the ball where the defense is vulnerable
Only audible when absolutely necessary
Do everything we can to put the defense on their
heels
Keep the ball from the defense if necessary (a ballcontrol offense)
Push the ball downfield and score points (if you
decide you have to get into a shootout)

How the Run System Is Set Up


Basic line splits
The hole numbering

NOTE: The Guards and Tackles hands


are even with the Centers shoelaces.

Stance

Hole Numbering
9

F/H

LT

LG

1
C

RG

RT

How the Run System Is Set Up


The master calls
The line calls

NOTE: The run game is very similar to


Alex Gibbs Tight-zone / Wide-zone
concepts, with isolation / power plays
and draws added to the mix.

Run System Calls

Blocking Scheme
Master Calls

46 / 57 Stretch
42 / 53 Zone
45 / 54 Dart
40 / 51 Trap

How the Run System Is Set Up


Single Fullback type plays
40 series

Back lines up on the weak-side

30 series
Back lines directly behind QB

50 series
Back lines up on the Strong-side

Take a width step and then press


the 6 (7) hole at the Tight-ends
inside leg.
You get one cut only and then push
the ball vertically.
You have two reads; the point of
attack and a secondary read in
certain cases
Your 1st read is the 1st down
lineman from the outside in.
Linebackers are not down linemen.
You go to your second read if your
1st read goes outside your blocker.

Take a width step and then press


the 2 (3) hole at the Guards
outside leg.
You get one cut only and then push
the ball vertically or roll it back.
You have two reads; the point of
attack and a secondary read.
Your 1st read is the 1st down
lineman outside the Center
Defenders shading the Center are
not your read.
If your read doesnt move or goes
outside, go behind him.

The angle is sometimes tough for


the RB, but he has to press the hole
in a hurry so the backside doesnt
make the tackle.

The QB is now accounting for the


backside end by reading him. If the
ends shoulders are perpendicular to
the LOS, the QB keeps the football.
The ability of the QB can determine
whether he (QB) can take chances
running the football even if the end
doesnt fully commit to chasing
down the RB.

40 Series (Back on left-side)


46 Stretch

Rule For the ball-carrier


Read the linemans helmet. If its on the inside, go outside.
If its on the outside, go inside
Outside Zone (Stretch)
I. The ball carrier has two reads; a point of attack read,
and a secondary read in certain cases.
II. Your 1st read is the first down-lineman from the
outside, in. Linebackers are not down linemen.
III. You go to your second read if that man (your 1st read)
goes outside your blocker. Ask yourself is your reads
helmet inside or outside your blocker?
IV. If you go to your secondary read, that read becomes
the next down-lineman in, which will be double-teamed.
V. You only get to make one cut; then you must push the
ball vertically up-field.
VI. Whether you are wrong or right on your read, you make
a choice and then must push the ball up-field.

Goal: To make the End show us right now exactly where the
football is going.
Right Tackle
1.) You must stretch his outside while grabbing his inside
with your inside hand. You are doing this so he does not
stretch you wide, and then throw you wide and then slide up
inside.
a. This must be drilled constantly!
2.) You must control his inside with your inside arm and make
him make a decision on going inside or going outside right
now. We dont want the defender just standing there we
have got to move him one direction or the other.

DT

RG

RT

Goal: To double team the backs number 2 read which in this case is the
Tackle (DT) so that we can control him should the End go outside.
Predominantly, the defensive tackle will be a better athlete / football player
than the offensive guard. We will double the DT as long as he doesnt move.
We need to help our guard with the center. Now the backside Guard will
attack the Nose.
Right Guard
1.) Your target area is the outside half of the DT. You will have help on the
inside with your Center (DEN call). You will block the outside half of the DT
and knock him off the ball. You are not worried about him coming inside at
all.
Center
1.) Your target area is the tackles (DT) helmet. You will drive him until he
disappears and /or then look for the backer plugging.

