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Overview
Introduction
Philosophy of the system
Play-calling Philosophy
How the run game is set up
How the passing game is set up
Basic Spread pass protection
Incorporating two separate sets of
progressions
The formations system
How motions are called
How shifts are called
How the play-calls are made
Practice / Installation Philosophy
How the call sheet is set up and used
Introduction
Introduction (cont)
Stance
Hole Numbering
9
F/H
LT
LG
1
C
RG
RT
Blocking Scheme
Master Calls
46 / 57 Stretch
42 / 53 Zone
45 / 54 Dart
40 / 51 Trap
30 series
Back lines directly behind QB
50 series
Back lines up on the Strong-side
Goal: To make the End show us right now exactly where the
football is going.
Right Tackle
1.) You must stretch his outside while grabbing his inside
with your inside hand. You are doing this so he does not
stretch you wide, and then throw you wide and then slide up
inside.
a. This must be drilled constantly!
2.) You must control his inside with your inside arm and make
him make a decision on going inside or going outside right
now. We dont want the defender just standing there we
have got to move him one direction or the other.
DT
RG
RT
Goal: To double team the backs number 2 read which in this case is the
Tackle (DT) so that we can control him should the End go outside.
Predominantly, the defensive tackle will be a better athlete / football player
than the offensive guard. We will double the DT as long as he doesnt move.
We need to help our guard with the center. Now the backside Guard will
attack the Nose.
Right Guard
1.) Your target area is the outside half of the DT. You will have help on the
inside with your Center (DEN call). You will block the outside half of the DT
and knock him off the ball. You are not worried about him coming inside at
all.
Center
1.) Your target area is the tackles (DT) helmet. You will drive him until he
disappears and /or then look for the backer plugging.
M
Ball Carriers
#1 Read
DT
C
RG
DE
RT
Quarterback movement
Single Digit
QB series Zero Draw / 1 Draw
Single Digit
RG
Cub
Cub
DE
DE
RT
RT
LT
LG
Bear
Bear
DE
DE
LT
9
7
5
8 Skinny
6 (Dig)
6 (Square-in)
8
3
2
1
DRAG (non quick 2)
QB
Tight-end
Inside Receiver Route Tree
2
1
STICK
QB
CORNER
UP
WHEEL
POST
"M"
CREASE
SWING
STAB
STOP
"V"
CUT SNEAK FLAT
SHOOT
QB
Quarterback Drops
Bubble screen
1 step
3 tap
3 tap
3 quick
3 roll
3 big, (hold)
5 quick
Stick
Spot
5 roll
5 hitch
5 big, hitch
Speed-out by WR
Curls, corners by inside rec.
7 step comeback by WR
7 quick
Catch, punch-step, 5 quick
Drags, Smashes
7 quick, hitch Catch, punch-step, 5 quick, hitch Digs, square-ins
7 big, hitch
Sprint action
Play action
Post-corners by the WR
Sprint Option
Add 5 yards to normal route depth
LOS
1
2
3
4
Q
5
6
7
8
9
Special Situation
Throwing from a balanced
four or five-wide receiver set
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set
When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our
Island Package, and we are running mirrored
routes, we will call the routes as if they are a
strong-side route combination call (the inside
receivers route will be called first, followed by
the outside receivers route).
An example of this type of play-call would be
Dallas Right, 39 F Stab Queen. The
protection call (Queen) will alert the linemen
that the play called is a pass play, and not a
thirty-series run play.
Stab
Queen
Protection
X
Y
Q
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set (Cont.)
Gone Protection
H
X
Dart
Y
F
Rub
QB
Juke
Rub
Dart
Switch Passes
(with Mirrored Routes)
Switch Passes
(with Complimentary Routes)
Perhaps when going no-huddle
Well call
Dallas Right Switch Right 88-Dig, Jack
15 yards
15 yards
10 yards
10 yards
Switch Passes
(on both sides)
Well call
Dallas Right Switch Spot 7 F Choice
Jack
15 yards
7-steps
5 yards
5 yards
Haze Passes
(H and Z Switch)
Well call
Press Right Haze 863 H Shoot Jack
Seam Releases
Well call
Dbl. Stack Right Seam 787 H Dig Jack
Burst Releases
Well call
Dbl. Stack Right Burst 45 F Choice Jack
Pass Protection
Pass Protections
Max Oh Man 8 man protection scheme
Stay
Man 7 man protections scheme
Max
Man 7 man protection that can get all 5
receivers out
OH
Turn back 6 / 7 man protection that can
get 6 / 7 into the pattern
Queen
Turn back 6 man protection that can get
all 5 receivers out
Jack
Turn back 6 man protection that can get
all 5 receivers out
Gone
Turn back 5 man protection that can get
all 5 receivers out (Queen with built-in HOT
routes)
Jack
Queen
Other protections
Gone gets both backs out of the
backfield using a five-man protection
scheme. You need to build in HOT
routes to one side of the formation,
while blocking three to the other side.
