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EVALUATION CRITERIA FOR THE STUDENTS OF THE LOWER SECONDARY SCHOOL

ETWINNING WATER MEANS LIFE

Students: A B C D E F
ITC and Communicative Skills
Reading virtual texts, articles, newspapers, books, power
point presentations, instructions, etc
Listening: video-chats, video-conferences, chats,
interviews, video-messages
Vocabulary chemistry, biology, technology, maths,
physics, everyday
Grammar - according to each topic related to the Project
Writing ( videos, stories, reportages, dialogues,
questionnaires, instructions)
Speaking ( flashmeeting videochats, skype, e-mails,
Mindmeister, reportages, interviewing, virtual role-plays,
Oxford debates, didactic discussions, didactic game simulation)
Subtotal
Atitude
Project works (participation, creativity, autonomy,
punctuality, the use of a variety of software)
Notebook ( Project daily activities homework, the use of
Twinspace
Reading and analyzing virtual texts, instructions to use
ICT tools, using strategies to solve problems, books,
investigation by surfing the Net, getting information from
interviews)
Subtotal
Total

COMPETENCES EVALUATION
We evaluate the competences in all the activities of our project. The eight
competences can be dealt in one of their activities at the same time.
COMPETENCES
1. Competence in English, ICT, Chemistry, Biology, Geography,
Technology, Mathematics, Physics, History, native languages.
2. Learning to learn: creativity, imagination, strategies to solve problems,
transferring and classifying information, skimming, scanning, the use
virtual dictionary, the use of different
ITC software, taking photos,
making up videos, etc., effort to speak English properly.
3. ICT & Technology: robotics, Lego Mindstorms EV3, Lego Digital
Designer, Scratch, building authentic objects.
4. Mathematics & Physics: video-messages concerning tasks, the use of
students skills of analyzing and solving problems; research.
5. Chemistry: experiments, tests on water quality
6. Communication skills mentioned before: chats, interviews, forum,
debates, sending instructions in building with Lego; etc.
7. Data processing and digital competence: ITC software, Lego Digital
Designer, and different digital programs
8. Social competences: cooperation in groups, using social networks, emails, Flashmeeting, Skype, forum.
9. Humanistic, Culture: Legends, stories, movies, digital photography,
exhibitions.
10.
Autonomy and personal initiative: the use of strategies to solve
problems, making up a virtual dictionary of water. The use of virtual
dictionary, creativity to make up videos and works. Developing curiosity,
investigating to solve Chemical, Mathematical and Physical tasks, by
surfing internet, interviewing people, preparing reportages etc.

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