40 Series (Back on Left-side)


42 Read

Rule For the ball-carrier


If your 1st read goes out or doesnt move go behind him.
It now becomes a roll-back play. You only get to make one cut!
Inside Zone (Read)
I. The ball carrier has two reads; a point of attack read, and a
secondary read in certain cases.
II. Your 1st read is the first down-lineman outside the center. If
there is a man on or shading the center, he is NOT the read.
III. You only get to make one cut; then you must push the ball
vertically up-field.
IV. Whether you are wrong or right on your read, you make a choice
and then must push the ball up-field.
V. If the backside end is inside the backside tackle, you will roll it
all the way backside.

Tight Zone (Read)


1) You must give the ball carrier a clean read every time.
2) If you have a combination block and are the inside lineman,
your aiming point is to put your helmet on the defenders
helmet.
3) If you have a combination block and are the inside lineman
and have not made contact with the down lineman after your
first step, its now time to climb to the second level the ball is
now rolling back behind you.
4) If you have a combination block and are the outside lineman,
you have the outside have of the defender. If he goes outside,
you now must lock you backside hand because your help is
climbing and the ball is rolling back behind you.

M
Ball Carriers
#1 Read

DT
C

RG

DE

RT

50 Series (Back on Right-side)


54 Dart

How the Run System Is Set Up

Quarterback movement

Single-digit Series (QB running the ball)


6 Speed Option

Single Digit
QB series Zero Draw / 1 Draw

Single Digit

QB series 2 Lead Draw

Play-side Line Calls

Play-side Line Calls


Playside Guard and Tackle combination block

RG

Cub

Cub

DE

DE

RT

Playside Tackle and Tight-end combination block

RT

Playside Guard and Tackle combination block

LT

LG

Playside Tackle and Tight-end combination block

Bear

Bear

DE

DE

LT

Play-side Line Calls

Backside Line Calls

How the Passing System Is Set


Up

Receiver routes are called single-side


receiver across

PASS PLAY CALLING SYSTEM

SPLIT RIGHT 628 QUEEN

SLOT RIGHT 628 QUEEN

The Wide Receiver Route Tree

9
7
5

8 Skinny
6 (Dig)

6 (Square-in)
8

3
2

1
DRAG (non quick 2)

QB

Tight-end
Inside Receiver Route Tree

INSIDE RECEIVER / TIGHT-END


PASS ROUTES
7

2
1

STICK

QB

Running Backs Route Tree

CALLED PASS ROUTES


FOR RUNNING BACKS

CORNER

UP
WHEEL

POST
"M"

CREASE
SWING

STAB

STOP
"V"
CUT SNEAK FLAT
SHOOT
QB

Quarterback Drops

Drops from Shotgun


1 step

Must be under center

Bubble screen

1 step
3 tap

Must be under center


Catch, punch-step, throw

5 yard goal line Fade


Quick Flat

3 tap
3 quick
3 roll

Catch, punch-step, throw


Catch, punch-step, throw
Catch, punch-step, throw

Quick Slant (dbl. slant)


Quick Hitch, Slant Flat Key
Quick Speed-out by WR

3 big, (hold)
5 quick

Catch, punch-step, hold, throw


Catch, punch-step, 3 quick

Stick
Spot

5 roll
5 hitch
5 big, hitch

Catch, punch-step, 3 roll


Catch, punch-step, 3 hitch
Catch, punch-step, 3 big, hitch

Speed-out by WR
Curls, corners by inside rec.
7 step comeback by WR

7 quick
Catch, punch-step, 5 quick
Drags, Smashes
7 quick, hitch Catch, punch-step, 5 quick, hitch Digs, square-ins
7 big, hitch
Sprint action
Play action

Catch, punch-step, 5 big, hitch


9 yards minimum
9 yards minimum

Post-corners by the WR
Sprint Option
Add 5 yards to normal route depth

Drops from Shotgun


Examples
Line of Scrimmage

LOS
1
2

QB Toes @ 4.5 yards

3
4
Q

5
6
7
8
9

Special Situation
Throwing from a balanced
four or five-wide receiver set

Special Situation:
Throwing From a Balanced
Four or Five-receiver Set

When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our
Island Package, and we are running mirrored
routes, we will call the routes as if they are a
strong-side route combination call (the inside
receivers route will be called first, followed by
the outside receivers route).
An example of this type of play-call would be
Dallas Right, 39 F Stab Queen. The
protection call (Queen) will alert the linemen
that the play called is a pass play, and not a
thirty-series run play.

