N. Kainoa Bowman
University of Hawaii at Mnoa
Keaau, Hawaii
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
How
do
I
Address
requirements
Reach
low-achievers
Challenge
high-
achievers
Increase
the
content
that
is
covered
This
le
is
a
work
of
a
sailor
or
employee
of
the
U.S.
Navy,
taken
or
made
as
part
of
that
person's
ocial
du<es.
As
a
work
of
the
U.S.
federal
government,
the
image
is
in
the
public
domain.
This le is licensed under the Crea<ve Commons A;ribu<on 2.0 Generic license. Image by: qperello, Alberto G
Gamica<on
Elements
Experience
Points
(XP)
Leaderboards
Reward
Systems
Img
via:
Steve
Petrucelli
Choice
Elements
Tasks
Topics
Products
Img
via:
Zero
Unit
Includes
CCSS
Wri<ng
Content:
Ancient
Integra<on
Egypt
Ethical
Tech
Use
Tech
Integra<on
Test-Prep:
Non-
Fic<on
Text
Task
Menu
Links
to
task
sheets
Seven
possible
tasks
Aligned
to
NCSS
Social
Studies
skills
Suggested
topics
Achievement
List
Achievement
requirements
Point
totals
Nineteen
total
achievements
Leaderboard
Levels
Eight
levels
List
of
level
rewards
Aligned
with
Egyp<an
Social
Classes
Leaderboards
Leaderboards
per
class
period
Grade
level
Top
20
Student
selected
aliases.
Unit
Survey
15
items
Impacts
on
mo<va<on
and
learning
Student
opinions
on
the
unit
Experience Points
Choice
Leaderboards
Rewards
Experience Points
Leaderboards
4.3
4.2
Choice
Rewards
4.5
4.4
Experience Points
Leaderboards
4.3
4.2
Choice
Rewards
4.5
4.4
Experience Points
4.1
Img
via:
ElHeineken
Leaderboards
4.1
Img
via:
Wmigda
Choice
Rewards
4.3
4.2
Experience Points
Leaderboards
4.1
4.1
Choice
Rewards
4.3
4.2
Mean=4.7
Mean = 4.7
21
33
49
n = 10
n = 17
Did
I?
Address
requirements
Reach
low-achievers
Challenge
high-achievers
Increase
the
content
that
is
covered
Did
I?
Address
requirements
Reach
low-achievers
Challenge
high-achievers
Increase
the
content
that
is
covered
Did
I?
Address
requirements
Reach
low-achievers
Challenge
high-achievers
Increase
the
content
that
is
covered
Did
I?
Address
requirements
Reach
low-achievers
Challenge
high-achievers
Increase
the
content
that
is
covered
Did
I?
Address
requirements
Reach
low-achievers
Challenge
high-achievers
Increase
the
content
that
is
covered
Implica<ons
Gamica<on
can
be
used
to
mo<vate
students
Choice
can
be
used
to
mo<vate
students
Not
one-size-ts
all
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required
Mahalo
Cri<cal
Friends
Kaulana
D.
James
G.
Ques<ons
License: CC0 Public Domain / FAQ; Free for commercial use / No a;ribu<on required