Gone is just Queen Protection for
the linemen
11 yards
11 yards
5 yards
3 yards
3 yards
7-quick, hitch
15 yards
15 yards
6 yards
6 yards
5-quick, hitch
Examples:
Split Right 414 Swing / V Queen
Trey Right 680 Corner / Cut Jack
FS
C
W
OUTLET
T
QB
5 BIG HITCH
C
SS
ALERT
FS
2
N
C2
M
SS
QB
7 QUICK (HITCH)
TREY RIGHT 680 CORNER / CUT JACK
City (10)
DALLAS
HOUSTON
Posse (11) Flank (12) Spread (20) Regular (21) Tank (23)
ACE
QUAD
SPREAD
I
I
STUD
FLANK
FLEX
SPLIT
SPLIT
BALI
BAJA
DENVER
BOSTON
TREY
TRICK
STONE
1s
2s
3s
4s
5s
TAMPA
CRUSH
PRESS
DBL. STACK
3-STACK
SMOOSH
TREX
TRUNK
TRIPS
BUNCH
DUAL
DEUCE
TOM
GROOVE
STACK
NEAR
NEAR
FAR
NEAR
FAR
FAR
STRONG
WEAK
WING
SLOT
TWIN
HUG
HANG
FIB
FOB
(TRADE)
STRONG
WEAK
DANCE
POWER I
Y
H
SPLIT RIGHT
Y
F
SPLIT LEFT
NEAR RIGHT
Y
F
Q
H
NEAR LEFT
ACE RIGHT
ACE LEFT
DALLAS RIGHT
DALLAS LEFT
MAUI RIGHT
MAUI LEFT
2s RIGHT
2s LEFT
3s RIGHT
WEAK LEFT
TOM RIGHT
TOM LEFT
Shifting
Shifting (Cont.) 2
Shifting (Cont.) 3
LG
LT
RG
RT
QB
LT
LG
RG
RT
F
H
QB
Motions
Position
X
EXIT
Z
ZOOM
Y
JET
F
FLY
H
HUM
Go into
formation
ENTER
ZIP
JAM
FLEW
HIP
Start 1-way,
then come
back
Start in
backfield and
go out
EASY
ZIG
JEL
FLIP
HACK
ESCAPE
ZAP
JAZZ
FLOAT
HOP
Go across
formation
Z Receiver Motion
ZOOM: Z goes in motion across the
formation.
ZIP: Z goes in short motion into the
formation.
X Receiver Motion
EXIT: X goes in motion across the
formation.
ENTER: X goes in short motion into the
formation.
Y
H
Z
X
Y
H
H
Q
H Back Motion
HUM: H goes in motion across the
formation.
HIP: H goes in short motion into the
formation.
F Back Motion
FLY: F goes in motion across the
formation.
FLEW: F goes in short motion into the
formation.
Shift (possible)
Motion (possible)
Formation
Play-call
Blocking (master call in run game)
Pass pattern (in passing game)
Protection (in passing game)
Snap count
Red (on one), white (on two), blue (on three)
Z
Q
Play-action System
Practice / Installation
Philosophy
No huddle offense
Base plays
Run game
Quick passes
Base passes
Play action
Screens and Draws
Four minute offense
Check list for Timeouts
Openers
Situation offense
Open field situations
Long yardage
Backed up plays
Rhythm plays
Just for the
quarterback
Situation offense
Special coverage
section
Protections
Red zone offense
Red zone field
position
Two point plays
Two-point chart
Personnel groups
21 RT
22 RT
23 RT
RT
RT
25 RT
RT
ZOOM
HUM
ZIP
RT
RT
RT
LFT
LFT
RT
RT
A Working Version
of the Call Sheet
Example #1
A Working Version
of the Call Sheet
Example #2
The Multiple
West Coast Offense
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