Dallas Right, 39 F Stab Queen

Tagging Mirrored Routes


When

we are in a balanced set


running mirrored routes and we
want to change one of the
receivers routes in the pattern,
we tag it.

Stab

Queen
Protection
X

Y
Q

Dallas Right, 39 H Post - F Stab Queen

Special Situation:
Throwing From a Balanced
Four or Five-receiver Set (Cont.)

Another example would be Maui Right,


Rub - Dart, F Juke Gone. The protection
call Gone tells the line to block away
from the call side Right.

Gone Protection
H
X

Dart

Y
F

Rub

QB

Juke

Maui Right, Rub - Dart, F Juke Gone

Rub

Dart

Fiji Right, 826 Flat Hitch Gone. The


protection call Gone tells the line to
block away from the call side Right.

Bali Right, 826 Flat - Hitch Gone

Switch Passes
(with Mirrored Routes)

Well call Dallas Right Switch Left (or


Right) Quick 22
The left-side receivers will run the switch
quick-2s, and the other side receivers will
run the regular quick-2 routes.

Example: Dallas Right, Switch Left, Quick 22, Queen

Switch Passes
(with Complimentary Routes)
Perhaps when going no-huddle
Well call
Dallas Right Switch Right 88-Dig, Jack

Now the right-side receivers will run the


Switch 8-routes, and the other side
receivers will run the regular Square-in / Dig
routes.

Youre going to do this in no-huddle type


situations when you dont want to flip
the formation.

15 yards
15 yards
10 yards

10 yards

Example: Dallas Right, Switch Right, 88 Dig, Queen

Switch Passes
(on both sides)

Well call
Dallas Right Switch Spot 7 F Choice
Jack

Both sides will run Switch releases and run


their respective routes. The outside receivers
are always HOT and peak into the backfield as
they run their routes.
We call the pattern exactly like we would if we
were in a mirrored route situation where we go
inside out with the numbers.

Example: Dallas Right, Switch, Spot 7 F Choice Jack

Horse (hay) Passes


(H and Y Switch)
Well call
Press Right Hay (Horse) 826 H Chase Jack

Everyone does their route called except now the H


and the Y are Switching.

15 yards
7-steps

5 yards

5 yards

Example: Press Right Hay (Horse) 826 H Chase Jack

Haze Passes
(H and Z Switch)
Well call
Press Right Haze 863 H Shoot Jack

Everyone does their route called except not


the H and the Z are Switching.

Example: Press Right Haze 863 H Shoot Jack

Seam Releases
Well call
Dbl. Stack Right Seam 787 H Dig Jack

Seam tells the X and the Z to run Seam


Releases.
Everyone does their route called and now the
X and the Z use Seam Releases, while the H
and the Y use Burst Releases.

Example: Dbl. Stack Right Seam 787 H Dig Jack

Burst Releases
Well call
Dbl. Stack Right Burst 45 F Choice Jack

Seam tells the X and the Z to run Burst


Releases.
Everyone does their route called and now the
X and the Z use Burst Releases, while the H
and the Y use Seam Releases.

