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Welcome to ZBrush

Features

Getting Started

User Guide

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Reference Guide

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Welcome to ZBrush

Lights Shadow

Features
Getting Started
User Guide

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Reference Guide
Interface Overview
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The Light > Lights Shadow sub-palette controls how the selected light casts shadows. Some of these settings only apply
to Best Renders. BPR shadows are set in the Render palette.

Alpha
Brush
Color
Draw
Document
Edit
File
Layer
Light

Light > Lights Shadow sub-palette

Lights Properties
Background
Environment Maps

Intensity

LightCap
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LightCap

The Shadow Intensity slider determines the strength of the shadow cast by this light.

LightCap Adjustment
LightCap Horizon
Lights Type
Lights Placement
Lights Shadow

Shadow Curve
Shadow Curve takes effect when rendering using Render:Best. The shadow curve determines how shadows fade. For
example, to achieve very black, hard-edged shadows, set the shadow curve to be a straight line from the lower left to the
top left, and then a straight line from the top left to the top right.

Macro
Marker

Length

Material
Movie

The Shadow Length slider determines the maximum length, in pixols, of the shadow cast by this light.

Picker
Preferences
Render
Stencil

ZMode
The ZMode Shadows button causes ZBrush to approximate the shape of objects when rendering this shadow. When 3D
objects are placed on the ZBrush canvas and converted to pixols, surfaces facing away from you the viewer are no longer
present. ZMode takes this into account when constructing shadows, often yielding better results. If objects are partially
obstructed or not completely visible, ZMode shadows may be incomplete.

Stroke
Texture
Tool
Transform
Zplugin

Uni

Zscript

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The Unified Shadows slider reduces noise artifacts from standard ZMode shadows, producing more unifed shadows and
faster rendering. If the Rays slider is set to a small value, this can produce more painterly shadows. This slider is active
only when the ZMode button is pressed.

Blur
The Shadow Blur Radius slider how crisp or soft the edges of the shadow are. Higher values result in softer (more blurred)
shadows.

Rays
The Rays slider determines the number of light rays evaluated in determining each pixol of this shadow. Higher numbers
produce more accurate shadows but increase rendering time. For maximum effectiveness, use this slider when ZMode is
active.

Aperture
The Aperture slider affects the sharpness of shadow edges by simulating a narrow or broad stream of light upon items.
Smaller values simulate a narrower stream of light, thus producing sharper edges.

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Reference Guide > Light > Lights Shadow

2013 Pixologic, Inc


Pixologic.com www.ZClassroom.com www.ZBrushCentral.com

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