Alignment
Definition of DONE
Vision
Theory of Constraints
Way of Working
Backlog
Lead Time
Trade offs
User Story
Feature toggles
Time to Feedback
T-Shaped Competence
Team Performance
Team
Waste: Multitasking
Slack
Hierarchy
Passion
Waste:
Delays and Motions
Network of Teams
1:1s
Vertical Slice
Next Target
Experiment
Unifying Goals
A/B Test
Adaptive Planning
Education
Roles
Synergy
Shu Ha Ri
Code Review
Values
Slicing
Scrum
Innovation
Kanban
KPI:s
Behavior-driven
development
Distributed Governance
Campfire Stories
Agile Principles
Waste: Fear
Agile Manifesto
Trust
Timebox
Process
Cost of Delay
Waste: Defects
Culture
Groan Zone
Team Development
Estimation
Decision Making
Shared Responsibility
Consensus
End-to-end
integration testing
Face-to-face
communication
Feedback
Mob Programming
Pair Programming
Collective Code
Ownership
Autonomy
Visualization
No.
Kaikaku
Kaizen
Waste: Hand-offs
Evolution with
POPCORN
Motivation
Waste: Fear
Roadmap
Pomodoro
Transparency
Close Active
Leadership
Sprint Burndown
Release Burnup
Five Dysfunctions
of a Team
Dependencies
Retrospective
Impact Mapping
Bottleneck
Relative Estimation
Cynefin Framework
Poker Planning
Christopher Averys
Responsibility Process
Waste: Partially
done work
Iterative
Backlog Grooming
Incremental
Continuous Deployment
Iterative Incremental
Continuous Delivery
DevOps
Self-selection
Clean Code
Daily Standup
Personas
Lean Startup
Lean Coffee
Blog inspiration
1:1 Conversation
Retrospective
Personal Development
Organisational
Evaluation
Pre-select 30 cards. For each
card, grade how knowledgeable
you are about the topic, and if
you are doing it right, wrong
or not at all. Then discuss what
to you wish to improve.
Jimmy Janln, 2015, Crisp
Storytelling
Draw a card.
Draw a card.
Draw a card.
Draw a card.
Draw a card.
Draw a card.