Pass Protection

Pass Protections
Max Oh Man 8 man protection scheme
Stay
Man 7 man protections scheme
Max
Man 7 man protection that can get all 5
receivers out
OH
Turn back 6 / 7 man protection that can
get 6 / 7 into the pattern
Queen
Turn back 6 man protection that can get
all 5 receivers out
Jack
Turn back 6 man protection that can get
all 5 receivers out
Gone
Turn back 5 man protection that can get
all 5 receivers out (Queen with built-in HOT
routes)

Pass Pro Line Calls


Base / Solo Man
Lou / Roc
3 man turn back protection 3 on 3 back
double reads
Liz / Rip
3 man turn back protection 3 on 4 back
single reads
Lion / Ram 4 man turn back protection 4 on 4 back
double reads
Laser / Rifle 4 man turn back protection 4 on 5 back
single reads
Loco /
5 man turn back protection backside
Recon
tackle starts the slide to wash down
everything and the back is responsible for
the backside now

Basic pass protection


Jack and Queen calls if we want
to get both backs out and still
employ a six-man protection scheme.

Direction of release by the backs

The pass protection calls tell the backs which


side the release from
This allows for a great deal of diversity in the
offense
Examples
Trex 839 F V Queen: The back will line to the strong
side and release to the strong side due to the
protection call
Crush 526 H Chase Jack: The back will line up to the
quick side and release to the quick side due to the
protection call

Example: Trex Right 839 F V Queen

Example: Crush Right 526 H Chase Jack

Jack

A Jack call free releases the Back


on the Strong-side.
The other back will check release to the
Quick-side.

The Center, Strong-side Guard, and


Tackle will block to the strong-side.
The Quick-side Guard and Tackle will
block to the Quick-side, and the back
will check release to the Quick-side.

Queen

A Queen call free releases the Back


on the Quick-side.
The other back will check release to the
Strong-side.

The Center, Quick-side Guard, and


Tackle will block to the Quick-side.
The Strong-side Guard and Tackle
will block to the Strong-side, and the
back will check release to the Strongside.

Other protections
Gone gets both backs out of the
backfield using a five-man protection
scheme. You need to build in HOT
routes to one side of the formation,
while blocking three to the other side.
Gone is just Queen Protection for
the linemen

Pass Play Examples

SPLIT RIGHT 414 F- V QUEEN


FLANK RIGHT 17 F CHOICE JACK
HULA RIGHT DRIFT 6 F SMASH GONE

SPLIT RIGHT 414 F "V" QUEEN

11 yards

11 yards

5 yards
3 yards

3 yards

7-quick, hitch

FLANK RIGHT 17 F CHOICE (UP) JACK

15 yards

15 yards

6 yards

6 yards

5-quick, hitch

HULA RIGHT DRIFT 6 F SMASH GONE

Incorporating Two Separate Sets


of Progressions

Similar to having two separate pass


plays in one play-call
The QB comes to the line and decides which
two - three progression read to go with

Examples:
Split Right 414 Swing / V Queen
Trey Right 680 Corner / Cut Jack

FS

C
W

OUTLET
T

QB
5 BIG HITCH

SPLIT RIGHT 414 F - "V" QUEEN

C
SS

ALERT

FS

2
N

C2
M

SS

QB
7 QUICK (HITCH)
TREY RIGHT 680 CORNER / CUT JACK

The Formation System

When counting both right and left


formations, we have over 100 distinct
formations that we can run plays from.
But because we are telling each player (X, Y,
Z, H, and F) specifically what to do, we can
move players to any of 5 different positions,
giving us the illusion of over 500 different
formations.

This gives us the ability to take advantage of


specific match-ups.
EXAMPLE:
We can move our X receiver to the F position, and
have one of our best receivers coming out of the
backfield matched up with a linebacker.
We can move our F back to the X position, giving us
a good blocker on the perimeter matched up
against a cornerback.

Scripting Our Formations


We will script the first 15-plays with 15
different formations / (motions)
We can tell what formations they have
not had time to prepared for, and then
attack them with those formations
Because of our stable terminology, we
can run the same play out of a multitude
of different formations giving us a
distinct advantage over our opponents

Personnel Groups & Formations


Island (Zero)
MAUI
FIJI

City (10)
DALLAS
HOUSTON

Posse (11) Flank (12) Spread (20) Regular (21) Tank (23)
ACE
QUAD
SPREAD
I
I
STUD
FLANK
FLEX
SPLIT
SPLIT

