agile bodies. However, their weak blood gives them less health and stamina with a greater susceptibility
to diseases and toxins.
Medium. Base land speed is 30 ft.
Spell Resistance- A half-githzerai has spell resistance equal to 2 + 1 per character level.
Outsider Blood. For all special abilities, magic item usage and other effects, half-githzerai are
considered outsiders.
Favored Class- monk.
Half-Gnoll
Personality- Half-gnolls are ambitious, brutal, chaotic and untrustworthy, traits often common to both of
their parents. They prefer solitude to the tribal life of gnolls or the human community, and speak little. They
prefer to let their actions speak for them.
Physical Description- Half-gnolls stand about 6 to 7 ft tall and commonly weigh from 180- 220 lbs. Their
skin is dark, with a brown or black mane-like head of hair. Their bodies are often quite hairy or covered
with a thin coat of fur. They also have wide, pointed ears on each side of their menacing face. They are
considered adults at age 10 and can live to be up to 70 yrs old. Most half-gnolls are male and all are sterile.
They only reproduce when a full-blooded gnoll mates with a female human.
Relations- Half-gnolls raised by a gnoll tribe will be as savage and bloodthirsty as any gnoll. The usual
temporary alliances they make are with bugbears, hobgoblins, ogres, orcs and trolls, and are inevitably
temporary. If raised by their human parent, half-gnolls will dislike most other humanoids. Regardless of
parentage, half-gnolls are most often found allying themselves with half-hobgoblins, half-ogres, half-orcs
and half-trolls.
Alignment- Almost always Chaotic with most being Evil. If raised by the human parent, half-gnolls with
other characteristics (good and neutral) can occasionally be found. Of course, since the human parent is
unlikely to be the one in charge, such half-gnolls are very rare. Regardless of parentage, Lawful half-gnolls
are almost unheard of.
Languages- Common, Gnoll.
Adventurers- Because of their tribal and animalistic nature, and their need for solitude, half-gnolls who are
adventurers typically become rangers. Other common adventurer types are barbarians, fighters and rogues.
Other classes are uncommon, and wizards and sorcerers are extremely rare. A half-gnoll never becomes a
paladin.
Racial Traits +2 Strength, -2 Intelligence, -2 Charisma. Though strong, half-gnolls have a definite bestial streak with
an accompanying lack of intelligence.
Medium. Base land speed is 30 ft.
Darkvision 60 ft.
Gnoll Blood.
+1 racial bonus to Listen and Spot checks.
Favored Class- ranger.
Half-Gnome (shirazi)
Personality- Half-gnomes are curious, adventurous and light-hearted. They are quite possibly the most
adaptable of all the half-human races.
Physical Description- Half-gnomes stand from 4 to 4 ft tall and commonly weight from 70- 75 lbs. Even
with their slightly larger than normal ears, eyes and noses, half-gnomes are often mistaken for unusually
short humans. Their skin is a light or medium tan, their hair is usually brown or black and their eyes are
often a sea-green color. Half-gnomes reach maturity around age 25 and can live to be over 200 years old.
Relations- Half-gnomes get along well with almost everyone, though they favor the company of gnomes
and humans first, followed by half-elves, halflings, full elves and dwarves. Half-gnomes can easily tolerate
hobgoblins though they greatly dislike orcs of all kinds.
Alignment- Half-gnomes can be of any alignment, though good aligned are more common than evil.
Neutral outnumbers chaotic, though chaotic outnumbers lawful.
Languages- Common, Gnome and Merchant's Tongue.
Adventurers- Half-gnomes are most likely to adventure as a means of satisfying their curiosity about the
world. They generally become bards, wizards (specifically illusionists), sorcerers, rangers or rogues. Other
classes are potential, if less likely, options. Clerics, druids, monks and barbarians are very rare.
Racial Traits +2 Wisdom. -2 Strength. Due to their small size, half-gnomes are not as strong as a full-blooded human.
Medium. Base land speed is 25 ft (15 ft in medium or heavy armor).
Low-Light Vision.
Gnome Blood.
+1 racial bonus on saving throws against illusions.
+1 racial bonus on Listen and Craft (alchemy) checks.
Favored Class- bard.
Sub-races
Half-Forest Gnomes (shinamar)- Same as above, but 6 taller and darker skinned. Also a +1 racial bonus to
Diplomacy checks instead of Listen checks, and a favored class of rogue.
Half-Deep Gnomes (shimyth)- Same as above, but with darker skin, a +1 racial bonus to Fortitude saves
against poison instead of Listen checks, a bonus language of Undercommon and a favored class of fighter.
Half-Goblin (fieri)
Personality- Half-goblins are often hateful of their own existence, and strive to prove themselves to others.
Among goblins, this means that the half-goblin will be quite outgoing and vicious. They often end up
starting their own tribe. A half-goblin raised by humans, however, tends to be somewhat shy, inquisitive
and principled. Both have their own personal code of conduct (good or bad) that they live by.
Physical Description- Half-goblins are between 4 to 4 ft tall and weigh from 60- 70 lbs. Their height
comes from their human side, yet they are almost always scrawny and thin. In spite of their height, a
crouching posture posture often makes them look slightly smaller than they are. Their skin color is that of
their human parent, but with a strong orange or red tint. Their eyes can be light green, light brown or
yellow. Their goblin blood also gives them broad noses, slightly pointed ears and a sloped forehead. They
are considered adults at age 15 and can live to be around 80 yrs old.
Relations- Half-goblins spend most of their time with goblins or humans, depending on the culture that
raised them. They avoid hobgoblins, who automatically treat them as inferior. They do, however, share a
bond with half-hobgoblins and even half-orcs. They dislike gnomes and halflings.
Alignment- Though LE is a common trend, individual half-goblins can be of any alignment. Their human
parentage contributes to an individuality that makes them hard to predict.
Languages- Common, Goblin.
Adventurers- Half-goblins are natural adventurers, rarely staying long in one place. Too often they find
themselves a reviled outsider or, at best, an exotic curiosity. A half-goblin's speed makes it an excellent
rogue. Half-goblin barbarians come from young half-goblins left in the wild to fend for themselves at a
very young age. Other possible classes include fighter, ranger, wizard or sorcerer.
Racial Traits +2 Dexterity, -2 Strength OR +2 Dexterity, -2 Wisdom, -2 Charisma. All half-goblins are agile and
quick, though some are blessed with greater physical power (than a normal goblin), while others are
wiser and more attractive.
Medium. Base land speed is 25 ft (15 ft in medium or heavy armor).
Darkvision 60 ft.
Goblin Blood.
+1 racial bonus to Reflex saves.
Favored Class- rogue.
Half-Satyr (vrastand)
Personality- Half-satyrs are mostly serious minded, though the mischievous side of their personality often
appears at the least likely of times. This seriousness likely comes from the hardships and taunting they
suffered in their youth and adolescence, while they tried to come to terms with their unusual nature.
Physical Appearance- Half-satyrs stand about 5 ft tall and commonly weight between 110- 130 lbs. They
are considered adults at age 18 and can live to be up to 130 yrs old. They are almost always male.
Relations- In general, half-satyrs prefer the solitude of the forests to the overwhelming obscurity of large
towns and cities. They feel the most kinship with humans, satyrs, elves and other half-breeds. They enjoy
the company of gnomes and halflings, though they are distrustful of dwarves and hobgoblins. They hate