The Crossing
Order of Battle
Americans
A Private-enterprise Operation;
set
Germans
Elements of a Wehrmacht Reargua
rd Battalion; set up second in
any hex numbered 6 or greater:
up as follows:
In hex 17H6:
1 x 2-2-6 Hero w/ Preempt Skill
Card
1 x M4A1 Sherman (Buttoned)
Sgt Darius w/ Speedy Skill Card
2 x 1-6-4
2 x 1-4-4
2 x 0-5-4
Sgt Baumann
1 x MG34
1 x PzF30
1 x 50 mm Mortar WT
2 x Foxhole
In hex 17G6:
1 x 1-4-4
1 x M1919A4
In hex 17H3:
1 x 1-4-4
1 x BAR
Sgt Hill w/ Die Hard Skill Card
1 x Wreck
In hex 17I3:
1 x 1-4-4
1 x BAR
1 x Scout
1 x Wreck
Scenario Length
Victory Conditions
one.
# 51 #
cle.
17I8.
1. Sherman Modifications:
Speed: Sgt. Dariuss (Oddballs
) Speedy Skill Card adds 2 MPs
to his Shermans Movement Allow
as quickly as they got into it.
ance. They liked to get out of troub
le
Paint Rounds: When Sgt. Dari
us (Oddballs) Sherman fires its
ordnance and scores a hit, if the
shell full of paint. Do not roll for pene
colored die is odd, the tank has fired
tration or perform a Damage Che
a
ck; the target(s) is automatically
Shaken are not affected when hit
Shaken. Targets that are already
by a second paint-filled shell.
Intimidation: Though Oddballs
Sherman had a standard 76 mm
gun, he had a tube placed over it
gun, to intimidate the Germans. Any
to make it look like it was a 90 mm
German unit with LOS to Sgt. Dari
us Sherman subtracts 1 from its
Morale.
2. Terrain Modifications: apply
changes to the Board as defined
below:
In hex 17G6: Light Woods coun
ter (from Not One Step Back)
All Bocage hexsides are considere
d Walls.
All Marsh hexes are considered
Clear terrain.
Hexes 17H4 and 17H5 represent
the Pontoon Bridge. Hex 17I4 is
a Water hex: clearly N/A. The Pont
by an adjacent hex. Vehicles are
oon Bridge hexes can be accessed
prohibited from entering a Pontoon
Bridge hex.
3. Positive (or Negative) Waves:
Sgt. Darius (Oddball) is susceptib
le to his perception of a situation,
initiative. If the Private-enterprise
which, in game terms, is married
Operation has the initiative, hes
to
feeling Positive Waves; if the Germ
Negative Waves. If hes feeling Posi
ans have the initiative, hes feeling
tive Waves, his Leadership Modifier
feits his LM for that turn.
(LM) is raised from 1 to 2. If hes
feeling Negative Waves, he for-
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