BALI
BAJA

DENVER
BOSTON

TREY
TRICK

STONE
1s
2s
3s
4s
5s

TAMPA
CRUSH
PRESS
DBL. STACK
3-STACK
SMOOSH

TREX
TRUNK
TRIPS
BUNCH
DUAL
DEUCE
TOM

GROOVE

STACK
NEAR

NEAR
FAR

NEAR
FAR

FAR

STRONG
WEAK
WING
SLOT
TWIN
HUG
HANG
FIB
FOB
(TRADE)

STRONG
WEAK
DANCE
POWER I

The Formation System

Y
H

SPLIT RIGHT

Y
F

SPLIT LEFT

PISTOL TYPE OFFENSE

NEAR RIGHT

Y
F

Q
H

NEAR LEFT

ACE RIGHT

ACE LEFT

DALLAS RIGHT

DALLAS LEFT

MAUI RIGHT

MAUI LEFT

2s RIGHT

2s LEFT

3s RIGHT

WEAK LEFT

TACKLE OVER FORMATION

TOM RIGHT

TOM LEFT

Shifting

Shifting is a tactic used to either confuse the


opposition, or force them to run a base
defense, by showing a particular offensive set,
and then radically changing that set before the
snap of the ball.

Shifting (Cont.) 2

We will call a predetermined shift by calling the


formation that we want to shift from first,
followed by the formation we will be shifting to,
second. An example would be Near, Dallas
Right. In this case, the term Near would tell
the players to line up in a Near Left formation,
and then shift to a Dallas Right formation
when the QB yells Go.

Near, Dallas Right

Shifting (Cont.) 3

Another example would be in the play-call


Dance Maui Right. In this case, the
eligible receivers will line up in a Dance
Left formation, and then sprint to a
Maui Right formation when the QB yells
Go.

Dance, Maui Right


Y

LG

LT

RG

RT

QB

LT

LG

RG

RT
F

H
QB

Motions
Position

X
EXIT

Z
ZOOM

Y
JET

F
FLY

H
HUM

Go into
formation

ENTER

ZIP

JAM

FLEW

HIP

Start 1-way,
then come
back
Start in
backfield and
go out

EASY

ZIG

JEL

FLIP

HACK

ESCAPE

ZAP

JAZZ

FLOAT

HOP

Go across
formation

How to Call Motions


Every eligible receiver has a specific
tagcall.
The tag occurs at the beginning of the
play call to alert the specific player.
We motion to the called formation.

Z Receiver Motion
ZOOM: Z goes in motion across the
formation.
ZIP: Z goes in short motion into the
formation.

Zoom, Houston Right

Zip, Houston Right

X Receiver Motion
EXIT: X goes in motion across the
formation.
ENTER: X goes in short motion into the
formation.

Y
H

Exit, Bunch Right

Z
X

Y
H

Enter, Bunch Right

(Y) Tight-end Motion


JET: Y goes in motion across the
formation.
JAM: Y goes in short motion into the
formation.

Jet, Dallas Right

H
Q

Jam, Dallas Right

H Back Motion
HUM: H goes in motion across the
formation.
HIP: H goes in short motion into the
formation.

Hop, Crush Right

Hip, Spread Right

F Back Motion
FLY: F goes in motion across the
formation.
FLEW: F goes in short motion into the
formation.

Fly, Near Right

Flew, Far Right

How the Play Is Called

Shift (possible)
Motion (possible)
Formation
Play-call
Blocking (master call in run game)
Pass pattern (in passing game)
Protection (in passing game)

Snap count
Red (on one), white (on two), blue (on three)

What the Call Would Sound Like If


It Were a Run Play

Hum Dallas Left 53 Read on white, on white


ready break.
Hum would be the motion.
Dallas would be the formation we want to end up in.
54 Read tells the back to line up on the right side (5)
and to run to the 3 hole and the blocking scheme is
Read.
On white tells everyone the snap count is on two.

If a player forgot the snap count at the line of scrimmage, he


would say check check and he would be told white.

