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// Dota2 - autoexec.

cfg
// Dota2Gen.lixend.com
// Change minimap colours.
dota_unit_use_player_color "1";
dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r
"0.3";
dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";
// Make results appear immediately after game ends
dota_sf_game_end_delay 0
bind "0" exec autoexec.cfg"
bind "P" "+show_runetop" // Jump camera to top rune and back to hero
bind "L" "+show_runebottom" // Jump camera to bottom rune and back to hero
alias "+show_runetop" "dota_camera_set_lookatpos -2273.898682 1832.745483"
alias "-show_runetop" "dota_select_all; dota_select_all; +dota_camera_follow"
alias "+show_runebottom" "dota_camera_set_lookatpos 3035.773438 -2472.680176"
alias "-show_runebottom" "dota_select_all; dota_select_all; +dota_camera_follow"

net_graph 0
cl_cmdrate 30 //Max number of command packets sent to server per second. **Addit
ional notes: cl_cmdrate and cl_updaterate are clamped between 20 - 40 on server
side. Modifying this value outside the range will yield no additional benefit to
the network connection between the server and client. [6]
cl_interp 0 //Sets the interpolation amount (bounded on low side by server inter
p ratio settings).
cl_interp_ratio 2 //Sets the interpolation amount (final amount is cl_interp_rat
io/ cl_updaterate).
cl_smoothtime 0 //Smooth client's view after prediction error over this many sec
onds.
cl_updaterate 30 //Number of packets per second of updates you are requesting fr
om the server. **Additional notes: cl_cmdrate and cl_updaterate are clamped betw
een 20 - 40 on server side. Modifying this value outside the range will yield no
additional benefit to the network connection between the server and client. [6]
con_enable 0 //Allows the console to be activated.
con_filter_enable 0 //Filters console output based on the setting of con_filter_
text. 1 filters completely, 2 displays filtered text brighter than ot (incomplet
e description)
con_filter_text 0 //Text with which to filter console spew. Set con_filter_enabl
e 1 or 2 to activate.
con_notifytime 8 //How long to display recent console text to the upper part of
the game window.
contimes 8 //Number of console lines to overlay for debugging.
developer 0 //Set developer message level
dota_ability_quick_cast 1 //
dota_always_show_player_names 1 //If set, always show player names
dota_camera_accelerate 50 //
dota_camera_disable_zoom 0 //
dota_camera_speed 4000 //
dota_disable_range_finder 0 //**Value "1" makes you see the range of your skills
by hovering their icons. Value "0" makes them visible while selecting target.
dota_health_hurt_decay_time_max 0 //
dota_health_hurt_decay_time_min 0 //
dota_health_hurt_delay 0 //

dota_health_marker_major_alpha 255 //
dota_health_marker_minor_alpha 128 //
dota_health_per_vertical_marker 250 //How much health between each vertical line
in the health bars.
dota_hud_healthbar_number 1 //If set, your own hero's health number will be show
n on the floating health bar over his head.
dota_killcam_show 0 //
dota_minimap_hero_size 1000 //
dota_minimap_misclick_time 0.2 //Minimum time after the mouse enters the minimap
before we accept a move command. Used to prevent misclicks.
dota_pain_decay 0 //
dota_pain_factor 0 //
dota_pain_fade_rate 0 //
dota_pain_multiplier 0 //
dota_player_multipler_orders 0 //By setting this to 1, you will issue an order t
o all controllable units by holding down the CTRL key when you click.
dota_player_units_auto_attack 0
dota_reset_camera_on_spawn 0 //If enabled, camera will reset to your hero when y
ou respawn.
dota_screen_shake 0 //
dota_unit_fly_bonus_height 150 //
dota_unit_multiple_selection 0 //
engine_no_focus_sleep 50 //
fps_max 120 //Frame rate limiter.
mat_triplebuffered 0 //This means we want triple buffering if we are fullscreen
and vsync'd.
mat_vsync 0 //Force sync to vertical retrace.
rate 80000 //Max bytes/sec the host can receive data.
snd_musicvolume 0.5 //Music volume.
volume 1 //Sound volume.
dota_player_teleport_requires_halt 1// Teleport requires stop
dota_player_units_auto_attack_after_spell 0// Attack after spell

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