Rules:
In each campaign you get 3 retries. If you
die within campaign you'll use one of
them. Only exception is the maps with
infinite waves of enemies (such as Azrael's
Atounement, Feline Frenzy, Teen Titan
etc.) where death means moving on to the
next map. The death in those maps will
not decrease your retries either.
These campaigns were made for pure
fanservice since they were lacking on the
main game of Arkham Knight and weren't
added by Rocksteady despite of regular
demand. These campaigns were made to
demonstrate the awesome potential behind
Arkham Knights AR-maps and game
mechanics. Enjoy! And as always:
Be
The
Batman
Made by: Jani909
Pictures: Mostly by me (Batman Arkham
Knight's Photo-mode), Batman Arkham
Knight, Rocksteady and Youtube
Panessa Studios
Under the Pale Moonlight
Guardians
(Batman/Nightwing)
Stage Fright
Story Synopsis:
Having Harley Quinn's and Scarecrow's men run through Panessa, the
studios is everything but safe place. After clearing the armed perps
patrolling on the roof Batman and Nightwing step in the spotlight to
draw the rest of militia out of the structure. After that all that
remains is to take out last group of thugs holed up behind the scenes
of studios.
GCPD Overrun
Pricint
Assault on GCPD
(Batman/Robin)
Jailbreak
Story Synopsis:
Militia unleashes their final act of force on the walls of GCPD. They're
trying to storm in two ways: Through garage of GCPD and on the roof
of the buildning. On the roof Batman and Robin are struggling to keep
the worst of Gotham in and the militia out, whatever it takes. While
Batman and Robin are busy on the roof some of the militia manage to
slip through the defenses of garage. And as the night sets aside the
militia are making their last stand on the forensic lab of GCPD.
Stagg's Superiority
Sky High
High Flyers
(Nightwing/Robin)
Story Synopsis:
Simon Stagg has being supporting Scarecrow in his latest venture with
Cloudburst. Now Nightwing and Robin are stepping in to clear the rest
of Militia and ensuring that Stagg's airships won't have more nasty
surprises on their way.
Heists
Credit Crunch
High Interest
Smash & Grab
Story Synopsis:
Banks of Gotham are one of most vulnerable targets during the
evacuation of Gotham City. Now as a member of Bat Family, secure
Gotham's Banks before the looters can steal enough money.
Scarecrow Threat
Feline Frenzy
Chemical Reaction:
(Batman/Nightwing)
Scarecrow's Nightmare 1:
(Batmobile)
Story Synopsis:
Batman, Nightwing and Catwoman are trying to stop Scarecrow at Ace
Chemicals for releasing his new fear toxin to the streets of Gotham.
While Catwoman tries to keep Arkham Knight's militia busy at lower
lever of Ace Chemicals, Batman and Nightwing are trying to stop Crane
at Central Mixing Chambers. But none of them could prepare themselves
for decisiveness that Scarecrow had. Like Batman said: We played right
into his hand.
Riddler's Revenge
Mental Blocked:
(Batmobile)
Cat's Conundrum:
(Catwoman or Batman)
Crushonator
(Batmobile)
Story Synopsis:
After the humiliation of Arkham City Riddler launches full force
attack on both Batman and Catwoman. Batman is locked to drive two
deathtraps of race tracks under strict timeline. Meanwhile Catwoman
has to face Riddler's robot army. The failure means death to them both
and what's worse: Riddler's privail.
Riddler's Ultimatum
Toy Soldiers
Condamned
(Batmobile)
Destruction Line
(Batmobile)
Story Synopsis:
Riddler returns only to design another race track filled with hazards.
But this time there's a twist: It will be Mr. Nigma whose controlling
the traps. Expect no mercy for either hazards or clock. As the king of
puzzles describes: "Hurry up, Detective. The time waits for no man, and I
wait for no Batman." At the same time Catwoman is working her way in
to Riddler's robot factory in order to save Batman, stop Riddlerbots
and shut Riddler down for good.