Hum Dallas Left 53 Read

What the Call Would Sound Like If


It Were a Pass Play

Zoom Dallas right 866 H Post Queen, on


blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the
formation.
Dallas right is the formation.
866 tells the single receiver (X) to run a post route,
the inside receiver on the two-receiver side (Y) to
run a square-in route, and the outside receiver on
the two-receiver side to run a square-in route.

What the Call Would Sound Like If


It Were a Pass Play (cont.)
H post tells the H receiver to run a post route.
Because the F did not hear a route called for him,
he will automatically run a Swing route.
Queen tells the line to zone the quick-side and man
the strong-side. This will release the back on the
quick-side into the pattern right away. The
remaining back on the strong side will check release
into the pattern.
On blue tells everyone the snap count is on three.

If we wanted to audible to a different play, blue is the live


color since we called the count on blue.

Z
Q

Zoom Houston Right 866 H Post Queen

Play-action System

Names of animals / reptiles will be used to tell


the offense what action is to be performed in
the play-action passing game.
Shark 6 / 7 = Spread Stretch Action
Dragon 6 / 7 = Spread Read Action
FOX 2 / 3 = Lead (ISO) action
COUGAR = Counter action with Waggle action by
the quarterback
ZEBRA = Outside Zone action with boot action by
the quarterback
SPRINT = Move the pocket
NOTE: The corresponding numbers after the Name
will tell the offense the aiming point of the fake

Example: Dallas Right Dragon 6 (Slide to 6 hole)

Example: Dallas Right Dragon 7 (Slide to 7 hole)

Example: Near Right Fox 2 - 628

Example: Far Right Fox 3 786 Chow

Example: Far Right Cougar 6 528 F Flat

Example: Far Right Zebra 6 526 F Flat

Example: Near Right Sprint Right Option

Practice / Installation Philosophy

Teach incrementally rather than solely using a holistic


approach.
Teach each player individual mechanics and techniques.
QB Drops, WR Routes, RB Paths and Routes, Line
Run block / Pass protections.

Once each player knows exactly what to do, bring groups


together then the entire offense together.
This saves a great deal of time down the road and leads
to better execution of the offense.
Start with 40 minutes of individual teaching time, which can
be reduced to 15 minutes as the season progresses.

Practice / Installation
Philosophy

This is the foundation of this offense.


Once each player knows exactly where to be and what to
do based on what he is told in the play-call, the play will
be executed as it was intended every time.
Using only the holistic approach (just running plays and
coaching on the run) will lead to individual player breakdowns,
and the offense will never be precise.
For example, a receiver will run the same route at different
depths, or the QB will take different drops for the same
pass.
This will cut down drastically on the productivity of the
offense.

The Call-sheet (Side One)

No huddle offense

Kill the clock


Last three plays

Base plays
Run game
Quick passes
Base passes

Play action
Screens and Draws
Four minute offense
Check list for Timeouts

The Call-sheet (Side Two)

Openers
Situation offense
Open field situations
Long yardage

Backed up plays
Rhythm plays
Just for the
quarterback

Situation offense

Special coverage
section
Protections
Red zone offense
Red zone field
position
Two point plays
Two-point chart
Personnel groups

How the Call-sheet Works

How the call sheet works

The importance of the hash marks


Area for motions
Play-calls
Formations
Protections

How the Call-sheet Works (passing game)


DoubleStack Seam & Burst

21 RT
22 RT
23 RT
RT
RT
25 RT
RT

BURST QUICK 39 STAY


BURST 39 F CHOICE QUEEN
BURST 45 F V QUEEN
SEAM 268 H CHASE JACK
SEAM 887 H UP QUEEN
BURST ALL GO F CHOICE QUEEN
SEAM ALL GO F CHOICE JACK

ZOOM

HUM

ZIP

RT
RT
RT
LFT
LFT
RT
RT

How the Call-sheet Works (run game)

A Working Version
of the Call Sheet
Example #1

A Working Version
of the Call Sheet
Example #2

No Huddle Wrist Band

The Multiple
West Coast Offense

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